History YMMV / MarvelAvengersAlliance

6th Jan '18 6:03:11 AM erforce
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* JustHereForGodzilla: Since this game takes several elements from Franchise/MarvelCinematicUniverse, some players only play this game to see what if ''Film/XMen'' and ''Film/FantasticFour'' become part of MCU.

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* JustHereForGodzilla: Since this game takes several elements from Franchise/MarvelCinematicUniverse, some players only play this game to see what if ''Film/XMen'' ''Film/XMenFilmSeries'' and ''Film/FantasticFour'' become part of MCU.
14th Mar '17 3:18:47 AM Amon_Ra
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** Enchantress.She deals little direct damage, but her lvl2 and lvl6 give her Mind Control and Disoriented respectively, which she can use as Free Actions, with little issue. Her lvl1 is an ethereal, guaranteed hit that gives bane and Chaos Shot, which has ammo stacks like Rocket Racoon. Each of these shots being magic, sheb can heal 10% of her health per shot thanks to the Empathetic e-iso. The end result is your heroes attacking each other while sufffering from a myriad of DoTs. Who needs damage like that?

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** Enchantress. She deals little direct damage, but her lvl2 and lvl6 give her Mind Control and Disoriented respectively, which she can use as Free Actions, with little issue. Her lvl1 is an ethereal, guaranteed hit that gives bane and Chaos Shot, which has ammo stacks like Rocket Racoon. Each of these shots being magic, sheb can heal 10% of her health per shot thanks to the Empathetic e-iso. The end result is your heroes attacking each other while sufffering from a myriad of DoTs. Who needs damage like that?
14th Mar '17 2:45:25 AM Amon_Ra
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*** However, on June 2016, Rochard Rider was announced as a general release hero.

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*** However, on June 2016, Rochard Richard Rider was announced as a general release hero.
22nd Feb '17 2:35:33 PM Gosicrystal
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** In regards to recruiting the [=SpecOps=] heroes: originally, they were to be LostForever if you did not recruit them during the [=SpecOps=] period. Now they sporadically have them on sale...for an exorbitant price of 200 CP!

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** In regards to recruiting the [=SpecOps=] heroes: originally, they were to be LostForever [[PermanentlyMissableContent unobtainable]] if you did not recruit them during the [=SpecOps=] period. Now they sporadically have them on sale... for an exorbitant price of 200 CP!
28th Jan '17 1:17:24 PM Gosicrystal
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** '''The Synthetic Cube''' is one of the most game-breaking items in PvP to date. Aside from imparting the "Reality Hacking" buff on everyone when the match begins ''(which means that any attack, even counters, have a 20% chance of whiffing)'', it can also allow the Agent to use two more attacks: "The Light Fantastic" ''(which heals the entire party and debuffs in the process)'' and "Blackest Void" ''(which can cause your ENTIRE team to attack each other instead of the enemy)''. Combine this with the Mystic weapon ''(which prevents ANY Debuffs whatsoever from affecting the team for the first turn)'', and you've got a truly aggravating experience from start to finish. [[LostForever Sure hope you've completed the sidequest for the item!]]

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** '''The Synthetic Cube''' is one of the most game-breaking items in PvP to date. Aside from imparting the "Reality Hacking" buff on everyone when the match begins ''(which means that any attack, even counters, have a 20% chance of whiffing)'', it can also allow the Agent to use two more attacks: "The Light Fantastic" ''(which heals the entire party and debuffs in the process)'' and "Blackest Void" ''(which can cause your ENTIRE team to attack each other instead of the enemy)''. Combine this with the Mystic weapon ''(which prevents ANY Debuffs whatsoever from affecting the team for the first turn)'', and you've got a truly aggravating experience from start to finish. [[LostForever [[PermanentlyMissableContent Sure hope you've completed the sidequest for the item!]]
18th Jan '17 11:00:02 AM Chariset
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* ArchivePanic: Brand new players start off facing 12 lengthy chapters in Seasons 1 and 2, each with six missions apiece, and an ever-expanding roster of heroes at daunting price-points.

