History YMMV / MarvelAvengersAlliance

11th Jul '16 7:12:45 AM GrigorII
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* AuthorsSavingThrow: Playdom seems to be the master at this. Most anytime players have issues with the game, Playdom often seeks to remedy the problem, or at least mitigate it so that the experience is a lot more fun for all. Consider the following:
** PvP had become a source of much complaining, especially with regards to the ranking system, which was changed in Season 9 to be much harder to get into the Adamantium League (not that it mattered, see GoodBadBugs below). What did Playdom do? Combine both ranking systems into one, so now, even if you don't have the ranking level, you may still have a chance if you're in the top percentage!
** The addition of having an 'away team' in addition to your attacking team in PvP is also a nice bonus.
*** The ability to give your Agent in each [=PvP=] "team" a different set of weapons from the gear used in regular missions is also an added perk.
** A "Bonus Bar" was added to address complaints about the [[ScrappyMechanic Duplicate Covers]] in the Lockbox segments. When you get duplicates, the Bonus Bar fills up. Once completely filled, the next comic book cover will be a new one, guaranteed!
** The last chain of tasks prior to the Epic Boss in a [=SpecOps=] would usually be to beat the Mission 3 Boss, and then three-star all missions. The latter two tasks can actually be done in one sequence (with enough preparation), but three-starring Mission 3 would require ending the Mission. The problem here is that Epic Bosses would be the last in the chain in order to finish the [=SpecOps=], meaning, the player has to go through Mission 3 again after the aforementioned sequence. Both time and ISO-consuming, but fortunately, Playdom seems to have taken notice, and has since put Epic Bosses on Mission 1 or 2 instead.
** Playdom recently earned a lot of ire by extending the PVP Season 13 tournament by one week mere minutes before it was to be completed. Two days later, they gave away 100 Challenge Points as an apology to those players, some of whom were grateful that the points that were wasted defending their titles are now restored.
** In June, Playdom offered the Synthetic Cube for sale, much to the delight of those requesting it....and the [[BribingYourWayToVictory ire of those who can't afford the hefty 128 Gold pricetag.]] Later on, however, for a cheaper price, they began offering items with the ''"Obsolete Tech"'' debuff, which can give said players a fighting chance against [[GameBreaker the Cube]]. One such item? The popular Mystic ''(then a PvP exclusive reward prize!)''
** If you have saved up enough gold to purchase the upgrade, being able to train ''two heroes at the same time'' is very invaluable, given the time-consuming nature of training one hero at a time. This allows any new recruits to rack up on levels while a high-level hero is pending a level-up.
** In the last leg of PvP Season 18, Playdom tossed players a bone to cope with the surge of Tactician Armored opponents who are [[GameBreaker exploiting the Momentary Advantage/Snappy Service combo to get an absurd number of turns]] - a little item known as ''Weather Control'', specifically its "Fire Tornado" attack, a quick action that can cause Exhausted on an entire team! Best of all, that attack is Catastophic, which means that defensive teams that hide behind walls such as Groot or effects such as Reality Hacking weren't safe from it. Better yet, if the player is using Pestilence!Beast, it will backfire on them as they can't get rid of Exhausted. Even better still, if the CPU-controlled opponent happens to have one themselves, they won't spam "Fire Tornado" constantly to keep the player under their thumb, which keeps it from being a complete GameBreaker on defense itself. In one smart little package, Playdom managed to solve many of the balance problems players were having with PvP.


