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* AluminumChristmasTrees: While Jebediah Christoff's first name on its own is well-known in fiction, his surname sounds like a fitting part of a StevenUlyssesPerhero name. Believe it or not, [[https://en.wikipedia.org/wiki/Christoff the latter]] is an actual name and surname.
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* HilariousInHindsight: Viewers of ''Madness Depredation'' from [[TheNewTwenties 2020 onward]] are sometimes amused by the sight of Hank's facemask, making it appear as though he were being [[UsefulNotes/COVID19Pandemic COVID-compliant]] as a courtesy or precaution despite his otherwise total sociopathy and recklessness.
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* ThatOneLevel: Really, [[SequelDifficultySpike the entirety of Episode 1.5 could count]], but the Muto-Lab is where the game really starts getting frustratingly hard. Most of the enemies are [[DemonicSpiders Abominations]], and there's ''a lot'' of them; if you run out of ammo at any point (which is very probable), you're dead. Riot Cops also appear throughout the level, just to drain more of your ammo. At least the Abominations [[MeleeATrois target them as much as they would you]]. The pressure never lets up, and this is capped off with the boss fight against [[ThatOneBoss MAG Agent: Gestalt]].

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* ThatOneLevel: Really, [[SequelDifficultySpike the entirety of Episode 1.5 could count]], but the Muto-Lab is where the game really starts getting frustratingly hard. Most of the enemies are [[DemonicSpiders Abominations]], and there's there are ''a lot'' of them; if you run out of ammo at any point (which is very probable), you're dead. Riot Cops also appear throughout the level, level just to drain more of your ammo. At precious ammo, but at least the Abominations [[MeleeATrois target them as much as they would you]]. The pressure never lets up, and this is capped off with the boss fight against [[ThatOneBoss MAG Agent: Gestalt]].
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* ThatOneAchievement: "Do What Comes Natural" on the Newgrounds version of the game requires you to beat chapter 1-G without playing as Hank. While the level is perfectly manageable (if [[MarathonLevel long]]) with Hank because he has great proficiency with melee weapons and guns alike and a long Tac-Bar, it becomes much more brutal when playing as Sanford or Deimos as they're much less resilient in terms of Tac-Bar and HP, and the level spawns a generous number of heavily-armed Soldats and Engineers that can easily drain their Tac-Bar and kill them in 2 hits.

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* ThatOneAchievement: "Do What Comes Natural" on the Newgrounds version of the game requires you to beat chapter 1-G without playing as Hank.Hank on Hard. While the level is perfectly manageable (if [[MarathonLevel long]]) with Hank because he has great proficiency with melee weapons and guns alike and a long Tac-Bar, it becomes much more brutal when playing as Sanford or Deimos as they're much less resilient in terms of Tac-Bar and HP, and the level spawns a generous number of heavily-armed Soldats and Engineers that can easily drain their Tac-Bar and kill them in 2 hits.
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** According to Krinkels, the reason that Antipathy!Hank in Episode 9.5 is the most aggressive version of Hank is due to the fact that he's in constant pain from his injuries, and the reason he kills is so he can try to move on and continue, unlike the other versions, that kill to survive.

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** According to Krinkels, the reason that Antipathy!Hank in Episode 9.5 is the most aggressive version of Hank is due to the fact that because he's in constant pain from his injuries, and the reason he kills is so he can try to move on and continue, unlike the other versions, that kill to survive.
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** "Mr. Nails" for Mag Agent: Torture because of the nail-like metal stakes driven through his face.
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** According to Krinkels, the reason that Antipathy!Hank in Episode 9.5 is the most aggressive version of hank is due to the fact that he's in constant pain from his injuries.

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** According to Krinkels, the reason that Antipathy!Hank in Episode 9.5 is the most aggressive version of hank Hank is due to the fact that he's in constant pain from his injuries.injuries, and the reason he kills is so he can try to move on and continue, unlike the other versions, that kill to survive.
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** According to Krinkels, the reason that Antipathy!Hank in Episode 9.5 is the most aggressive version of hank is due to the fact that he's in constant pain from his injuries.

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* TearJerker: Most of the ordeals Deimos goes through in the Dedmos Adventures series. From being ForcedToWatch a vision of his friend Sanford being murdered in front of him, to reliving a nightmarish parody of his own death, it's really hard to not feel bad for him.

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* TearJerker: TearJerker:
**
Most of the ordeals Deimos goes through in the Dedmos Adventures series. From being ForcedToWatch a vision of his friend Sanford being murdered in front of him, to reliving a nightmarish parody of his own death, it's really hard to not feel bad for him.him.
** ''Incident: [=101a=]'' has a courier making a delivery that turns out to be a surprise birthday party for himself, which is promptly ruined by [[BirthdayPartyGoesWrong Tricky jumping out of the cake and killing everybody]]. The inhabitants of Nevada [[YankTheDogsChain can't have one genuinely peaceful and wholesome moment without it going messily awry]].
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** ''The. Fucking. Zombies.'' They're a newbie trap in every way. Getting sandwiched between two is certain death. To make things worse, human enemies killed by a Zombie will turn into a new Zombie, meaning three-way fights involving Zombies tend to get messy very quickly.

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** ''The. Fucking. Zombies.'' They're a newbie trap in every way. Getting They're very durable, can put on surprising bursts of speed if aggroed, can rip weapons out of your hands if they get close, and getting sandwiched between two is certain death.death as they can just grab you over and over until your Tac-Bar is drained and you die. To make things worse, human enemies killed by a Zombie will turn into a new Zombie, meaning three-way fights involving Zombies tend to get messy very quickly.



