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* BrokenBase: Although it lacks the scenario modes the series is famous for, ''WBSC [=eBASEBALL=]: Power Pros'' was well-received by Western fans of the old ''MLB'' spinoffs and got more fans into the franchise after such a long absence since said spinoffs. It was also met with the utter ire, revulsion and repulsion from Western fans of every other abandoned Konami franchise.


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* FandomRivalry: Although it lacks the scenario modes the series is famous for, ''WBSC [=eBASEBALL=]: Power Pros'' was well-received by Western fans of the old ''MLB'' spinoffs and got more players into the franchise after such a long absence since said spinoffs. It was also met with the utter ire, revulsion and repulsion from Western fans of every other abandoned Konami franchise.
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* BrokenBase: Although it lacks the scenario modes the series is famous for, ''WBSC [=eBASEBALL=]: Power Pros'' was well-received by Western fans of the old ''MLB'' spinoffs and got more fans into the franchise after such a long absence since said spinoffs. It was also met with the utter ire, revulsion and repulsion from Western fans of every other abandoned Konami franchise.
* ContinuityLockout: ''WBSC [=eBASEBALL=]: Power Pros'' was left with the bizarre situation of introducing a ''myriad'' of characters from a series Konami practically never released on any Western countries when it ''doesn't even have a story mode''.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: The April Fools prank in 2019 in the [[VideoGame/LivePowerfulProBaseballMobile mobile game]] has the Hero's in-game portrait changed to the appearance of a Power Pro-Kun when the franchise was in its infancy. He has no alternative face based on his mood and cannot even blink.
Tabs MOD

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* FanNickname: Japanese wikis for the ''Pawapoke'' series call the unnamed protagonists "Hero[=/=]Protagonist X" for convenience. The first one is called "Hero 1-3" because he's the protagonist in those two games. On the other hand, they also seem to lump all the Inner Success protagonists together.
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* OlderThanYouThink: ''Pawapoke'' is often seen as one of Konami's older franchises that was somehow avoided the Pachislot treatment Konami has become infamous for. However, they have actually made a ''Pawapoke'' Pachislot long before their controversy, and also discontinued it before.

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* OlderThanYouThink: ''Pawapoke'' is often seen as one of Konami's older franchises that was somehow avoided the Pachislot treatment Konami has become infamous for. However, they have actually made a ''Pawapoke'' Pachislot long before their controversy, and also discontinued it before.
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* OlderThanYouThink: ''Pawapoke'' is often seen as one of Konami's older franchises that was somehow avoided the Pachislot treatment Konami has become infamous for. However, they have actually made a ''Pawapoke'' Pachislot long before their controversy, and also discontinued it before.
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* SequelDifficultyDrop:
** Some games in the ''Pawapoke'' series have no mandatory goals to be met at the end of each year other than not losing tournament matches. At the same time, they're the ones with some kind of mystery you must solve to keep from getting a bad and disappointing ending.
** The last few ''Pawapokes'' have the Inner Success mode unlocked from the beginning and give you two free powerful characters. ''13'' and ''14'' even let you create one character after another in a scratch card minigame.
* SequelDifficultySpike: ''Pawapoke 8'' features a protagonist who knows nothing about Baseball, so you start with very low stats. Studying Baseball is another system you have to juggle along with the others. Minigames are mandatory to progress, with the ''Contra'' run-and-gun in particular causing a Game Over if failed. Furthermore, if you fail to solve the story's goal you can get a Game Over even after you win the tournament. Unlike in ''6'', you won't even get points from finishing that way.
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** The Powerful High's school song, which plays at the beginning of every match and cannot be skipped. On NicoNico, you can't skip past it using the player, either.

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** The Powerful High's school song, which plays at the beginning of every match and cannot be skipped. On NicoNico, Nico Nico, you can't skip past it using the player, either.

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* MemeticMutation: "CERO A", or "ERO". For whenever the series take a turn [[WhatDoYouMeanItsForKids that's not so "rated E for Everyone"]].

