History YMMV / MalditaCastilla

8th Aug '15 7:46:25 PM ironcommando
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* TearJerker: Having to fight and put down [[spoiler: Mendoza and Don Diego after they've been turned into zombies]]. The scene where Don Ramiro has to [[spoiler:bury their graves after that]] is really heartbreaking.
to:
* TearJerker: Having to fight and put down [[spoiler: Mendoza and Don Diego after they've been turned into zombies]]. The scene where Don Ramiro has to [[spoiler:bury [[spoiler:make their graves after that]] is really heartbreaking.
8th Aug '15 7:45:30 PM ironcommando
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* TearJerker: Having to fight and put down [[spoiler: Mendoza and Don Diego after they've been turned into zombies]]
to:
* TearJerker: Having to fight and put down [[spoiler: Mendoza and Don Diego after they've been turned into zombies]]zombies]]. The scene where Don Ramiro has to [[spoiler:bury their graves after that]] is really heartbreaking.
8th Aug '15 5:49:38 AM ironcommando
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* TearJerker: Having to fight and put down [[spoiler: Mendoza and Don Diego after they've been turned into zombies]]
27th Jul '15 7:09:56 AM Diask
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I don't think the sickle is as broken as you state. If anything, the twin flails are broken given they can travel through walls.
* ComplacentGamingSyndrome: There's never really any reason to use anything but the sickle. ** Unless you like the challenge. * GameBreaker: The sickle, which kills enemies twice as fast as anything else with only a slight range reduction as a price. * PowerupLetdown: Anything that's not the sickle. * ScrappyMechanic: Going back to the sword whenever you die.
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* ComplacentGamingSyndrome: There's never really any reason to use anything but the sickle. ** Unless you like the challenge. * GameBreaker: The sickle, which kills enemies twice as fast as anything else with only a slight range reduction as a price. * PowerupLetdown: Anything that's not the sickle. * ScrappyMechanic: Going back Losing your inventory when you die. It isn't as annoying for much of the game until stage 5, where dying makes you part with the key necessary to open the door halfway through, forcing you to take the wrong path that leads to the sword whenever you die.beginning just for another chance at getting the key.
17th Apr '14 11:13:07 PM Schitzo
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**Unless you like the challenge.
20th Jan '14 12:33:26 AM Delphi
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* ComplacentGamingSyndrome: There's never really any reason to use anything but the sickle. * GameBreaker: The sickle, which kills enemies twice as fast as anything else with only a slight range reduction as a price. * PowerupLetdown: Anything that's not the sickle.
15th Jan '14 10:53:40 PM Delphi
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ScrappyMechanic: Going back to the sword whenever you die.
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ScrappyMechanic: * AntiClimaxBoss: Luzrafel's really not that difficult. He only has two attacks, so once you figure them out he'll go down pretty easy, and his heart is even easier. The key is to not let the Demon Court wear you down too much. *ScrappyMechanic: Going back to the sword whenever you die.
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