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* ArchivePanic: Brand new players start off facing 12 lengthy chapters in Seasons 1 and 2, each with six missions apiece, and an ever-expanding roster of heroes at daunting price-points. (It's likely that this is what ultimately killed the game.)
15th Sep '16 11:51:23 AM marcoasalazarm
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**[[http://www.ew.com/article/2016/09/03/disney-announces-shutdown-marvel-avengers-alliance-games The fact that all other versions of the game (and "Avengers Alliance 2") will close on September 30th 2016]] has made people ''explode'', with petitions and all, and criticisms at Disney for not trying to stay the course and the mobile games market in general have been made.
10th Sep '16 8:40:33 AM DarkStorm
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** One of heroes released after the shutdown announcement, White Tiger, is this all by herself. She inflicts Primal Fear on all enemies (unless they're immune to psychic attacks or fear), an unremovable debuff which cuts all their stats by 45%-55% and makes them unable to receive stat-boosting buffs. Her level 9 doubles her own stats and gives special properties to all her attacks, and gives her access to a new attack that can easily do five-digit damage. And she's immune to fear and stun, as well as damage-over-time attacks. And she gets stronger every time she's attacked. And she can pre-counter attacks aimed at her. ''And'' she restores her own health and stamina every turn. '''And''' she's a Generalist, so she has no class-related weaknesses. It's very likely that, due to the game closing, they decided not to even try to balance her and just released her as-is.
2nd Sep '16 10:36:55 AM lalalei2001
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* ArchivePanic: Brand new players start off facing 12 lengthy chapters in Season 1 and 10 in Season 2, each with six missions apiece, and an ever-expanding roster of heroes at daunting price-points. And Season 2's chapters are still in production...


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* ArchivePanic: Brand new players start off facing 12 lengthy chapters in Seasons 1 and 2, each with six missions apiece, and an ever-expanding roster of heroes at daunting price-points.


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** In September 2016 the game and its sequel were set to close by the end of the month. The developers left a [[http://i.imgur.com/PUcnFvl.png message]] thanking players for their support.
11th Jul '16 7:12:45 AM GrigorII
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* AuthorsSavingThrow: Playdom seems to be the master at this. Most anytime players have issues with the game, Playdom often seeks to remedy the problem, or at least mitigate it so that the experience is a lot more fun for all. Consider the following:
** PvP had become a source of much complaining, especially with regards to the ranking system, which was changed in Season 9 to be much harder to get into the Adamantium League (not that it mattered, see GoodBadBugs below). What did Playdom do? Combine both ranking systems into one, so now, even if you don't have the ranking level, you may still have a chance if you're in the top percentage!
** The addition of having an 'away team' in addition to your attacking team in PvP is also a nice bonus.
*** The ability to give your Agent in each [=PvP=] "team" a different set of weapons from the gear used in regular missions is also an added perk.
** A "Bonus Bar" was added to address complaints about the [[ScrappyMechanic Duplicate Covers]] in the Lockbox segments. When you get duplicates, the Bonus Bar fills up. Once completely filled, the next comic book cover will be a new one, guaranteed!
** The last chain of tasks prior to the Epic Boss in a [=SpecOps=] would usually be to beat the Mission 3 Boss, and then three-star all missions. The latter two tasks can actually be done in one sequence (with enough preparation), but three-starring Mission 3 would require ending the Mission. The problem here is that Epic Bosses would be the last in the chain in order to finish the [=SpecOps=], meaning, the player has to go through Mission 3 again after the aforementioned sequence. Both time and ISO-consuming, but fortunately, Playdom seems to have taken notice, and has since put Epic Bosses on Mission 1 or 2 instead.
** Playdom recently earned a lot of ire by extending the PVP Season 13 tournament by one week mere minutes before it was to be completed. Two days later, they gave away 100 Challenge Points as an apology to those players, some of whom were grateful that the points that were wasted defending their titles are now restored.
** In June, Playdom offered the Synthetic Cube for sale, much to the delight of those requesting it....and the [[BribingYourWayToVictory ire of those who can't afford the hefty 128 Gold pricetag.]] Later on, however, for a cheaper price, they began offering items with the ''"Obsolete Tech"'' debuff, which can give said players a fighting chance against [[GameBreaker the Cube]]. One such item? The popular Mystic ''(then a PvP exclusive reward prize!)''
** If you have saved up enough gold to purchase the upgrade, being able to train ''two heroes at the same time'' is very invaluable, given the time-consuming nature of training one hero at a time. This allows any new recruits to rack up on levels while a high-level hero is pending a level-up.
** In the last leg of PvP Season 18, Playdom tossed players a bone to cope with the surge of Tactician Armored opponents who are [[GameBreaker exploiting the Momentary Advantage/Snappy Service combo to get an absurd number of turns]] - a little item known as ''Weather Control'', specifically its "Fire Tornado" attack, a quick action that can cause Exhausted on an entire team! Best of all, that attack is Catastophic, which means that defensive teams that hide behind walls such as Groot or effects such as Reality Hacking weren't safe from it. Better yet, if the player is using Pestilence!Beast, it will backfire on them as they can't get rid of Exhausted. Even better still, if the CPU-controlled opponent happens to have one themselves, they won't spam "Fire Tornado" constantly to keep the player under their thumb, which keeps it from being a complete GameBreaker on defense itself. In one smart little package, Playdom managed to solve many of the balance problems players were having with PvP.