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* PanderingToTheBase: Playdom seems to be the master at this. Most anytime players have issues with the game, Playdom often seeks to remedy the problem, or at least mitigate it so that the experience is a lot more fun for all. Consider the following:
** PvP had become a source of much complaining, especially with regards to the ranking system, which was changed in Season 9 to be much harder to get into the Adamantium League (not that it mattered, see GoodBadBugs below). What did Playdom do? Combine both ranking systems into one, so now, even if you don't have the ranking level, you may still have a chance if you're in the top percentage!
** The addition of having an 'away team' in addition to your attacking team in PvP is also a nice bonus.
*** The ability to give your Agent in each [=PvP=] "team" a different set of weapons from the gear used in regular missions is also an added perk.
** A "Bonus Bar" was added to address complaints about the [[ScrappyMechanic Duplicate Covers]] in the Lockbox segments. When you get duplicates, the Bonus Bar fills up. Once completely filled, the next comic book cover will be a new one, guaranteed!
** The last chain of tasks prior to the Epic Boss in a [=SpecOps=] would usually be to beat the Mission 3 Boss, and then three-star all missions. The latter two tasks can actually be done in one sequence (with enough preparation), but three-starring Mission 3 would require ending the Mission. The problem here is that Epic Bosses would be the last in the chain in order to finish the [=SpecOps=], meaning, the player has to go through Mission 3 again after the aforementioned sequence. Both time and ISO-consuming, but fortunately, Playdom seems to have taken notice, and has since put Epic Bosses on Mission 1 or 2 instead.
** Playdom recently earned a lot of ire by extending the PVP Season 13 tournament by one week mere minutes before it was to be completed. Two days later, they gave away 100 Challenge Points as an apology to those players, some of whom were grateful that the points that were wasted defending their titles are now restored.
** In June, Playdom offered the Synthetic Cube for sale, much to the delight of those requesting it....and the [[BribingYourWayToVictory ire of those who can't afford the hefty 128 Gold pricetag.]] Later on, however, for a cheaper price, they began offering items with the ''"Obsolete Tech"'' debuff, which can give said players a fighting chance against [[GameBreaker the Cube]]. One such item? The popular Mystic ''(then a PvP exclusive reward prize!)''
** If you have saved up enough gold to purchase the upgrade, being able to train ''two heroes at the same time'' is very invaluable, given the time-consuming nature of training one hero at a time. This allows any new recruits to rack up on levels while a high-level hero is pending a level-up.
** In the last leg of PvP Season 18, Playdom tossed players a bone to cope with the surge of Tactician Armored opponents who are [[GameBreaker exploiting the Momentary Advantage/Snappy Service combo to get an absurd number of turns]] - a little item known as ''Weather Control'', specifically its "Fire Tornado" attack, a quick action that can cause Exhausted on an entire team! Best of all, that attack is Catastophic, which means that defensive teams that hide behind walls such as Groot or effects such as Reality Hacking weren't safe from it. Better yet, if the player is using Pestilence!Beast, it will backfire on them as they can't get rid of Exhausted. Even better still, if the CPU-controlled opponent happens to have one themselves, they won't spam "Fire Tornado" constantly to keep the player under their thumb, which keeps it from being a complete GameBreaker on defense itself. In one smart little package, Playdom managed to solve many of the balance problems players were having with PvP.
10th Jul '16 8:43:43 PM Angeldeb82
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** '''The Synthetic Cube''' is one of the most game-breaking items in PvP to date. Aside from imparting the "Reality Hacking" buff on everyone when the match begins ''(which means that any attack, even counters, have a 20% chance of whiffing)'', it can also allow the Agent to use two more attacks: "The Light Fantastic" ''(which heals the entire party and debuffs in the process)'' and "Blackest Void" ''(which can cause your ENTIRE team to attack each other instead of the enemy)''. Combine this with the Mystic weapon ''(which prevents ANY Debuffs whatsoever from affecting the team for the first turn)'', and you've got a truly aggravating experience from start to finish. [[LostForever Sure hope you've completed the sidequest for the item]]!

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** '''The Synthetic Cube''' is one of the most game-breaking items in PvP to date. Aside from imparting the "Reality Hacking" buff on everyone when the match begins ''(which means that any attack, even counters, have a 20% chance of whiffing)'', it can also allow the Agent to use two more attacks: "The Light Fantastic" ''(which heals the entire party and debuffs in the process)'' and "Blackest Void" ''(which can cause your ENTIRE team to attack each other instead of the enemy)''. Combine this with the Mystic weapon ''(which prevents ANY Debuffs whatsoever from affecting the team for the first turn)'', and you've got a truly aggravating experience from start to finish. [[LostForever Sure hope you've completed the sidequest for the item]]!item!]]



