History YMMV / Marathon

20th Apr '17 7:25:42 AM Anddrix
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* HellIsThatNoise: Various. The Jjaro station in ''Infinity'' occasionally lets strained sounds of age and of general lack of maintenance... which sounds more like a barely awake EldritchAbomination struggling against its prison.
30th Jan '17 5:01:06 AM case
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* ThatOneLevel: G4 Sunbathing, Bob-BQ, Colony Ship For Sale, Cheap!, Habe Quiddam, If I Had A Rocket Launcher (M2), Begging For Mercy (M2), Acme Station (Infinity), Hang Brain (Infinity), You Think You're Big Time (Infinity).
** If I Had a Rocket Launcher? Really? That was the most fun level in the entire ''series''. In how many levels do you get to just wail away at an army of Pfhor troopers with an ''unlimited supply of shotgun ammo?''
*** Who said levels can't be hard AND fun?
** Sorry Don't Make It So is probably a much better example from M2 than If I Had a Rocket Launcher. However, by far the best example of this trope would have to be "Colony Ship for Sale, Cheap". This level's platform puzzle was so universally loathed by fans (you had to time a series of switch hits ''exactly right'' or you wouldn't be able to climb a series of stairs) that when the game was ported over to Aleph One they just left out the timing puzzle entirely and had the platforms automatically extend to the right locations (unfortunately, the original puzzle has since been reinstated in some versions of the game released since, much to various players' chagrin). It's also worth noting that the level's designer, Jason Jones, actually apologised for the level (most likely because of the puzzle) in the credits terminal for ''Marathon 2''.

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* ThatOneLevel: ThatOneLevel:
** ''Marathon'':
G4 Sunbathing, Bob-BQ, Colony Ship For Sale, Cheap!, Habe Quiddam, If I Had A Rocket Launcher (M2), Begging For Mercy (M2), Acme Station (Infinity), Hang Brain (Infinity), You Think You're Big Time (Infinity).
** If I Had a Rocket Launcher? Really? That was the most fun level in the entire ''series''. In how many levels do you get to just wail away at an army of Pfhor troopers with an ''unlimited supply of shotgun ammo?''
Quiddam.
*** Who said levels can't be hard AND fun?
** Sorry Don't Make It So is probably a much better example from M2 than If I Had a Rocket Launcher. However, by far the best example of this trope would have to be
"Colony Ship for Sale, Cheap". This level's platform puzzle was so universally loathed by fans (you had to time a series of switch hits ''exactly right'' or you wouldn't be able to climb a series of stairs) that when the game was ported over to Aleph One they just left out the timing puzzle entirely and had the platforms automatically extend to the right locations (unfortunately, the original puzzle has since been reinstated in some versions of the game released since, much to various players' chagrin). It's also worth noting that the level's designer, Jason Jones, actually apologised for the level (most likely because of the puzzle) in the credits terminal for ''Marathon 2''.2''.
** ''Marathon 2'': If I Had A Rocket Launcher (also [[Awesome/VideoGameLevels Awesome]]), Sorry Don't Make It So, Begging For Mercy.
** ''Marathon Infinity'': Acme Station, Hang Brain, You Think You're Big Time.
27th Jul '16 4:35:33 PM Dallenson
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* AwesomeMusic: The Marathon 2 [[http://www.youtube.com/watch?v=el5yD2Ayokw title theme]] and most of the ''Marathon'' 1994 soundtrack. ''Marathon Eternal'' uses the good remixes of the latter, and got a cool original [[http://www.youtube.com/watch?v=x05wKCGhmmk title theme.]]
** Download the above and many other remixes [[http://themarathonmusic.com/ here]].
** "Leela", the similar composition and tempo clearly inspired the soundtrack of ''Franchise/{{Halo}}'' later on.
** "Landing" provides a perfect ambient score that starts off the first level of the game before you find out exactly what has happened to the Marathon.



* CrowningMusicOfAwesome: The Marathon 2 [[http://www.youtube.com/watch?v=el5yD2Ayokw title theme]] and most of the ''Marathon'' 1994 soundtrack. ''Marathon Eternal'' uses the good remixes of the latter, and got a cool original [[http://www.youtube.com/watch?v=x05wKCGhmmk title theme.]]
** Download the above and many other remixes [[http://themarathonmusic.com/ here]].
10th Apr '16 7:30:53 AM RADIX
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* HilariousInHindsight: This isn't the only [[http://marathon.bungie.org/story/thatmarathonbook.html Marathon Trilogy]]. D. Alexander Smith's series, beginning in 1982 and ending in 1990, even starts off with the shipboard AI going Rampant and raising hell for the crew.
15th Nov '15 4:15:05 PM RADIX
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*** The Salinger Plank gives us the insidious [=MaserBoBs=], wielders of the powerful, perfectly-accurate Dangi Maser. If he sees you, you're as good as dead; they're more-or-less the human counterparts to the Enforcers. Luckily, you can pilfer their Masers and the ammo to load it with.
6th Aug '15 3:45:25 PM LahmacunKebab
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* HellIsThatNoise: Various. The Jjaro station in ''Infinity'' occasionally lets a strained sounds of age and of general lack of maintenance...which sounds more like a barely awake EldritchAbomination struggling against its prison.

to:

* HellIsThatNoise: Various. The Jjaro station in ''Infinity'' occasionally lets a strained sounds of age and of general lack of maintenance...maintenance... which sounds more like a barely awake EldritchAbomination struggling against its prison.
6th Aug '15 3:44:31 PM LahmacunKebab
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*** It's more likely the KudzuPlot. A ton of subplots were introduced or hinted at and dropped in the first game alone ([[spoiler: JJARRO WERE AT TAU CETI, anyone?]]), and some plot points seem to contradict each other, and not because of Infinity's TimeyWimeyBall.

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*** It's more likely the KudzuPlot. A ton of subplots were introduced or hinted at and dropped in the first game alone ([[spoiler: JJARRO ([[spoiler:JJARRO WERE AT TAU CETI, anyone?]]), and some plot points seem to contradict each other, and not because of Infinity's TimeyWimeyBall.
13th Jun '15 11:21:42 PM CassandraLeo
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* OlderThanTheyThink: These games helped pioneer the idea of story-driven first-person shooters before VideoGame/HalfLife1 (the game most often credited with this innovation) was even a gleam in anyone's eye. Marathon is also credited with being the first computer-based shooter to use the mouselook control scheme, and was at least ''one of'' the first shooters to feature secondary ammo and allied [=NPCs=] (the automated defense drones in the first game, then the [=BOBs=] in the sequels).

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* OlderThanTheyThink: These games helped pioneer the idea of story-driven first-person shooters before VideoGame/HalfLife1 (the game most often credited with this innovation) was even a gleam in anyone's eye. Marathon is also credited with being the first computer-based shooter to use the mouselook control scheme, and was at least ''one of'' the first shooters to feature secondary ammo and allied [=NPCs=] (the automated defense drones in the first game, then the [=BOBs=] in the sequels). It's also very likely the first game that allowed players to dual-wield weapons.
29th Mar '15 7:53:47 PM Durandal_1707
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*** It's not in 7/4 so much as (8+6)/8, though.

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*** It's not in 7/4 so much as (8+6)/8, more (4+3)/4 than true 7/4, though.
29th Mar '15 7:52:35 PM Durandal_1707
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*** It's not in 7/4 so much as (8+6)/8, though.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Marathon