** Riot Guards have extremely long Tac-Bars (even moreso than Soldats), so if you're running a gun build then pick your poison: wasting ammunition on copious amounts of nothing, or lots and lots of frustrating pistol-whipping. Melee weapons drain their Tac-Bar fairly quickly, but running melee in Chapter 1.5 is a very easy way to get killed by Zombies or Abominations. Fortunately, Nexus Bolts kill them instantly, and they tend to spend more time dodging than actually trying to shoot you (which makes them even harder to kill, but also makes them less of a threat than Zombies and Abominations).
* SequelDifficultySpike: The jump in difficulty from Episode 1 to Episode 1.5 isn't so much a spike as it is a ''sheer cliff''. The enemies are much more dangerous, the levels are much longer, and the number of enemies you have to deal with is borderline unfair at times.

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** Riot Guards have extremely long Tac-Bars (even moreso than Soldats), so if you're running a gun build then pick your poison: wasting ammunition on copious amounts of nothing, or lots and lots of frustrating pistol-whipping. Melee weapons drain their Tac-Bar fairly quickly, but running melee in Chapter 1.5 is a very easy way to get killed by Zombies or Abominations. Fortunately, Nexus Bolts kill them instantly, instantly (if you can even land a hit because their stupidly fast reflexes allow them to avoid those with dodge rolls), and they tend to spend more time dodging than actually trying to shoot you (which makes them even harder and more annoying to kill, but also makes them less of a threat than Zombies and Abominations).
* SequelDifficultySpike: The jump in difficulty from Episode 1 to Episode 1.5 isn't so much a spike as it is a ''sheer cliff''. The enemies are much more dangerous, dangerous (every single enemy variant encountered is either [[GoddamnedBats stupidly annoying]] or [[DemonicSpiders downright lethal]] aside from the Agents), the levels are much longer, and the number of enemies you have to deal with is borderline unfair at times.times. Additionally, unlike the Episode 1 levels which have Sanford and Deimos as a team and therefore giving you an extra body or two to draw enemies' attention, Christoff has to go almost the entire chapter solo.
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* ThatOneAchievement: "Do What Comes Natural" on the Newgrounds version of the game requires you to beat chapter 1-G without playing as Hank. While the level is perfectly manageable (if [[MarathonLevel long]]) with Hank because he has great proficiency with melee weapons and guns alike and a long Tac-Bar, it becomes much more brutal when playing as Sanford or Deimos as they're much less resilient in terms of Tac-Bar and HP, and the level spawns a generous number of heavily-armed Soldats and Engineers that can easily drain their Tac-Bar and kill them in 2 hits.
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Removing Walkthrough Mode natter.


*** Running attacks stun him even on the hardest difficulty. Continuing to use them in-between rapid close range attacks should remove the helmet. Also, it can be triggered to throw away the axe. In that case, his only melee attack is bashing with his gun. Still deals damage past the tac-bar but much less.
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** ''The. Fucking. Zombies.'' They're a newbie trap in every way. Getting sandwiched between two is certain death.

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** ''The. Fucking. Zombies.'' They're a newbie trap in every way. Getting sandwiched between two is certain death. To make things worse, human enemies killed by a Zombie will turn into a new Zombie, meaning three-way fights involving Zombies tend to get messy very quickly.



** Riot Cops are even worse than the Soldats, and they have even longer Tac-Bars, so if you're running a gun build then pick your poison: wasting ammunition on copious amounts of nothing, or lots and lots of frustrating pistol-whipping. Their one saving grace is that Nexus Bolts kill them instantly.



* GoddamnedBats: Sleepwalkers are relatively weak, lack a Tac-Bar, and tend to not have any weapons. However, they can steal ''your'' weapons. They have to be [[RevivingEnemy killed three times before they stay dead]], and they explode on their third death. This doesn't do too much damage, but does knock you back and make you drop your weapon, which will most likely be picked up by another Sleepwalker due to their tendency to spawn in groups. Fortunately, decapitating them will prevent them from reviving/exploding, so pack a big gun and aim for the head - you'll need it.

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* GoddamnedBats: GoddamnedBats:
**
Sleepwalkers are relatively weak, lack a Tac-Bar, and tend to not have any weapons. However, they can steal ''your'' weapons. They have to be [[RevivingEnemy killed three times before they stay dead]], and they explode on their third death. This doesn't do too much damage, but does knock you back and make you drop your weapon, which will most likely be picked up by another Sleepwalker due to their tendency to spawn in groups. Fortunately, decapitating them will prevent them from reviving/exploding, so pack a big gun and aim for the head - you'll need it.it.
** Riot Guards have extremely long Tac-Bars (even moreso than Soldats), so if you're running a gun build then pick your poison: wasting ammunition on copious amounts of nothing, or lots and lots of frustrating pistol-whipping. Melee weapons drain their Tac-Bar fairly quickly, but running melee in Chapter 1.5 is a very easy way to get killed by Zombies or Abominations. Fortunately, Nexus Bolts kill them instantly, and they tend to spend more time dodging than actually trying to shoot you (which makes them even harder to kill, but also makes them less of a threat than Zombies and Abominations).

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alphabetical order fix


* CargoShip: Hank is sometimes jokingly shipped with the giant blender from ''Incident:001A'' due to his incredibly giddy excitement upon seeing it.



* CargoShip: Hank is sometimes jokingly shipped with the giant blender from ''Incident:001A'' due to his incredibly giddy excitement upon seeing it.

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* CompleteMonster: See [[YMMV/MadnessProjectNexus2 here]].


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* CompleteMonster: See [[YMMV/MadnessProjectNexus2 here]].

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