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* ThatOneLevel: The race level, even ''more so'' than in the original, due to it being only 3 rounds instead of 5 and the annoying commentary. As if the original wasn't frustratingly difficult enough, the one on the remake takes things UpToEleven.
* TheyChangedItNowItSucks: While most people praised the improved presentation and story expansion amongst other things, others, particularly those who grew up playing the 2002 original, weren't so sure about the changes brought on by the remake. For instace, the added emphasis on cinematic set pieces particularly that of the short cutscenes playing whenever the player uses the roadworks strewn throughout Lost Heaven to disable enemy cars in the first mission, especially as it interrupted the game's flow in favour of a more Hollywood-esque feel. Reception to the new cast was also mixed, with some who were more accustomed to Mike Sorvino over Andrew Bongiorno; the Czech dub tries to avert this however, as most of the surviving cast from the original reprise their roles.
** The Racing mission now has rubberbanding, which the original lacked. (at least on Easy, there's no rubber banding in the original but still in the remake.)

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* SelfImposedChallenge: See the racing mission under ThatOneLevel? You can make it even harder by choosing to race with Simulation driving mechanics and manual shifting. Go slightly too fast into a corner or lock up your brakes and you'll go careening into the wall, and if you shift too soon you'll either spin out in the corners or get left in the dust by the other racers in the straightaways. There's no achievement for doing this, so there's really no reason to make this already-frustrating mission even harder than it is except to [[BraggingRightsReward say you did]].
* ThatOneLevel: The race level, even ''more so'' than in the original, due to it being only 3 rounds instead of 5 and the annoying commentary. As if the original race wasn't frustratingly difficult enough, the one on race in the remake takes things UpToEleven.
has RubberBandAI, crashing cars that [[SpitefulAI careen into your path with laser precision]], and on the higher difficulties a single mistake will make it impossible for you to catch up, forcing you to restart the whole thing. You almost have to [[UnnecessaryRoughness cause the other racers to crash to win]].
* TheyChangedItNowItSucks: While most people praised the improved presentation and story expansion amongst other things, others, particularly those who grew up playing the 2002 original, weren't so sure about the changes brought on by the remake. For instace, instance, the added emphasis on cinematic set pieces particularly that of the short cutscenes playing whenever the player uses the roadworks strewn throughout Lost Heaven to disable enemy cars in the first mission, especially as it interrupted the game's flow in favour of a more Hollywood-esque feel. Reception to the new cast was also mixed, with some who were more accustomed to Mike Sorvino over Andrew Bongiorno; the Czech dub tries to avert this however, as most of the surviving cast from the original reprise their roles.
** The Racing mission now has rubberbanding, [[RubberBandAI rubberbanding]], which the original lacked. lacked (at least on Easy, there's no rubber banding in the original but still in the remake.)original).
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worded it more neutral and less biased


* OnlyTheCreatorDoesItRight: Former ''Mafia'' series head writer Daniel Vávra took to social media to express his, um, opinions about the remake, and they weren't exactly rosy; some fans and even a number of those so-called "Czech OG Mafia fanboys" did shoot back at him as a whiny, egoistic drama queen however.

to:

* OnlyTheCreatorDoesItRight: Former ''Mafia'' series head writer Daniel Vávra took to social media to express his, um, his opinions about the remake, and they weren't exactly rosy; some which were less than positive. Some fans and even a number of those so-called "Czech OG Mafia fanboys" did shoot back at him, disagreeing with his opinions. Some going as far as calling him as things like "whiny", "egoistic" or being a whiny, egoistic drama queen however."drama queen".
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Removed subjective and questionable references to Vavra


** Some, including series creator Daniel Vávra, likened Jeremy Luke's face as Paulie to Franchise/{{Shrek}} or the notorious Pepe The Frog webcomic character (given Vavra's links to the Gamergate and alt-right movements, it isn't surprising.)

