Follow TV Tropes

Following

History YMMV / LawBreakers

Go To

OR

Is there an issue? Send a MessageReason:
None


** Likewise, [=CliffyB's=] extremely aggressive and condescending attitude towards Xbox players when he marketed the game as a [=PlayStation=] exclusive permanently turned off folks who owned ''both'' consoles as well as [=XBox=] players who were originally considering in getting a [=PlayStation=] 4 to try the game out. Suffice to say. Intentionally pissing off the console known for its multiplayer fanbase was not a wise move as it artificially hamstrung ''Lawbreakers''[='=] population playerbase to just [=PlayStation=] owners, a fanbase known for the ''complete opposite direction''.

to:

** Likewise, [=CliffyB's=] extremely aggressive and condescending attitude towards Xbox players when he marketed the game as a [=PlayStation=] exclusive permanently turned off folks who owned ''both'' consoles as well as [=XBox=] Xbox players who were originally considering in getting a [=PlayStation=] 4 to try the game out. Suffice to say. Intentionally pissing off the console known for its multiplayer fanbase was not a wise move as it artificially hamstrung ''Lawbreakers''[='=] ''[=LawBreakers=]''[='=] population playerbase to just [=PlayStation=] owners, a fanbase known for the ''complete opposite direction''.
Is there an issue? Send a MessageReason:
None


** Likewise, [=CliffyB's=] extremely aggressive and condescending attitude towards [=XBox=] players when he marketed the game as a Playstation exclusive permanently turned off folks who owned ''both'' consoles as well as [=XBox=] players who were originally considering in getting a Playstation 4 to try the game out. Suffice to say. Intentionally pissing off the console known for its multiplayer fanbase was not a wise move as it artificially hamstrung Lawbreakers' population playerbase to just Playstation owners, a fanbase known for the ''complete opposite direction''.
* CriticalDissonance: Reviews tended to score in the 60 to 80 mark, but completely bombed when it came to people actually playing the game. The amount of players was in the low thousands at launch, and plummeted to the point where it was effectively a game no-one was playing. The most common thoughts on the reasons for the failure are the aggressive, edgy & overhyped marketing campaign, and being viewed as close enough to ''Overwatch'' that the target market decided not to bother wasting $30 on trying it.

to:

** Likewise, [=CliffyB's=] extremely aggressive and condescending attitude towards [=XBox=] Xbox players when he marketed the game as a Playstation [=PlayStation=] exclusive permanently turned off folks who owned ''both'' consoles as well as [=XBox=] players who were originally considering in getting a Playstation [=PlayStation=] 4 to try the game out. Suffice to say. Intentionally pissing off the console known for its multiplayer fanbase was not a wise move as it artificially hamstrung Lawbreakers' ''Lawbreakers''[='=] population playerbase to just Playstation [=PlayStation=] owners, a fanbase known for the ''complete opposite direction''.
* CriticalDissonance: Reviews tended to score in the 60 to 80 mark, but completely bombed when it came to people actually playing the game. The amount of players was in the low thousands at launch, and plummeted to the point where it was effectively a game no-one no one was playing. The most common thoughts on the reasons for the failure are the aggressive, edgy & overhyped marketing campaign, and being viewed as close enough to ''Overwatch'' that the target market decided not to bother wasting $30 on trying it.
Is there an issue? Send a MessageReason:
None


** The announcement that there wouldn't be an UsefulNotes/XboxOne port didn't sit well with many gamers who became fans of Cliff because of his Xbox-exclusive ''Gears of War'' games.

to:

** The announcement that there wouldn't be an UsefulNotes/XboxOne Platform/XboxOne port didn't sit well with many gamers who became fans of Cliff because of his Xbox-exclusive ''Gears of War'' games.
Is there an issue? Send a MessageReason:
None


