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* TheyChangedItNowItSucks: The Switch remake of the first game has made a handful of divisive changes from the original Game Boy Advance version, leading to some people accusing the remake losing some of its charm in favor of being "cleaner" for a younger audience almost as if Nintendo saw the original game as not child friendly enough.

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* TheyChangedItNowItSucks: The Switch remake of the first game has made a handful of divisive changes from the original Game Boy Advance version, leading to some people accusing the remake losing some of its charm in favor of being "cleaner" for a younger audience almost as if Nintendo saw the original game as not easy enough or not child friendly enough.

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* TheyChangedItNowItSucks: The Switch remake of the first game has made some divisive changes from the original Game Boy Advance version, leading to some people accusing the remake losing some of its charm.
** When the Switch remake's versions of the first two cutscenes were first shared by Nintendo on January 16th, 2024, several fans took issue with how Mario's talkative dialogue had been axed when he sees Donkey Kong making off with the Mini Marios from the factory (and the only remnant of his original dialogue in that scene being his yell of "Hey!" from "Hey! Come back here!"). [[TaintedByThePreview This wasn't well received by fans]], as many fans found Mario's dialogue in the game as a big part of their enjoyment of it. As a result of this, this has led to concerns about similar changes plaguing Mario in particular[[note]](as the commercial voices and a Toad's now-memetic voice line were shown to have been retained)[[/note]], with the biggest being that uncompressed versions of lines such as Mario's [[DeterioratesIntoGibberish Italian gibberish]] and "Come back here, you big monkey!" not seeing the light of day. These concerns weren't helped by [[https://twitter.com/NintendoUK/status/1748374759916650555 another preview of the game showing the world intros]], which seems to have all of Mario's different voice clips for each world replaced with "Stop! Come back!"[[note]](This is because that prior to the clip's release, [[https://twitter.com/adifying/status/1747317887767924796 the game's website showed this same animation for Mario, but muted]], which likely means it's the same animation for all worlds)[[/note]]. The final release confirmed this was the case, as Mario only says "Stop! Come back!" before starting each world, with the exception of the first Plus World, where he says "Mama mia... here we go again!"

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* TheyChangedItNowItSucks: The Switch remake of the first game has made some a handful of divisive changes from the original Game Boy Advance version, leading to some people accusing the remake losing some of its charm.
charm in favor of being "cleaner" for a younger audience almost as if Nintendo saw the original game as not child friendly enough.
** When the Switch remake's versions of the first two cutscenes were first shared by Nintendo on January 16th, 2024, several fans took issue with how Mario's talkative dialogue had been axed when he sees Donkey Kong making off with the Mini Marios from the factory (and the only remnant of his original dialogue in that scene being his yell of "Hey!" from "Hey! Come back here!"). [[TaintedByThePreview This wasn't well received by fans]], as many fans found Mario's dialogue in the game as a big part of their enjoyment of it. As a result of this, this has led to concerns about similar changes plaguing Mario in particular[[note]](as the commercial voices and a Toad's now-memetic voice line were shown to have been retained)[[/note]], with the biggest being that uncompressed versions of lines such as Mario's [[DeterioratesIntoGibberish Italian gibberish]] and "Come back here, you big monkey!" not seeing the light of day. These concerns weren't helped by [[https://twitter.com/NintendoUK/status/1748374759916650555 another preview of the game showing the world intros]], which seems to have all of Mario's different voice clips for each world replaced with "Stop! Come back!"[[note]](This is because that prior to the clip's release, [[https://twitter.com/adifying/status/1747317887767924796 the game's website showed this same animation for Mario, but muted]], which likely means it's the same animation for all worlds)[[/note]]. The final release confirmed this was the case, as Mario only says "Stop! Come back!" before starting each world, with the exception of the first Plus World, where he says "Mama mia... here we go again!"again!" Related to that, Grant Kirkhope's voice lines not being reused whatsoever left a rather bitter taste in other fans' mouths who are not endeared by Takashi Nagasako's performance even if it was to be expected.



** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that at least two of the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell over from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed to a RumpRoast as if he fell in lava (and possibly implying the other animations have met the same fate). Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the death jingle. It's likely these were [[{{Bowdlerise}} changed because Nintendo thinks the old animations are too violent now]], but fans lament the apparent loss of a key comedic element from the game.[[note]]However, it was discovered [[https://twitter.com/Fawfulthgreat64/status/1753192461701087611 that death animations resembling the original ones]] were DummiedOut in the demo files, further suggesting the new ones were a result of ExecutiveMeddling at the very least. Either that or the animations were from an old build, since this is a demo released two weeks before the game's official release date, and some of these animations were seen in the files.[[/note]] Although, [[https://twitter.com/NintendoAmerica/status/1754580765235364311 an ad for the game]] after the demo's release shows that Mario still can get SquashedFlat, which might mean that whether or not the other animations got changed remains to be seen.

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** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that at least two of the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell over from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed to a RumpRoast as if he fell in lava (and possibly implying the other animations have met the same fate). Not helping this is that there isn't even a the fire sound effect in incredibly quiet to go with the animation, only playing drowned out by Mario's voice clip and the death jingle. It's likely these were [[{{Bowdlerise}} changed because Nintendo thinks the old animations are too violent now]], but fans lament the apparent loss of a key comedic element from the game.[[note]]However, it was discovered [[https://twitter.com/Fawfulthgreat64/status/1753192461701087611 that death animations resembling the original ones]] were DummiedOut in the demo files, further suggesting the new ones were a result of ExecutiveMeddling at the very least. Either that or the animations were from an old build, since this is a demo released two weeks before the game's official release date, and some of these animations were seen in the files.[[/note]] Although, With [[https://twitter.com/NintendoAmerica/status/1754580765235364311 an ad for the game]] after the demo's release shows showing that Mario still can get SquashedFlat, which might mean that whether or not SquashedFlat while every other death animation was the typical death throes, this led to a number of fans convinced thinking the other death animations got changed remains were deemed too violent and not cartoony enough, hence them getting scrubbed out.
** When the full game came out, and fans took
to be seen.the music, a fair number of them expressed disappointment in that the new soundtrack largely was all over the place and either didn't fit or undercut much of the game's pace and/or moments, largely through the live instrumentation or more cartoony sounds to sound "cleaner" and less "gritty". Special mention goes to Fire Mountain and Twilight City which had their original tracks completely replaced with tracks that a number of fans felt did not fit the atmosphere or focused on being too "clean" respectively, and the Real Final Battle's track felt too action pumping for a considerably slower and less tense final battle.
** On more minor notes, fans even looked to how the animations felt less dramatic and/or felt stiff even when not compared to the original such as Donkey Kong not reacting much to things being thrown at him or how Mario and company come across as [[LighterAndSofter considerably nicer to Donkey Kong]] ([[AdaptationalJerkass which consequently makes Donkey Kong himself come across as meaner for no reason without the added meanness thrown in]]).
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** The Mini-Mario theme is very catchy and has been in every ''Mario vs. Donkey Kong'' game. In ''Mini-Land Mayhem!'', each level select screen got a variation of the theme and the Plus Mode versions were sped up.