** While several players complained about the web-head goons in Special Op 29 being [[DemonicSpider Demonic Spiders]], several others pointed out the limits of their Spider Sense including not working against attacks that hit all enemies, debuffs that prevent evasion including those that Hawkeye and Black Widow (which are mandatory characters) have, counter attacks and the True Strike effect. Also, bleeding attacks, which activate whenever the opponent act turn their Spider Sense against them and items with that effect in case your moves get locked out are easily available. Heroes with multi target attacks that staggers like Hulk, Ant-Mant and Anti-Venom shut them down. And if you happened to have a Symbiote on your side, he just [[NoSell No Selled]] the Spider Sense. So while they are [[EliteMook Elite Mooks]] that will give a player who just started a bad time, a player who managed to build a decent selection of heroes can easily manage them.
* GoodBadBug: [=PVP=] Season 9 ended with a large population of the non-Adamantium (including the lowest Silver and Gold) players getting all five rewards, including the prize hero Angel. As to be expected, those in Adamantium vented out in the forums.

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** While several players complained about the web-head goons in Special Op 29 being [[DemonicSpider Demonic Spiders]], DemonicSpiders, several others pointed out the limits of their Spider Sense including not working against attacks that hit all enemies, debuffs that prevent evasion including those that Hawkeye and Black Widow (which are mandatory characters) have, counter attacks and the True Strike effect. Also, bleeding attacks, which activate whenever the opponent act turn their Spider Sense against them and items with that effect in case your moves get locked out are easily available. Heroes with multi target attacks that staggers like Hulk, Ant-Mant and Anti-Venom shut them down. And if you happened to have a Symbiote on your side, he just [[NoSell No Selled]] {{No Sell}}ed the Spider Sense. So while they are [[EliteMook Elite Mooks]] EliteMooks that will give a player who just started a bad time, a player who managed to build a decent selection of heroes can easily manage them.
* GoodBadBug: GoodBadBugs: [=PVP=] Season 9 ended with a large population of the non-Adamantium (including the lowest Silver and Gold) players getting all five rewards, including the prize hero Angel. As to be expected, those in Adamantium vented out in the forums.



** In an attempt to balance out PvP, Playdom introduced a Level Cap system in September 2014's Beta Tournament, which put everyone at a certain level. Unfortunately, while this was supposed to apply to the weapons as well, those that were 'Custom' were unaffected, doing the exact same damage they were before, resulting in a ''lot'' of [[ThereIsNoKillLikeOverkill hilarious]] one-hit-kills by Agents. However, this ''does'' have the side effect of making PvP progress for some players a lot easier and less frustrating to go through, while others......[[GameBreaker aren't]] [[ItsEasySoItSucks as amused.]]

to:

** In an attempt to balance out PvP, Playdom introduced a Level Cap system in September 2014's Beta Tournament, which put everyone at a certain level. Unfortunately, while this was supposed to apply to the weapons as well, those that were 'Custom' were unaffected, doing the exact same damage they were before, resulting in a ''lot'' of [[ThereIsNoKillLikeOverkill hilarious]] one-hit-kills by Agents. However, this ''does'' have the side effect of making PvP progress for some players a lot easier and less frustrating to go through, while others......[[GameBreaker aren't]] [[ItsEasySoItSucks as amused.]]amused]].



* {{HSQ}}: In-universe, you [[spoiler:recruiting the BigBad Dr. Doom]] causes this with several of the heroes.

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* {{HSQ}}: HolyShitQuotient: In-universe, you [[spoiler:recruiting the BigBad Dr. Doom]] causes this with several of the heroes.



* MostWonderfulSound: The "THWACK!" sound a heavy blow makes, especially if you're the one making it.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: The "THWACK!" sound a heavy blow makes, especially if you're the one making it.



** Completing the Campaign Mode doesn't end there. You are inclined to grind each of the Season 2 chapters and attempt to win each hero-unique Empowered Iso-8 from Heroic Battles ''AND'' move-unique Augmented Iso-8 from boss battles. Like comic book covers, you can also get ''duplicates''. OneHundredPercentCompletion will be a full-time job.

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** Completing the Campaign Mode doesn't end there. You are inclined to grind each of the Season 2 chapters and attempt to win each hero-unique Empowered Iso-8 from Heroic Battles ''AND'' move-unique Augmented Iso-8 from boss battles. Like comic book covers, you can also get ''duplicates''. OneHundredPercentCompletion A HundredPercentCompletion will be a full-time job.



