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* AccidentalInnuendo: Koopa Kid can give out items if you answer his questions "correctly". One of them is "Do you like to {{t|heTease}}ease?"[[note]] [[HaveAGayOldTime Considering the time this came out]] and [[BrattyHalfPint Koopa Kid's characterization]], the term "tease" was probably meant in making fun of someone as opposed to the way it's described nowadays.[[/note]]

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* AccidentalInnuendo: AccidentalInnuendo:
**
Koopa Kid can give out items if you answer his questions "correctly". One of them is "Do you like to {{t|heTease}}ease?"[[note]] [[HaveAGayOldTime Considering the time this came out]] and [[BrattyHalfPint Koopa Kid's characterization]], the term "tease" was probably meant in making fun of someone as opposed to the way it's described nowadays.[[/note]]
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re: save states: why MP 3 more than any other game?


* SugarWiki/AwesomeMoments: In one cutscene, Daisy, shocked when Bowser sneaks up behind her, ends up sending him flying into orbit by a single ''[[CurbStompBattle slap]]''. While the moment is PlayedForLaughs, the fact that Daisy was able to single-handily fend off the King of the Koopas and BigBad of the ''Mario'' franchise with just a mere slap is still incredibly badass and it explains why Bowser doesn't kidnap her much.

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* SugarWiki/AwesomeMoments: In one cutscene, Daisy, shocked when Bowser sneaks up behind her, ends up sending him flying into orbit by a single ''[[CurbStompBattle slap]]''. While the moment is PlayedForLaughs, the fact that Daisy was able to single-handily fend off the King of the Koopas and BigBad of the ''Mario'' franchise with just a mere slap is still incredibly badass and it explains is often cited as why Bowser doesn't kidnap her much.



* ReplacementScrappy: Tumble and The Millennium Star for Toad. Both replace his roles in the previous games as this game's announcer and the host/purveyor of stars, respectively, leaving him [[DemotedToExtra with very little to do.]] Additionally, since the latter acts as something of a villain in the Story Mode's conclusion, he's not even a genuine NiceGuy mentor that Toad was.

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* ReplacementScrappy: Tumble and The the Millennium Star for Toad. Both replace his roles in the previous games as this game's announcer and the host/purveyor of stars, respectively, leaving him [[DemotedToExtra with very little to do.]] Additionally, since the latter acts as something of a villain in the Story Mode's conclusion, he's not even a genuine NiceGuy mentor that Toad was.
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Added DiffLines:

**The duel map "Blowhard" is given to Peach, one of the game's two playable girls.
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** The Switch version comes with the ability to create save states, which allows you to rig the RNG to your favor. It can also be used to get mulligans on minigames and to avoid unfavorable outcomes such as in Chance Time. Best yet, you can exploit this to win in Game Guy's minigames, which will net absurd amount of coins. Using save states will trivialize Story Mode, and can make earning an S rank a piece of cake.

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** The Switch version comes with the ability to create save states, which allows you to rig the RNG to your favor. It can also be used to get mulligans on minigames and to avoid unfavorable outcomes such as in Chance Time. Best yet, you can exploit this to win in Game Guy's minigames, which will net absurd amount amounts of coins. Using save states will trivialize Story Mode, and can make earning an S rank a piece of cake.
Is there an issue? Send a MessageReason:
None


** The Switch version comes with the ability to create save states, which allows you to rig the RNG to your favor. It can also be used to get mulligans on minigames and to avoid unfavorable outcomes. Using save states will trivialize Story Mode.

to:

** The Switch version comes with the ability to create save states, which allows you to rig the RNG to your favor. It can also be used to get mulligans on minigames and to avoid unfavorable outcomes. outcomes such as in Chance Time. Best yet, you can exploit this to win in Game Guy's minigames, which will net absurd amount of coins. Using save states will trivialize Story Mode.Mode, and can make earning an S rank a piece of cake.
Is there an issue? Send a MessageReason:
None


* The Switch version comes with the ability to create save states, which allows you to rig the RNG to your favor. It can also be used to get mulligans on minigames and to avoid unfavorable outcomes. Using save states will trivialize Story Mode.

to:

* ** The Switch version comes with the ability to create save states, which allows you to rig the RNG to your favor. It can also be used to get mulligans on minigames and to avoid unfavorable outcomes. Using save states will trivialize Story Mode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Switch version comes with the ability to create save states, which allows you to rig the RNG to your favor. It can also be used to get mulligans on minigames and to avoid unfavorable outcomes. Using save states will trivialize Story Mode.