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** The Mini-Mario theme is very catchy and has been in every ''Mario vs. Donkey Kong'' game. In ''Mini-Land Mayhem!'', each level select screen got a variation of the theme and the Plus Mode versions were sped up.up, while the version in the Nintendo Switch remake of the first game incorporates some lovely live instrumentation.
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* SequelDifficultyDrop: Remake difficulty drop in this case, but in the Switch remake of the first game has a couple notable ones:
** Mario can no longer die from falling from too high. He now just gets stunned, regardless of how high he falls from, even on classic mode. This does however, mean that his death animation for that has been AdaptedOut.
** Retrying a level no longer costs a life.
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** Not to an especially big degree, but the original ''Mario vs. Donkey Kong'' is still the most beloved and well regarded by fans and critics alike. In 2024, the game was remade for the Nintendo Switch, just in time for its 20th [[MilestoneCelebration anniversary]], but was criticized by fans for making some changes to the original that were unfavorable.

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** Not to an especially big degree, but the original ''Mario vs. Donkey Kong'' is still the most beloved and well regarded by fans and critics alike. In 2024, the game was remade for the Nintendo Switch, just in time for its 20th [[MilestoneCelebration anniversary]], which was still received with relatively positive reviews, but was criticized by some fans for making some changes to the original that were unfavorable.

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** The original ''Mario vs. Donkey Kong'' is one to ''VideoGame/DonkeyKong94''. While many consider it to be on par with ''[=DK94=]'', if not an EvenBetterSequel to it, just as many consider it inferior, finding its level design and gimmicks to be a downgrade from its predecessor.

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** The original ''Mario vs. Donkey Kong'' is one to ''VideoGame/DonkeyKong94''. While many consider it to be on par with ''[=DK94=]'', if not an EvenBetterSequel to it, just as many consider it inferior, finding its level design and gimmicks to be a downgrade from its predecessor. Funnily enough, the game started life as a remake of ''Donkey Kong '94".



** Spooky House (world 4) of the first ''Mario vs. Donkey Kong'' is where the high scores start becoming a lot more strict, especially in the North American version. You’ll need to rely a lot more on backflipping and handstand jumping at the right times and places to save as much time as you can if you want to earn the stars on the levels in this world, especially for [[ThatOneLevel level 4-3]], as shown below.

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** Spooky House (world 4) of the first ''Mario vs. Donkey Kong'' is where the high scores start becoming a lot more strict, especially in the North American version. You’ll need to rely a lot more on backflipping and handstand jumping at the right times and places to save as much time as you can if you want to earn the stars on the levels in this world, especially for [[ThatOneLevel level 4-3]], as shown below. Luckily, the Switch version just has you collecting the three presents in a level to get the star.



** Likewise, Jen Taylor's one line for the Toads was left intact to show the line he spoke at the start of the cutscene was gibberish and not anything specific.



* NightmareFuel: For people who are used to the heroic [[GentleGorilla Donkey Kong]], you'll be shocked to see the [[KillerGorilla reckless beast]] he becomes simply to get toys, especially in the first game: he puts deadly traps everywhere, makes monstrous screams, and even takes Toads hostages for a boss battle.

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* NightmareFuel: For people who are used to the heroic [[GentleGorilla Donkey Kong]], you'll be shocked to see the [[KillerGorilla reckless beast]] he becomes simply to get toys, especially in the first game: he puts deadly traps everywhere, makes monstrous screams, screams (only in the GBA original), and even takes Toads hostages for a boss battle.
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** The popular interpretation of the factory worker Toad's heavily-compressed line in the first game's intro is "They're forty dollars!", which has [[MemeticMutation led to a plethora of jokes]] about the price of Mario-related products, both in-and-out-of-universe. While the Switch remake would go to show that it's merely {{Mondegreen}} as the uncompressed line is gibberish that sounds like the phrase in question, this hasn't stopped people from saying that the memetic phrase is now in HD.

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** The popular interpretation of the factory worker Toad's heavily-compressed line in the first game's intro is "They're forty dollars!", which has [[MemeticMutation led to a plethora of jokes]] jokes about the price of Mario-related products, both in-and-out-of-universe. While the Switch remake would go to show that it's merely {{Mondegreen}} as the uncompressed line is gibberish that sounds like the phrase in question, this hasn't stopped people from saying that the memetic phrase is now in HD.

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Misuse


* [[CantUnhearIt Can't Un-hear It]]: The popular interpretation of the factory worker Toad's heavily-compressed line in the first game's intro is "They're forty dollars!", which has [[MemeticMutation led to a plethora of jokes]] about the price of Mario-related products, both in-and-out-of-universe. While the Switch remake would go to show that it's merely {{Mondegreen}} as the uncompressed line is gibberish that sounds like the phrase in question, this hasn't stopped people from saying that the memetic phrase is now in HD.



** Not to an especially big degree, but the original ''Mario vs. Donkey Kong'' is still the most beloved and well regarded by fans and critics alike. In 2024, the game was remade for the Nintendo Switch, just in time for its 20th [[MilestoneCelebration anniversary]].

to:

** Not to an especially big degree, but the original ''Mario vs. Donkey Kong'' is still the most beloved and well regarded by fans and critics alike. In 2024, the game was remade for the Nintendo Switch, just in time for its 20th [[MilestoneCelebration anniversary]].anniversary]], but was criticized by fans for making some changes to the original that were unfavorable.



-->"No you don't! No you ''don't''!\\

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-->"No --->"No you don't! No you ''don't''!\\



* SugarWiki/HeartwarmingMoments: After Mario defeats the FinalBoss in the original version of the first game, [[spoiler:Donkey Kong can be seen crying at his failure to get the Mini-Mario toys. Mario initially scolds him, but after seeing the poor ape cry, he softens up, takes pity on Donkey Kong and gives him a Mini-Mario toy, and [[HappilyEverAfter everybody's happy]]]]. In the remake, [[spoiler: Mario celebrates his victory, but after noticing Donkey Kong sulking after his failure to get a single Mini-Mario toy, Mario tells him: "Hey, it’s okay. Here." He then hands one of the Mini-Mario toys that he was holding in celebration over to the ape, and Donkey Kong happily accepts it.]]

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* SugarWiki/HeartwarmingMoments: After Mario defeats the FinalBoss in the original version of the first game, [[spoiler:Donkey Kong can be seen crying at his failure to get the Mini-Mario toys. Mario initially scolds him, but after seeing the poor ape cry, he softens up, takes pity on Donkey Kong and gives him a Mini-Mario toy, and [[HappilyEverAfter everybody's happy]]]]. In the remake, [[spoiler: Mario [[spoiler:Mario celebrates his victory, but after noticing Donkey Kong sulking after his failure to get a single Mini-Mario toy, Mario tells him: "Hey, it’s okay. Here." He then hands one of the Mini-Mario toys that he was holding in celebration over to the ape, and Donkey Kong happily accepts it.]]



** The popular interpretation of the factory worker Toad's heavily-compressed line in the first game's intro is "They're forty dollars!", which has [[MemeticMutation led to a plethora of jokes]] about the price of Mario-related products, both in-and-out-of-universe. While the Switch remake would go to show that it's merely {{Mondegreen}} as the uncompressed line is gibberish that sounds like the phrase in question, this hasn't stopped people from saying that the memetic phrase is now in HD.