*** Mission 4: Cyclops, Storm, and Colossus vs. Dragoness, Avalanche, and Toad - each of the villains gets two to three attacks per turn. Toad can use Adhesive Spit, which turns into Hardened Spit if it's applied twice to the same person, and this results in the character in question being stunned for three rounds straight and rendered defenseless. Coupled with Dragoness hitting hard and causing Melt Armor, which turns the heroes into [[GlassCannon glass cannons]], and Avalanche giving his entire team (himself included) extra turns at random, and this battle is just plain frustrating.

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*** Mission 4: Cyclops, Storm, and Colossus vs. Dragoness, Avalanche, and Toad - each of the villains gets two to three attacks per turn. Toad can use Adhesive Spit, which turns into Hardened Spit if it's applied twice to the same person, and this results in the character in question being stunned for three rounds straight and rendered defenseless. Coupled with Dragoness hitting hard and causing Melt Armor, which turns the heroes into [[GlassCannon glass cannons]], {{glass cannon}}s, and Avalanche giving his entire team (himself included) extra turns at random, and this battle is just plain frustrating.



* VillainSue: Arcade of [=SpecOps=] 15, who holds the Agent's entire roster -- some of the most powerful heroes in the Marvel Universe -- captive, and none of them can escape or do anything about it.
2nd Jun '16 3:55:45 AM HappyMan
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*** However, on June 2016, Rochard Rider was announced as a general release hero.
11th May '16 12:19:01 AM McSkywalker
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** For much time, Nova has been one of the most requested heroes, and fans rejoiced upon seeing him as the reward of PVP Season 18. But many fans stopped rejoicing once they realized that instead of Richard Rider, the original Nova, it was the [[TheScrappy much reviled]] Sam Alexander, whom most people know from his appearance in ''WesternAnimation/UltimateSpiderman''. Many fans are already asking for Rider to be an alternate costume.

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** For much time, Nova has been one of the most requested heroes, and fans rejoiced upon seeing him as the reward of PVP Season 18. But many fans stopped rejoicing once they realized that instead of Richard Rider, the original Nova, it was the [[TheScrappy much reviled]] Sam Alexander, whom most people know from his appearance in ''WesternAnimation/UltimateSpiderman''.''WesternAnimation/UltimateSpiderMan''. Many fans are already asking for Rider to be an alternate costume.
25th Apr '16 8:24:50 PM Digifiend
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* ArchivePanic: Brand new players start off facing 12 lengthy chapters in Season 1 and 9 in Season 2, each with six missions apiece, and an ever-expanding roster of heroes at daunting price-points. And Season 2's chapters are still in production...

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* ArchivePanic: Brand new players start off facing 12 lengthy chapters in Season 1 and 9 10 in Season 2, each with six missions apiece, and an ever-expanding roster of heroes at daunting price-points. And Season 2's chapters are still in production...
8th Apr '16 11:29:25 AM qwertybub3
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** Scrapper Iso-Saurs, for quickly literally bleeding your whole team dry in a few hits.

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** Scrapper Iso-Saurs, for quickly literally bleeding your whole team dry in a few hits.hits while giving themselves plenty of extra turns.
21st Feb '16 11:49:21 AM nombretomado
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** Also with the playable Loki, even though the game came out after ''Film/{{Thor}}'' and shortly before ''Film/TheAvengers'' the design for the boss Loki is that of the comics while the recruitable version is that of ''Film/ThorTheDarkWorld''. Even all the ''Warriors Three'' base designs were taken from the the same movie's likeness as well.

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** Also with the playable Loki, even though the game came out after ''Film/{{Thor}}'' and shortly before ''Film/TheAvengers'' ''Film/{{The Avengers|2012}}'' the design for the boss Loki is that of the comics while the recruitable version is that of ''Film/ThorTheDarkWorld''. Even all the ''Warriors Three'' base designs were taken from the the same movie's likeness as well.
15th Jan '16 8:52:50 AM bydosystem
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* CharacterTiers: Some heroes are definitely stronger than others, especially in [=PvP=]. Playdom, however sometimes comes along and buffs weaker characters up to higher tiers. What heroes occupy the higher ranks are subject to change from season to season, but the general consensus is that if a character finds a Hammer of the Worthy, their usefulness shoots up quite a bit, due to having unavoidable debuffs.