Added: 373

Removed: 377

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* LowTierLetdown: For the partners in duel mode, Baby Bowser is the one partner you never want to get from the roulette. His stats are 1 power, 1 stamina, and his salary is 3 coins. Despite his power stat of 1, he does nothing most of the time. His special ability is to transform into Bowser and deal 3 damage, but this rarely happens, making him the only useless partner.



* TierInducedScrappy: For the partners in duel mode, Baby Bowser is the one partner you never want to get from the roulette. His stats are 1 power, 1 stamina, and his salary is 3 coins. Despite his power stat of 1, he does nothing most of the time. His special ability is to transform into Bowser and deal 3 damage, but this rarely happens, making him the only useless partner.
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Okay, but why did you remove this?


* TierInducedScrappy: For the partners in duel mode, Baby Bowser is the one partner you never want to get from the roulette. His stats are 1 power, 1 stamina, and his salary is 3 coins. Despite his power stat of 1, he does nothing most of the time. His special ability is to transform into Bowser and deal 3 damage, but this rarely happens, making him the only useless partner.

to:

* TierInducedScrappy: For the partners in duel mode, Baby Bowser is the one partner you never want to get from the roulette. His stats are 1 power, 1 stamina, and his salary is 3 coins. Despite his power stat of 1, he does nothing most of the time. His special ability is to transform into Bowser and deal 3 damage, but this rarely happens, making him the only useless partner.partner.
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----* TierInducedScrappy: For the partners in duel mode, Baby Bowser is the one partner you never want to get from the roulette. His stats are 1 power, 1 stamina, and his salary is 3 coins. Despite his power stat of 1, he does nothing most of the time. His special ability is to transform into Bowser and deal 3 damage, but this rarely happens, making him the only useless partner.
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None


* MemeticMutation: [[ReadyForLovemaking Sexy Bowser]] from the third game. You may thank LetsPlay/TheRunawayGuys.

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* MemeticMutation: [[ReadyForLovemaking Sexy Bowser]] from the third game. You may thank LetsPlay/TheRunawayGuys.Bowser]][[labelnote:Explanation]] Bowser is often seen posed laying on his side in a provocative way whenever you encounter him. LetsPlay/TheRunawayGuys brought this one to life. [[/labelnote]]
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That doesn't make any sense, these are literally the same voices they use in the present day.


* TheyChangedItNowItSucks: ''3'' changed the voices and win/lose quotes from ''1'' and ''2'' and while some of them still fit, like Mario's, others were hard for fans to accept. Luigi's new voice in particular is rather unpopular, with it coming off as too deep, whiny and echoing for him. Wario's new voice is another source of division; while his ''speaking'' voice is lower and more menacing (which works for him), many were dismayed that his trademark [[MemeticMutation "D'oh! I missed!"]] quote was gone.
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None

Added DiffLines:

* ReplacementScrappy: Tumble and The Millennium Star for Toad. Both replace his roles in the previous games as this game's announcer and the host/purveyor of stars, respectively, leaving him [[DemotedToExtra with very little to do.]] Additionally, since the latter acts as something of a villain in the Story Mode's conclusion, he's not even a genuine NiceGuy mentor that Toad was.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMoments: In one cutscene, Daisy, shocked when Bowser sneaks up behind her, ends up sending him flying into orbit by a single ''[[CurbStompBattle slap]]''. While the moment is PlayedForLaughs, the fact that Daisy was able to single-handily fend off the King of the Koopas and BigBad of the Mario franchise with just a mere slap is still incredibly badass and it explains why Bowser doesn't kidnap her much.

to:

* SugarWiki/AwesomeMoments: In one cutscene, Daisy, shocked when Bowser sneaks up behind her, ends up sending him flying into orbit by a single ''[[CurbStompBattle slap]]''. While the moment is PlayedForLaughs, the fact that Daisy was able to single-handily fend off the King of the Koopas and BigBad of the Mario ''Mario'' franchise with just a mere slap is still incredibly badass and it explains why Bowser doesn't kidnap her much.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMoments: In one cutscene, Daisy, shocked when Bowser sneaks up behind her, ends up sending him flying with a single ''[[CurbStompBattle slap]]''. While the moment is PlayedForLaughs, the fact that Daisy was able to single-handily fend off the King of the Koopas and BigBad of the Mario franchise by a mere slap is still incredibly badass and it explains why Bowser doesn't kidnap her much.

