History YMMV / MageTheAscension

1st Jun '17 8:50:31 AM SorPepita
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*** Quite tellingly, later editions, [[SympatheticPOV (which turned the other Conventions into misguided idealists or even outright heroes)]], the Syndicate simply come across as [[PragmaticVillainy Pragmatic Villains]].

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*** Quite tellingly, in later editions, [[SympatheticPOV (which turned the other Conventions into misguided idealists or even outright heroes)]], the Syndicate simply come across as [[PragmaticVillainy Pragmatic Villains]].
19th May '17 1:18:02 AM Alas_Poor_Donny
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Added DiffLines:

** Even in a game where the entire point is that the players start breaking said game from minute one of the first session, ritual magic stands out as just completely blowing even what vague notion of balance there was into vacuum, because it allowed you to pool your dice with other people, and then to pool _that_ with previous rolls limited only by your character's ability to stay awake to keep casting. With a three or four man group it wasn't unusual to have a _hundred_ successes to work with in a game built around the expectation that even a powerful mage might have three or four to parcel out into spell range, duration, power, and so on. Two points in the correspondence sphere and your target's birth name, and you could drop all of those dice in the form of unavoidable damage on top of the target, easily overcoming any defenses and vaporizing them and anyone they've ever so much as touched. Sure, paradox would come for you, but you could avoid that by spreading it over your ritual-mates.
23rd Jan '17 4:14:33 AM Silverblade2
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* CompleteMonster: ''[[AlwaysChaoticEvil The Nephandi]].'' The ''kindest'' versions of them are [[OmnicidalManiac Omnicidal Maniacs]], and they get significantly worse from there. Picture the worst crimes imaginable, and not only do the Nephandi make them ''worse'' with magick, their whole ''raison d'etre'' is to get ''other'' suckers to commit those crimes. The endgame? Either to make the world so utterly horrible that the end of the universe is a MercyKill...or to turn reality into Hell, and [[TakeOverTheWorld reign in it]]. Oh, and they're probably ''winning.'' The Nephandi are seriously bad news.
21st Dec '16 5:32:06 AM KingNilbog
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** The Syndicate could be considered an odd example of this trope being approached from the opposite direction: many of their traits throughout the gameline read like ''WesternAnimation/CaptainPlanet'' or ''Film/WallStreet''[[StupidEvil villain]] monologues. In some ways, they come across as every {{Cyberpunk}} villain cliche played shamelessly straight. In other words: [[TheMan a perfect strawman]] for our TotallyRadical youth culture protagonists to oppose.

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** The Syndicate could be considered an odd example of this trope being approached from the opposite direction: many of their traits throughout the gameline read like ''WesternAnimation/CaptainPlanet'' or ''Film/WallStreet''[[StupidEvil ''Film/WallStreet'' [[StupidEvil villain]] monologues. In some ways, they come across as every {{Cyberpunk}} villain cliche played shamelessly straight. In other words: [[TheMan a perfect strawman]] for our TotallyRadical youth culture protagonists to oppose.
21st Dec '16 5:25:11 AM KingNilbog
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*** Ultimately, who is the villainous side depends on your beliefs about which outcome is, ultimately, the better one. The Technocracy outcome, which results in a world devoid of dragons, spells, trolls, demons, angels and ''{{wuxia}}'', where {{Muggles}} are free to make their own decisions and are protected from the rise of {{Sorcerous Overlord}}s... and not ''knowing'' about the [[TabletopGame/VampireTheMasquerade vampires,]] [[TabletopGame/WerewolfTheApocalypse werewolves]], [[TabletopGame/WraithTheOblivion ghosts]], and [[EldritchAbomination things-that-defy-explanation]] who don't give a ''damn'' about Paradox and so are still running around amongst a populace who don't realise they exist and so can't properly defend themselves against them. Or the Traditions outcome, which is having assorted magical creatures and things running around, and the populace (maybe) being able to defend themselves against the aforementioned Paradox-immune gribblies, at the cost of potentially having {{Sorcerous Overlord}}s rising up left, right, front and center, grinding {{Muggles}} into the muck for their own selfish reasons.