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* CharacterTiers: Some heroes are definitely stronger than others, especially in [=PvP=]. Playdom, however sometimes comes along and buffs weaker characters up to higher tiers. What heroes occupy the higher ranks are subject to change from season to season, but the general consensus is that if a character finds a Hammer of the Worthy, their usefulness shoots up quite a bit, due to having unavoidable debuffs. Another surefire way for a character to gain power is through the release of new e-iso and a-iso, all the better if it is a personal one for them only.



** The Agent will almost always bring one of these weapons/gadgets: Quantum Jumper, Limited Edition gear, Premium Mission or Excelsior gear, [=SpecOps=] and PVP weapons.

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** The Agent will almost always bring one of these weapons/gadgets: Quantum Jumper, Limited Edition gear, Premium Mission or Excelsior gear, [=SpecOps=] and PVP weapons.weapons. And especially, the Cube.



** PVP Armory bonuses, to the point of turning PVP since Season 6 from "whoever has the best team wins" into "whoever has the biggest Attack/Defense bonuses wins".

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** PVP Armory bonuses, to the point of turning PVP since Season 6 from "whoever has the best team wins" into "whoever has the biggest Attack/Defense bonuses wins". But this has been degraded to an extent, since all bonuses were reduced across the board, with PvP armory ones taking the biggest hit, resulting in several reports of players being unable to compensate for their low hero bonuses with PvP armory bonuses, even the latest 2gold costing ones.


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** Amazing Spider Woman can easily subdue all exploitable enemies, being one of the few Blasters with the ability to have extra turns coupled with a damage increasing buff that reaches 3 stacks for 24% more damage. She was toned down, but a mere lvl2 of hers also gives 2 stacks of Webbed, leaving the target unable to use melee or ranged attacks, as well as having a chance to have their move interrupted.
** Spitfire is even worse than Quicksilver, with her lvl1 attack buff stacks up to five times, increasing her attack and defense. All her moves are stealthy, even her lvl9 bleed exploiting moves, she also has a fatal blow move on her lvl6 that restores all her health and stamina if it kills an opponent.Her lvl2 gives ateam wide tenderized and bleeding as well, which allows her slashing lvl9 to kill anyone she pleases.


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**In a meta sense, Kang The Conqueror. The general consensus is that he made a very credible villain and making him a restricted hero like Doom leaves him underwhelming; with his unique DoT debuff being unable to work since last year and his damage being subpar at best. It leaves him as one of the weakest Lockbox heroes, which are only purchaseable by gold, to add insult to injury.


