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It's not exactly clear if Hash'ak'gik is the same being as the Dark Entity. That name was also given to the insane Turel, even when he wasn't possessed.


** The very final boss battle against Hash'ak'gik in the ''Blood Omen'' is extremely simple and rather tedious. The only thing the boss does throughout the entire battle is to sink into the ground and try to rise up underneath you to deal CollisionDamage. That's literally all. For the most part the attack can be avoided simply by walking in a straight line. When above ground, he just stands in place and doesn't even swing his claws at you. You almost get the feeling they simply ran out of time to draw sprites for anything more complex.

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** The very final boss battle against Hash'ak'gik the Dark Entity in the ''Blood Omen'' is extremely simple and rather tedious. The only thing the boss does throughout the entire battle is to sink into the ground and try to rise up underneath you to deal CollisionDamage. That's literally all. For the most part the attack can be avoided simply by walking in a straight line. When above ground, he just stands in place and doesn't even swing his claws at you. You almost get the feeling they simply ran out of time to draw sprites for anything more complex.
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Not a YMMV


* MsFanservice: The Seer may be older than Vorador, and possibly a Hylden/vampire hybrid, but she does have a nice ass.

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* Fanservice: The Seer. She may be older than Vorador, and possibly a Vampire/Hylden hybrid, but she does have a nice ass.


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* MsFanservice: The Seer may be older than Vorador, and possibly a Hylden/vampire hybrid, but she does have a nice ass.

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* HarsherInHindsight: The entire quest involving Elzevir the Dollmaker in Blood Omen -which involves a Princess presumed to be of child age being trapped in a doll, hidden in a bedroom of an old deranged man- becomes incredibly problematic -to put it very mildly- with the knowledge that Ken McCulloch, one of the lead writers (who also worked on other Silicon Knights titles such as Eternal Darkness), [[https://kotaku.com/developer-arrested-for-child-porn-no-longer-affiliated-614356450 was arrested in 2013 on charges of having CSAM in his possession]].

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* HarsherInHindsight: The entire quest involving Elzevir the Dollmaker in Blood Omen -which involves a Princess presumed to be of child age being trapped in a doll, hidden in a bedroom of an old deranged man- becomes incredibly problematic -to put it very mildly- with the knowledge that Ken McCulloch, [=McCulloch=], one of the lead writers (who also worked on other Silicon Knights titles such as Eternal Darkness), [[https://kotaku.com/developer-arrested-for-child-porn-no-longer-affiliated-614356450 was arrested in 2013 on charges of having CSAM in his possession]].


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* SignatureScene: A difficult call, as the series has a number of iconic scenes, but if you have to pick just one to represent the entire franchise then it has to be Raziel's confrontation with Kain at the Pillars of Nosgoth in ''Soul Reaver 2'', where Kain delivers the immortal [[TakeAThirdOption "coin landing on its edge"]] speech that heads up the main page.
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* TheScrappy: Umah, can be a particularly easy character to hate for some players. Her character design is [[{{Stripperiffic}} ridiculously sexualized]], she comes across as condescending, her attempts to search the Industrial Quarter end with her getting kidnapped and needing to be rescued (and then you have to do what she was sent to do), and finally [[spoiler: she steals the Nexus Stone from Kain with the intention of killing the Sarafan Lord herself. Predictably, she doesn't make it very far. This, of course, hammers the final nail in her coffin.]]

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* TheScrappy: Umah, can be a particularly easy character to hate for some players. Her character design is [[{{Stripperiffic}} ridiculously sexualized]], she comes across as condescending, her attempts to search the Industrial Quarter end with her getting kidnapped and needing to be rescued (and then you have to do what she was sent to do), and finally [[spoiler: she steals the Nexus Stone from Kain with the intention of killing the Sarafan Lord herself. Predictably, she doesn't make it very far. This, of course, hammers the final nail And Kain isn't in a very forgiving mood when he catches up to her coffin.(He never is, but still).]]
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* TheScrappy: Umah, can be a particularly easy character to hate for some players. Her character design is [[{{Stripperiffic}} ridiculously sexualized]], she comes across as condescending, her attempts to search the Industrial Quarter end with her getting kidnapped and needing to be rescued (and then you have to do what she was sent to do), and finally [[spoiler: she steals the Nexus Stone from Kain s with the intention of killing the Sarafan Lord herself. This, of course, hammers the final nail in her coffin.]]