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* MemeticMutation: MemeticMutation:
**
"CERO A", or "ERO". For whenever the series take a turn [[WhatDoYouMeanItsForKids that's not so "rated E for Everyone"]].Everyone"]].
** The Powerful High's school song, which plays at the beginning of every match and cannot be skipped. On NicoNico, you can't skip past it using the player, either.
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* AmericansHateTingle: ''Power Pros'' is one of the leading baseball simulator franchises in Japan, but went all but completely unlocalized thanks to licensing issues or visual novels not being any popular in America for many years. The only two games that got brought over had to make do as spinoffs of the official Major League Baseball series. Americans detest ''Power Pros''' arcade-oriented gameplay and how characters and real-life players are depicted as cartoony nondescript puppets, and the idea of an involved story mode or RPG scenario for building characters in a sports game [[https://www.gamespot.com/articles/tgs-06-power-pro-kun-pocket-9-hands-on/1100-6158558/ is downright alien to them]]. This is always demonstrated by the few American previews and reviews the series got from journalists on release. The "inconsequential" ''Pawapuro 4'', for example, [[https://web.archive.org/web/20041212213728/http://www.gamespot.com/n64/sports/powerfulprobaseball4/review.html got rated 6.8 by Gamespot in 1997]] with no mention of its story mode. In its home country, it was rated 33/40 (8.2) by Famitsu.

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* AmericansHateTingle: ''Power Pros'' is one of the leading baseball simulator franchises in Japan, but went all but completely unlocalized thanks to licensing issues or visual novels not being any popular in America for many years. The only two games that got brought over had to make do as spinoffs of the official Major League Baseball series. Americans detest ''Power Pros''' arcade-oriented gameplay and how characters and real-life players are depicted as cartoony nondescript puppets, and the idea of an involved story mode or RPG scenario for building characters in a sports game [[https://www.gamespot.com/articles/tgs-06-power-pro-kun-pocket-9-hands-on/1100-6158558/ is downright alien to them]]. This is always demonstrated by the few American previews and reviews the series got from journalists on release. The "inconsequential" ''Pawapuro 4'', for example, [[https://web.archive.org/web/20041212213728/http://www.gamespot.com/n64/sports/powerfulprobaseball4/review.html got rated 6.8 by Gamespot in 1997]] with no mention of its story mode. In its home country, it was rated 33/40 (8.2) by Famitsu. Likewise, even after Creator/{{Konami}}'s status became a lot more controversial thanks to the reveal of their mistreatment towards their own employees to draconian levels, ''Power Pros'' mainline games were still released and welcomed warmly in Japan, constantly rated highly by Famitsu and topping purchase charts for considerable times for each games.
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* ScrappyMechanic: In ''Pawapoke 4'', you need to clear the game ''four times'' if you want to play the Inner Success mode. In ''5'' you don't need to. Clear the mind swap story once and it is yours. But then ''Pawapoke 6'' took a step back and added a in-game shop that locked away both the Inner Success ''and'' the minigames. To earn enough points as soon as possible to unlock those things, you must sacrifice a successful playthrough. This means you lose both a custom character and the right to see the epilogues for his story (and to unlock them in the gallery if they're new). This nonsense lasted until ''10'', which actually has both Successes available from the beginning and unlocks minigames when they're found in the main story. From then on, points are only used to unlock teams for Free Play and to change certain details of your custom characters.

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* ScrappyMechanic: In ''Pawapoke 4'', you need to clear the game ''four ''three times'' if you want to play the Inner Success mode. In ''5'' you don't need to. Clear the mind swap story once and it is yours. But then ''Pawapoke 6'' took a step back and added a in-game shop that locked away both the Inner Success ''and'' the minigames. To earn enough points as soon as possible to unlock those things, you must sacrifice a successful playthrough. This means you lose both a custom character and the right to see the epilogues for his story (and to unlock them in the gallery if they're new). This nonsense lasted until ''10'', which actually has both Successes available from the beginning and unlocks minigames when they're found in the main story. From then on, points are only used to unlock teams for Free Play and to change certain details of your custom characters.
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* SelfFanservice: It's common for fans to draw the series' female characters with human proportions while leaving the protagonists as the nondescript puppets they are.

