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** Attempting to enter an area that has been blocked off by Sauron's gaze will treat you to a JumpScare of the Eye of Sauron staring at you with an accompanying roar-type ScareChord. Even worse is that fast-traveling to the open Isengard will sometimes glitch into acting like the place is still blocked, making the jumpscare even more startling due to being impossible to expect.

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** Attempting to enter an area that has been blocked off by Sauron's gaze will treat you to a JumpScare of the Eye of Sauron staring at you with an accompanying roar-type scream-type ScareChord. Even worse is that fast-traveling to the open Isengard will sometimes glitch into acting like the place is still blocked, making the jumpscare even more startling due to being impossible to expect.
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** Attempting to enter an area that has been blocked off by Sauron's gaze will treat you to a jumpscare of the Eye of Sauron staring at you.

to:

** Attempting to enter an area that has been blocked off by Sauron's gaze will treat you to a jumpscare JumpScare of the Eye of Sauron staring at you.you with an accompanying roar-type ScareChord. Even worse is that fast-traveling to the open Isengard will sometimes glitch into acting like the place is still blocked, making the jumpscare even more startling due to being impossible to expect.

Added: 279

Changed: 277

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* NightmareFuel: In the prologue cutscene when we see the leaders of the three races with their rings, we of course see the nine kings of men who became the Nazgul. Instead of giving a blank stare like in the movie, the Witch-king gives a KubrickStare-PsychoticSmirk combo right to the player.

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* NightmareFuel: NightmareFuel:
**
In the prologue cutscene when we see the leaders of the three races with their rings, we of course see the nine kings of men who became the Nazgul. Instead of giving a blank stare like in the movie, the Witch-king gives a KubrickStare-PsychoticSmirk combo right to the player.
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Added DiffLines:

** Attempting to enter an area that has been blocked off by Sauron's gaze will treat you to a jumpscare of the Eye of Sauron staring at you.

Added: 200

Removed: 196

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* AdaptationDisplacement: The games are based more on the movies than the original books; though since these are the Cliffs Notes versions of the plots anyway, the difference is rarely noticeable.


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* AudienceColoringAdaptation: The games are based more on the movies than the original books; though since these are the Cliffs Notes versions of the plots anyway, the difference is rarely noticeable.
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UnderusedGameMechanic: In The Pass of Caradhras level, the game introduces deep snow which smaller characters need another bigger characters help with getting across. There is even a dedicated item to help small characters walk on it to bypass this. However, after the first part of this level deep snow never appears again and the item pretty much only serves to help characters walk on tightrope without an elf character.

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* UnderusedGameMechanic: In The Pass of Caradhras level, the game introduces deep snow snow, which smaller characters need another bigger characters character's help with getting across. There is even a dedicated item to help small characters walk on it to bypass this. However, after the first part of this level level, deep snow never appears again and the item pretty much only serves to help characters walk on tightrope tightropes without an elf character.
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Added DiffLines:

UnderusedGameMechanic: In The Pass of Caradhras level, the game introduces deep snow which smaller characters need another bigger characters help with getting across. There is even a dedicated item to help small characters walk on it to bypass this. However, after the first part of this level deep snow never appears again and the item pretty much only serves to help characters walk on tightrope without an elf character.

Added: 463

Changed: 460

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* ThatOneSidequest: A few of the levels in ''LEGO The Lord of the Rings'', particularly "The Black Rider" and "Mount Doom", feature high-speed running sequences. There's usually a treasure minikit hidden in one spot during these, and you only have one chance to get it each time you attempt the level. The altered checkpoint system does alleviate this a bit by allowing you to quit the level without saving and start over at at the beginning of the chase, but it's still not easy.