** One of the biggest factors as to why the game failed as hard as it did was that it failed to capture a significant audience. Aside from the fact most of the marketing the game had involved it being "The ''VideoGame/DarkSouls'' of FPS", turning off those looking for a casual experience, it failed to capture fans of other games in the HeroShooter genre due to its more realistic and gritty art style making it seem generic and uninteresting in tone (compare and contrast to ''VideoGame/{{Overwatch}}'', ''VideoGame/{{Paladins}}'' and ''VideoGame/TeamFortress2''), and ironically because it borrowed elements of those genres, it even turned off fans of classic arena shooters like ''VideoGame/UnrealTournament''. All these factors would ultimately give the game a niche appeal at best.

to:

** One of the biggest factors as to why the game failed as hard as it did was that it failed to capture a significant audience. Aside from the fact most of the marketing the game had involved it being "The ''VideoGame/DarkSouls'' of FPS", turning off those looking for a casual experience, it failed to capture fans of other games in the HeroShooter genre due to its more realistic and gritty art style making it seem generic and uninteresting in tone (compare and contrast to ''VideoGame/{{Overwatch}}'', ''VideoGame/{{Paladins}}'' and ''VideoGame/TeamFortress2''), and ironically because it borrowed elements of those genres, it even turned off fans of classic arena shooters {{arena shooter}}s like ''VideoGame/UnrealTournament''. All these factors would ultimately give the game a niche appeal at best.



* FandomRivalry: With ''VideoGame/{{Overwatch}}'', naturally. As ''[=LawBreakers=]'' was influenced by ''Overwatch'', it was bound to draw in fans of the latter game claiming it to be a "clone", and ''[=LawBreakers=]'' fans had to fight off those accusations at every turn, as the gameplay is significantly different due to ''[=LawBreakers=]'' being far more focused on fast-paced arena shooter action than the MOBA-like teamplay of ''Overwatch''.

to:

* FandomRivalry: With ''VideoGame/{{Overwatch}}'', naturally. As ''[=LawBreakers=]'' was influenced by ''Overwatch'', it was bound to draw in fans of the latter game claiming it to be a "clone", and ''[=LawBreakers=]'' fans had to fight off those accusations at every turn, as the gameplay is significantly different due to ''[=LawBreakers=]'' being far more focused on fast-paced arena shooter ArenaShooter action than the MOBA-like teamplay of ''Overwatch''.



** "The ''VideoGame/DarkSouls'' of first-person shooters."[[labelnote: explanation]]Cliff Bleszinski repeatedly described ''Lawbreakers'' this way during interviews, in reference to its alleged difficulty and learning curve. The internet took notice of the buzzword usage and mocked him for trying to superficially compare an e-sport hero/arena shooter to a slow-paced, narrative-driven action RPG.[[/labelnote]]

to:

** "The ''VideoGame/DarkSouls'' of first-person shooters."[[labelnote: explanation]]Cliff Bleszinski repeatedly described ''Lawbreakers'' this way during interviews, in reference to its alleged difficulty and learning curve. The internet took notice of the buzzword usage and mocked him for trying to superficially compare an e-sport hero/arena shooter [[HeroShooter hero]]/{{arena shooter}} to a slow-paced, narrative-driven action RPG.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


** One of the biggest factors as to why the game failed as hard as it did was that it failed to capture a significant audience. Aside from the fact most of the marketing the game had involved it being "The ''VideoGame/DarkSouls'' of FPS", turning off those looking for a casual experience, it failed to capture fans of other games in the HeroShooter genre due to its more realistic and gritty art style making it seem generic and uninteresting in tone (compare and contrast to ''VideoGame/{{Overwatch}}'', ''VideoGame/{{Paladins}}'' and ''VideoGame/TeamFortress2''), and ironically because it borrowed elements of those genres, it even turned off fans of classic arena shooters like ''VideoGame/UnrealTournament''.

to:

