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* MisaimedMarketing: The "White Rabbit" trailer, which uses the Jefferson Airplane song in an apparent effort to imply that the game is going to be a much more surreal and trippy experience than it actually is.

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** Grilgan, Bogimoray, and the battle with the Numaran soldiers over Cooke and Mack's flowers are three good examples just from the first disc alone.

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** Grilgan, Bogimoray, Grilgan and the battle with the Numaran soldiers over Cooke and Mack's flowers are three good examples just from the first disc alone.alone.
** Bogimoray, also in the first disc, gets a special mention, since the fight teaches you to utilize accessories you just found to make sure the party can block the boss's paralysis. Worse still, the game will pull this gambit on you later over and over. Hope you check everything!



** The White Boa forces the player into a long, tedious and unforgiving stealth mission of the "spotted and start over variety." It even includes an impossible-to-pass side area that looks as though it might guard some loot or the way forward. It does not,

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** The White Boa forces the player into a long, tedious and unforgiving stealth mission of the "spotted and start over variety." It even includes an impossible-to-pass side area that looks as though it might guard some loot or the way forward. It does not,not.
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TRS


* MisaimedMarketing: The "White Rabbit" trailer, which uses the Jefferson Airplane song in an apparent effort to imply that the game is going to be [[WhatDoYouMeanItWasntMadeOnDrugs a much more surreal and trippy experience]] than it actually is.

to:

* MisaimedMarketing: The "White Rabbit" trailer, which uses the Jefferson Airplane song in an apparent effort to imply that the game is going to be [[WhatDoYouMeanItWasntMadeOnDrugs a much more surreal and trippy experience]] experience than it actually is.
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* TierInducedScrappy: Mack is in a rather odd position. His gimmick is spirit magic and the fact that he is a hybrid. However, accessories can make anyone else (Especially the immortals, who are forced into your party) capable of using Spirit Magic, and his health and defense are pretty low for a hybrid. That said, he ''still'' does essentially carry the party through a boss fight in disc three, [[SugarWiki/FunnyMoments which is quite hilarious when you think about it.]]
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Trope renamed


* FridgeBrilliance: Ming's outfit is one of the more Stripperiffic outfits in the game, despite her being a queen. However, given Ming's immortality and enormous [[TheArchmage power]] and [[RoyalsWhoActuallyDoSomething cunning]] (at least when she's not crippled with amnesia), she's basically reached a point where regalia has become superfluous: her subjects fully expect her to remain on the throne for centuries to come, so why would she need to [[TheWomanWearingTheQueenlyMask maintain appearances]]?

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* FridgeBrilliance: Ming's outfit is one of the more Stripperiffic outfits in the game, despite her being a queen. However, given Ming's immortality and enormous [[TheArchmage power]] and [[RoyalsWhoActuallyDoSomething cunning]] (at least when she's not crippled with amnesia), she's basically reached a point where regalia has become superfluous: her subjects fully expect her to remain on the throne for centuries to come, so why would she need to [[TheWomanWearingTheQueenlyMask [[ToughLeaderFacade maintain appearances]]?
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** Everyone just so happens to die JUST as Kaim gets there... A bit sad at first, but when such horrible time is so excessive (and so very dramatic) it starts getting funny. Gongora claims early on that immortality attracts death; even though he's lying it looks like that lie was closer to the truth than he intended.

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** Everyone just so happens to die JUST as Kaim gets there... A bit sad at first, but when such horrible time timing is so excessive (and so very dramatic) it starts getting funny. Gongora claims early on that immortality attracts death; even though he's lying it looks like that lie was closer to the truth than he intended.
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* GameBreaker: There are some very powerful late game abilities, but arguable the biggest two, especially when used in conjunction, become accessible early in the game. The first is the [[RegeneratingMana Relax]] skill, which allows regenerating mana when defending, and removes the need to conserve mana. Once mana problems are resolved the only real threat to your party is if you allow your GC to drop so low that your backline characters start taking damage faster then it can be healed. This threat in turn can be countered with the [[DeflectorShields Cover]] series of spells, which can be preemptively cast to absorb a certain amount of damage. Not only is cover more efficient use of mana then healing, the GC meter won't drop if damage is absorbed by cover. It's possible to survive dungeons at much lower level then intended by creating a party with only Kalm in the front row, built with tanking traits and potentially defending every turn, and one or more healers, armed with infinite mana thanks to Relax, casting Cover on Kalm as soon as it wears off. This set up will make your party effectively immortal so long as you remember to top off GC on the occasions where it drops due to do an ability breaking cover. This becomes even more broken if you equip Kalm with Stand Ready, to increase GC if attacked when defending, and then have him defend every turn. Now the entire party is taking scratch damage, since your always maxed out Guard protects anyone that isn't Kalm and Kalms defending every turn trivializes the damage he takes.

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* GameBreaker: There are some very powerful late game abilities, but arguable the biggest two, especially when used in conjunction, become accessible early in the game. The first is the [[RegeneratingMana Relax]] skill, which allows regenerating mana when defending, and removes the need to conserve mana. Once mana problems are resolved the only real threat to your party is if you allow your GC to drop so low that your backline characters start taking damage faster then it can be healed. This threat in turn can be countered with the [[DeflectorShields Cover]] series of spells, which can be preemptively cast to absorb a certain amount of damage. Not only is cover more efficient use of mana then healing, the GC meter won't drop if damage is absorbed by cover. It's possible to survive dungeons at much lower level then intended by creating a party with only Kalm Kaim in the front row, built with tanking traits and potentially defending every turn, and one or more healers, armed with infinite mana thanks to Relax, casting Cover on Kalm as soon as it wears off. This set up will make your party effectively immortal so long as you remember to top off GC on the occasions where it drops due to do an ability breaking cover. This becomes even more broken if you equip Kalm with Stand Ready, to increase GC if attacked when defending, and then have him defend every turn. Now the entire party is taking scratch damage, since your always maxed out Guard protects anyone that isn't Kalm and Kalms defending every turn trivializes the damage he takes.

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