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* ThatOneSidequest: ThatOneSidequest:
**
A few of the levels in ''LEGO The Lord of the Rings'', particularly "The Black Rider" and "Mount Doom", feature high-speed running sequences. There's usually a treasure minikit hidden in one spot during these, and you only have one chance to get it each time you attempt the level. The altered checkpoint system does alleviate this a bit by allowing you to quit the level without saving and start over at at the beginning of the chase, but it's still not easy.
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* CrossesTheLineTwice: What does the game do with [[spoiler:Boromir's death, one of the saddest moments in the series? They make the arrow that kills him a ''banana'', and he almost gets shot with a ''chicken'' before Aragorn intervenes. Then during the funeral scene, his boat gets caught on a rock before it can go over the Falls of Rauros, leading to Gimli hitting it with a pebble...whereupon it bounces off ''every rock in the falls like it's a plinko machine.'']] Disrespectful? Depends on who you ask. Funny? Guiltily so.
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Added DiffLines:

* NightmareFuel: In the prologue cutscene when we see the leaders of the three races with their rings, we of course see the nine kings of men who became the Nazgul. Instead of giving a blank stare like in the movie, the Witch-king gives a KubrickStare-PsychoticSmirk combo right to the player.
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Capitalization was fixed from YMMV.LEGO The Lord Of The Rings to YMMV.Lego The Lord Of The Rings. Null edit to update page.
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** Some of the sidequests to unlock characters. Saruman in particular is an unforgiving climb up Isengard requiring almost every special ability in the game. And takes 500,000 studs to unlock.
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* NightmareRetardant: How about Shelob wearing skates and kneepads? Or trolls with huge purple mohawks?

Changed: 11

Removed: 410

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* AnnoyingVideoGameHelper: In the Dead Marshes, Gollum's "This way, hobbits!" very quickly becomes a MostAnnoyingSound.
* MostAnnoyingSound:
** Gollum nagging you on in the first half of Dead Marshes, where fires appear behind him and, somehow, he doesn't notice them. It's even worse if the subtitles are on.
** In ''LEGO The Hobbit'', the boss fight against the Great Goblin since he ''constantly'' repeats the same "Smash them! Beat them! Burn them all!" and the end of the "Down in Goblin Town!" song throughout the whole thing.

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* AnnoyingVideoGameHelper: In the Dead Marshes, Gollum's "This way, hobbits!" very quickly becomes a MostAnnoyingSound.
* MostAnnoyingSound:
** Gollum nagging you on in the first half of Dead Marshes, where fires appear behind him and, somehow, he doesn't notice them. It's even worse if the subtitles are on.
** In ''LEGO The Hobbit'', the boss fight against the Great Goblin since he ''constantly'' repeats the same "Smash them! Beat them! Burn them all!" and the end of the "Down in Goblin Town!" song throughout the whole thing.
annoying.
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** In ''LEGO The Hobbit'', the boss fight against the Great Goblin.

to:

** In ''LEGO The Hobbit'', the boss fight against the Great Goblin.Goblin since he ''constantly'' repeats the same "Smash them! Beat them! Burn them all!" and the end of the "Down in Goblin Town!" song throughout the whole thing.
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Added DiffLines:

* AdaptationDisplacement: The games are based more on the movies than the original books; though since these are the Cliffs Notes versions of the plots anyway, the difference is rarely noticeable.
* AnnoyingVideoGameHelper: In the Dead Marshes, Gollum's "This way, hobbits!" very quickly becomes a MostAnnoyingSound.
* MostAnnoyingSound:
** Gollum nagging you on in the first half of Dead Marshes, where fires appear behind him and, somehow, he doesn't notice them. It's even worse if the subtitles are on.
** In ''LEGO The Hobbit'', the boss fight against the Great Goblin.
* ThatOneSidequest: A few of the levels in ''LEGO The Lord of the Rings'', particularly "The Black Rider" and "Mount Doom", feature high-speed running sequences. There's usually a treasure minikit hidden in one spot during these, and you only have one chance to get it each time you attempt the level. The altered checkpoint system does alleviate this a bit by allowing you to quit the level without saving and start over at at the beginning of the chase, but it's still not easy.
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