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** Some, including series creator Daniel Vávra, likened Jeremy Luke's face as Paulie to Franchise/{{Shrek}} or the notorious Pepe The Frog webcomic character (given Vavra's links to the Gamergate and alt-right movements, it isn't surprising.)character.
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* ThatOneLevel: The race level, even ''more so'' than in the original, due to it being only 3 rounds instead of 5 and the annoying commentary-

to:

* ThatOneLevel: The race level, even ''more so'' than in the original, due to it being only 3 rounds instead of 5 and the annoying commentary-commentary. As if the original wasn't frustratingly difficult enough, the one on the remake takes things UpToEleven.
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* ThatOneLevel: The race level, even ''more so'' than in the original, due to it being only 3 rounds instead of 5 and the annoying commentary-
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* TheyWastedAPerfectlyGoodPlot: While the epilogue did show the fates of the surviving Salieri Family members [[spoiler: e.g. Salieri getting a life sentence, Vincenzo for gun-running and Ralph for grand theft auto]], the court battle--which was arguably unprecedented given its expose on an American Mafia family--was only mentioned in passing and could've been dramatised as well, similar to the court scene in ''Mafia II''.
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** The Racing mission now has rubberbanding, which the original lacked. (at least on Easy, there's no rubber banding in the original but still in the remake.)

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* TheyChangedItNowItSucks: Hoo boy... While most people did praise the improved presentation and story expansion amongst other things, some particularly those who grew up playing the 2002 original weren't so sure about the changes brought on by the remake, like for example the added emphasis on cinematic set pieces particularly that of the short cutscenes playing whenever the player uses the roadworks strewn throughout Lost Heaven to disable enemy cars in the first mission, especially as it interrupted the game's flow in favour of a more Hollywood-esque feel. Reception to the new cast was also mixed, with some who were more accustomed to Mike Sorvino over Andrew Bongiorno; the Czech dub tries to avert this however, as most of the surviving cast from the original reprise their roles
** Also not helping matters was with the quiet announcement on Steam that the remake will be using the oft-criticised Denuvo Anti-Tamper DRM, which has been a recurring point of controversy due to its performance overhead and anti-consumer concerns.

to:

* TheyChangedItNowItSucks: Hoo boy... While most people did praise praised the improved presentation and story expansion amongst other things, some others, particularly those who grew up playing the 2002 original original, weren't so sure about the changes brought on by the remake, like for example remake. For instace, the added emphasis on cinematic set pieces particularly that of the short cutscenes playing whenever the player uses the roadworks strewn throughout Lost Heaven to disable enemy cars in the first mission, especially as it interrupted the game's flow in favour of a more Hollywood-esque feel. Reception to the new cast was also mixed, with some who were more accustomed to Mike Sorvino over Andrew Bongiorno; the Czech dub tries to avert this however, as most of the surviving cast from the original reprise their roles
** Also not helping matters was with the quiet announcement on Steam that the remake will be using the oft-criticised Denuvo Anti-Tamper DRM, which has been a recurring point of controversy due to its performance overhead and anti-consumer concerns.
roles.
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Broken Base examples need a lasting conflict of 6 months, and the original director's remarks don't really count to it


* BrokenBase: Opinions are divided over the ''Definitive Edition'' remake, with some including series creator Daniel Vávra expressing his displeasure with the remake's gameplay direction; Vávra was however chastised, even by fellow Czech gamers, for his callous remarks especially when he ridiculed Paulie actor Jeremy Luke for looking too much like Shrek or Pepe The Frog.

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* TheyChangedItNowItSucks: Hoo boy... While most people did praise the improved presentation and story expansion amongst other things, some particularly those who grew up playing the 2002 original weren't so sure about the changes brought on by the remake, like for example the added emphasis on cinematic set pieces particularly that of the short cutscenes playing whenever the player uses the roadworks strewn throughout Lost Heaven to disable enemy cars in the first mission, especially as it interrupted the game's flow in favour of a more Hollywood-esque feel. Reception to the new cast was also mixed, with some who were more accustomed to Mike Sorvino over Andrew Bongiorno; the Czech dub tries to avert this however, as most of the surviving cast from the original reprise their roles.

to:

* TheyChangedItNowItSucks: Hoo boy... While most people did praise the improved presentation and story expansion amongst other things, some particularly those who grew up playing the 2002 original weren't so sure about the changes brought on by the remake, like for example the added emphasis on cinematic set pieces particularly that of the short cutscenes playing whenever the player uses the roadworks strewn throughout Lost Heaven to disable enemy cars in the first mission, especially as it interrupted the game's flow in favour of a more Hollywood-esque feel. Reception to the new cast was also mixed, with some who were more accustomed to Mike Sorvino over Andrew Bongiorno; the Czech dub tries to avert this however, as most of the surviving cast from the original reprise their roles.roles
** Also not helping matters was with the quiet announcement on Steam that the remake will be using the oft-criticised Denuvo Anti-Tamper DRM, which has been a recurring point of controversy due to its performance overhead and anti-consumer concerns.
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* HarsherInHindsight: The idea of mobsters laying waste to an art gallery might remind some of the [[https://www.nytimes.com/1993/05/28/world/bomb-outside-uffizi-in-florence-kills-6-and-damages-many-works.html terrorist attack]] carried out by members of the Sicilian Mafia at the Uffizi Gallery in 1993.
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** "Tommy isn't a trained soldier."[[note]]In the July gameplay reveal, Hangar 13 president Haden Blackman made this claim to differentiate civilian protagonist Tommy Angelo from ''Mafia III'''s deadly Vietnam veteran protagonist Lincoln Clay, hoping to also reflect it in gameplay. The problem is that most of Tommy's animations in the demonstration were lifted directly from Lincoln, most egregiously the precise blindfire molotov. It made for some nasty GameplayAndStorySegregation and a fair share of teasing and mockery alike from the community.[[/note]]

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** "Tommy isn't a trained soldier."[[note]]In the July gameplay reveal, Hangar 13 president Haden Blackman made this claim to differentiate civilian protagonist Tommy Angelo from ''Mafia III'''s deadly Vietnam veteran protagonist Lincoln Clay, hoping to also reflect it in gameplay. The problem is that most of Tommy's animations in the demonstration were lifted directly from Lincoln, most egregiously the precise blindfire molotov. It made for some nasty GameplayAndStorySegregation and a fair share of teasing and mockery alike from the community. To Hangar 13's credit however, the studio took said criticisms to heart and pledged to address at least some of them like the removal of bullet trails and animation tweaks to better suit Tommy's backstory along with the addition of a "Classic Mode" with gameplay rules resembling that of the original, all while they're still dealing with the COVID-19 pandemic.[[/note]]
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** "Tommy isn't a trained soldier."[[note]]In the July gameplay reveal, Hangar 13 president Haden Blackman made this claim to differentiate civilian protagonist Tommy Angelo from ''Mafia III'''s deadly Vietnam veteran protagonist Lincoln Clay, hoping to also reflect it in gameplay. The problem is that most of Tommy's animations in the demonstration were lifted directly from Lincoln, most egregiously the precise blindfire molotov. It made for some nasty GameplayAndStorySegregation and a fair share of teasing and mockery alike from the community.[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase: Opinions are divided over the ''Definitive Edition'' remake, with some including series creator Daniel Vávra expressing his displeasure with the remake's gameplay direction; Vávra was however chastised, even by fellow Czech gamers, for his callous remarks especially when he ridiculed Paulie actor Jeremy Luke for looking too much like Shrek or Pepe The Frog.

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* IronWoobie: Meta example: it takes serious dedication to collaborate on a game project when Jeremy Luke, the actor who lent his voice and likeness to Paulie, found out that his father passed away during production.



** Some, including series creator Daniel Vavra, likened Creator/JeremyLuke's face as Paulie to Franchise/{{Shrek}} or the notorious Pepe The Frog webcomic character (given Vavra's links to the Gamergate and alt-right movements, it isn't surprising.)
* OnlyTheCreatorDoesItRight: Former ''Mafia'' series head writer Daniel Vavra took to social media to express his, um, opinions of the remake, and they weren't exactly rosy; some fans did shoot back at him as a drama queen however.

to:

** Some, including series creator Daniel Vavra, Vávra, likened Creator/JeremyLuke's Jeremy Luke's face as Paulie to Franchise/{{Shrek}} or the notorious Pepe The Frog webcomic character (given Vavra's links to the Gamergate and alt-right movements, it isn't surprising.)
* OnlyTheCreatorDoesItRight: Former ''Mafia'' series head writer Daniel Vavra Vávra took to social media to express his, um, opinions of about the remake, and they weren't exactly rosy; some fans and even a number of those so-called "Czech OG Mafia fanboys" did shoot back at him as a whiny, egoistic drama queen however.