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* TheScrappy: Umah, can be a particularly easy character to hate for some players. Her character design is [[{{Stripperiffic}} ridiculously sexualized]], she comes across as condescending, her attempts to search the Industrial Quarter end with her getting kidnapped and needing to be rescued (and then you have to do what she was sent to do), and finally [[spoiler: she steals the Nexus Stone from Kain s with the intention of killing the Sarafan Lord herself.herself. Predictably, she doesn't make it very far. This, of course, hammers the final nail in her coffin.]]
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* TheScrappy: Umah, can be a particularly easy character to hate for some players. Her character design is [[{{Stripperiffic}} shamelessy sexualized]], she comes across as condescending, her attempts to search the Industrial Quarter end with her getting kidnapped and needing to be rescued (and then you have to do what she was sent to do), and finally [[spoiler: she steals the Nexus Stone from Kain s with the intention of killing the Sarafan Lord herself. This, of course, hammers the final nail in her coffin.]]

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* TheScrappy: Umah, can be a particularly easy character to hate for some players. Her character design is [[{{Stripperiffic}} shamelessy ridiculously sexualized]], she comes across as condescending, her attempts to search the Industrial Quarter end with her getting kidnapped and needing to be rescued (and then you have to do what she was sent to do), and finally [[spoiler: she steals the Nexus Stone from Kain s with the intention of killing the Sarafan Lord herself. This, of course, hammers the final nail in her coffin.]]
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* DisappointingLastLevel: ''Blood Omen 2'' - The game starts promising, and most stages are true to the "gothic", pseudo-medieval flavour of the games in the series, with some steampunk technology introduced to show that centuries had passed in the plot - an enjoyable and credible fantasy setting. [[spoiler: Then, the last few stages are set in a pseudo-sci-fi alien facility that would look more at home in a futuristic FPS than in a Legacy of Kain game. A game where its fun-factor was playing as a vampire, exploring atmospheric gothic/baroque architecture, attacking human guards and knights, was turned into a mishmash of genres where you have to find the switch to progress in bland similar corridors with little lights on the walls. The Hylden themselves, previously alluded to in ''Soul Reaver 2'', are something of a GiantSpaceFleaFromNowhere, but ''Defiance'' brings them more in-line with the feel of the setting.]]

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* DisappointingLastLevel: ''Blood Omen 2'' - The game starts promising, and most stages are true to the "gothic", pseudo-medieval flavour of the games in the series, with some steampunk technology introduced to show that centuries had passed in the plot - an enjoyable and credible fantasy setting. [[spoiler: Then, the last few stages are set in a pseudo-sci-fi alien facility that would look more at home in a futuristic FPS sci-fi movie than in a Legacy of Kain game. A game where its fun-factor was playing as a vampire, exploring atmospheric gothic/baroque architecture, attacking human guards and knights, was turned into a mishmash of genres where you have to find the switch to progress in bland similar corridors with little lights on the walls. The Hylden themselves, previously alluded to in ''Soul Reaver 2'', are something of a GiantSpaceFleaFromNowhere, but ''Defiance'' brings them more in-line with the feel of the setting.]]


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* Fanservice: The Seer. She may be older than Vorador, and possibly a Vampire/Hylden hybrid, but she does have a nice ass.
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None


* TheScrappy: Umah, can be a particularly easy character to hate for some players. Her character design is [[Stripperiffic shamelessy sexualized]], she comes across as condescending, her attempts to search the Industrial Quarter end with her getting kidnapped and needing to be rescued (and then you have to do what she was sent to do), and finally [[spoiler: she steals the Nexus Stone from Kain s with the intention of killing the Sarafan Lord herself. This, of course, hammers the final nail in her coffin.]]

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* TheScrappy: Umah, can be a particularly easy character to hate for some players. Her character design is [[Stripperiffic [[{{Stripperiffic}} shamelessy sexualized]], she comes across as condescending, her attempts to search the Industrial Quarter end with her getting kidnapped and needing to be rescued (and then you have to do what she was sent to do), and finally [[spoiler: she steals the Nexus Stone from Kain s with the intention of killing the Sarafan Lord herself. This, of course, hammers the final nail in her coffin.]]
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* TheScrappy: Umah, for her [[{{Stripperiffic}} unreasonable character design]], condescending attitude, and [[spoiler:her betrayal later in ''Blood Omen II''.]]