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*** Ultimately, who is the villainous side depends on your beliefs about which outcome is, ultimately, the better one. The Technocracy outcome, which results in a world devoid of dragons, spells, trolls, demons, angels angels, HumongousMecha and ''{{wuxia}}'', where {{Muggles}} are free to make their own decisions and are protected from the rise of {{Sorcerous Overlord}}s... and not ''knowing'' about the [[TabletopGame/VampireTheMasquerade vampires,]] [[TabletopGame/WerewolfTheApocalypse werewolves]], [[TabletopGame/WraithTheOblivion ghosts]], and [[EldritchAbomination things-that-defy-explanation]] who don't give a ''damn'' about Paradox and so are still running around amongst a populace who don't realise they exist and so can't properly defend themselves against them. Or the Traditions outcome, which is having assorted magical creatures and things running around, and the populace (maybe) being able to defend themselves against the aforementioned Paradox-immune gribblies, at the cost of potentially having {{Sorcerous Overlord}}s rising up left, right, front and center, grinding {{Muggles}} into the muck for their own selfish reasons.
26th Oct '16 8:49:08 PM KingNilbog
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Added DiffLines:

** Also worth mentioning are the Cult of Ecstasy and the Sons/Society of Ether, who gain their powers from distorting their own perceptions of reality and powering tech through sheer RuleOfCool, respectively.
17th Oct '16 2:08:16 PM SpectralTime
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** The Syndicate could be considered an odd example of this trope being approached from the opposite direction: many of their traits throughout the gameline read like WesternAnimation/CaptainPlanet [[StupidEvil villain]] monologues. In some ways, they come across as every {{Cyberpunk}} villain cliche played shamelessly straight. In other words: [[TheMan a perfect strawman]] for our TotallyRadical youth culture protagonists to oppose.

to:

** The Syndicate could be considered an odd example of this trope being approached from the opposite direction: many of their traits throughout the gameline read like WesternAnimation/CaptainPlanet [[StupidEvil ''WesternAnimation/CaptainPlanet'' or ''Film/WallStreet''[[StupidEvil villain]] monologues. In some ways, they come across as every {{Cyberpunk}} villain cliche played shamelessly straight. In other words: [[TheMan a perfect strawman]] for our TotallyRadical youth culture protagonists to oppose.
17th Oct '16 8:24:39 AM KingNilbog
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* TotallyRadical: The Virtual Adepts and Hollow Ones, somewhat, based on some of their flavor text. Good players can avoid playing them this way easily enough, and one of the stated goals of 20th Anniversary Edition is to remove problems like this and avoid them in the long-term.

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* TotallyRadical: The Virtual Adepts and Hollow Ones, somewhat, based on some of their flavor text. Good players can avoid playing them this way easily enough, and one of the stated goals of 20th Anniversary Edition is to remove problems like this and avoid them in the long-term.long-term.
** The Syndicate could be considered an odd example of this trope being approached from the opposite direction: many of their traits throughout the gameline read like WesternAnimation/CaptainPlanet [[StupidEvil villain]] monologues. In some ways, they come across as every {{Cyberpunk}} villain cliche played shamelessly straight. In other words: [[TheMan a perfect strawman]] for our TotallyRadical youth culture protagonists to oppose.
*** Quite tellingly, later editions, [[SympatheticPOV (which turned the other Conventions into misguided idealists or even outright heroes)]], the Syndicate simply come across as [[PragmaticVillainy Pragmatic Villains]].
17th Oct '16 8:13:23 AM KingNilbog
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Added DiffLines:

** [[PowerBornOfMadness Marauders]], as the only beings in the TabletopGame/OldWorldOfDarkness who could reasonably [[RealityIsOutToLunch summon a flying birthday cake made of baby dragons]] to fight their foes and see absolutely nothing strange about it, definitely qualify
17th Oct '16 8:08:13 AM KingNilbog
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* EnsembleDarkhorse: Go ahead and take a look at the main page. You may notice that the [[{{Zeerust}} Sons/Society of Ether]] is mentioned several times more than all the other Traditions combined. The [[AntiVillain Technocracy]] itself may also count as this.

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* EnsembleDarkhorse: Go ahead and take a look at the main page. You may notice that the [[{{Zeerust}} Sons/Society of Ether]] is mentioned several times more than all the other Traditions combined. The
**The
[[AntiVillain Technocracy]] itself may also count as this.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MageTheAscension