History YMMV / Lemmings

29th May '17 5:06:52 AM CallingAlameda
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* GuideDangIt: Lemmings does a good job of introducing each of the individual abilities with the first few tutorial levels, but the game has it's fair share of more obtuse mechanics that are never explained and mandatory to know in order to clear the later levels, such as being able to save a blocker by destroying the ground underneath it with a basher, the fact that traps can only kill one lemming at a time so if you group them all together closely you will only lose one lemming from a trap even if there's a giant crusher above them, or how you can stop a miner from mining by turning him into a builder, which is the safest way to create a wall to block off lemmings with without having to use a blocker.

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* GuideDangIt: Lemmings does a good job of introducing each of the individual abilities with the first few tutorial levels, but the game has it's its fair share of more obtuse mechanics that are never explained and mandatory to know in order to clear the later levels, such as being able to save a blocker by destroying the ground underneath it with a basher, the fact that traps can only kill one lemming at a time so if you group them all together closely you will only lose one lemming from a trap even if there's a giant crusher above them, or how you can stop a miner from mining by turning him into a builder, which is the safest way to create a wall to block off lemmings with without having to use a blocker.
28th May '17 11:31:39 PM Pocketim
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* GuideDangIt: Lemmings does a good job of introducing each of the individual abilities with the first few tutorial levels, but the game has it's fair share of more obtuse mechanics that are never explained and mandatory to know in order to clear the later levels, such as being able to save a blocker by destroying the ground underneath it with a basher, the fact that traps can only kill one lemming at a time so if you group them all together closely you will only lose one lemming from a trap even if there's a giant crusher above them, or how you can stop a miner from mining by turning him into a builder, which is the safest way to create a wall to block off lemmings with without having to use a blocker.


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* GuideDangIt: Lemmings does a good job of introducing each of the individual abilities with the first few tutorial levels, but the game has it's fair share of more obtuse mechanics that are never explained and mandatory to know in order to clear the later levels, such as being able to save a blocker by destroying the ground underneath it with a basher, the fact that traps can only kill one lemming at a time so if you group them all together closely you will only lose one lemming from a trap even if there's a giant crusher above them, or how you can stop a miner from mining by turning him into a builder, which is the safest way to create a wall to block off lemmings with without having to use a blocker.
28th May '17 11:30:18 PM Pocketim
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* GuideDangIt: Lemmings does a good job of introducing each of the individual abilities with the first few tutorial levels, but the game has it's fair share of more obtuse mechanics that are never explained and mandatory to know in order to clear the later levels, such as being able to save a blocker by destroying the ground underneath it with a basher, the fact that traps can only kill one lemming at a time so if you group them all together closely you will only lose one lemming from a trap even if there's a giant crusher above them, or how you can stop a miner from mining by turning him into a builder, which is the safest way to create a wall to block off lemmings with without having to use a blocker.
13th Apr '17 1:39:18 AM Trueman001
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* GoodBadBugs: The "splatting distance" (the height from which Lemmings will die if they fall) was increased very slightly in the DOS CD-ROM version. While this made little difference in most levels, this small tweak was enough for the lemmings to be able to walk safely off the ledge in the "We all fall down" levels, meaning that the player could beat these extremely annoying levels essentially without having to do anything. (The bug would eventually be fixed in later pressings of the game.)

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* GoodBadBugs: The "splatting distance" (the height from which Lemmings will die if they fall) was increased very slightly in the DOS CD-ROM version. While this made little difference in most levels, this small tweak was enough for the lemmings to be able to walk safely off the ledge in the "We all fall down" levels, meaning that the player could beat these extremely annoying levels essentially [[WinsByDoingAbsolutelyNothing without having to do anything.anything]]. (The bug would eventually be fixed in later pressings of the game.)
3rd Dec '16 11:05:00 AM DoubleU
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* TheyWastedAPerfectlyGoodPlot: The whole story with Tribes (and, in The Feelies, Jimmy [=McLemming=]), which was abandoned after ''Chronicles'' sold poorly.

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* TheyWastedAPerfectlyGoodPlot: The whole story with Tribes ''Tribes'' (and, in The Feelies, Jimmy [=McLemming=]), which was abandoned after ''Chronicles'' sold poorly.
4th Sep '16 7:20:06 AM ScrewySqrl
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* MemeticMutation: the "Oh No!" sound effect of a lemming blowing up.
4th Jun '16 7:03:56 PM gewunomox
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* TheyWastedAPerfectlyGoodPlot: The whole story with Tribes (and, in TheFeelies, Jimmy [=McLemming=]), which was abandoned after ''Chronicles'' sold poorly.

to:

* TheyWastedAPerfectlyGoodPlot: The whole story with Tribes (and, in TheFeelies, The Feelies, Jimmy [=McLemming=]), which was abandoned after ''Chronicles'' sold poorly.
11th Jun '15 1:10:44 PM BreakinBenny
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* AwesomeMusic: Many of the music, Tim1, Tim2, and a few others.

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* AwesomeMusic: Many of the music, Tim1, Tim2, music tracks, Tim 1, Tim 2, and a few others.



** The Galop Infernal from ''Orpheus in the Underworld'' was already catchy before Tim Wright's take on it. And then the Genesis port made it even ''worse''.

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** The Galop Infernal from ''Orpheus in the Underworld'' was already catchy before Tim Wright's take on it. And then the Genesis port made emphasized on it even ''worse''.(good or bad depending on who you ask).



* GoodBadBugs: The "splatting distance" (the height from which Lemmings will die if they fall) was increased very slightly in the Windows version. While this made little difference in most levels, this small tweak was enough for the lemmings to be able to walk safely off the ledge in the "We all fall down" levels, meaning that the player could beat these extremely annoying levels essentially without having to do anything. (The bug would eventually be fixed in later pressings of the game.)

to:

* GoodBadBugs: The "splatting distance" (the height from which Lemmings will die if they fall) was increased very slightly in the Windows DOS CD-ROM version. While this made little difference in most levels, this small tweak was enough for the lemmings to be able to walk safely off the ledge in the "We all fall down" levels, meaning that the player could beat these extremely annoying levels essentially without having to do anything. (The bug would eventually be fixed in later pressings of the game.)



* TheyWastedAPerfectlyGoodPlot: The whole story with Tribes (and, in TheFeelies, Jimmy [=McLemming=]), which was abandoned after ''Chronicles'' sold poorly.

to:

* TheyWastedAPerfectlyGoodPlot: The whole story with Tribes (and, in TheFeelies, Jimmy [=McLemming=]), which was abandoned after ''Chronicles'' sold poorly.
29th Apr '15 6:36:42 PM Tuaam
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* AwesomeMusic: The music of Tricky Level 14: "[[https://www.youtube.com/watch?v=Y4Q-b1RLfZc MENACING!!]]"

to:

* AwesomeMusic: The music Many of Tricky Level 14: "[[https://www.youtube.com/watch?v=Y4Q-b1RLfZc MENACING!!]]"the music, Tim1, Tim2, and a few others.
16th Mar '15 8:14:48 PM MetalSmasher86
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* AwesomeMusic: The music of Tricky Level 14: "[[https://www.youtube.com/watch?v=Y4Q-b1RLfZc MENACING!!]]"
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