to:

* SugarWiki/AwesomeMoments: In one cutscene, Daisy, shocked when Bowser sneaks up behind her, ends up sending him flying with into orbit by a single ''[[CurbStompBattle slap]]''. While the moment is PlayedForLaughs, the fact that Daisy was able to single-handily fend off the King of the Koopas and BigBad of the Mario franchise by with just a mere slap is still incredibly badass and it explains why Bowser doesn't kidnap her much.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMoments: In one cutscene, Daisy, shocked when Bowser sneaks up behind her, ends up sending him flying with a single ''[[CurbStompBattle slap]]''. While the moment is PlayedForLaughs, the fact that Daisy can heed off the King of the Koopas by a mere slap is still incredibly badass and explains why Bowser doesn't kidnap her much.

to:

* SugarWiki/AwesomeMoments: In one cutscene, Daisy, shocked when Bowser sneaks up behind her, ends up sending him flying with a single ''[[CurbStompBattle slap]]''. While the moment is PlayedForLaughs, the fact that Daisy can heed was able to single-handily fend off the King of the Koopas and BigBad of the Mario franchise by a mere slap is still incredibly badass and it explains why Bowser doesn't kidnap her much.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/AwesomeMoments: In one cutscene, Daisy, shocked when Bowser sneaks up behind her, ends up sending him flying with a single ''[[CurbStompBattle slap]]''. While the moment is PlayedForLaughs, the fact that Daisy can heed off the King of the Koopas by a mere slap is still incredibly badass and explains why Bowser doesn't kidnap her much.
Is there an issue? Send a MessageReason:
None


* MemeticMutation [[ReadyForLovemaking Sexy Bowser]] from the third game. You may thank LetsPlay/TheRunawayGuys.

to:

* MemeticMutation MemeticMutation: [[ReadyForLovemaking Sexy Bowser]] from the third game. You may thank LetsPlay/TheRunawayGuys.
Is there an issue? Send a MessageReason:
Moved from Mario Party.

Added DiffLines:

* MemeticMutation [[ReadyForLovemaking Sexy Bowser]] from the third game. You may thank LetsPlay/TheRunawayGuys.


Added DiffLines:

* TheyChangedItNowItSucks: ''3'' changed the voices and win/lose quotes from ''1'' and ''2'' and while some of them still fit, like Mario's, others were hard for fans to accept. Luigi's new voice in particular is rather unpopular, with it coming off as too deep, whiny and echoing for him. Wario's new voice is another source of division; while his ''speaking'' voice is lower and more menacing (which works for him), many were dismayed that his trademark [[MemeticMutation "D'oh! I missed!"]] quote was gone.

Added: 1025

Changed: -4

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None


* AccidentalInnuendo: Koopa Kid can give out items if you answer his questions "correctly". One of them is "Do you like to {{t|heTease}}ease?"[[note]] [[HaveAGayOldTime Considering the time this came out]] and [[BrattyHalfPint Koopa Kid's characterization]], the term "tease" was probably meant in making fun of someone as opposed to the way it's described nowadays.[[/note]]
* BestBossEver: The [[spoiler:fake]] Millennium Star is one simply because he's the only FinalBoss in the series that isn't Bowser.
* BestLevelEver: Waluigi's Island has many tricks and traps that aren't needlessly unfair, including one in front of GameBreaker Boo, as well as an island that shifts its spaces.
* FanNickname: The "Bitchslap from Hell" for Daisy's big entrance when she shows us how different she is from Peach despite their similar appearances by slapping Bowser into orbit.