** One of the biggest factors as to why the game failed as hard as it did was that it failed to capture a significant audience. Aside from the fact most of the marketing the game had involved it being "The ''VideoGame/DarkSouls'' of FPS", turning off those looking for a casual experience, it failed to capture fans of other games in the HeroShooter genre due to its more realistic and gritty art style making it seem generic and uninteresting in tone (compare and contrast to ''VideoGame/{{Overwatch}}'', ''VideoGame/{{Paladins}}'' and ''VideoGame/TeamFortress2''), and ironically because it borrowed elements of those genres, it even turned off fans of classic arena shooters like ''VideoGame/UnrealTournament''. All these factors would ultimately give the game a niche appeal at best.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Likewise, [=CliffyB's=] extremely aggressive and condescending attitude towards [=XBox=] players when he marketed the game as a Playstation exclusive permanently turned off folks who owned ''both'' consoles as well as [=XBox=] players who were originally considering in getting a Playstation 4 to try the game out. Suffice to say. Intentionally pissing off the console known for its multiplayer fanbase was not a wise move as it artificially hamstrung Lawbreakers' population playerbase to just Playstation owners, a fanbase known for the ''complete opposite direction''.
Is there an issue? Send a MessageReason:
None


** One of biggest factors as to why the game failed as hard as it did was that it failed to capture a significant audience. Aside from the fact most of the marketing the game had involved it being "The ''VideoGame/DarkSouls'' of FPS", turning off those looking for a casual experience, it failed to capture fans of other games in the HeroShooter genre due to its more realistic and gritty art style making it seem generic and uninteresting in tone (compare and contrast to ''VideoGame/{{Overwatch}}'', ''VideoGame/{{Paladins}}'' and ''VideoGame/TeamFortress2''), and ironically because it borrowed elements of those genres, it even turned off fans of classic arena shooters like ''VideoGame/UnrealTournament''.

to:

** One of the biggest factors as to why the game failed as hard as it did was that it failed to capture a significant audience. Aside from the fact most of the marketing the game had involved it being "The ''VideoGame/DarkSouls'' of FPS", turning off those looking for a casual experience, it failed to capture fans of other games in the HeroShooter genre due to its more realistic and gritty art style making it seem generic and uninteresting in tone (compare and contrast to ''VideoGame/{{Overwatch}}'', ''VideoGame/{{Paladins}}'' and ''VideoGame/TeamFortress2''), and ironically because it borrowed elements of those genres, it even turned off fans of classic arena shooters like ''VideoGame/UnrealTournament''.
Is there an issue? Send a MessageReason:
Required Word Of God confirmation


* AuthorsSavingThrow: One of the primary complaints early in the game was the complete lack of a medic class, meaning people were expected to be able to reach a health pack or recharge station in time before being killed, which meant knowing the maps and being able to stay alive long enough with no direct way to get healed in a fight. It just wasn't fun, and Boss Key responded by creating the Battle Medic class, which allowed for players to be healed in the middle of a firefight, and the reaction was positive.

Added: 575

Changed: 1648

Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremise: One of biggest factors as to why the game failed as hard as it did was that it failed to capture a significant audience. Aside from the fact most of the marketing the game had involved it being "The ''VideoGame/DarkSouls'' of FPS", turning off those looking for a casual experience, it failed to capture fans of other games in the HeroShooter genre due to its more realistic and gritty art style making it seem generic and uninteresting in tone (compare and contrast to ''VideoGame/{{Overwatch}}'', ''VideoGame/{{Paladins}}'' and ''VideoGame/TeamFortress2''), and ironically because it borrowed elements of those genres, it even turned off fans of classic arena shooters like ''VideoGame/UnrealTournament''.
** Cliff Bleszinski announcing in 2016 that the game's payment model had changed from a free to play system to a $30 buy in because they were tired of having to ask "how will this make money" rather than "how can we make a good game". This alienated millions of players who would have at least tried it despite being seen as an "edgy Overwatch clone" but with any kind of payment cost it destroyed all interest. Ironically this decision came right before VideoGame/{{Fortnite}}'s battle royale release re-wrote the rules on how profitable a free to play game could be.

to:

* AudienceAlienatingPremise: AudienceAlienatingPremise:
**
One of biggest factors as to why the game failed as hard as it did was that it failed to capture a significant audience. Aside from the fact most of the marketing the game had involved it being "The ''VideoGame/DarkSouls'' of FPS", turning off those looking for a casual experience, it failed to capture fans of other games in the HeroShooter genre due to its more realistic and gritty art style making it seem generic and uninteresting in tone (compare and contrast to ''VideoGame/{{Overwatch}}'', ''VideoGame/{{Paladins}}'' and ''VideoGame/TeamFortress2''), and ironically because it borrowed elements of those genres, it even turned off fans of classic arena shooters like ''VideoGame/UnrealTournament''.
** Cliff Bleszinski Creator/CliffBleszinski announcing in 2016 that the game's payment model had changed from a free to play system to a $30 buy in because they were tired of having to ask "how will this make money" rather than "how can we make a good game". This alienated millions of players who would have at least tried it despite being seen as an "edgy Overwatch clone" but with any kind of payment cost it destroyed all interest. Ironically this decision came right before VideoGame/{{Fortnite}}'s battle royale release re-wrote the rules on how profitable a free to play game could be.
Is there an issue? Send a MessageReason:
Only applies to fictional characters reps.


* MemeticLoser: As one can tell from this page, the only reason ''Lawbreakers'' is talked about today is due to its failure, with [=CliffyB=]'s out-of-touch marketing slogans being [[MemeticMutation a particular sticking point]].



* NeverLiveItDown: [=CliffyB=] probably isn't going to shake off his infamous claims about ''[=LawBreakers=]'' anytime soon.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremise: Arguably one of the reasons why the game failed as hard as it did, was that it failed to capture a focused and reliable audience. Aside from the fact most of the marketing the game had involved it being "The ''VideoGame/DarkSouls'' of FPS", turning off those looking for a casual experience, it failed to capture fans of other games in the HeroShooter genre due to its more realistic and gritty art style making it seem generic and uninteresting in tone (compare and contrast to ''VideoGame/{{Overwatch}}'', ''VideoGame/{{Paladins}}'' and ''VideoGame/TeamFortress2''), and ironically because it borrowed elements of those genres, it even turned off fans of classic arena shooters like ''VideoGame/UnrealTournament''.

to:

* AudienceAlienatingPremise: Arguably one One of the reasons biggest factors as to why the game failed as hard as it did, did was that it failed to capture a focused and reliable significant audience. Aside from the fact most of the marketing the game had involved it being "The ''VideoGame/DarkSouls'' of FPS", turning off those looking for a casual experience, it failed to capture fans of other games in the HeroShooter genre due to its more realistic and gritty art style making it seem generic and uninteresting in tone (compare and contrast to ''VideoGame/{{Overwatch}}'', ''VideoGame/{{Paladins}}'' and ''VideoGame/TeamFortress2''), and ironically because it borrowed elements of those genres, it even turned off fans of classic arena shooters like ''VideoGame/UnrealTournament''.
Is there an issue? Send a MessageReason:
Renamed one trope.


* EnsembleDarkhorse: Cronos seems to be the one character most people seem to like (or at least recognize) even after the game was rendered unplayable. This could mainly be due to his CyberPunk-ish CoolMask made him stand out from the rest of the cast. (Whom were often criticized for generally being too [[ItsTheSameSoItSucks generic]] looking.)

to:

* EnsembleDarkhorse: Cronos seems to be the one character most people seem to like (or at least recognize) even after the game was rendered unplayable. This could mainly be due to his CyberPunk-ish CoolMask made him stand out from the rest of the cast. (Whom (Who were often criticized for generally being too [[ItsTheSameSoItSucks [[ItsTheSameNowItSucks generic]] looking.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Cliff Bleszinski announcing in 2016 that the game's payment model had changed from a free to play system to a $30 buy in because they were tired of having to ask "how will this make money" rather than "how can we make a good game". This alienated millions of players who would have at least tried it despite being seen as an "edgy Overwatch clone" but with any kind of payment cost it destroyed all interest. Ironically this decision came right before VideoGame/{{Fortnite}}'s battle royale release re-wrote the rules on how profitable a free to play game could be.
Is there an issue? Send a MessageReason:
No longer a trope