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** Enchantress.She deals little direct damage, but her lvl2 and lvl6 give her Mind Control and Disoriented respectively, which she can use as Free Actions, with little issue. Her lvl1 is an ethereal, guaranteed hit that gives bane and Chaos Shot, which has ammo stacks like Rocket Racoon. Each of these shots being magic, sheb can heal 10% of her health per shot thanks to the Empathetic e-iso. The end result is your heroes attacking each other while sufffering from a myriad of DoTs. Who needs damage like that?
24th Dec '15 9:27:38 PM BobRiddle
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* ScrappyMechanic:
** The above-mentioned broken advantages on PvP bonuses.
** Many a player would want to tear their hair out over the game's prize roulette, especially with the daily reward turned into another roulette game. In other words, get used to getting a lot of meager prizes like one measly Command Point or various field supplies that you probably don't need[[note]]unless you need items to add to the Quartermaster bonus during battles or to sell off for Silver[[/note]]. Even if there are 3 main prizes, the cursor likes to stop ''just beside'' a top prize just to tease you.
*** The rewards for Incursion fights, while not involving a roulette, are just as infuriating, especially with the high chance of getting an outmoded and useless [=PvP=] armory item or [=PvP=] challenge tokens over a very small chance to get the desired weapon instead.[[note]] With the former, the issues are that the bonuses are simply dwarfed in comparison with newer armory bonus items, as well as selling for a mere 30 Silver each. As for the latter, they're practically useless outside of [=PvP=] and are unsellable, which means the only way you can use them is to actually use them in [=PvP=].[[/note]]
*** With the advent of Daily Missions (a series of missions that change every day), the prize roulette has become even more frustrating than ever, especially on days that offer a chance at Limited Edition weapons. There, the chance of getting the most underwhelming prize possible over a weapon is far greater than usual. One roulette has 8 E-ISO and 1 consumable, and the cursor is most likely to stop on the latter most of the time.
** Lockbox collections. The idea of recruiting an exclusive hero is nothing short of a gambling mechanic, relying on pure luck to obtain the hero with the least amount of boxes opened. Forums are even rife with debate about statistical and probability equations on how many boxes are required to get the desired chance of completing the set. Buying more boxes with gold makes the hero even more costly than the regular heroes which require less using the current gold/command point exchange rate. Then there is also a chance that you can wind up getting a duplicate comic book cover[[note]]which nets you a mere 10,000 Silver for each duplicate[[/note]], making it a Scrappy Mechanic ''in'' a Scrappy Mechanic.
*** Season 8 of PVP introduces a type of lockbox that can only be gained by winning five daily matches in PVP, the PVP daily roulette (which requires winning those five matches), or [[BribingYourWayToVictory paying for them in gold.]] Given the aforementioned frustration caused by armory bonuses and prize roulettes, this manages to combine all three of these Scrappy Mechanics into one!
*** [=SpecOps=] 14 introduced the "Bonus Bar", Playdom's attempt to ease the players' beef with the mechanic: getting duplicate comic book covers will fill up the bar, which will ensure that the next cover will NOT be a duplicate.
** PVP Season 9 introduces the PVP tasks, which requires players to collect PVP roulette rewards in order to attain an overpowered item blueprint. Said PVP rewards can be bought for a hefty sum of gold and the blueprint can't be achieved outside PVP. Also, the revamped PVP rating reward system may or may not be in your favor.
** When you combine characters with huge wings ''(like Angel and Phoenix Five Phoenix)'' with front line placement and the fact that they rise and fall in place, you get an annoyance that can end up blocking you from selecting your intended target if you're not careful.
*** Targeting can be done by clicking on the portraits at the top edge or names at the bottom of the screen, though it doesn't change how annoying things look.
** New features like Incursions (with the randomness of what opponents you'll face) and Heroic Battles (TrickBoss and LuckBasedMission battles, sometimes a combination of both) are nothing compared to the true {{padding}} in getting OneHundredPercentCompletion for Season 2: recruiting heroes. [=SpecOps=] and PVP heroes, the most expensive of them all[[note]]and the "currency" needed to buy them concerns another ScrappyMechanic, detailed above[[/note]], are involved, with in-game roles both big and small. It's not like anyone (even the players who'd been there since the game's conception) would have these heroes at the start, especially the PVP heroes. Completing Season 1 seems trivial in comparison.
** [=CovertOps=] heroes, which looked like mini-[=SpecOps=] events but turned out to be DoubleUnlock. Finishing these quests unlocks each of these heroes for ''purchase'', instead of simply being unlocked, period.
** Cower, causing your character to just stand there.
** Disoriented, causing your single-target attacks to hit an ally.
** Stun, causing you to lose your turn.
** Depower, causing offensive actions to no longer apply statuses.
** Grinding for command points, as you're more likely to get junk items instead.
** If you lose your Agent, you may not use items for the rest of the fight.
** Mystic Shroud, preventing debuffs, becomes this in Incursions and PvP.

to:

* ScrappyMechanic:
**
ScrappyMechanic: The above-mentioned broken advantages on PvP bonuses.
** Many a player would want to tear their hair out over the game's prize roulette, especially with the daily reward turned into another roulette game. In other words, get used to getting a lot of meager prizes like one measly Command Point or various field supplies that you probably don't need[[note]]unless you need items to add to the Quartermaster bonus during battles or to sell off for Silver[[/note]]. Even if there are 3 main prizes, the cursor likes to stop ''just beside'' a top prize just to tease you.
*** The rewards for Incursion fights, while not involving a roulette, are just as infuriating, especially with the high chance of getting an outmoded
list is long and useless [=PvP=] armory item or [=PvP=] challenge tokens over a very small chance to get the desired weapon instead.[[note]] With the former, the issues are that the bonuses are simply dwarfed in comparison with newer armory bonus items, as well as selling for a mere 30 Silver each. As for the latter, they're practically useless outside of [=PvP=] and are unsellable, which means the only way you can use them is to actually use them in [=PvP=].[[/note]]
*** With the advent of Daily Missions (a series of missions that change every day), the prize roulette has become even more frustrating than ever, especially on days that offer a chance at Limited Edition weapons. There, the chance of getting the most underwhelming prize possible over a weapon is far greater than usual. One roulette has 8 E-ISO and 1 consumable, and the cursor is most likely to stop on the latter most of the time.
** Lockbox collections. The idea of recruiting an exclusive hero is nothing short of a gambling mechanic, relying on pure luck to obtain the hero with the least amount of boxes opened. Forums are even rife with debate about statistical and probability equations on how many boxes are required to get the desired chance of completing the set. Buying more boxes with gold makes the hero even more costly than the regular heroes which require less using the current gold/command point exchange rate. Then there is also a chance that you can wind up getting a duplicate comic book cover[[note]]which nets you a mere 10,000 Silver for each duplicate[[/note]], making it a Scrappy Mechanic ''in'' a Scrappy Mechanic.
*** Season 8 of PVP introduces a type of lockbox that can only be gained by winning five daily matches in PVP, the PVP daily roulette (which requires winning those five matches), or [[BribingYourWayToVictory paying for them in gold.]] Given the aforementioned frustration caused by armory bonuses and prize roulettes, this manages to combine all three of these Scrappy Mechanics into one!
*** [=SpecOps=] 14 introduced the "Bonus Bar", Playdom's attempt to ease the players' beef with the mechanic: getting duplicate comic book covers will fill up the bar, which will ensure that the next cover will NOT be a duplicate.
** PVP Season 9 introduces the PVP tasks, which requires players to collect PVP roulette rewards in order to attain an overpowered item blueprint. Said PVP rewards can be bought for a hefty sum of gold and the blueprint can't be achieved outside PVP. Also, the revamped PVP rating reward system may or may not be in your favor.
** When you combine characters with huge wings ''(like Angel and Phoenix Five Phoenix)'' with front line placement and the fact that they rise and fall in place, you get an annoyance that can end up blocking you from selecting your intended target if you're not careful.
*** Targeting can be done by clicking on the portraits at the top edge or names at the bottom of the screen, though it doesn't change how annoying things look.
** New features like Incursions (with the randomness of what opponents you'll face) and Heroic Battles (TrickBoss and LuckBasedMission battles, sometimes a combination of both) are nothing compared to the true {{padding}} in getting OneHundredPercentCompletion for Season 2: recruiting heroes. [=SpecOps=] and PVP heroes, the most expensive of them all[[note]]and the "currency" needed to buy them concerns another ScrappyMechanic, detailed above[[/note]], are involved, with in-game roles both big and small. It's not like anyone (even the players who'd been there since the game's conception) would have these heroes at the start, especially the PVP heroes. Completing Season 1 seems trivial in comparison.
** [=CovertOps=] heroes, which looked like mini-[=SpecOps=] events but turned out
still growing. It had to be DoubleUnlock. Finishing these quests unlocks each of these heroes for ''purchase'', instead of simply being unlocked, period.
** Cower, causing your character to just stand there.
** Disoriented, causing your single-target attacks to hit an ally.
** Stun, causing you to lose your turn.
** Depower, causing offensive actions to no longer apply statuses.
** Grinding for command points, as you're more likely to get junk items instead.
** If you lose your Agent, you may not use items for the rest of the fight.
** Mystic Shroud, preventing debuffs, becomes this in Incursions and PvP.
given [[ScrappyMechanic/MarvelAvengersAlliance its own page]].
24th Dec '15 9:13:46 PM BobRiddle
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Added DiffLines:

** Cower, causing your character to just stand there.
** Disoriented, causing your single-target attacks to hit an ally.
** Stun, causing you to lose your turn.
** Depower, causing offensive actions to no longer apply statuses.
** Grinding for command points, as you're more likely to get junk items instead.
** If you lose your Agent, you may not use items for the rest of the fight.
** Mystic Shroud, preventing debuffs, becomes this in Incursions and PvP.
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