* ScrappyMechanic: The Game Guy minigames are a major source of frustration for many players. Landing on one of his spaces forces the player to gamble all of their coins on a (usually)[[note]]Technically, there's a little bit of strategy involved with Game Guy's Lucky 7 and to a lesser extent Magic Boxes, since the player can choose to push their luck to increase their winnings if they've already won, at the risk of losing it all (unless, in the case of Lucky 7, the player rolled a 1 on the first die, so there's literally no risk of overshooting it and they basically have a free chance to multiply their coins tenfold instead of the usual double)[[/note]] [[LuckBasedMission entirely luck-based minigame]], most of which have 50/50 odds at best and incredibly thin odds at worst ([[ThatOneLevel we're looking at you, Game Guy's Roulette]]), in the hopes of walking away with several times more coins than they started with. Unlucky players could lose every coin they have in a heartbeat (costing many of them the entire game), while lucky players who won a game after gambling lots of coins have a very good chance of winning the Coin Star — and in some cases (winning on low-odd Roulette spaces or longshot odds on the smaller Chain Chomp in Game Guy's Sweet Surprise, and landing on the final space in Game Guy's Lucky 7) possibly reaching the coin {{cap}}. Notably, unlike Chance Time, Game Guy spaces are frequently placed on the boards' main paths (whereas most Chance Time spaces were placed on Skeleton Key paths, meaning that players typically had to go out of their way to land on one), and even appear in Duel Mode (where losing all of one's coins was effectively a death sentence as it all but ensured that they wouldn't be able to pay their partners' salary at the start of their next turn, leaving them completely defenseless until they found their way back to their Start Space). Even worse? One of the game's rarest items in the Battle Royale Mode let the user force a Game Guy minigame on a player of their choice. Unsurprisingly, this mechanic did not return in future games, and much like the control stick-spinning minigames from ''1'', are likely the reason why ''3'' was never released on the Virtual Console (since ''any'' depiction of gambling in a video game could easily [[BannedInChina get it banned in countries that take a dim view of the subject]], such as Belgium and South Korea).

to:

* ScrappyMechanic: The Game Guy minigames are a major source of frustration for many players. Landing on one of his spaces forces the player to gamble all of their coins on a (usually)[[note]]Technically, there's a little bit of strategy involved with Game Guy's Lucky 7 and to a lesser extent Magic Boxes, since the player can choose to push their luck to increase their winnings if they've already won, at the risk of losing it all (unless, in the case of Lucky 7, the player rolled a 1 on the first die, so there's literally no risk of overshooting it and they basically have a free chance to multiply their coins tenfold instead of the usual double)[[/note]] [[LuckBasedMission entirely luck-based minigame]], most of which have 50/50 odds at best and incredibly thin odds at worst ([[ThatOneLevel we're looking at you, Game Guy's Roulette]]), in the hopes of walking away with several times more coins than they started with. Unlucky players could lose every coin they have in a heartbeat (costing many of them the entire game), while lucky players who won a game after gambling lots of coins have a very good chance of winning the Coin Star — and in some cases (winning on low-odd Roulette spaces or longshot odds on the smaller Chain Chomp in Game Guy's Sweet Surprise, and landing on the final space in Game Guy's Lucky 7) possibly reaching the coin {{cap}}. Notably, unlike Chance Time, Game Guy spaces are frequently placed on the boards' main paths (whereas most Chance Time spaces were placed on Skeleton Key paths, meaning that players typically had to go out of their way to land on one), and even appear in Duel Mode (where losing all of one's coins was effectively a death sentence as it all but ensured that they wouldn't be able to pay their partners' salary at the start of their next turn, leaving them completely defenseless until they found their way back to their Start Space). Even worse? One of the game's rarest items in the Battle Royale Mode let the user force a Game Guy minigame on a player of their choice. Unsurprisingly, this mechanic did not return in future games, and much like the control stick-spinning minigames from ''1'', are likely the reason why ''3'' was never released on the Virtual Console (since ''any'' depiction of gambling in a video game could easily [[BannedInChina get it banned in countries that take a dim view of the subject]], such as Belgium and South Korea).Korea).
* SignatureScene: Daisy's big entrance where she [[EstablishingCharacterMoment bitchslaps Bowser into orbit and claims it's because he'd gotten in her way]].
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** The Wacky Watch forces the game into starting the last 5 turns when used, and is the only item in the series that directly changes the amount of turns in the game. Got an early lead? The Wacky Watch starts the last 5 turns early so that opponents CantCatchUp. Falling behind in the last 5 turns? Just use the Wacky Watch on the last turn to extend the game by a few more turns. The only saving grace is that they are only awarded rarely in random events and is extremely rare. Unsurprisingly, it never reappeared in any ''Mario Party'' game since.

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** The Wacky Watch forces the game into starting the last 5 turns when used, and is the only item in the series that directly changes the amount of turns in the game. Got an early lead? The Wacky Watch starts the last 5 turns early so that opponents CantCatchUp. Falling behind in the last 5 turns? Just use the Wacky Watch on the last turn to extend the game by a few more turns. The only saving grace is that they are only awarded rarely in via uncommon random events and is thus extremely rare. Unsurprisingly, it never reappeared in any ''Mario Party'' game since.