* CriticalResearchFailure: During an interview, one of the developers stated that the reason they wouldn't port to UsefulNotes/NintendoSwitch was because the system had a lack of buttons. Aside from the touchpad and analogue triggers, the Switch and the [=PS4=] have the same amount of buttons on their controllers (16 each). [[https://twitter.com/lupo_affamato/status/885315397624500224?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2017%2F07%2Flack_of_buttons_might_prevent_lawbreakers_from_coming_to_switch Fortunately]], it looks like said developer owned up to his mistake. However, it's entirely possible that he was referring to the number of buttons on a single Joycon as opposed to two.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: Cronos seems to be the one character most people seem to like (or at least recognize) even after ''Lawbreaker's'' infamous player drop. This could mainly be due to his CyberPunk-ish CoolMask.

to:

* EnsembleDarkhorse: Cronos seems to be the one character most people seem to like (or at least recognize) even after ''Lawbreaker's'' infamous player drop. the game was rendered unplayable. This could mainly be due to his CyberPunk-ish CoolMask.CoolMask made him stand out from the rest of the cast. (Whom were often criticized for generally being too [[ItsTheSameSoItSucks generic]] looking.)
Is there an issue? Send a MessageReason:
None


** Cliff left Creator/EpicGames to open Boss Key Productions and create ''[=LawBreakers=]'', boasting that it would be the next "billion dollar franchise". Not only did this turn out ''not'' to be the case, having been one of the most famous examples of a game that has massively bombed in recent memory, but Epic would go on to do what he failed: create a billion dollar franchise. That game? ''VideoGame/{{Fortnite}}'', which is a game Cliff had a part in the making of before it launched the Battle Royale mode that propelled it to rivalling ''VideoGame/{{Minecraft}}'' in terms of sheer success and popularity. ''[=LawBreakers=]'' lost money and and died on arrival.
** During [[https://www.youtube.com/watch?v=INnlyjPNKT8 a presentation in 2017]], Cliff made [[TakeThat disparaging comments]] about how the same few games keep being made over and over again, and how game developers only seem to [[FollowTheLeader blindly chase profitable trends]] rather than make something new. Only four days after acknowledging the failure of ''Lawbreakers'' in April 2018, Boss Key would announce ''Radical Heights'' - [[ObviousBeta a low-budget, slapdash attempt]] to cash in on the meteoric rise of the battle royale genre (codified, ironically, by ''Fortnite'' above).
* MemeticLoser: After launch the only way the game was ever talked about was it's gigantic failure, or [=CliffyB=]'s various aggressive marketing slogans that massively backfired.

to:

** Cliff left Creator/EpicGames to open Boss Key Productions and create ''[=LawBreakers=]'', boasting that it would be the next "billion dollar franchise". Not only did this turn out ''not'' to be the case, having been one of the most famous examples of a game that has massively bombed in recent memory, but Epic would go on to do what he failed: create a billion dollar franchise. That game? franchise being ''VideoGame/{{Fortnite}}'', which is a game Cliff actually had a part in the making of of, before it launched the Battle Royale mode that propelled it to rivalling ''VideoGame/{{Minecraft}}'' [[CashCowFranchise in terms of sheer success and popularity. ''[=LawBreakers=]'' lost money and and died on arrival.
popularity]].
** During [[https://www.youtube.com/watch?v=INnlyjPNKT8 a presentation in 2017]], Cliff made [[TakeThat disparaging comments]] about how the same few games keep being made over and over again, and how game developers only seem to [[FollowTheLeader blindly chase profitable trends]] rather than make something new. Only four days after acknowledging the failure of ''Lawbreakers'' in April 2018, Boss Key would announce ''Radical Heights'' - -- [[ObviousBeta a low-budget, slapdash attempt]] to cash in on the meteoric rise of the battle royale genre (codified, ironically, by ''Fortnite'' above).
* MemeticLoser: After launch As one can tell from this page, the only way the game was ever reason ''Lawbreakers'' is talked about was it's gigantic today is due to its failure, or with [=CliffyB=]'s various aggressive out-of-touch marketing slogans that massively backfired.being [[MemeticMutation a particular sticking point]].