** When the Switch remake's versions of the first two cutscenes were first shared by Nintendo on January 16th, 2024, several fans took issue with how Mario's talkative dialogue had been axed when he sees Donkey Kong making off with the Mini Marios from the factory (and the only remnant of his original dialogue in that scene being his yell of "Hey!" from "Hey! Come back here!"). [[TaintedByThePreview This wasn't well received by fans]], as many fans found Mario's dialogue in the game as a big part of their enjoyment of it. As a result of this, this has led to concerns about similar changes plaguing Mario in particular[[note]](as the commercial voices and a Toad's now-memetic voice line were shown to have been retained)[[/note]], with the biggest being that uncompressed versions of lines such as Mario's [[DeterioratesIntoGibberish Italian gibberish]] and "Come back here, you big monkey!" not seeing the light of day. These concerns weren't helped by [[https://twitter.com/NintendoUK/status/1748374759916650555 another preview of the game showing the world intros]], which seems to have all of Mario's different voice clips for each world replaced with "Stop! Come back!"[[note]](This is because that prior to the clip's release, [[https://twitter.com/adifying/status/1747317887767924796 the game's website showed this same animation for Mario, but muted]], which likely means it's the same animation for all worlds)[[/note]].

to:

** When the Switch remake's versions of the first two cutscenes were first shared by Nintendo on January 16th, 2024, several fans took issue with how Mario's talkative dialogue had been axed when he sees Donkey Kong making off with the Mini Marios from the factory (and the only remnant of his original dialogue in that scene being his yell of "Hey!" from "Hey! Come back here!"). [[TaintedByThePreview This wasn't well received by fans]], as many fans found Mario's dialogue in the game as a big part of their enjoyment of it. As a result of this, this has led to concerns about similar changes plaguing Mario in particular[[note]](as the commercial voices and a Toad's now-memetic voice line were shown to have been retained)[[/note]], with the biggest being that uncompressed versions of lines such as Mario's [[DeterioratesIntoGibberish Italian gibberish]] and "Come back here, you big monkey!" not seeing the light of day. These concerns weren't helped by [[https://twitter.com/NintendoUK/status/1748374759916650555 another preview of the game showing the world intros]], which seems to have all of Mario's different voice clips for each world replaced with "Stop! Come back!"[[note]](This is because that prior to the clip's release, [[https://twitter.com/adifying/status/1747317887767924796 the game's website showed this same animation for Mario, but muted]], which likely means it's the same animation for all worlds)[[/note]]. The final release confirmed this was the case, as Mario only says "Stop! Come back!" before starting each world, with the exception of the first Plus World, where he says "Mama mia... here we go again!"

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* MemeticMutation: "Mmm, bananas..."

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* MemeticMutation: MemeticMutation:
**
"Mmm, bananas...""
** DK's remote having only one button that changes the channel and does nothing else has led to a lot of jokes about how impractical said remote is.

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Splitting the first installment wins into two subsections. Also condensed some info.


** On one hand, you have people who enjoy the Mini-style of ''Mario vs. Donkey Kong'' games for its interesting, ''VideoGame/{{Lemmings}}'' style gameplay and interesting puzzles. On the other hand, you have people who preferred the first game in the series that was more in line with the classic ''VideoGame/DonkeyKong Arcade'' and ''VideoGame/DonkeyKong94'' and hate the fact that the Minis ended up hijacking the series. In 2024, the [=GBA=] original was remade for the Switch, thus bringing the game to new fans.
** Even fans of the Minis have their ''own'' problems with the series. Starting with ''Mario vs. Donkey Kong: Minis March Again!'', opinions on the newer entries in the series ranged from them being [[{{Sequelitis}} simply forgettable, to outright unfun]], with the series being ignored at best by the time of ''Mini Mario & Friends: amiibo Challenge''.
** The original ''Mario vs. Donkey Kong'' is one to ''VideoGame/DonkeyKong94''. While many consider it to be on par with ''[=DK94=]'', if not an EvenBetterSequel to it, just as many consider it inferior, finding its level design and gimmicks to be a downgrade from ''[=DK94=]'''s.

to:

** On one hand, you have people who enjoy the Mini-style of ''Mario vs. Donkey Kong'' games for its interesting, ''VideoGame/{{Lemmings}}'' style gameplay and interesting puzzles. On the other hand, you have people who preferred the first game in the series that was more in line with the classic ''VideoGame/DonkeyKong Arcade'' ''VideoGame/DonkeyKong'' arcade and ''VideoGame/DonkeyKong94'' and hate the fact that the Minis ended up hijacking the series. In 2024, the [=GBA=] original was remade for the Switch, thus bringing the game to new fans.
** Even fans of the Minis have their ''own'' problems with the series. Starting with ''Mario vs. Donkey Kong: Minis March Again!'', opinions on the newer entries in the series ranged range from them being [[{{Sequelitis}} simply forgettable, forgettable to outright unfun]], with the series being ignored at best by the time of ''Mini Mario & Friends: amiibo Challenge''.
** The original ''Mario vs. Donkey Kong'' is one to ''VideoGame/DonkeyKong94''. While many consider it to be on par with ''[=DK94=]'', if not an EvenBetterSequel to it, just as many consider it inferior, finding its level design and gimmicks to be a downgrade from ''[=DK94=]'''s.its predecessor.



* FirstInstallmentWins: Not to an especially big degree, but the original ''Mario vs. Donkey Kong'' is still the most beloved and well regarded by fans and critics alike. For fans of the Minis, ''Mario vs. Donkey Kong 2: March of the Minis'' gets the lion's share of the attention also being well regarded in its own right, with the [=DSiWare=] ''Minis March Again!'' and [=DS=] ''Mini-Land Mayhem!'' occasionally receiving mentions, and anything afterward ending up neglected. In 2023, the first ''Mario vs. Donkey Kong'' [=GBA=] game was announced to be remade for the Nintendo Switch in 2024, just in time for its 20th [[MilestoneCelebration anniversary]].
* FranchiseOriginalSin: Many fans despised how the series shifted from the puzzle platformer gameplay of ''[=DK94=]'' and ''Mario vs. Donkey Kong'' in favor of focusing purely on VideoGame/{{Lemmings}}-like gameplay with the minis. However, this gameplay style was also present in ''[=MvDK=]'', as the final level of each world usually has Mario guide the minis to the goal. However, in that game, they weren't the focus (the puzzle platforming levels were) and you were still controlling Mario in them, so they were just seen as tolerable gimmick levels at most. The sequels, however, made the mini levels the primary focus, while shifting the focus away from Mario in favor of the minis, as most of the time, he stood in the background commanding them, leaving him increasingly OutOfFocus in his own games. ''March of the Minis!'' at least gave Mario a role in the final battle where the Minimarios must reach him so that he can throw them at DK to damage him, but as the series went on, he would only appear in some cutscenes, and the altered gameplay is when those fans started to get annoyed. Later, when the [[{{Sequelitis}} frequently released games]] became [[ItsTheSameNowItSucks drastically similar]] [[MissionPackSequel to each other]], the series became ignored at best, disliked at worst by all sorts of fans, even fans of the Minis that had no issue with the focus on them initially. By the release of "Mini-Land Mayhem!", which was the fourth game in the series, fans had gotten tired of the formula and with the games' lack of innovation outside of a few minis or gimmicks here and there and recycled content, and the other spin-offs weren't very successful due to many abandoning the series.

to:

* FirstInstallmentWins: FirstInstallmentWins:
**
Not to an especially big degree, but the original ''Mario vs. Donkey Kong'' is still the most beloved and well regarded by fans and critics alike. In 2024, the game was remade for the Nintendo Switch, just in time for its 20th [[MilestoneCelebration anniversary]].
**
For fans of the Minis, ''Mario vs. Donkey Kong 2: March of the Minis'' gets the lion's share of the attention also being well regarded in its own right, with the [=DSiWare=] ''Minis March Again!'' and [=DS=] ''Mini-Land Mayhem!'' occasionally receiving mentions, and anything afterward ending up neglected. In 2023, the first ''Mario vs. Donkey Kong'' [=GBA=] game was announced to be remade for the Nintendo Switch in 2024, just in time for its 20th [[MilestoneCelebration anniversary]].
neglected.
* FranchiseOriginalSin: Many fans despised how the series shifted from the puzzle platformer gameplay of ''[=DK94=]'' and ''Mario vs. Donkey Kong'' in favor of focusing purely on VideoGame/{{Lemmings}}-like gameplay with the minis. However, this gameplay style was also present in ''[=MvDK=]'', as the final level of each world usually has Mario guide the minis to the goal. However, in that game, they weren't the focus (the puzzle platforming levels were) and you were still controlling Mario in them, so they were just seen as tolerable gimmick levels at most. The sequels, however, made the mini levels the primary focus, while shifting the focus away from Mario in favor of the minis, as most of the time, he stood in the background commanding them, leaving him increasingly OutOfFocus in his own games. ''March of the Minis!'' at least gave Mario a role in the final battle where the Minimarios Mini Marios must reach him so that he can throw them at DK to damage him, but as the series went on, he would only appear in some cutscenes, and the altered gameplay is when those fans started to get annoyed. Later, when the [[{{Sequelitis}} frequently released games]] became [[ItsTheSameNowItSucks drastically similar]] [[MissionPackSequel to each other]], the series became ignored at best, disliked at worst by all sorts of fans, even fans of the Minis that had no issue with the focus on them initially. By the release of "Mini-Land Mayhem!", ''Mini-Land Mayhem!'', which was the fourth game in the series, fans had gotten tired of the formula and with the games' lack of innovation outside of a few minis or gimmicks here and there and recycled content, and the other spin-offs weren't very successful due to many abandoning the series.



* ItsTheSameNowItSucks: The series received significantly less backlash compared to most examples of this trope mostly because this series was vastly ignored at best after the fourth game but for those who did care about it, it didn't escape from their eyes that the games after ''March of the Minis'' (other than ''Minis on the Move'', which tried to be innovative) [[MissionPackSequel were mostly the same]] with only minor changes to the gameplay or slapping a new mini character, even reusing the VideoGameSettings and plenty of musical tracks/leitmotifs outright. Of course, given that the series was mostly ignored and unpopular after the fourth game, it never got much flak about it, [[VideoGame/NewSuperMarioBros unlike its much more popular mainline brothers]].

to:

* ItsTheSameNowItSucks: The series received significantly less backlash compared to most examples of this trope (such as the ''New Super Mario Bros.'' series) mostly because this series was vastly ignored at best after the fourth game but for those who did care about it, it didn't escape from their eyes that the games game. Games after ''March of the Minis'' (other than ''Minis on the Move'', which tried to be innovative) [[MissionPackSequel were mostly the same]] with only minor changes to the gameplay or slapping a new mini character, even reusing the VideoGameSettings and plenty of musical tracks/leitmotifs outright. Of course, given that the series was mostly ignored and unpopular after the fourth game, it never got much flak about it, [[VideoGame/NewSuperMarioBros unlike its much more popular mainline brothers]].outright.



* OlderThanTheyThink: Pauline's new brunette redesign is usually mistakenly attributed to this series. It actually first appeared a decade earlier in ''VideoGame/DonkeyKong94''.

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* OlderThanTheyThink: OlderThanTheyThink:
**
Pauline's new brunette redesign is usually mistakenly attributed to this series. It actually first appeared a decade earlier in ''VideoGame/DonkeyKong94''.



* {{Sequelitis}}: After the third game in the series, ''Mario vs. Donkey Kong: Minis March Again!'', a fourth game sequel was released in just a little over a year, ''Mini-Land Mayhem!'', afterwards three more sequels were released between the 3DS and Wii U in less than three years: ''Minis on the Move'', ''Tipping Stars'', and ''amiibo Challenge''. The majority of the time, these games are forgotten or ignored in terms of the subseries as a whole, and those that do have an opinion on this set of games usually consider those reactions to be [[SoOkayItsAverage pretty reasonable]] for ''Minis on the Move'' (which tried to be innovative) and the final game ''amiibo Challenge'' (which added many playable characters with different gimmicks), [[MissionPackSequel the others]] [[ItsTheSameNowItSucks not so much]] (which were mostly the same with only minor changes to the gameplay or slapping a new mini character, even reusing the Video Game Settings and plenty of musical tracks/leitmotifs outright). Even worse, the plots became increasingly more minimalistic, especially in cutscenes, to the point that ''Tipping Stars'' had no plot whatsover, as it's not explained what led Donkey Kong to kidnap Pauline this time, the cutscenes are barely animated and it also used static frames almost like in the first game.

to:

* {{Sequelitis}}: After the third game in the series, ''Mario vs. Donkey Kong: Minis March Again!'', a fourth game sequel was released in just a little over a year, ''Mini-Land Mayhem!'', afterwards three more sequels were released between the 3DS and Wii U in less than three years: ''Minis on the Move'', ''Tipping Stars'', and ''amiibo Challenge''. The majority of the time, these games are forgotten or ignored in terms of the subseries as a whole, and those that do have an opinion on this set of games usually consider those reactions to be [[SoOkayItsAverage pretty reasonable]] for ''Minis on the Move'' (which tried to be innovative) and the final game ''amiibo Challenge'' (which added many playable characters with different gimmicks), [[MissionPackSequel the others]] [[ItsTheSameNowItSucks not so much]] (which were mostly the same with only minor changes to the gameplay or slapping a new mini character, even reusing the Video Game Settings and plenty of musical tracks/leitmotifs outright). Even worse, the plots became increasingly more minimalistic, especially in cutscenes, to the point that ''Tipping Stars'' had no plot whatsover, as it's not explained what led Donkey Kong to kidnap Pauline this time, the cutscenes are barely animated and it also used static frames almost like in the first game.
Is there an issue? Send a MessageReason:
The remake's out now


** On one hand, you have people who enjoy the Mini-style of ''Mario vs. Donkey Kong'' games for its interesting, ''VideoGame/{{Lemmings}}'' style gameplay and interesting puzzles. On the other hand, you have people who preferred the first game in the series that was more in line with the classic ''VideoGame/DonkeyKong Arcade'' and ''VideoGame/DonkeyKong94'' and hate the fact that the Minis ended up hijacking the series. In 2024, the [=GBA=] original will be remade for the Switch, thus bringing the game to new fans.

to:

** On one hand, you have people who enjoy the Mini-style of ''Mario vs. Donkey Kong'' games for its interesting, ''VideoGame/{{Lemmings}}'' style gameplay and interesting puzzles. On the other hand, you have people who preferred the first game in the series that was more in line with the classic ''VideoGame/DonkeyKong Arcade'' and ''VideoGame/DonkeyKong94'' and hate the fact that the Minis ended up hijacking the series. In 2024, the [=GBA=] original will be was remade for the Switch, thus bringing the game to new fans.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that at least two of the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell over from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed to a RumpRoast as if he fell in lava (and possibly implying the other animations have met the same fate). Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the death jingle. It's likely these were [[{{Bowdlerise}} changed because Nintendo thinks the old animations are too violent now]], but fans lament the apparent loss of a key comedic element from the game.[[note]]However, it was discovered [[https://twitter.com/Fawfulthgreat64/status/1753192461701087611 that death animations resembling the original ones]] were DummiedOut in the demo files, further suggesting the new ones were a result of ExecutiveMeddling at the very least. Either that or the animations were from an old build, since this is a demo released two weeks before the game's official release date, and as some of these animations are seen in the files, it is possible that they might appear in the full game. If nothing else, it might be possible for mods to potentially bring them back into the game.[[/note]] Although, [[https://twitter.com/NintendoAmerica/status/1754580765235364311 an ad for the game]] after the demo's release shows that Mario still can get SquashedFlat, which might mean that whether or not the other animations got changed remains to be seen.

to:

** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that at least two of the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell over from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed to a RumpRoast as if he fell in lava (and possibly implying the other animations have met the same fate). Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the death jingle. It's likely these were [[{{Bowdlerise}} changed because Nintendo thinks the old animations are too violent now]], but fans lament the apparent loss of a key comedic element from the game.[[note]]However, it was discovered [[https://twitter.com/Fawfulthgreat64/status/1753192461701087611 that death animations resembling the original ones]] were DummiedOut in the demo files, further suggesting the new ones were a result of ExecutiveMeddling at the very least. Either that or the animations were from an old build, since this is a demo released two weeks before the game's official release date, and as some of these animations are were seen in the files, it is possible that they might appear in the full game. If nothing else, it might be possible for mods to potentially bring them back into the game.files.[[/note]] Although, [[https://twitter.com/NintendoAmerica/status/1754580765235364311 an ad for the game]] after the demo's release shows that Mario still can get SquashedFlat, which might mean that whether or not the other animations got changed remains to be seen.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* ThatOneSidequest: Even though these levels from the first ''Mario vs. Donkey Kong'' game aren't that bad normally, trying to beat the high score for them in order to get the star can be very tough. This only concerns the original game though. The 2024 remake ditches the score system completly, so merely getting the 3 presents in the level is the only requierement to get a star.

to:

* ThatOneSidequest: Even though these levels from the first ''Mario vs. Donkey Kong'' game aren't that bad normally, trying to beat the high score for them in order to get the star can be very tough. This only concerns the original game though. The 2024 remake ditches the score system completly, completely, so merely getting the 3 presents in the level is the only requierement requirement to get a star.
Is there an issue? Send a MessageReason:
None


* ThatOneSidequest: Even though these levels from the first ''Mario vs. Donkey Kong'' game aren't that bad normally, trying to beat the high score for them in order to get the star can be very tough:

to:

* ThatOneSidequest: Even though these levels from the first ''Mario vs. Donkey Kong'' game aren't that bad normally, trying to beat the high score for them in order to get the star can be very tough:tough. This only concerns the original game though. The 2024 remake ditches the score system completly, so merely getting the 3 presents in the level is the only requierement to get a star.
Is there an issue? Send a MessageReason:
Changing this to remove bias or clear Flame War. Trying to be as objective as we can here.


* TheyChangedItNowItSucks: The Switch remake of the first game has unfortunately made some questionable changes at best from the original Game Boy Advance version, leading to some people accusing the remake losing some of its charm.

to:

* TheyChangedItNowItSucks: The Switch remake of the first game has unfortunately made some questionable divisive changes at best from the original Game Boy Advance version, leading to some people accusing the remake losing some of its charm.
Is there an issue? Send a MessageReason:
None


* FranchiseOriginalSin: Many fans despised how the series shifted from the puzzle platformer gameplay of ''[=DK94=]'' and ''Mario vs. Donkey Kong'' in favor of focusing purely on VideoGame/{{Lemmings}}-like gameplay with the minis. However, this gameplay style was also present in ''[=MvDK=]'', as the final level of each world usually has Mario guide the minis to the goal. However, in that game, they weren't the focus (the puzzle platforming levels were) and you were still controlling Mario in them, so they were just seen as tolerable gimmick levels at most. The sequels, however, made the mini levels the primary focus, while shifting the focus away from Mario in favor of the minis, as most of the time, he stood in the background commanding them, leaving him increasingly OutofFocus in his own games. ''March of the Minis!'' at least gave Mario a role in the final battle where the Minimarios must reach him so that he can throw them at DK to damage him, but as the series went on, he would only appear in some cutscenes, and the altered gameplay is when those fans started to get annoyed. Later, when the [[{{Sequelitis}} frequently released games]] became [[ItsTheSameNowItSucks drastically similar]] [[MissionPackSequel to each other]], the series became ignored at best, disliked at worst by all sorts of fans, even fans of the Minis that had no issue with the focus on them initially. By the release of "Mini-Land Mayhem!", which was the fourth game in the series, fans had gotten tired of the formula and with the games' lack of innovation outside of a few minis or gimmicks here and there and recycled content, and the other spin-offs weren't very successful due to many abandoning the series.

to:

* FranchiseOriginalSin: Many fans despised how the series shifted from the puzzle platformer gameplay of ''[=DK94=]'' and ''Mario vs. Donkey Kong'' in favor of focusing purely on VideoGame/{{Lemmings}}-like gameplay with the minis. However, this gameplay style was also present in ''[=MvDK=]'', as the final level of each world usually has Mario guide the minis to the goal. However, in that game, they weren't the focus (the puzzle platforming levels were) and you were still controlling Mario in them, so they were just seen as tolerable gimmick levels at most. The sequels, however, made the mini levels the primary focus, while shifting the focus away from Mario in favor of the minis, as most of the time, he stood in the background commanding them, leaving him increasingly OutofFocus OutOfFocus in his own games. ''March of the Minis!'' at least gave Mario a role in the final battle where the Minimarios must reach him so that he can throw them at DK to damage him, but as the series went on, he would only appear in some cutscenes, and the altered gameplay is when those fans started to get annoyed. Later, when the [[{{Sequelitis}} frequently released games]] became [[ItsTheSameNowItSucks drastically similar]] [[MissionPackSequel to each other]], the series became ignored at best, disliked at worst by all sorts of fans, even fans of the Minis that had no issue with the focus on them initially. By the release of "Mini-Land Mayhem!", which was the fourth game in the series, fans had gotten tired of the formula and with the games' lack of innovation outside of a few minis or gimmicks here and there and recycled content, and the other spin-offs weren't very successful due to many abandoning the series.
Is there an issue? Send a MessageReason:
None


* FranchiseOriginalSin: Many fans despised how the series shifted from the puzzle platformer gameplay of ''[=DK94=]'' and ''Mario vs. Donkey Kong'' in favor of focusing purely on VideoGame/{{Lemmings}}-like gameplay with the minis. However, this gameplay style was also present in ''[=MvDK=]'', as the final level of each world usually has Mario guide the minis to the goal. However, in that game, they weren't the focus (the puzzle platforming levels were) and you were still controlling Mario in them, so they were just seen as tolerable gimmick levels at most. The sequels, however, made the mini levels the primary focus, while shifting the focus away from Mario in favor of the minis, as most of the time, he stood in the background commanding them, leaving him increasingly OutofFocus in his own games. ''March of the Minis!'' at least gave Mario a role in the final battle where the Minimarios must reach him so that he can throw them at DK to damage him, but as the series went on, he would only appear in some cutscenes, and the altered gameplay is when those fans started to get annoyed. Later, when the [[{{Sequelitis}} frequently released games]] became [[ItsTheSameNowItSucks drastically similar]] [[MissionPackSequel to each other]], the series became ignored at best, disliked at worst by all sorts of fans, even fans of the Minis that had no issue with the focus on them initially. By the release of "Mini-Land Mayhem!", which was the fourth game in the series, fans had gotten tired of the formula and with the games' lack of innovation outside of a few minis or gimmicks here and there and recycled content, and the other spin-offs weren't very successful due to many abandoning the series

to:

* FranchiseOriginalSin: Many fans despised how the series shifted from the puzzle platformer gameplay of ''[=DK94=]'' and ''Mario vs. Donkey Kong'' in favor of focusing purely on VideoGame/{{Lemmings}}-like gameplay with the minis. However, this gameplay style was also present in ''[=MvDK=]'', as the final level of each world usually has Mario guide the minis to the goal. However, in that game, they weren't the focus (the puzzle platforming levels were) and you were still controlling Mario in them, so they were just seen as tolerable gimmick levels at most. The sequels, however, made the mini levels the primary focus, while shifting the focus away from Mario in favor of the minis, as most of the time, he stood in the background commanding them, leaving him increasingly OutofFocus in his own games. ''March of the Minis!'' at least gave Mario a role in the final battle where the Minimarios must reach him so that he can throw them at DK to damage him, but as the series went on, he would only appear in some cutscenes, and the altered gameplay is when those fans started to get annoyed. Later, when the [[{{Sequelitis}} frequently released games]] became [[ItsTheSameNowItSucks drastically similar]] [[MissionPackSequel to each other]], the series became ignored at best, disliked at worst by all sorts of fans, even fans of the Minis that had no issue with the focus on them initially. By the release of "Mini-Land Mayhem!", which was the fourth game in the series, fans had gotten tired of the formula and with the games' lack of innovation outside of a few minis or gimmicks here and there and recycled content, and the other spin-offs weren't very successful due to many abandoning the seriesseries.
Is there an issue? Send a MessageReason:
None


* FranchiseOriginalSin: Many fans despised how the series shifted from the puzzle platformer gameplay of ''[=DK94=]'' and ''Mario vs. Donkey Kong'' in favor of focusing purely on VideoGame/{{Lemmings}}-like gameplay with the minis. However, this gameplay style was also present in ''[=MvDK=]'', as the final level of each world usually has Mario guide the minis to the goal. However, in that game, they weren't the focus (the puzzle platforming levels were) and you were still controlling Mario in them, so they were just seen as tolerable gimmick levels at most. The sequels, however, made the mini levels the primary focus, while shifting the focus away from Mario in favor of the minis, which is when those fans started to get annoyed, and later when the [[{{Sequelitis}} frequently released games]] became [[ItsTheSameNowItSucks drastically similar]] [[MissionPackSequel to each other]] the series became ignored at best, disliked at worst by all sorts of fans, even fans of the Minis that had no issue with the focus on them initially.

to:

* FranchiseOriginalSin: Many fans despised how the series shifted from the puzzle platformer gameplay of ''[=DK94=]'' and ''Mario vs. Donkey Kong'' in favor of focusing purely on VideoGame/{{Lemmings}}-like gameplay with the minis. However, this gameplay style was also present in ''[=MvDK=]'', as the final level of each world usually has Mario guide the minis to the goal. However, in that game, they weren't the focus (the puzzle platforming levels were) and you were still controlling Mario in them, so they were just seen as tolerable gimmick levels at most. The sequels, however, made the mini levels the primary focus, while shifting the focus away from Mario in favor of the minis, which as most of the time, he stood in the background commanding them, leaving him increasingly OutofFocus in his own games. ''March of the Minis!'' at least gave Mario a role in the final battle where the Minimarios must reach him so that he can throw them at DK to damage him, but as the series went on, he would only appear in some cutscenes, and the altered gameplay is when those fans started to get annoyed, and later annoyed. Later, when the [[{{Sequelitis}} frequently released games]] became [[ItsTheSameNowItSucks drastically similar]] [[MissionPackSequel to each other]] other]], the series became ignored at best, disliked at worst by all sorts of fans, even fans of the Minis that had no issue with the focus on them initially.initially. By the release of "Mini-Land Mayhem!", which was the fourth game in the series, fans had gotten tired of the formula and with the games' lack of innovation outside of a few minis or gimmicks here and there and recycled content, and the other spin-offs weren't very successful due to many abandoning the series



* SugarWiki/HeartwarmingMoments: After Mario defeats the FinalBoss in the original version of the first game, [[spoiler:Donkey Kong can be seen crying at his failure to get the Mini-Mario toys. Mario initially scolds him, but after seeing the poor ape cry, takes pity on Donkey Kong and gives him a Mini-Mario toy, and [[HappilyEverAfter everybody's happy]]]]. In the remake, [[spoiler: Mario celebrates his victory, but after noticing Donkey Kong sulking after his failure to get a single Mini-Mario toy, Mario tells him. "Hey, it’s okay. Here." He then hands one of the Mini-Mario toys that he was holding in celebration over to the ape, and Donkey Kong happily accepts it.]]

to:

* SugarWiki/HeartwarmingMoments: After Mario defeats the FinalBoss in the original version of the first game, [[spoiler:Donkey Kong can be seen crying at his failure to get the Mini-Mario toys. Mario initially scolds him, but after seeing the poor ape cry, he softens up, takes pity on Donkey Kong and gives him a Mini-Mario toy, and [[HappilyEverAfter everybody's happy]]]]. In the remake, [[spoiler: Mario celebrates his victory, but after noticing Donkey Kong sulking after his failure to get a single Mini-Mario toy, Mario tells him. him: "Hey, it’s okay. Here." He then hands one of the Mini-Mario toys that he was holding in celebration over to the ape, and Donkey Kong happily accepts it.]]



* {{Sequelitis}}: After the third game in the series, ''Mario vs. Donkey Kong: Minis March Again!'', a fourth game sequel was released in just a little over a year, ''Mini-Land Mayhem!'', afterwards three more sequels were released between the 3DS and Wii U in less than three years: ''Minis on the Move'', ''Tipping Stars'', and ''amiibo Challenge''. The majority of the time, these games are forgotten or ignored in terms of the subseries as a whole, and those that do have an opinion on this set of games usually consider those reactions to be [[SoOkayItsAverage pretty reasonable]] for ''Minis on the Move'' (which tried to be innovative) and the final game ''amiibo Challenge'' (which added many playable characters with different gimmicks), [[MissionPackSequel the others]] [[ItsTheSameNowItSucks not so much]] (which were mostly the same with only minor changes to the gameplay or slapping a new mini character, even reusing the Video Game Settings and plenty of musical tracks/leitmotifs outright).

to:

* {{Sequelitis}}: After the third game in the series, ''Mario vs. Donkey Kong: Minis March Again!'', a fourth game sequel was released in just a little over a year, ''Mini-Land Mayhem!'', afterwards three more sequels were released between the 3DS and Wii U in less than three years: ''Minis on the Move'', ''Tipping Stars'', and ''amiibo Challenge''. The majority of the time, these games are forgotten or ignored in terms of the subseries as a whole, and those that do have an opinion on this set of games usually consider those reactions to be [[SoOkayItsAverage pretty reasonable]] for ''Minis on the Move'' (which tried to be innovative) and the final game ''amiibo Challenge'' (which added many playable characters with different gimmicks), [[MissionPackSequel the others]] [[ItsTheSameNowItSucks not so much]] (which were mostly the same with only minor changes to the gameplay or slapping a new mini character, even reusing the Video Game Settings and plenty of musical tracks/leitmotifs outright). Even worse, the plots became increasingly more minimalistic, especially in cutscenes, to the point that ''Tipping Stars'' had no plot whatsover, as it's not explained what led Donkey Kong to kidnap Pauline this time, the cutscenes are barely animated and it also used static frames almost like in the first game.
Is there an issue? Send a MessageReason:
None


* SugarWiki/HeartwarmingMoments: After Mario defeats the FinalBoss in the original version of the first game, [[spoiler:Donkey Kong can be seen crying at his failure to get the Mini-Mario toys. Mario initially scolds him, but after seeing the poor ape cry, takes pity on Donkey Kong and gives him a Mini-Mario toy, and [[HappilyEverAfter everybody's happy]]]]. In the remake, [[spoiler: Mario celebrates his victory, but after noticing Donkey Kong with an angry glare at his failure to get a single Mini-Mario toy, Mario tells him. "Hey, it’s okay. Here." He then hands one of the Mini-Mario toys that he was holding in celebration over to the ape, and Donkey Kong happily accepts it.]]

to:

* SugarWiki/HeartwarmingMoments: After Mario defeats the FinalBoss in the original version of the first game, [[spoiler:Donkey Kong can be seen crying at his failure to get the Mini-Mario toys. Mario initially scolds him, but after seeing the poor ape cry, takes pity on Donkey Kong and gives him a Mini-Mario toy, and [[HappilyEverAfter everybody's happy]]]]. In the remake, [[spoiler: Mario celebrates his victory, but after noticing Donkey Kong with an angry glare at sulking after his failure to get a single Mini-Mario toy, Mario tells him. "Hey, it’s okay. Here." He then hands one of the Mini-Mario toys that he was holding in celebration over to the ape, and Donkey Kong happily accepts it.]]
Is there an issue? Send a MessageReason:
None


* SugarWiki/HeartwarmingMoments: After Mario defeats the FinalBoss in the first game, [[spoiler:Donkey Kong can be seen crying at his failure to get the Mini-Mario toys. Mario initially scolds him, but after seeing the poor ape cry, takes pity on Donkey Kong and gives him a Mini-Mario toy, and [[HappilyEverAfter everybody's happy]]]].

to:

* SugarWiki/HeartwarmingMoments: After Mario defeats the FinalBoss in the original version of the first game, [[spoiler:Donkey Kong can be seen crying at his failure to get the Mini-Mario toys. Mario initially scolds him, but after seeing the poor ape cry, takes pity on Donkey Kong and gives him a Mini-Mario toy, and [[HappilyEverAfter everybody's happy]]]]. In the remake, [[spoiler: Mario celebrates his victory, but after noticing Donkey Kong with an angry glare at his failure to get a single Mini-Mario toy, Mario tells him. "Hey, it’s okay. Here." He then hands one of the Mini-Mario toys that he was holding in celebration over to the ape, and Donkey Kong happily accepts it.]]
Is there an issue? Send a MessageReason:


** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that at least two of the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell over from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed to a RumpRoast as if he fell in lava (and possibly implying the other animations have met the same fate). Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the death jingle. It's likely these were [[{{Bowdlerise}} changed because Nintendo thinks the old animations are too violent now]], but fans lament the apparent loss of a key comedic element from the game.[[note]]However, it was discovered [[https://twitter.com/Fawfulthgreat64/status/1753192461701087611 that death animations resembling the original ones]] were DummiedOut in the demo files, further suggesting the new ones were a result of ExecutiveMeddling at the very least. Either that or the animations were from an old build, since this is a demo released two weeks before the game's official release date, and as some of these animations are seen in the files, it is possible that they might appear in the full game. If nothing else, it might be possible for mods to potentially bring them back into the game.[[/note]]

to:

** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that at least two of the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell over from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed to a RumpRoast as if he fell in lava (and possibly implying the other animations have met the same fate). Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the death jingle. It's likely these were [[{{Bowdlerise}} changed because Nintendo thinks the old animations are too violent now]], but fans lament the apparent loss of a key comedic element from the game.[[note]]However, it was discovered [[https://twitter.com/Fawfulthgreat64/status/1753192461701087611 that death animations resembling the original ones]] were DummiedOut in the demo files, further suggesting the new ones were a result of ExecutiveMeddling at the very least. Either that or the animations were from an old build, since this is a demo released two weeks before the game's official release date, and as some of these animations are seen in the files, it is possible that they might appear in the full game. If nothing else, it might be possible for mods to potentially bring them back into the game.[[/note]][[/note]] Although, [[https://twitter.com/NintendoAmerica/status/1754580765235364311 an ad for the game]] after the demo's release shows that Mario still can get SquashedFlat, which might mean that whether or not the other animations got changed remains to be seen.
Is there an issue? Send a MessageReason:
None


** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that at least two of the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell over from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed to a RumpRoast as if he fell in lava (and possibly implying the other animations have met the same fate). Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the death jingle. It's likely these were [[{{Bowdlerise}} changed because Nintendo thinks the old animations are too violent now]], but fans lament the apparent loss of a key comedic element from the game.[[note]]However, it was discovered [[https://twitter.com/Fawfulthgreat64/status/1753192461701087611 that death animations resembling the original ones]] were DummiedOut in the demo files, further suggesting the new ones were a result of ExecutiveMeddling at the very least. Either that or the animations were from an old build, since this is a demo released two weeks before the game's official release date, and as some of these animations are seen in the files, it is possible that they might appear in the full game If nothing else, it might be possible for mods to potentially bring them back into the game.[[/note]]

to:

** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that at least two of the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell over from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed to a RumpRoast as if he fell in lava (and possibly implying the other animations have met the same fate). Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the death jingle. It's likely these were [[{{Bowdlerise}} changed because Nintendo thinks the old animations are too violent now]], but fans lament the apparent loss of a key comedic element from the game.[[note]]However, it was discovered [[https://twitter.com/Fawfulthgreat64/status/1753192461701087611 that death animations resembling the original ones]] were DummiedOut in the demo files, further suggesting the new ones were a result of ExecutiveMeddling at the very least. Either that or the animations were from an old build, since this is a demo released two weeks before the game's official release date, and as some of these animations are seen in the files, it is possible that they might appear in the full game game. If nothing else, it might be possible for mods to potentially bring them back into the game.[[/note]]
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** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that at least two of the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell over from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed to a RumpRoast as if he fell in lava (and possibly implying the other animations have met the same fate). Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the death jingle. It's likely these were [[{{Bowdlerise}} changed because Nintendo thinks the old animations are too violent now]], but fans lament the apparent loss of a key comedic element from the game.[[note]]However, it was discovered [[https://twitter.com/Fawfulthgreat64/status/1753192461701087611 that death animations resembling the original ones]] were DummiedOut in the demo files, further suggesting the new ones were a result of ExecutiveMeddling at the very least. If nothing else, it might be possible for mods to potentially bring them back into the game.[[/note]]

to:

** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that at least two of the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell over from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed to a RumpRoast as if he fell in lava (and possibly implying the other animations have met the same fate). Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the death jingle. It's likely these were [[{{Bowdlerise}} changed because Nintendo thinks the old animations are too violent now]], but fans lament the apparent loss of a key comedic element from the game.[[note]]However, it was discovered [[https://twitter.com/Fawfulthgreat64/status/1753192461701087611 that death animations resembling the original ones]] were DummiedOut in the demo files, further suggesting the new ones were a result of ExecutiveMeddling at the very least. Either that or the animations were from an old build, since this is a demo released two weeks before the game's official release date, and as some of these animations are seen in the files, it is possible that they might appear in the full game If nothing else, it might be possible for mods to potentially bring them back into the game.[[/note]]

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Added example(s), cleaning up death animation entry now that it's documented in the funny entry.


