History YMMV / MarvelAvengersAlliance

15th Jan '16 8:52:50 AM bydosystem
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* CharacterTiers: Some heroes are definitely stronger than others, especially in [=PvP=]. Playdom, however sometimes comes along and buffs weaker characters up to higher tiers. What heroes occupy the higher ranks are subject to change from season to season, but the general consensus is that if a character finds a Hammer of the Worthy, their usefulness shoots up quite a bit, due to having unavoidable debuffs.
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* CharacterTiers: Some heroes are definitely stronger than others, especially in [=PvP=]. Playdom, however sometimes comes along and buffs weaker characters up to higher tiers. What heroes occupy the higher ranks are subject to change from season to season, but the general consensus is that if a character finds a Hammer of the Worthy, their usefulness shoots up quite a bit, due to having unavoidable debuffs. Another surefire way for a character to gain power is through the release of new e-iso and a-iso, all the better if it is a personal one for them only.

** The Agent will almost always bring one of these weapons/gadgets: Quantum Jumper, Limited Edition gear, Premium Mission or Excelsior gear, [=SpecOps=] and PVP weapons.
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** The Agent will almost always bring one of these weapons/gadgets: Quantum Jumper, Limited Edition gear, Premium Mission or Excelsior gear, [=SpecOps=] and PVP weapons.weapons. And especially, the Cube.

** PVP Armory bonuses, to the point of turning PVP since Season 6 from "whoever has the best team wins" into "whoever has the biggest Attack/Defense bonuses wins".
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** PVP Armory bonuses, to the point of turning PVP since Season 6 from "whoever has the best team wins" into "whoever has the biggest Attack/Defense bonuses wins". But this has been degraded to an extent, since all bonuses were reduced across the board, with PvP armory ones taking the biggest hit, resulting in several reports of players being unable to compensate for their low hero bonuses with PvP armory bonuses, even the latest 2gold costing ones.

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** PVP Armory bonuses, to Amazing Spider Woman can easily subdue all exploitable enemies, being one of the point few Blasters with the ability to have extra turns coupled with a damage increasing buff that reaches 3 stacks for 24% more damage. She was toned down, but a mere lvl2 of turning PVP since Season 6 from "whoever hers also gives 2 stacks of Webbed, leaving the target unable to use melee or ranged attacks, as well as having a chance to have their move interrupted. ** Spitfire is even worse than Quicksilver, with her lvl1 attack buff stacks up to five times, increasing her attack and defense. All her moves are stealthy, even her lvl9 bleed exploiting moves, she also has the best team wins" into "whoever has the biggest Attack/Defense bonuses wins".a fatal blow move on her lvl6 that restores all her health and stamina if it kills an opponent.Her lvl2 gives ateam wide tenderized and bleeding as well, which allows her slashing lvl9 to kill anyone she pleases.

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** PVP Armory bonuses, **In a meta sense, Kang The Conqueror. The general consensus is that he made a very credible villain and making him a restricted hero like Doom leaves him underwhelming; with his unique DoT debuff being unable to the point of turning PVP work since Season 6 from "whoever has last year and his damage being subpar at best. It leaves him as one of the best team wins" into "whoever has the biggest Attack/Defense bonuses wins".weakest Lockbox heroes, which are only purchaseable by gold, to add insult to injury.

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** PVP Armory bonuses, Enchantress.She deals little direct damage, but her lvl2 and lvl6 give her Mind Control and Disoriented respectively, which she can use as Free Actions, with little issue. Her lvl1 is an ethereal, guaranteed hit that gives bane and Chaos Shot, which has ammo stacks like Rocket Racoon. Each of these shots being magic, sheb can heal 10% of her health per shot thanks to the point of turning PVP since Season 6 Empathetic e-iso. The end result is your heroes attacking each other while sufffering from "whoever has the best team wins" into "whoever has the biggest Attack/Defense bonuses wins".a myriad of DoTs. Who needs damage like that?
24th Dec '15 9:27:38 PM BobRiddle
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Yes, this game has enough Scrappy Mechanics for its own page.