* NeverLiveItDown: [=CliffyB=] probably isn't going to be able to shake off his infamous claim that Lawbreakers will become a billion-dollar franchise anytime soon nor his attempt at cashing in on the Battle Royale craze.

to:

* NeverLiveItDown: [=CliffyB=] probably isn't going to be able to shake off his infamous claim that Lawbreakers will become a billion-dollar franchise claims about ''[=LawBreakers=]'' anytime soon nor his attempt at cashing in on the Battle Royale craze.soon.



** The announcement that there won't be an Xbox One port didn't sit well with many gamers who became fans of Cliff because of his Xbox-exclusive ''Gears of War'' games.

to:

** The announcement that there won't wouldn't be an Xbox One UsefulNotes/XboxOne port didn't sit well with many gamers who became fans of Cliff because of his Xbox-exclusive ''Gears of War'' games.
Is there an issue? Send a MessageReason:
None


** During [[https://www.youtube.com/watch?v=INnlyjPNKT8 a presentation in 2017]], Cliff made [[TakeThat disparaging comments]] about how the same few games keep being made over and over again, and how game developers only seem to [[FollowTheLeader blindly chase profitable trends]] rather than make something new. Only four days after acknowledging the failure of ''Lawbreakers'' in April 2018, Boss Key would announce ''Radical Heights'' - [[ObviousBeta a low-budget, slapdash attempt]] to cash in on the meteoric rise of the battle royale trend (a genre codified, ironically, by ''Fortnite'' above). Cliff later [[https://arstechnica.com/gaming/2018/05/cliff-bleszinskis-boss-key-productions-shuts-down-after-three-years/ admitted via Twitter]] that ''Radical Heights'' was created solely as an (unsuccessful) attempt to recoup the losses from ''Lawbreakers''' flop.

to:

** During [[https://www.youtube.com/watch?v=INnlyjPNKT8 a presentation in 2017]], Cliff made [[TakeThat disparaging comments]] about how the same few games keep being made over and over again, and how game developers only seem to [[FollowTheLeader blindly chase profitable trends]] rather than make something new. Only four days after acknowledging the failure of ''Lawbreakers'' in April 2018, Boss Key would announce ''Radical Heights'' - [[ObviousBeta a low-budget, slapdash attempt]] to cash in on the meteoric rise of the battle royale trend (a genre codified, (codified, ironically, by ''Fortnite'' above). Cliff later [[https://arstechnica.com/gaming/2018/05/cliff-bleszinskis-boss-key-productions-shuts-down-after-three-years/ admitted via Twitter]] that ''Radical Heights'' was created solely as an (unsuccessful) attempt to recoup the losses from ''Lawbreakers''' flop.above).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TaintedByThePreview:
** The aggressive marketing with its edginess and ultra-violence turned off many potential customers. Cliff comparing his game to ''Dark Souls'' and jabs at more colorful shooters like ''Overwatch'' made him seem elitist and out of touch with the casual audiences.
** The announcement that there won't be an Xbox One port didn't sit well with many gamers who became fans of Cliff because of his Xbox-exclusive ''Gears of War'' games.
Is there an issue? Send a MessageReason:
None


** "Another Billion Dollar Franchise"[[labelnote: explanation]]This was a statement Cliff Bleszinski made that he predicted ''[=LawBreakers=]'' would become; however, the game basically fell flat on its face after launch and never recovered. As a result, this has become a case of NeverLiveItDown for Cliff[[/labelnote]].

to:

** "Another Billion Dollar Franchise"[[labelnote: explanation]]This was a statement Cliff Bleszinski made explanation]]Cliff Bleszinski's prediction that he predicted ''[=LawBreakers=]'' would become; be a smashing success; however, the game basically fell flat on its face after launch and never recovered. As a result, this has become a case of NeverLiveItDown for Cliff[[/labelnote]].
Is there an issue? Send a MessageReason:
None


* HarsherInHindsight: Despite the game’s MemeticLoser status, it does become a bit saddening to see Bosskey end development of the game with hopes to give it “a second life” later on, only for the entire company to shut down afterwards and Bleszinski to retire from active game development. This effectively killed any chance of the game’s second life.