* ScrappyMechanic: The Game Guy minigames are a major source of frustration for many players. Landing on one of his spaces forced the player to gamble all of their coins on a (usually)[[note]]Technically, there's a little bit of strategy involved with Game Guy's Lucky 7 and to a lesser extent Magic Boxes, since the player can choose to push their luck to increase their winnings if they've already won, at the risk of losing it all (unless, in the case of Lucky 7, the player rolled a 1 on the first die, so there's literally no risk of overshooting it and they basically have a free chance to multiply their coins tenfold instead of the usual double)[[/note]] [[LuckBasedMission entirely luck-based minigame]], most of which had 50/50 odds at best and incredibly thin odds at worst ([[ThatOneLevel we're looking at you, Game Guy's Roulette]]), in the hopes of walking away with several times more coins than they started with. Unlucky players could lose every coin they had in a heartbeat (costing many of them the entire game), while lucky players who won a game after gambling lots of coins had a very good chance of winning the Coin Star — and in some cases (winning on low-odd Roulette spaces or longshot odds on the smaller Chain Chomp in Game Guy's Sweet Surprise, and landing on the final space in Game Guy's Lucky 7) possibly reaching the coin {{cap}}. Notably, unlike the aforementioned Chance Time, Game Guy spaces were frequently placed on the boards' main paths (whereas most Chance Time spaces were placed on Skeleton Key paths, meaning that players typically had to go out of their way to land on one), and even appeared in Duel Mode (where losing all of one's coins was effectively a death sentence as it all but ensured that they wouldn't be able to pay their partners' salary at the start of their next turn, leaving them completely defenseless until they found their way back to their Start Space). Even worse? One of the game's rarest items in the Battle Royale Mode let the user force a Game Guy minigame on a player of their choice. Unsurprisingly, this mechanic did not return in future games, and much like the aforementioned control stick-spinning minigames, are likely the reason why ''3'' was never released on the Virtual Console (since ''any'' depiction of gambling in a video game could easily [[BannedInChina get it banned in countries that take a dim view of the subject]], such as Belgium and South Korea).

to:

* ScrappyMechanic: The Game Guy minigames are a major source of frustration for many players. Landing on one of his spaces forced forces the player to gamble all of their coins on a (usually)[[note]]Technically, there's a little bit of strategy involved with Game Guy's Lucky 7 and to a lesser extent Magic Boxes, since the player can choose to push their luck to increase their winnings if they've already won, at the risk of losing it all (unless, in the case of Lucky 7, the player rolled a 1 on the first die, so there's literally no risk of overshooting it and they basically have a free chance to multiply their coins tenfold instead of the usual double)[[/note]] [[LuckBasedMission entirely luck-based minigame]], most of which had have 50/50 odds at best and incredibly thin odds at worst ([[ThatOneLevel we're looking at you, Game Guy's Roulette]]), in the hopes of walking away with several times more coins than they started with. Unlucky players could lose every coin they had have in a heartbeat (costing many of them the entire game), while lucky players who won a game after gambling lots of coins had have a very good chance of winning the Coin Star — and in some cases (winning on low-odd Roulette spaces or longshot odds on the smaller Chain Chomp in Game Guy's Sweet Surprise, and landing on the final space in Game Guy's Lucky 7) possibly reaching the coin {{cap}}. Notably, unlike the aforementioned Chance Time, Game Guy spaces were are frequently placed on the boards' main paths (whereas most Chance Time spaces were placed on Skeleton Key paths, meaning that players typically had to go out of their way to land on one), and even appeared appear in Duel Mode (where losing all of one's coins was effectively a death sentence as it all but ensured that they wouldn't be able to pay their partners' salary at the start of their next turn, leaving them completely defenseless until they found their way back to their Start Space). Even worse? One of the game's rarest items in the Battle Royale Mode let the user force a Game Guy minigame on a player of their choice. Unsurprisingly, this mechanic did not return in future games, and much like the aforementioned control stick-spinning minigames, minigames from ''1'', are likely the reason why ''3'' was never released on the Virtual Console (since ''any'' depiction of gambling in a video game could easily [[BannedInChina get it banned in countries that take a dim view of the subject]], such as Belgium and South Korea).
Is there an issue? Send a MessageReason:
Moved from YMMV.Mario Party.