* ScrappyMechanic: ** The above-mentioned broken advantages on PvP bonuses. ** Many a player would want to tear their hair out over the game's prize roulette, especially with the daily reward turned into another roulette game. In other words, get used to getting a lot of meager prizes like one measly Command Point or various field supplies that you probably don't need[[note]]unless you need items to add to the Quartermaster bonus during battles or to sell off for Silver[[/note]]. Even if there are 3 main prizes, the cursor likes to stop ''just beside'' a top prize just to tease you. *** The rewards for Incursion fights, while not involving a roulette, are just as infuriating, especially with the high chance of getting an outmoded and useless [=PvP=] armory item or [=PvP=] challenge tokens over a very small chance to get the desired weapon instead.[[note]] With the former, the issues are that the bonuses are simply dwarfed in comparison with newer armory bonus items, as well as selling for a mere 30 Silver each. As for the latter, they're practically useless outside of [=PvP=] and are unsellable, which means the only way you can use them is to actually use them in [=PvP=].[[/note]] *** With the advent of Daily Missions (a series of missions that change every day), the prize roulette has become even more frustrating than ever, especially on days that offer a chance at Limited Edition weapons. There, the chance of getting the most underwhelming prize possible over a weapon is far greater than usual. One roulette has 8 E-ISO and 1 consumable, and the cursor is most likely to stop on the latter most of the time. ** Lockbox collections. The idea of recruiting an exclusive hero is nothing short of a gambling mechanic, relying on pure luck to obtain the hero with the least amount of boxes opened. Forums are even rife with debate about statistical and probability equations on how many boxes are required to get the desired chance of completing the set. Buying more boxes with gold makes the hero even more costly than the regular heroes which require less using the current gold/command point exchange rate. Then there is also a chance that you can wind up getting a duplicate comic book cover[[note]]which nets you a mere 10,000 Silver for each duplicate[[/note]], making it a Scrappy Mechanic ''in'' a Scrappy Mechanic. *** Season 8 of PVP introduces a type of lockbox that can only be gained by winning five daily matches in PVP, the PVP daily roulette (which requires winning those five matches), or [[BribingYourWayToVictory paying for them in gold.]] Given the aforementioned frustration caused by armory bonuses and prize roulettes, this manages to combine all three of these Scrappy Mechanics into one! *** [=SpecOps=] 14 introduced the "Bonus Bar", Playdom's attempt to ease the players' beef with the mechanic: getting duplicate comic book covers will fill up the bar, which will ensure that the next cover will NOT be a duplicate. ** PVP Season 9 introduces the PVP tasks, which requires players to collect PVP roulette rewards in order to attain an overpowered item blueprint. Said PVP rewards can be bought for a hefty sum of gold and the blueprint can't be achieved outside PVP. Also, the revamped PVP rating reward system may or may not be in your favor. ** When you combine characters with huge wings ''(like Angel and Phoenix Five Phoenix)'' with front line placement and the fact that they rise and fall in place, you get an annoyance that can end up blocking you from selecting your intended target if you're not careful. *** Targeting can be done by clicking on the portraits at the top edge or names at the bottom of the screen, though it doesn't change how annoying things look. ** New features like Incursions (with the randomness of what opponents you'll face) and Heroic Battles (TrickBoss and LuckBasedMission battles, sometimes a combination of both) are nothing compared to the true {{padding}} in getting OneHundredPercentCompletion for Season 2: recruiting heroes. [=SpecOps=] and PVP heroes, the most expensive of them all[[note]]and the "currency" needed to buy them concerns another ScrappyMechanic, detailed above[[/note]], are involved, with in-game roles both big and small. It's not like anyone (even the players who'd been there since the game's conception) would have these heroes at the start, especially the PVP heroes. Completing Season 1 seems trivial in comparison. ** [=CovertOps=] heroes, which looked like mini-[=SpecOps=] events but turned out to be DoubleUnlock. Finishing these quests unlocks each of these heroes for ''purchase'', instead of simply being unlocked, period. ** Cower, causing your character to just stand there. ** Disoriented, causing your single-target attacks to hit an ally. ** Stun, causing you to lose your turn. ** Depower, causing offensive actions to no longer apply statuses. ** Grinding for command points, as you're more likely to get junk items instead. ** If you lose your Agent, you may not use items for the rest of the fight. ** Mystic Shroud, preventing debuffs, becomes this in Incursions and PvP.