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* SelfFanservice: It's common for fans to draw the series' female characters with human proportions while leaving the protagonists as the cartoonish nondescript puppets they are. The Glasses Clan dudes don't get any embellishment from fans either.
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* EnjoyTheStorySkipTheGame: Fans tend to rank each game by how good their stories are, rather than for the quality of the Baseball simulator.

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* EnjoyTheStorySkipTheGame: Fans tend to rank each game by how good their stories are, rather than for the quality of the Baseball simulator. The ''Pocket'' games were eventually marketed as "Baseball Variety" games instead of sports games for this reason.
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* AmericansHateTingle: ''Power Pros'' is one of the leading baseball simulator franchises in Japan, but went all but completely unlocalized thanks to licensing issues or visual novels not being any popular in America for many years. The only two games that got brought over had to make do as spinoffs of the official Major League Baseball series. Americans detest ''Power Pros''' arcade-oriented gameplay and how characters and real-life players are depicted as cartoony nondescript puppets, and the idea of an involved story mode or RPG scenario for building characters in a sports game is downright alien to them. This is always demonstrated by the few American previews and reviews the series got from journalists on release. The "inconsequential" ''Pawapuro 4'', for example, [[https://web.archive.org/web/20041212213728/http://www.gamespot.com/n64/sports/powerfulprobaseball4/review.html got rated 6.8 by Gamespot in 1997]] with no mention of its story mode. In its home country, it was rated 33/40 (8.2) by Famitsu.

to:

* AmericansHateTingle: ''Power Pros'' is one of the leading baseball simulator franchises in Japan, but went all but completely unlocalized thanks to licensing issues or visual novels not being any popular in America for many years. The only two games that got brought over had to make do as spinoffs of the official Major League Baseball series. Americans detest ''Power Pros''' arcade-oriented gameplay and how characters and real-life players are depicted as cartoony nondescript puppets, and the idea of an involved story mode or RPG scenario for building characters in a sports game [[https://www.gamespot.com/articles/tgs-06-power-pro-kun-pocket-9-hands-on/1100-6158558/ is downright alien to them.them]]. This is always demonstrated by the few American previews and reviews the series got from journalists on release. The "inconsequential" ''Pawapuro 4'', for example, [[https://web.archive.org/web/20041212213728/http://www.gamespot.com/n64/sports/powerfulprobaseball4/review.html got rated 6.8 by Gamespot in 1997]] with no mention of its story mode. In its home country, it was rated 33/40 (8.2) by Famitsu.

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Is there an issue? Send a MessageReason:
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* AmericansHateTingle: ''Power Pros'' is one of the leading baseball simulator franchises in Japan, but went all but completely unlocalized thanks to licensing issues or visual novels not being any popular in America for many years. The only two games that got brought over had to make do as spinoffs of the official Major League Baseball series. Americans detest ''Power Pros''' arcade-oriented gameplay and how characters and real-life players are depicted as cartoony nondescript puppets, and the idea of an involved story mode or RPG scenario for building characters in a sports game is downright alien to them. This is frequently demonstrated by the few American previews and reviews the series got on release. The "inconsequential" ''Pawapuro 4'', for example, [[https://web.archive.org/web/20041212213728/http://www.gamespot.com/n64/sports/powerfulprobaseball4/review.html got rated 6.8 by Gamespot in 1997]] with no mention of its story mode. In its home country, it was rated 33/40 (8.2) by Famitsu.

to:

* AmericansHateTingle: ''Power Pros'' is one of the leading baseball simulator franchises in Japan, but went all but completely unlocalized thanks to licensing issues or visual novels not being any popular in America for many years. The only two games that got brought over had to make do as spinoffs of the official Major League Baseball series. Americans detest ''Power Pros''' arcade-oriented gameplay and how characters and real-life players are depicted as cartoony nondescript puppets, and the idea of an involved story mode or RPG scenario for building characters in a sports game is downright alien to them. This is frequently always demonstrated by the few American previews and reviews the series got from journalists on release. The "inconsequential" ''Pawapuro 4'', for example, [[https://web.archive.org/web/20041212213728/http://www.gamespot.com/n64/sports/powerfulprobaseball4/review.html got rated 6.8 by Gamespot in 1997]] with no mention of its story mode. In its home country, it was rated 33/40 (8.2) by Famitsu.