* OlderThanTheyThink: This is the first game where Charles Martinet gives Luigi a "timid" voice in contrast to the deeper voice he used for the rest of the N64 era. Said voice is frequently misattributed to ''Super Mario Advance'' or ''VideoGame/LuigisMansion'', which were released the same year in North America. It is also the first game to feature Charles' deeper voice for Wario, which is usually miscredited to ''VideoGame/MarioKartDoubleDash'', which released about 2 years later in North America.

to:

* OlderThanTheyThink: This is the first game where Charles Martinet gives Luigi a "timid" voice in contrast to the deeper voice he used for the rest of the N64 era. Said voice is frequently misattributed to ''Super Mario Advance'' or ''VideoGame/LuigisMansion'', which were released the same year in North America. It is also the first game to feature Charles' deeper voice for Wario, which is usually miscredited to ''VideoGame/MarioKartDoubleDash'', which released about 2 years later in North America.America.
* ScrappyMechanic: The Game Guy minigames are a major source of frustration for many players. Landing on one of his spaces forced the player to gamble all of their coins on a (usually)[[note]]Technically, there's a little bit of strategy involved with Game Guy's Lucky 7 and to a lesser extent Magic Boxes, since the player can choose to push their luck to increase their winnings if they've already won, at the risk of losing it all (unless, in the case of Lucky 7, the player rolled a 1 on the first die, so there's literally no risk of overshooting it and they basically have a free chance to multiply their coins tenfold instead of the usual double)[[/note]] [[LuckBasedMission entirely luck-based minigame]], most of which had 50/50 odds at best and incredibly thin odds at worst ([[ThatOneLevel we're looking at you, Game Guy's Roulette]]), in the hopes of walking away with several times more coins than they started with. Unlucky players could lose every coin they had in a heartbeat (costing many of them the entire game), while lucky players who won a game after gambling lots of coins had a very good chance of winning the Coin Star — and in some cases (winning on low-odd Roulette spaces or longshot odds on the smaller Chain Chomp in Game Guy's Sweet Surprise, and landing on the final space in Game Guy's Lucky 7) possibly reaching the coin {{cap}}. Notably, unlike the aforementioned Chance Time, Game Guy spaces were frequently placed on the boards' main paths (whereas most Chance Time spaces were placed on Skeleton Key paths, meaning that players typically had to go out of their way to land on one), and even appeared in Duel Mode (where losing all of one's coins was effectively a death sentence as it all but ensured that they wouldn't be able to pay their partners' salary at the start of their next turn, leaving them completely defenseless until they found their way back to their Start Space). Even worse? One of the game's rarest items in the Battle Royale Mode let the user force a Game Guy minigame on a player of their choice. Unsurprisingly, this mechanic did not return in future games, and much like the aforementioned control stick-spinning minigames, are likely the reason why ''3'' was never released on the Virtual Console (since ''any'' depiction of gambling in a video game could easily [[BannedInChina get it banned in countries that take a dim view of the subject]], such as Belgium and South Korea).
Is there an issue? Send a MessageReason:
None


** The Bowser Phone allows players to force any one other player to undergo a Bowser as if they landed on a [[{{Whammy}} Bowser Space]]. Since many of the events are negative, they could easily be used to attempt to chip off money from other players if they are too close to a star. But that's not the most broken part of it, since it can backfire if the target is given a Bowser Suit, a Bowser Phone, or the event happens to affect the caller as well. What is the most broken aspect of the Bowser Phone is that the owner can use it on themselves. It's actually possible to manipulate the roulette in this game with practice, so you can force a conveniently-timed Bowser Revolution, Bowser Shuffle, or Reverse Curse to screw everyone else. Alternatively, you can grab an easy 30-50 coins, since Bowser will give out that many if you're broke when you land on a Bowser Space.

to:

** The Bowser Phone allows players to force any one other player to undergo a Bowser event as if they landed on a [[{{Whammy}} Bowser Space]]. Since many of the events outcomes are negative, they could this can easily be used to attempt to chip off money from other players if they are too close to a star. But that's not the most broken part of it, since it can backfire if the target is given a Bowser Suit, a Bowser Phone, or the event happens to affect the caller as well. What is the The most broken aspect of the Bowser Phone is that the owner can use it on themselves. It's actually possible to manipulate the roulette in this game with practice, so you can force a conveniently-timed Bowser Revolution, Bowser Shuffle, or Reverse Curse to screw everyone else. Alternatively, you can grab an easy 30-50 coins, since Bowser will give out that many if you're broke when you land on a Bowser Space.
Is there an issue? Send a MessageReason:
Moved from YMMV.Mario Party.