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* ScrappyMechanic: ** ScrappyMechanic: The above-mentioned broken advantages on PvP bonuses. ** Many a player would want to tear their hair out over the game's prize roulette, especially with the daily reward turned into another roulette game. In other words, get used to getting a lot of meager prizes like one measly Command Point or various field supplies that you probably don't need[[note]]unless you need items to add to the Quartermaster bonus during battles or to sell off for Silver[[/note]]. Even if there are 3 main prizes, the cursor likes to stop ''just beside'' a top prize just to tease you. *** The rewards for Incursion fights, while not involving a roulette, are just as infuriating, especially with the high chance of getting an outmoded list is long and useless [=PvP=] armory item or [=PvP=] challenge tokens over a very small chance to get the desired weapon instead.[[note]] With the former, the issues are that the bonuses are simply dwarfed in comparison with newer armory bonus items, as well as selling for a mere 30 Silver each. As for the latter, they're practically useless outside of [=PvP=] and are unsellable, which means the only way you can use them is to actually use them in [=PvP=].[[/note]] *** With the advent of Daily Missions (a series of missions that change every day), the prize roulette has become even more frustrating than ever, especially on days that offer a chance at Limited Edition weapons. There, the chance of getting the most underwhelming prize possible over a weapon is far greater than usual. One roulette has 8 E-ISO and 1 consumable, and the cursor is most likely to stop on the latter most of the time. ** Lockbox collections. The idea of recruiting an exclusive hero is nothing short of a gambling mechanic, relying on pure luck to obtain the hero with the least amount of boxes opened. Forums are even rife with debate about statistical and probability equations on how many boxes are required to get the desired chance of completing the set. Buying more boxes with gold makes the hero even more costly than the regular heroes which require less using the current gold/command point exchange rate. Then there is also a chance that you can wind up getting a duplicate comic book cover[[note]]which nets you a mere 10,000 Silver for each duplicate[[/note]], making it a Scrappy Mechanic ''in'' a Scrappy Mechanic. *** Season 8 of PVP introduces a type of lockbox that can only be gained by winning five daily matches in PVP, the PVP daily roulette (which requires winning those five matches), or [[BribingYourWayToVictory paying for them in gold.]] Given the aforementioned frustration caused by armory bonuses and prize roulettes, this manages to combine all three of these Scrappy Mechanics into one! *** [=SpecOps=] 14 introduced the "Bonus Bar", Playdom's attempt to ease the players' beef with the mechanic: getting duplicate comic book covers will fill up the bar, which will ensure that the next cover will NOT be a duplicate. ** PVP Season 9 introduces the PVP tasks, which requires players to collect PVP roulette rewards in order to attain an overpowered item blueprint. Said PVP rewards can be bought for a hefty sum of gold and the blueprint can't be achieved outside PVP. Also, the revamped PVP rating reward system may or may not be in your favor. ** When you combine characters with huge wings ''(like Angel and Phoenix Five Phoenix)'' with front line placement and the fact that they rise and fall in place, you get an annoyance that can end up blocking you from selecting your intended target if you're not careful. *** Targeting can be done by clicking on the portraits at the top edge or names at the bottom of the screen, though it doesn't change how annoying things look. ** New features like Incursions (with the randomness of what opponents you'll face) and Heroic Battles (TrickBoss and LuckBasedMission battles, sometimes a combination of both) are nothing compared to the true {{padding}} in getting OneHundredPercentCompletion for Season 2: recruiting heroes. [=SpecOps=] and PVP heroes, the most expensive of them all[[note]]and the "currency" needed to buy them concerns another ScrappyMechanic, detailed above[[/note]], are involved, with in-game roles both big and small. It's not like anyone (even the players who'd been there since the game's conception) would have these heroes at the start, especially the PVP heroes. Completing Season 1 seems trivial in comparison. ** [=CovertOps=] heroes, which looked like mini-[=SpecOps=] events but turned out still growing. It had to be DoubleUnlock. Finishing these quests unlocks each of these heroes for ''purchase'', instead of simply being unlocked, period. ** Cower, causing your character to just stand there. ** Disoriented, causing your single-target attacks to hit an ally. ** Stun, causing you to lose your turn. ** Depower, causing offensive actions to no longer apply statuses. ** Grinding for command points, as you're more likely to get junk items instead. ** If you lose your Agent, you may not use items for the rest of the fight. ** Mystic Shroud, preventing debuffs, becomes this in Incursions and PvP.given [[ScrappyMechanic/MarvelAvengersAlliance its own page]].
