YMMV / Lemmings

  • Anti-Climax Boss: The final level of the original game, "Rendezvous at the Mountain" is way easier than the level right before it, "Save Me".
  • Awesome Music: Many of the music tracks, Tim 1, Tim 2, and a few others.
  • Breather Level: Lemmings, to its credit, was good about sticking an easy level here and there to break up all the murderously hard ones you run into as you get deeper into the game. That said, it's still a puzzle how the extremely non-challenging "Highland Fling" ended up in the middle of the Havoc levels in Oh No! More Lemmings.
  • Contested Sequel: Lemmings Chronicles added a number of new features to the game, including platforming elements, actual enemies and rewind/fast-forward options. It wasn't well received and sold poorly; its story arc was subsequently abandoned and most of its gameplay changes were removed for future games in the series.
  • Ear Worm: Pretty much all of the music; in the original, a mix of tunes on which the copyright has expired and of original tunes. God damn you, Dance Of The Four Little Swans and Ten Green Bottles.
    • The Galop Infernal from Orpheus in the Underworld was already catchy before Tim Wright's take on it. And then the Genesis port emphasized on it (good or bad depending on who you ask).
  • First Installment Wins: The original game is the only one that enjoys widespread availability today.
  • Good Bad Bugs: The "splatting distance" (the height from which Lemmings will die if they fall) was increased very slightly in the DOS CD-ROM version. While this made little difference in most levels, this small tweak was enough for the lemmings to be able to walk safely off the ledge in the "We all fall down" levels, meaning that the player could beat these extremely annoying levels essentially without having to do anything. (The bug would eventually be fixed in later pressings of the game.)
    • There are many less obvious bugs, the most well known being one that lets you break through the edges of normally indestructible steel walls to a small extent. While usually insignificant, this bug alone makes it possible to achieve 100% on Taxing 6 "Compression Method 1". Another one, involving lemmings flying upwards through solid ground, makes it possible to complete Tricky 28 "Lost Something", a level where the exit is buried under solid ground, by only using builders!
    • In Lemmings Revolution, you can save a bomber by assigning a harmless task like basher right before they blow up. This trick also gets rid of blocker status, allowing you to save extra lemmings. However, it is questionable whether this is actually a bug, since it is required for one of the levels.
  • Guide Dang It!: Lemmings does a good job of introducing each of the individual abilities with the first few tutorial levels, but the game has its fair share of more obtuse mechanics that are never explained and mandatory to know in order to clear the later levels, such as being able to save a blocker by destroying the ground underneath it with a basher, the fact that traps can only kill one lemming at a time so if you group them all together closely you will only lose one lemming from a trap even if there's a giant crusher above them, or how you can stop a miner from mining by turning him into a builder, which is the safest way to create a wall to block off lemmings with without having to use a blocker.
  • Memetic Mutation: the "Oh No!" sound effect of a lemming blowing up.
  • Song Association: Fittingly for the studio that would go on to make GTA, Lemmings uses a lot of old out-of-copyright tunes ("Ten Green Bottles", "London Bridge is Falling Down", etc.) that will now forever be associated with the game.
  • Surprise Difficulty: Those cute critters are stuck in mind-bending puzzles that will leave you scratching your head.
  • Suspiciously Similar Song: The opening riff of the shadow tribe theme in Lemmings 2: The Tribes sounds like the theme to Mission: Impossible.
  • That One Level: Quite a few, apparently; it has its own page.
  • They Wasted a Perfectly Good Plot: The whole story with Tribes (and, in The Feelies, Jimmy McLemming), which was abandoned after Chronicles sold poorly.