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* TheyChangedItNowItSucks: Hoo boy... While most people did praise the improved presentation and story expansion amongst other things, some particularly those who grew up playing the 2002 original weren't so sure about the changes brought on by the remake, like for example the added emphasis on cinematic setpieces particularly that of the short cutscenes playing whenever the player uses the roadworks strewn throughout Lost Heaven to disable enemy cars in the first mission, especially as it interrupted the game's flow in favour of a more Hollywood-esque feel. Reception to the new cast was also mixed, with some who were more accustomed to Mike Sorvino over Andrew Bongiorno; the Czech dub tries to avert this however, as most of the surviving cast from the original reprise their roles.

to:

* AuthorsSavingThrow: While the initial gameplay preview demonstrating the reimagined "A Trip to the Country" chapter was mostly well-received, a number of ''Mafia'' series fans weren't exactly pleased with the addition of bullet trails and other gunplay mechanics carried over from ''Mafia III'', making it seem as if Tommy was merely a Lincoln Clay reskin despite claims by Hangar 13 chief Hayden Blackman that Tommy plays differently due to him being a civilian with cursory firearms experience compared to Lincoln who is a trained soldier. Fortunately for the fans, Hayden and his crew took the negative feedback to heart and were able to roll out some changes despite complications brought on by the [[UsefulNotes/CoronavirusDisease2019Pandemic COVID-19 pandemic]] (which also accounted for the release date change).
* MemeticMutation:
** "Ketchup with you later."[[note]]Context: From a scene in "A Trip to the Country" where some players mishear "Catch up" as "ketchup"[[/note]]
** Some, including series creator Daniel Vavra, likened Creator/JeremyLuke's face as Paulie to Franchise/{{Shrek}} or the notorious Pepe The Frog webcomic character (given Vavra's links to the Gamergate and alt-right movements, it isn't surprising.)
* OnlyTheCreatorDoesItRight: Former ''Mafia'' series head writer Daniel Vavra took to social media to express his, um, opinions of the remake, and they weren't exactly rosy; some fans did shoot back at him as a drama queen however.
* TheyChangedItNowItSucks: Hoo boy... While most people did praise the improved presentation and story expansion amongst other things, some particularly those who grew up playing the 2002 original weren't so sure about the changes brought on by the remake, like for example the added emphasis on cinematic setpieces set pieces particularly that of the short cutscenes playing whenever the player uses the roadworks strewn throughout Lost Heaven to disable enemy cars in the first mission, especially as it interrupted the game's flow in favour of a more Hollywood-esque feel. Reception to the new cast was also mixed, with some who were more accustomed to Mike Sorvino over Andrew Bongiorno; the Czech dub tries to avert this however, as most of the surviving cast from the original reprise their roles.

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* AlternateCharacterInterpretation: The priest in the level of the same name. A [[GoodShepherd honest man of god]] who is just a little naive and sad to see Tommy go down his dark path or a {{Sinister Minister}} who is voluntarily whitewashing the crimes of the City Councilor's son and greedily takes Tommy's money.

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[[foldercontrol]]
[[folder:Tropes for the 2002 game]]
* AlternateCharacterInterpretation: The priest in the level of the same name. A [[GoodShepherd honest man of god]] God]] who is just a little naive and sad to see Tommy go down his dark path or a {{Sinister Minister}} who is voluntarily whitewashing the crimes of the City Councilor's son and greedily takes Tommy's money.


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[[/folder]]

[[folder:Tropes for the 2020 ''Definitive Edition'' remake]]
* TheyChangedItNowItSucks: Hoo boy... While most people did praise the improved presentation and story expansion amongst other things, some particularly those who grew up playing the 2002 original weren't so sure about the changes brought on by the remake, like for example the added emphasis on cinematic setpieces particularly that of the short cutscenes playing whenever the player uses the roadworks strewn throughout Lost Heaven to disable enemy cars in the first mission, especially as it interrupted the game's flow in favour of a more Hollywood-esque feel. Reception to the new cast was also mixed, with some who were more accustomed to Mike Sorvino over Andrew Bongiorno; the Czech dub tries to avert this however, as most of the surviving cast from the original reprise their roles.
[[/folder]]

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* ThatOneLevel:
** The racing level, which thankfully has a helpful cheat to cut down the time you spend on it. An update to the game removed this cheat (by placing an invisible wall in front of the side road you needed to be on to use it) but made this level easier by slowing the opponents cars down a good bit, and another patch added freely changeable difficulty levels if the player feels the need to use it.
** Freeride Extreme mission three involves driving the Bolt, one of the most sluggish and unwieldy vehicles in the game, down a bridge and around a bend. Sounds easy enough - except there's a zeppelin overhead that inexplicably and violently bombs the bridge to try to wreck it specifically. It's possible with a little luck to drive on through unless you're playing above 30 frames per second, in which case [[GameBreakingBug the bombs drop so frequently that you cannot win.]] [[spoiler:Of course, you can always TakeAThirdOption, push the Bolt across the bridge with another vehicle, go back to accept the mission, and then drive ''that'' across the bridge at a faster speed to have a higher chance of survival, then grab the Bolt and finish the mission without any issues.]]