* GameplayDerailment: It's actually humanly possible to manipulate Bowser's roulette if you land on a Bowser Space. Not only does this completely neuter Bowser Spaces once you learn the timing, but being able to effectively choose the outcome can be quite handy when several of the options can be outright beneficial to you. For example, you can get a Bowser Revolution to redistribute everyone's coins evenly or earn a Bowser Suit to use later.

to:

* GameplayDerailment: It's actually humanly possible to manipulate Bowser's roulette if you land on a Bowser Space. Not only does this completely neuter Bowser Spaces once you learn the timing, but being able to effectively choose the outcome can be quite handy when several of the options can be outright beneficial to you. For example, you can get a Bowser Revolution to redistribute everyone's coins evenly or earn a Bowser Suit to use later.later.
* OlderThanTheyThink: This is the first game where Charles Martinet gives Luigi a "timid" voice in contrast to the deeper voice he used for the rest of the N64 era. Said voice is frequently misattributed to ''Super Mario Advance'' or ''VideoGame/LuigisMansion'', which were released the same year in North America. It is also the first game to feature Charles' deeper voice for Wario, which is usually miscredited to ''VideoGame/MarioKartDoubleDash'', which released about 2 years later in North America.
Is there an issue? Send a MessageReason:
None


** The Bowser Phone allows players to force any one other player to undergo a Bowser as if they landed on a [[{{Whammy}} Bowser Space]]. Since many of the events are negative, they could easily be used to attempt to chip off money from other players if they are too close to a star. But that's not the most broken part of it, since it can backfire if the target is given a Bowser Suit, a Bowser Phone, or the event happens to affect the caller as well. What is the most broken aspect of the Bowser Phone is that the owner can use it on themselves. It's actually possible to manipulate the roulette in this game with practice, so it's possible to force a conveniently-timed Bowser Revolution, Bowser Shuffle, or Reverse Curse. Alternatively, you can use it to grab an easy 30-50 coins, since Bowser will give out that many if you're broke when you land on a Bowser Space.

to:

** The Bowser Phone allows players to force any one other player to undergo a Bowser as if they landed on a [[{{Whammy}} Bowser Space]]. Since many of the events are negative, they could easily be used to attempt to chip off money from other players if they are too close to a star. But that's not the most broken part of it, since it can backfire if the target is given a Bowser Suit, a Bowser Phone, or the event happens to affect the caller as well. What is the most broken aspect of the Bowser Phone is that the owner can use it on themselves. It's actually possible to manipulate the roulette in this game with practice, so it's possible to you can force a conveniently-timed Bowser Revolution, Bowser Shuffle, or Reverse Curse. Curse to screw everyone else. Alternatively, you can use it to grab an easy 30-50 coins, since Bowser will give out that many if you're broke when you land on a Bowser Space.

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** The Bowser Phone was also rather broken. It allowed players to force any one other player to undergo a Bowser as if they landed on a [[{{Whammy}} Bowser Space]]. Since many of the events are negative, they could easily be used to attempt to chip off money from other players if they are too close to a star. But that's not the most broken part of it, since it can backfire if the target is given a Bowser Suit, a Bowser Phone, or the event happens to affect the caller as well. What is the most broken aspect of the Bowser Phone was that in ''Mario Party 3'', Bowser would automatically give up 30-50 coins to a player with zero coins if they land on a Bowser Space, no questions asked, ''without'' triggering a Bowser event. Additionally, the caller can also use the Bowser Phone against ''[[ViolationOfCommonSense themselves]]''. This means that players with little to no coins could just simply lose the rest of their money deliberately (if they hadn't already lost all their money via an unfortunate event) and then use the Bowser Phone on themselves to net a massive profit. Bowser Phones were also plentiful, since players could buy them in item shops. Not only did the Bowser Phone vanish in ''Mario Party 4'' onwards, [[{{Nerf}} Bowser Spaces would only give 10 coins to players without any coins]] in future games.
*** The Wacky Watch forces the game into starting the last 5 turns when used, and is the only item in the series that directly changes the amount of turns in the game. Got an early lead? The Wacky Watch starts the last 5 turns early so that opponents CantCatchUp. Falling behind in the last 5 turns? Just use the Wacky Watch on the last turn to extend the game by a few more turns. The only saving grace is that they were only awarded rarely in random events. Unsurprisingly, it never reappeared in any ''Mario Party'' game since.

to:

** The Bowser Phone was also rather broken. It allowed allows players to force any one other player to undergo a Bowser as if they landed on a [[{{Whammy}} Bowser Space]]. Since many of the events are negative, they could easily be used to attempt to chip off money from other players if they are too close to a star. But that's not the most broken part of it, since it can backfire if the target is given a Bowser Suit, a Bowser Phone, or the event happens to affect the caller as well. What is the most broken aspect of the Bowser Phone was is that the owner can use it on themselves. It's actually possible to manipulate the roulette in ''Mario Party 3'', this game with practice, so it's possible to force a conveniently-timed Bowser would automatically give up Revolution, Bowser Shuffle, or Reverse Curse. Alternatively, you can use it to grab an easy 30-50 coins to a player with zero coins coins, since Bowser will give out that many if they you're broke when you land on a Bowser Space, no questions asked, ''without'' triggering a Bowser event. Additionally, the caller can also use the Bowser Phone against ''[[ViolationOfCommonSense themselves]]''. This means that players with little to no coins could just simply lose the rest of their money deliberately (if they hadn't already lost all their money via an unfortunate event) and then use the Bowser Phone on themselves to net a massive profit. Bowser Phones were also plentiful, since players could buy them in item shops. Not only did the Bowser Phone vanish in ''Mario Party 4'' onwards, [[{{Nerf}} Bowser Spaces would only give 10 coins to players without any coins]] in future games.
***
Space.
**
The Wacky Watch forces the game into starting the last 5 turns when used, and is the only item in the series that directly changes the amount of turns in the game. Got an early lead? The Wacky Watch starts the last 5 turns early so that opponents CantCatchUp. Falling behind in the last 5 turns? Just use the Wacky Watch on the last turn to extend the game by a few more turns. The only saving grace is that they were are only awarded rarely in random events. events and is extremely rare. Unsurprisingly, it never reappeared in any ''Mario Party'' game since.since.
* GameplayDerailment: It's actually humanly possible to manipulate Bowser's roulette if you land on a Bowser Space. Not only does this completely neuter Bowser Spaces once you learn the timing, but being able to effectively choose the outcome can be quite handy when several of the options can be outright beneficial to you. For example, you can get a Bowser Revolution to redistribute everyone's coins evenly or earn a Bowser Suit to use later.
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Moved from YMMV.Mario Party.

Added DiffLines:

* GameBreaker:
** As discussed by [=ZoomZike=] [[https://youtu.be/EuVPtSRckBk?t=1089 here]], ''3''[='=]s Reverse Mushroom is absolutely busted. It allows you to make anyone, [[CursedWithAwesome including yourself]], have to move backwards the next time they roll. Sounds alright, if a little situational… until you put your mind to it. You can use it to access Boo in multiple turns in a row, or, in some cases, multiple times ''per turn''. But what about split paths? Well, you get to choose your direction, even if the path isn't usually a fork in the road! This allows you to enter Skeleton Gate routes without the Skeleton Key! And the mushroom allows you to ignore board gimmicks, such as Sushi. And this mushroom only costs 5 coins!
** The Bowser Phone was also rather broken. It allowed players to force any one other player to undergo a Bowser as if they landed on a [[{{Whammy}} Bowser Space]]. Since many of the events are negative, they could easily be used to attempt to chip off money from other players if they are too close to a star. But that's not the most broken part of it, since it can backfire if the target is given a Bowser Suit, a Bowser Phone, or the event happens to affect the caller as well. What is the most broken aspect of the Bowser Phone was that in ''Mario Party 3'', Bowser would automatically give up 30-50 coins to a player with zero coins if they land on a Bowser Space, no questions asked, ''without'' triggering a Bowser event. Additionally, the caller can also use the Bowser Phone against ''[[ViolationOfCommonSense themselves]]''. This means that players with little to no coins could just simply lose the rest of their money deliberately (if they hadn't already lost all their money via an unfortunate event) and then use the Bowser Phone on themselves to net a massive profit. Bowser Phones were also plentiful, since players could buy them in item shops. Not only did the Bowser Phone vanish in ''Mario Party 4'' onwards, [[{{Nerf}} Bowser Spaces would only give 10 coins to players without any coins]] in future games.
*** The Wacky Watch forces the game into starting the last 5 turns when used, and is the only item in the series that directly changes the amount of turns in the game. Got an early lead? The Wacky Watch starts the last 5 turns early so that opponents CantCatchUp. Falling behind in the last 5 turns? Just use the Wacky Watch on the last turn to extend the game by a few more turns. The only saving grace is that they were only awarded rarely in random events. Unsurprisingly, it never reappeared in any ''Mario Party'' game since.

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