** The Switch remake's version of Donkey Kong breaking into the factory has one. Thanks to being a full blown animation this time, we get to see how DK was able to make off with so many Mini-Marios uncontested: After DK bursts through the doors, there's a short beat before all the Toads in the factory [[CrowdPanic start panicking and running around]].
* FridgeBrilliance: How the first game's remake showed how DK managed to steal so many Mini Marios from the factory as mentioned above was likely the vision the developers had in the first place, since even in the original release, no one else seems to try stop him after he intimidates the Toads in the factory before Mario starts chasing him.



** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell down from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed to a RumpRoast as if he fell in lava instead of catching on fire and ending with an AshFace. Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the life loss music. It's likely these were [[{{Bowdlerise}} changed because Nintendo deemed the old animations too violent now]], but fans lament the apparent loss of a key comedic element from the game.[[note]]However, it was discovered [[https://twitter.com/Fawfulthgreat64/status/1753192461701087611 that death animations resembling the original ones]] were DummiedOut, further hinting that the ones in the demo were a result of ExecutiveMeddling at the very least. If nothing else, it's possible for mods to potentially bring them back into the game.[[/note]]

to:

** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that at least two of the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell down over from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed to a RumpRoast as if he fell in lava instead of catching on fire and ending with an AshFace. (and possibly implying the other animations have met the same fate). Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the life loss music. death jingle. It's likely these were [[{{Bowdlerise}} changed because Nintendo deemed thinks the old animations are too violent now]], but fans lament the apparent loss of a key comedic element from the game.[[note]]However, it was discovered [[https://twitter.com/Fawfulthgreat64/status/1753192461701087611 that death animations resembling the original ones]] were DummiedOut, further hinting that the ones DummiedOut in the demo files, further suggesting the new ones were a result of ExecutiveMeddling at the very least. If nothing else, it's it might be possible for mods to potentially bring them back into the game.[[/note]]

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Added example(s)


* SugarWiki/FunnyMoments: These games occasionally had Mario speaking more than just a few grunts, with some sentences being sprinkled in the cutscene. Hearing Creator/CharlesMartinet hamming it up a few times as Mario is very fun, with some of Mario's lines being very funny to hear.

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* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
**
These games occasionally had Mario speaking more than just a few grunts, with some sentences being sprinkled in the cutscene. Hearing Creator/CharlesMartinet hamming it up a few times as Mario is very fun, with some of Mario's lines being very funny to hear.


Added DiffLines:

** The original release of the first game was also chock-full of [[TheManyDeathsOfYou various death animations]] [[https://youtu.be/8VDYZcEiqB4?si=0mbmFFv4RYDIpbGF for Mario]]. While Mario naturally collapses/gets knocked back from colliding with enemies and hazards, he notably falls flat on his head if he dies from falling from too great of a height (or if he gets hit by Donkey Kong himself in his boss fights). He even burns before ending with an AshFace from dying to fire, XRaySparks when dying to electricity, and getting SquashedFlat if crushed from any direction. These are all accentuated by cartoon sound effects for each type of death, and the death jingles with Mario saying a variation of "Mama mia!". As a result, it's pretty easy to see DeathAsComedy in this game, as despite the over the top (and arguably brutal) animations, [[RuleofFunny Mario's still able to utter the phrases despite them]] and then try again.
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Added example(s)


** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell down from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed to a RumpRoast as if he fell in lava instead of catching on fire and ending with an AshFace. Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the life loss music. It's likely these were [[{{Bowdlerise}} changed because Nintendo deemed the old animations too violent now]], but fans lament the apparent loss of a key comedic element from the game.

to:

** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell down from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed to a RumpRoast as if he fell in lava instead of catching on fire and ending with an AshFace. Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the life loss music. It's likely these were [[{{Bowdlerise}} changed because Nintendo deemed the old animations too violent now]], but fans lament the apparent loss of a key comedic element from the game.[[note]]However, it was discovered [[https://twitter.com/Fawfulthgreat64/status/1753192461701087611 that death animations resembling the original ones]] were DummiedOut, further hinting that the ones in the demo were a result of ExecutiveMeddling at the very least. If nothing else, it's possible for mods to potentially bring them back into the game.[[/note]]
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* TheyChangedItNowItSucks: The Switch remake of the first game has unfortunately made some questionable changes at best from the original Game Boy Advance version, leading to accusations of the remake losing some of its charm.

to:

* TheyChangedItNowItSucks: The Switch remake of the first game has unfortunately made some questionable changes at best from the original Game Boy Advance version, leading to accusations of some people accusing the remake losing some of its charm.
Is there an issue? Send a MessageReason:
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** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell down from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed; Mario clutches his rear as if he fell in lava instead of catching on fire and sitting down with an AshFace. Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the life loss music. It's likely these were [[{{Bowdlerise}} changed because Nintendo deemed the old animations too violent now]], but fans lament the apparent loss of a key comedic element from the game.

to:

** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell down from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed; Mario clutches his rear changed to a RumpRoast as if he fell in lava instead of catching on fire and sitting down ending with an AshFace. Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the life loss music. It's likely these were [[{{Bowdlerise}} changed because Nintendo deemed the old animations too violent now]], but fans lament the apparent loss of a key comedic element from the game.
Is there an issue? Send a MessageReason:
None


** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell down from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed; Mario clutches his rear as if he fell in lava instead of catching on fire and sitting down with an AshFace. It's likely these were [[{{Bowdlerise}} changed because Nintendo deemed the old animations too violent now]], but fans lament the apparent loss of a key comedic element from the game.

to:

** The release of the demo and [[https://youtu.be/p_RypCfeXp4?si=1x14a0EYfuV-chVh&t=123 overview trailer]] show that the death animations have been changed, now looking more akin to the traditional death animations from the main games instead of the {{Slapstick}} from [[TheManyDeathsOfYou the many different ways Mario could die.]] While the standard animation for getting hit by an enemy or falling into spikes was less contentious since Mario only fell down from these, people especially began to take issue with how [[https://twitter.com/Akfamilyhome/status/1752868814067572761 the fire death]] was changed; Mario clutches his rear as if he fell in lava instead of catching on fire and sitting down with an AshFace. Not helping this is that there isn't even a fire sound effect to go with the animation, only playing Mario's voice clip and the life loss music. It's likely these were [[{{Bowdlerise}} changed because Nintendo deemed the old animations too violent now]], but fans lament the apparent loss of a key comedic element from the game.

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