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* SelfFanservice: It's common for fans to draw the series' female characters with human proportions while leaving the protagonists as the nondescript puppets they are.
Is there an issue? Send a MessageReason:
None


* AmericansHateTingle: ''Power Pros'' is one of the leading baseball simulator franchises in Japan, but went all but completely unlocalized thanks to licensing issues or visual novels not being any popular in America for many years. The only two games that got brought over had to make do as spinoffs of the official Major League Baseball series. Americans detest'' Power Pros''' arcade-oriented gameplay and how characters and real-life players are depicted as cartoony nondescript puppets, as demonstrated by the few American reviews the series got on release. The "inconsequential" ''Pawapuro 4'', for example, [[https://web.archive.org/web/20041212213728/http://www.gamespot.com/n64/sports/powerfulprobaseball4/review.html got rated 6.8 by Gamespot in 1997]] with no mention of its story mode. In its home country, it was rated 33/40 (8.2) by Famitsu.

to:

* AmericansHateTingle: ''Power Pros'' is one of the leading baseball simulator franchises in Japan, but went all but completely unlocalized thanks to licensing issues or visual novels not being any popular in America for many years. The only two games that got brought over had to make do as spinoffs of the official Major League Baseball series. Americans detest'' Power detest ''Power Pros''' arcade-oriented gameplay and how characters and real-life players are depicted as cartoony nondescript puppets, as and the idea of an involved story mode or RPG scenario for building characters in a sports game is downright alien to them. This is frequently demonstrated by the few American previews and reviews the series got on release. The "inconsequential" ''Pawapuro 4'', for example, [[https://web.archive.org/web/20041212213728/http://www.gamespot.com/n64/sports/powerfulprobaseball4/review.html got rated 6.8 by Gamespot in 1997]] with no mention of its story mode. In its home country, it was rated 33/40 (8.2) by Famitsu.
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None

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* EnjoyTheStorySkipTheGame: Fans tend to rank each game by how good their stories are, rather than for the quality of the Baseball simulator.

Added: 141

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* AmericansHateTingle: ''Power Pros'' is one of the leading baseball simulator franchises in Japan, but went all but completely unlocalized thanks to licensing issues or visual novels not being any popular in America for many years. The few reviews the series got on release from American sources reek of cultural shock, with complaints about its art style and little commentary of the game's features. The "inconsequential" ''Pawapuro 4'', for example, [[https://web.archive.org/web/20041212213728/http://www.gamespot.com/n64/sports/powerfulprobaseball4/review.html got rated 6.8 by Gamespot in 1997]] with no mention of its story mode. In its home country, it was rated 33/40 (8.2) by Famitsu.

to:

* AmericansHateTingle: ''Power Pros'' is one of the leading baseball simulator franchises in Japan, but went all but completely unlocalized thanks to licensing issues or visual novels not being any popular in America for many years. The only two games that got brought over had to make do as spinoffs of the official Major League Baseball series. Americans detest'' Power Pros''' arcade-oriented gameplay and how characters and real-life players are depicted as cartoony nondescript puppets, as demonstrated by the few American reviews the series got on release from American sources reek of cultural shock, with complaints about its art style and little commentary of the game's features.release. The "inconsequential" ''Pawapuro 4'', for example, [[https://web.archive.org/web/20041212213728/http://www.gamespot.com/n64/sports/powerfulprobaseball4/review.html got rated 6.8 by Gamespot in 1997]] with no mention of its story mode. In its home country, it was rated 33/40 (8.2) by Famitsu.
* SugarWiki/AwesomeMusic: Pretty much has the best [[AwesomeMusic/LivePowerfulProBaseball original soundtracks]] in any Baseball game series.



** The "game clear" and "custom character recorded" fanfarres from the ''Pawapoke'' games.

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** The "game clear" and "custom character recorded" fanfarres from the ''Pawapoke'' games.games, given how difficult it can be to clear any given scenario.
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* UncannyValley: The April Fools prank in 2019 in the [[VideoGame/LivePowerfulProBaseballMobile mobile game]] has the Hero's in-game portrait changed to the appearance of a Power Pro-Kun when the franchise was in its infancy. He has no alternative face based on his mood and cannot even blink.

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