24th Dec '15 9:13:46 PM BobRiddle
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** Cower, causing your character to just stand there. ** Disoriented, causing your single-target attacks to hit an ally. ** Stun, causing you to lose your turn. ** Depower, causing offensive actions to no longer apply statuses. ** Grinding for command points, as you're more likely to get junk items instead. ** If you lose your Agent, you may not use items for the rest of the fight. ** Mystic Shroud, preventing debuffs, becomes this in Incursions and PvP.
10th Nov '15 12:10:08 PM Anddrix
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** Deadpool falls into this for a couple of reasons: Two Heroic Battles involving him where he's the biggest hindrance to your progress (the Cable/Deadpool Battle being the most infamous, since there was a chance that he could make you ''instantly lose'',) and the whole PVP Season 13 debacle ''(for those not in the know, Playdom had extended the tournament to fix a character that was causing a huge imbalance in the PVP tournament, much to the ire of the players.)'' Said character? Deadpool. The fact that in one instance [[DudeNotFunny he makes fun of the player for losing because of a mess that he caused]] does ''not'' help.
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** Deadpool falls into this for a couple of reasons: Two Heroic Battles involving him where he's the biggest hindrance to your progress (the Cable/Deadpool Battle being the most infamous, since there was a chance that he could make you ''instantly lose'',) and the whole PVP Season 13 debacle ''(for those not in the know, Playdom had extended the tournament to fix a character that was causing a huge imbalance in the PVP tournament, much to the ire of the players.)'' Said character? Deadpool. The fact that in one instance [[DudeNotFunny he makes fun of the player for losing because of a mess that he caused]] caused does ''not'' help.
10th Nov '15 12:07:13 PM Anddrix
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* DudeNotFunny: Mission 7.2, when Nick Fury talks about the "mutant problem". It led to a reply from Kitty Pryde (in-universe, a Jew, granddaughter of a victim of the Holocaust), and Fury's attempts to be a DeadpanSnarker with the topic only make things worse. ** Magneto and Professor Xavier have this reaction to Tony joking about letting Bastion and the Sentinels attack the Brotherhood.
29th Sep '15 4:37:54 PM Fleet
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** Iron Man states in his premium mission that "Doom's a lot of things, but he's not a hacker." This calls to mind the pre-release information of what Doom's intended role seemed to be in ''Film/FantasticFour2015'' along with a common reaction to it.
28th Sep '15 4:26:31 PM Mewseeker
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** While several players complained about the web-head goons in Special Op 29 being [[DemonicSpider Demonic Spiders]], several others pointed out the limits of their Spider Sense including not working against attacks that hit all enemies, debuffs that prevent evasion including those that Hawkeye and Black Widow (which are mandatory characters) have, counter attacks and the True Strike effect. Also, bleeding attacks, which activate whenever the opponent act turn their Spider Sense against them and items with that effect in case your moves get locked out are easily available. Heroes with multi target attacks that staggers like Hulk, Ant-Mant and Anti-Venom shut them down. And if you happened to have a Symbiote on your side, he just [[NoSell No Selled]] the Spider Sense. So while they are [[EliteMook Elite Mooks]] that will give a player who just started a bad time, a player who managed to build a decent selection of heroes can easily manage them.