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* PanderingToTheBase: Playdom seems to be the master at this. Most anytime players have issues with the game, Playdom often seeks to remedy the problem, or at least mitigate it so that the experience is a lot more fun for all. Consider the following:
** PvP had become a source of much complaining, especially with regards to the ranking system, which was changed in Season 9 to be much harder to get into the Adamantium League (not that it mattered, see GoodBadBugs below). What did Playdom do? Combine both ranking systems into one, so now, even if you don't have the ranking level, you may still have a chance if you're in the top percentage!
** The addition of having an 'away team' in addition to your attacking team in PvP is also a nice bonus.
*** The ability to give your Agent in each [=PvP=] "team" a different set of weapons from the gear used in regular missions is also an added perk.
** A "Bonus Bar" was added to address complaints about the [[ScrappyMechanic Duplicate Covers]] in the Lockbox segments. When you get duplicates, the Bonus Bar fills up. Once completely filled, the next comic book cover will be a new one, guaranteed!
** The last chain of tasks prior to the Epic Boss in a [=SpecOps=] would usually be to beat the Mission 3 Boss, and then three-star all missions. The latter two tasks can actually be done in one sequence (with enough preparation), but three-starring Mission 3 would require ending the Mission. The problem here is that Epic Bosses would be the last in the chain in order to finish the [=SpecOps=], meaning, the player has to go through Mission 3 again after the aforementioned sequence. Both time and ISO-consuming, but fortunately, Playdom seems to have taken notice, and has since put Epic Bosses on Mission 1 or 2 instead.
** Playdom recently earned a lot of ire by extending the PVP Season 13 tournament by one week mere minutes before it was to be completed. Two days later, they gave away 100 Challenge Points as an apology to those players, some of whom were grateful that the points that were wasted defending their titles are now restored.
** In June, Playdom offered the Synthetic Cube for sale, much to the delight of those requesting it....and the [[BribingYourWayToVictory ire of those who can't afford the hefty 128 Gold pricetag.]] Later on, however, for a cheaper price, they began offering items with the ''"Obsolete Tech"'' debuff, which can give said players a fighting chance against [[GameBreaker the Cube]]. One such item? The popular Mystic ''(then a PvP exclusive reward prize!)''
** If you have saved up enough gold to purchase the upgrade, being able to train ''two heroes at the same time'' is very invaluable, given the time-consuming nature of training one hero at a time. This allows any new recruits to rack up on levels while a high-level hero is pending a level-up.
** In the last leg of PvP Season 18, Playdom tossed players a bone to cope with the surge of Tactician Armored opponents who are [[GameBreaker exploiting the Momentary Advantage/Snappy Service combo to get an absurd number of turns]] - a little item known as ''Weather Control'', specifically its "Fire Tornado" attack, a quick action that can cause Exhausted on an entire team! Best of all, that attack is Catastophic, which means that defensive teams that hide behind walls such as Groot or effects such as Reality Hacking weren't safe from it. Better yet, if the player is using Pestilence!Beast, it will backfire on them as they can't get rid of Exhausted. Even better still, if the CPU-controlled opponent happens to have one themselves, they won't spam "Fire Tornado" constantly to keep the player under their thumb, which keeps it from being a complete GameBreaker on defense itself. In one smart little package, Playdom managed to solve many of the balance problems players were having with PvP.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MarvelAvengersAlliance