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* TheScrappy: Umah, for her [[{{Stripperiffic}} unreasonable can be a particularly easy character design]], condescending attitude, to hate for some players. Her character design is [[Stripperiffic shamelessy sexualized]], she comes across as condescending, her attempts to search the Industrial Quarter end with her getting kidnapped and [[spoiler:her betrayal later needing to be rescued (and then you have to do what she was sent to do), and finally [[spoiler: she steals the Nexus Stone from Kain s with the intention of killing the Sarafan Lord herself. This, of course, hammers the final nail in ''Blood Omen II''.her coffin.]]
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None

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* HarsherInHindsight: The entire quest involving Elzevir the Dollmaker in Blood Omen -which involves a Princess presumed to be of child age being trapped in a doll, hidden in a bedroom of an old deranged man- becomes incredibly problematic -to put it very mildly- with the knowledge that Ken McCulloch, one of the lead writers (who also worked on other Silicon Knights titles such as Eternal Darkness), [[https://kotaku.com/developer-arrested-for-child-porn-no-longer-affiliated-614356450 was arrested in 2013 on charges of having CSAM in his possession]].

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Broken Base can't be added before release.


* BrokenBase:
** The wraith-blade in ''Defiance''; in ''Soul Reaver'' and ''Soul Reaver 2'', it looked like a simple blade of energy emminating from Raziel's arm. In Defiance, it looked like a complete spectral sword, complete with a hilt he would grab; this was the intended appearance of the weapon all along, but graphical limitations at the time prevented it. Some prefer the original look due to it feeling more primal and "otherly", some feel that it shouldn't have been changed simply for continuity's sake. Others enjoy the look of the new blade, noting that it lends itself better to combat more complex than Raziel flailing his right arm about, and point out that the previous reavers - especially the fire reavers - looked like Raziel just stuck a traffic cone over his hand.
** The announcement of ''Nosgoth'' created one between fans who were okay with the idea, and fans who were disgusted that after eleven years the series is brought back to life... bringing no resolution whatsoever to any lingering plot threads from ''Defiance'', not helped by the fact that since Nosgoth is a team-based deathmatch game, the odds of any story ''at all'' are slim. This was ultimately rendered irrelevant, as the game was canceled before it got out of beta testing.

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* BrokenBase:
**
BrokenBase: The wraith-blade in ''Defiance''; in ''Soul Reaver'' and ''Soul Reaver 2'', it looked like a simple blade of energy emminating from Raziel's arm. In Defiance, it looked like a complete spectral sword, complete with a hilt he would grab; this was the intended appearance of the weapon all along, but graphical limitations at the time prevented it. Some prefer the original look due to it feeling more primal and "otherly", some feel that it shouldn't have been changed simply for continuity's sake. Others enjoy the look of the new blade, noting that it lends itself better to combat more complex than Raziel flailing his right arm about, and point out that the previous reavers - especially the fire reavers - looked like Raziel just stuck a traffic cone over his hand.
** The announcement of ''Nosgoth'' created one between fans who were okay with the idea, and fans who were disgusted that after eleven years the series is brought back to life... bringing no resolution whatsoever to any lingering plot threads from ''Defiance'', not helped by the fact that since Nosgoth is a team-based deathmatch game, the odds of any story ''at all'' are slim. This was ultimately rendered irrelevant, as the game was canceled before it got out of beta testing.
hand.

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Dork Age was renamed


* AudienceAlienatingEra: ''Blood Omen 2'', which starts out with the traditional pseudo-medieval setting the series is known for and later descends into a SteamPunk setting rife with {{Magitek}} and extra-dimensional demons trying to invade Nosgoth. ''Defiance'' [[AuthorsSavingThrow explains some of it]], but keep in mind ''Defiance'' originally came out ''after'' ''Blood Omen 2''...



* DorkAge: ''Blood Omen 2'', which starts out with the traditional pseudo-medieval setting the series is known for and later descends into a SteamPunk setting rife with {{Magitek}} and extra-dimensional demons trying to invade Nosgoth. ''Defiance'' [[AuthorsSavingThrow explains some of it]], but keep in mind ''Defiance'' originally came out ''after'' ''Blood Omen 2''...

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