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* ThatOneLevel:
**
ThatOneLevel: The racing level, which thankfully has a helpful cheat to cut down the time you spend on it. An update to the game removed this cheat (by placing an invisible wall in front of the side road you needed to be on to use it) but made this level easier by slowing the opponents cars down a good bit, and another patch added freely changeable difficulty levels if the player feels the need to use it.
** * ThatOneSidequest: Freeride Extreme mission three involves driving the Bolt, one of the most sluggish and unwieldy vehicles in the game, down a bridge and around a bend. Sounds easy enough - except there's a zeppelin overhead that inexplicably and violently bombs the bridge to try to wreck it specifically. It's possible with a little luck to drive on through unless you're playing above 30 frames per second, in which case [[GameBreakingBug the bombs drop so frequently that you cannot win.]] [[spoiler:Of course, you can always TakeAThirdOption, push the Bolt across the bridge with another vehicle, go back to accept the mission, and then drive ''that'' across the bridge at a faster speed to have a higher chance of survival, then grab the Bolt and finish the mission without any issues.]]
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** Freeride Extreme mission three involves driving one of the more sluggish and unwieldy vehicles in the game down a bridge and around a bend. Sounds easy enough - except there's a zeppelin overhead that inexplicably and violently bombs the bridge to try to destroy the car specifically. It's possible with a little luck to drive on through unless you're playing above 30 frames per second, in which case [[GameBreakingBug the bombs drop so frequently that you cannot win.]] [[spoiler:Of course, you can always TakeAThirdOption, push the objective car across the bridge with another vehicle, go back to accept the mission, and then drive ''that'' across the bridge at a faster speed to have a higher chance of survival, then grab the car and finish the mission without any issues.]]

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** Freeride Extreme mission three involves driving the Bolt, one of the more most sluggish and unwieldy vehicles in the game game, down a bridge and around a bend. Sounds easy enough - except there's a zeppelin overhead that inexplicably and violently bombs the bridge to try to destroy the car wreck it specifically. It's possible with a little luck to drive on through unless you're playing above 30 frames per second, in which case [[GameBreakingBug the bombs drop so frequently that you cannot win.]] [[spoiler:Of course, you can always TakeAThirdOption, push the objective car Bolt across the bridge with another vehicle, go back to accept the mission, and then drive ''that'' across the bridge at a faster speed to have a higher chance of survival, then grab the car Bolt and finish the mission without any issues.]]
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** Freeride Extreme mission three involves driving one of the more sluggish and unwieldy vehicles in the game down a bridge and around a bend. Sounds easy enough - except there's a zeppelin overhead that inexplicably and violently bombs the bridge to try to destroy the car specifically. It's possible with a little luck to drive on through unless you're playing above 30 frames per second, in which case [[GameBreakingBug the bombs drop so frequently that you cannot win.]] [[spoiler:Of course, you can always TakeAThirdOption, push the objective car across the bridge with another vehicle, then drive ''that'' across the bridge at a faster speed to have a higher chance of survival, then grab the car and finish the mission without any issues.]]

to:

** Freeride Extreme mission three involves driving one of the more sluggish and unwieldy vehicles in the game down a bridge and around a bend. Sounds easy enough - except there's a zeppelin overhead that inexplicably and violently bombs the bridge to try to destroy the car specifically. It's possible with a little luck to drive on through unless you're playing above 30 frames per second, in which case [[GameBreakingBug the bombs drop so frequently that you cannot win.]] [[spoiler:Of course, you can always TakeAThirdOption, push the objective car across the bridge with another vehicle, go back to accept the mission, and then drive ''that'' across the bridge at a faster speed to have a higher chance of survival, then grab the car and finish the mission without any issues.]]

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* ThatOneLevel: The racing level, which thankfully has a helpful cheat to cut down the time you spend on it.
** An update to the game removed this cheat (by placing an invisible wall in front of the side road you needed to be on to use it) but made this level easier by slowing the opponents cars down a good bit.
** Seriously YMMV on this, because [[ItsEasySoItSucks you can set the difficulty]] [[ItsHardSoItSucks to whatever you please]], and none of the difficulty levels are ever locked.
** It is worth nothing that the ability to change the difficulty was added in a patch.

