History YMMV / Left4Dead2

22nd Jul '16 12:29:40 PM Anddrix
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* BaseBreaker: The Cold Stream campaign divided up the fan base between people who find it refreshing and everyone else hating it for being crap compared to other custom maps and how their favorite campaigns should have been in the DLC instead.
** The entire game itself is a base breaker. No one can seem to agree whether or not ''Left 4 Dead 2'' is a better sequel or how the first game had a better atmosphere, amongst other things.



* BrokenBase: In spades! Bring up any comparison between ''VideoGame/Left4Dead'' and ''Left 4 Dead 2'' and watch the fur fly as you see massive flame wars break out over which is the better game.

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* BrokenBase: BrokenBase:
**
In spades! Bring up any comparison between ''VideoGame/Left4Dead'' and ''Left 4 Dead 2'' and watch the fur fly as you see massive flame wars break out over which is the better game.


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** The Cold Stream campaign divided up the fan base between people who find it refreshing and everyone else hating it for being crap compared to other custom maps and how their favorite campaigns should have been in the DLC instead.


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* ContestedSequel: No one can seem to agree whether or not ''Left 4 Dead 2'' is a better sequel or how the first game had a better atmosphere, amongst other things.
21st Jun '16 12:33:13 PM longWriter
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* AnnoyingVideoGameHelper: The survivor AI when it comes to healing. They will do their damn best to keep you going, but ignore anything else occurring at the moment. Even if that means stopping you where you're standing, potentially condemning you, them, or some other teammate to death. Obviously crosses over with ArtificialStupidity.
** Not to mention how they persistently try to heal you the second your health drops below 40. They adjust their "judgement" a little depending on how much temporary life you have, but not very much. All those wasted med kits…



* StopHelpingMe: The survivor AI when it comes to healing. They will do their damn best to keep you going, but ignore anything else occurring at the moment. Even if that means stopping you where you're standing, potentially condemning you, them, or some other teammate to death. Obviously crosses over with ArtificialStupidity.
** Not to mention how they persistently try to heal you the second your health drops below 40. They adjust their "judgement" a little depending on how much temporary life you have, but not very much. All those wasted med kits…
20th May '16 11:44:25 AM RainingMetal
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* ScrappyWeapon: The Hunting Rifle is often chided as being a straight downgrade from the Sniper Rifle. To iterate: the Sniper Rifle has a magazine of 30 bullets and a capacity of 180 bullets while the Hunting Rifle has a mere 15 bullet magazine and 150 bullet capacity. The only difference aside from that is the Hunting Rifle's moving accuracy, which is tighter than that of the Sniper Rifle. However, when using the scope moving accuracy is completely redundant (to the point of it being a DumpStat), and it's far more effective to shoot while stationary (except when fighting the Tank, in which it's often close enough to still render moving accuracy moot).
6th May '16 7:09:33 PM slvstrChung
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* GameBreaker: The AK-47 can one-shot Commons on Normal difficulty, and unlike the SCAR and M16 it can be fired as a semi-automatic, one round at a time. In a game where ammo conservation is critical, that's a winning combination. Its main drawback is a lack of accuracy at long range... but add in laser sights, which basically gives you perfect accuracy, and you can demolish just about anything in short order. In fact, if you get your hands on explosive ammo, a full mag to the Witch will kill her without startling her.

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* GameBreaker: The AK-47 can one-shot Commons on Normal difficulty, and unlike the SCAR and M16 it can be fired as a semi-automatic, one round at a time. In a game where ammo conservation is critical, that's a winning combination. Its main drawback is a lack of accuracy wide grouping at long range... but add in laser sights, which basically gives give you perfect accuracy, and you can demolish just about anything it effectively becomes a DMR, but without the typical downside of being unable to fire in short order. In fact, full-auto. Even better, if you get your hands on explosive ammo, a full mag to the Witch will kill her without startling her.her. (Of course, there's only one spot in the game where you can guarantee all of this put together--the second stage of Dead Center.)
30th Mar '16 12:10:40 PM stuffedninja
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** WUBUBUBUBU!

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** WUBUBUBUBU![[https://www.youtube.com/watch?v=0Eo_Od3Gtig WUBUBUBUBU!]]
30th Mar '16 12:09:20 PM stuffedninja
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* MostWonderfulSound: WUBUBUBUBU!

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* MostWonderfulSound: WUBUBUBUBU!MostWonderfulSound:
** WUBUBUBUBU!
** [[https://www.youtube.com/watch?v=OibdV9QT5LY "The Monsters Without"]], the victory song that plays when you finish a chapter.
30th Mar '16 12:09:20 PM stuffedninja
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30th Mar '16 12:03:26 PM stuffedninja
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* MostAnnoyingSound: [[https://www.youtube.com/watch?v=r5fTzztnRdg The "incoming mob" musical cue]] can sometimes be this when heard numerously in a short period of time, like in select moments during the final chapter of ''The Passing'' when you just want to get to the generator but infected ''just..keep...coming.''
17th Dec '15 5:59:23 PM Trogdor
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** And naturally, the same reactions again once Valve ported some of the L4D1 campaigns to ''VideoGame/Left4Dead2'' that included small changes for the new gameplay style.

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** And naturally, the same reactions again once Valve ported some of the L4D1 [=L4D1=] campaigns to ''VideoGame/Left4Dead2'' that included small changes for the new gameplay style.
12th Dec '15 1:31:57 PM MarchVee
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** The original survivors probably cross this: they know that [[spoiler:the army are killing carriers.]] They don't tell the [=L4D2=] survivors this. In their defense, that wasn't revealed until The Sacrifice comic, which came out after The Passing. That might've not even been a story element when The Passing was made.

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** The original survivors probably cross this: they know that [[spoiler:the army are killing carriers.]] They don't tell the [=L4D2=] ''VideoGame/Left4Dead2'' survivors this. In their defense, that wasn't revealed until The Sacrifice comic, which came out after The Passing. That might've not even been a story element when The Passing was made.



** The [=L4D=] survivors also lost their "falling-down animation" when they get incapacitated, which means as soon as they're knocked down, they instantly collapse to the floor without any transition.

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** The [=L4D=] ''VideoGame/Left4Dead2'' survivors also lost their "falling-down animation" when they get incapacitated, which means as soon as they're knocked down, they instantly collapse to the floor without any transition.



** There seems to be a bug with Francis & Louis using the [=M16A2=] in ''[=L4D2=]'' campaigns that feature the original Survivors: namely, in third person view, the magazine of their gun occasionally moves ''into'' the stock, almost always blocked from view by said stock and their arm.

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** There seems to be a bug with Francis & Louis using the [=M16A2=] in ''[=L4D2=]'' ''VideoGame/Left4Dead2'' campaigns that feature the original Survivors: namely, in third person view, the magazine of their gun occasionally moves ''into'' the stock, almost always blocked from view by said stock and their arm.



* ThatOneAchievement: "Still Something to Prove" requires you to beat all of L4D2's original campaigns on Expert mode.

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* ThatOneAchievement: "Still Something to Prove" requires you to beat all of L4D2's ''VideoGame/Left4Dead2'' 's original campaigns on Expert mode.



** And naturally, the same reactions again once Valve ported some of the L4D1 campaigns to L4D2 that included small changes for the new gameplay style.

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** And naturally, the same reactions again once Valve ported some of the L4D1 campaigns to L4D2 ''VideoGame/Left4Dead2'' that included small changes for the new gameplay style.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Left4Dead2