24th Sep '15 9:40:43 AM GrigorII
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those are not game breakers anymore
** Captain America. A highly powerful and versatile character who can block attacks to any ally at any moment, and with his "Shield Guard" ability, he can even retaliate such attacks. His WWII costume (which is actually from ''Film/CaptainAmericaTheFirstAvenger'') starts with "Shield Guard" activated. ** Mockingbird. Decent and balanced base stats, can change classes and thus gain multiple class-advantage buffs, has a good chance to gain turns when changing classes, inflict multiple debuffs, guarantee crit and hit, deadly crits, and by far the best exploit attack in the game (Mocking Blow). She gets even more deadly when buffed by a P5!Emma Frost. ** The Human Torch is also a bane in PVP. Fun to use, frustrating to fight against. He is immune to ground attacks, is healed by fire attacks, counters melee moves with 'Burning' status, has a very high evasion especially against ranged attacks, and massive damage potential with his Fireball. The Annihilus costume can can also summon the Annihilation Wave as an additional attack anytime during battle. ** ScarletWitch and her ConfusionFu-based skillset can utterly screw with opposition putting up shields that heal and reverse debuffs when attacked, cause enemy attacks to backfire for potent damage and afflict random buffs for your team while also randomly debuffing enemies. On the offence, she has a killer Hex & Arcane Blast combo which does massive damage and causes random afflictions on the target. Pairing her up behind a human wall type hero, e.g. Captain America, to ensure maximum survival is a sure way to cause a lot of chaos in the enemy ranks.

** While in the normal game, Captain Britain is a fairly standard FlyingBrick Bruiser with a little more 'mobility' in the sense that he has a chance to get extra turns once per round when he attacks an enemy with any of the four stat-reducing debuffs, in PvP, when controlled by the [[TheComputerisaCheatingBastard AI]] that gets higher proc rates for all their specials, he becomes [[CaptainObvious a rather]] [[SuperPowerLottery overpowered]] monster in that he's pretty much guaranteed to get an extra turn every round. ** Comicbook/GhostRider applies the Sin debuff, which reduces Defense, on each attacking enemy, and has several moves taking advantage of it, such as Penance Stare (hugely devastating with a lot of Sins), and Burn Out, a Quick Action ability which gives GR a stack of Vengeance for each Sin, amplifying his Attack. Simple as it sounds, and double as effective. ** Phoenix, after the revamp, became a pain in the ass. She starts with her "Phoenix Fire" L9 ability locked, but her "Death and Rebirth" passive revives her teammates after being defeated and enables her to use the aforementioned locked ability. Her "White Crown" costume also reapplies the "Death and Rebirth" passive on her after she uses "Phoenix Fire". To make matters worse, the AI engages in "Phoenix Fire" in the turn right after "Death and Rebirth" is consumed.

** Rescue's four abilities allow her to 1) prevent counter-attacks and follow-up attacks from her target, as well as granting her an extra turn, 2) protect the team from any attacks that aren't subtle, and reduce the damage her attacker does at the same time, 3) heal everyone on her team for three rounds, and 4) both remove debuffs from herself, and remove all positive buffs from the entire opposing team. On top of that, her passive ability gives a random chance to remove any debuffs from her team on their turn. She's a nightmare to face in PVP. ** After his revamp, Cyclops became a formidable offense/support PVP opponent. He opens the fight by boosting his team's evasion and adding a counterattack passive. Any damage done to his teammates triggers him to boost that target's stats, making hard-hitting squishies like Phoenix and tanks like Wolverine even more terrifying. His Exploit Weakness/Optic Blast combo is also very effective against Blasters and Bruisers alike, while his ''Mega Optic Blast'' also has a chance to stun the entire enemy team. To top all of that, his Phoenix 5's passive may turn Cyclops' or his party's attacks as critical hits ''AND'' ignore defense.
24th Sep '15 9:33:12 AM GrigorII
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more specific
** The web-head goons in Special Op 29. They dodge many of your attacks then get another turn to attack, they add webbed to you with most of their attacks and some can stun you (not even counting web counters).
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** The web-head goons in Special Op 29. They dodge many of your attacks then get another turn to attack, they add webbed to you with most of their melee attacks and some can stun you (not even counting web counters).
24th Sep '15 9:29:50 AM GrigorII
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the first entry already points that some heroes are more frequent in PVP
** Don't play the drinking game if you're counting every single time you run into a Pestilence!Beast/Red Hulk team in PVP. You'll die of alcohol poisoning.
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