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* ThatOneLevel: ThatOneLevel:
**
The racing level, which thankfully has a helpful cheat to cut down the time you spend on it.
**
it. An update to the game removed this cheat (by placing an invisible wall in front of the side road you needed to be on to use it) but made this level easier by slowing the opponents cars down a good bit.
** Seriously YMMV on this, because [[ItsEasySoItSucks you can set the difficulty]] [[ItsHardSoItSucks to whatever you please]],
bit, and none of the another patch added freely changeable difficulty levels are ever locked.
if the player feels the need to use it.
** It is worth nothing Freeride Extreme mission three involves driving one of the more sluggish and unwieldy vehicles in the game down a bridge and around a bend. Sounds easy enough - except there's a zeppelin overhead that inexplicably and violently bombs the ability bridge to change try to destroy the difficulty was added car specifically. It's possible with a little luck to drive on through unless you're playing above 30 frames per second, in which case [[GameBreakingBug the bombs drop so frequently that you cannot win.]] [[spoiler:Of course, you can always TakeAThirdOption, push the objective car across the bridge with another vehicle, then drive ''that'' across the bridge at a patch.faster speed to have a higher chance of survival, then grab the car and finish the mission without any issues.]]
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* WhatAnIdiot: In his narrations over the ending, Tommy mentions that he and his family were given new identities after his release from prison. When [[spoiler:Vito and Joe]] show up at his house to kill him, he answers to his real name before they do the deed.
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* MisaimedRealism: The city's traffic changes throughout the game's story to reflect the passage of time, with new vehicles being introduced and phased out as chapters go. However, some of those vehicles are phased out rather too quickly even though realistically they would still be a common sight in the late 1930s, leaving late game chapters with only a small handful of vehicles available in the traffic. Made especially jarring since some special vehicles (such as taxis or trucks) only have one model anyway and do not change throughout the game.
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* FirstInstallmentWins: The first game is pretty unanimously considered the best in the series. ''VideoGame/MafiaII'' has its fans, but picked up some criticisms for [[ItsShortSoItSucks its comparatively short length]] and more generic gameplay, while the reception of ''VideoGame/MafiaIII'' was heavily mixed, if not bordering on flat-out negative.
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** "The Death of Art" is a pretty epic finale.
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* CultClassic: It's considered as one of the best story-driven games of the early 2000s by many.

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* CultClassic: It's While ''Mafia'' was far from selling as much as the ''VideoGame/GrandTheftAuto'' series, it's still considered as one of the best story-driven games of the early 2000s by many.
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** The parking lot battle. Plenty of enemy mooks to mow down, plenty of Thompson ammo dropped by them and plenty of cars to blow up to add to the carnage.
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** It is worth nothing that the ability to change the difficulty was added in a patch.
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** The French dubbing has been praised, with the likes of José Luccioni (the French voice of Creator/AlPacino) for Tommy, Patrice Melennec (the French voice of James Gandolfini) for Don Salieri, Creator/PhilippeDumond (French voice of [[VideoGame/{{Hitman}} Agent 47]]) and Creator/PhilippePeythieu (the French voice of [[WesternAnimation/TheSimpsons Homer Simpson]]) for Luigi most notably.

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** The French dubbing has been praised, with the likes of José Luccioni (the French voice of Creator/AlPacino) for Tommy, Patrice Melennec (the French voice of James Gandolfini) for Don Salieri, Creator/PhilippeDumond (French voice of [[VideoGame/{{Hitman}} Agent 47]]) for Frank and Creator/PhilippePeythieu (the French voice of [[WesternAnimation/TheSimpsons Homer Simpson]]) for Luigi most notably.
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** The French dubbing has been praised, with the likes of José Luccioni (the French voice of Creator/AlPacino) for Tommy, Patrice Melennec (the French voice of James Gandolfini) for Don Salieri and Creator/PhilippePeythieu (the French voice of [[WesternAnimation/TheSimpsons Homer Simpson]]) for Luigi most notably.

to:

** The French dubbing has been praised, with the likes of José Luccioni (the French voice of Creator/AlPacino) for Tommy, Patrice Melennec (the French voice of James Gandolfini) for Don Salieri Salieri, Creator/PhilippeDumond (French voice of [[VideoGame/{{Hitman}} Agent 47]]) and Creator/PhilippePeythieu (the French voice of [[WesternAnimation/TheSimpsons Homer Simpson]]) for Luigi most notably.

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