Added: 118

Removed: 119

Is there an issue? Send a MessageReason:
None


* HolyShitQuotient: The ability to ''[[LudicrousGibs explode]]'' enemies with a headshot is bound to get this reaction.


Added DiffLines:

* ShockingMoments: The ability to ''[[LudicrousGibs explode]]'' enemies with a headshot is bound to get this reaction.
Is there an issue? Send a MessageReason:
None


** "None of that $60 multiplayer only bullshit!" [[labelnote: [=CliffyB=]'s repeated marketing tag during pre-launch interviews. It turned out to be $30.[[/labelnote]]

to:

** "None of that $60 multiplayer only bullshit!" [[labelnote: Explanation]] [=CliffyB=]'s repeated marketing tag during pre-launch interviews. It turned out to be $30.[[/labelnote]]

Changed: 715

Is there an issue? Send a MessageReason:
None


* CriticalDissonance: Sort of. While the game received some great reviews, the number of people who were actually playing the game were far lower than expected. The dearth of players has been blamed on the FandomRivalry below, since the success of ''Overwatch'' has seen a large number of games FollowTheLeader and copy its formula, leading to an over-saturated market of ''Overwatch''-styled games. And while ''[=LawBreakers=]'' is different from ''Overwatch'', to many people, it appeared similar enough that they just ignored it in favor of ''Overwatch''.

to:

* CriticalDissonance: Sort of. While Reviews tended to score in the game received some great reviews, the number of 60 to 80 mark, but completely bombed when it came to people who were actually playing the game were far lower than expected. game. The dearth amount of players has been blamed was in the low thousands at launch, and plummeted to the point where it was effectively a game no-one was playing. The most common thoughts on the FandomRivalry below, since reasons for the success of failure are the aggressive, edgy & overhyped marketing campaign, and being viewed as close enough to ''Overwatch'' has seen a large number of games FollowTheLeader and copy its formula, leading to an over-saturated that the target market of ''Overwatch''-styled games. And while ''[=LawBreakers=]'' is different from ''Overwatch'', decided not to many people, it appeared similar enough that they just ignored it in favor of ''Overwatch''.bother wasting $30 on trying it.
Is there an issue? Send a MessageReason:
None


* CultClassic: A rather tragic example as even though the game was positively received by most whom played it, its low player count eventually led to the servers being shut down, making it literally unplayable for anyone still interested in the online multiplayer.

Added: 167

Changed: 243

Is there an issue? Send a MessageReason:
None


* MemeticLoser: The game itself is known as a multiplayer shooter that has no Bot feature and boasting 10 or less players regularly even before the servers got shut down.

to:

* MemeticLoser: The After launch the only way the game itself is known as a multiplayer shooter was ever talked about was it's gigantic failure, or [=CliffyB=]'s various aggressive marketing slogans that has no Bot feature and boasting 10 or less players regularly even before the servers got shut down.massively backfired.


Added DiffLines:

** "None of that $60 multiplayer only bullshit!" [[labelnote: [=CliffyB=]'s repeated marketing tag during pre-launch interviews. It turned out to be $30.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


** Cliff left Creator/EpicGames to open Boss Key Productions and create ''[=LawBreakers=]'', boasting that it would be the next "billion dollar franchise". Not only did this turn out ''not'' to be the case, having been one of the most famous examples of a game that has massively bombed in recent memory, but Epic would go on to do what he failed: create a billion dollar franchise. That game? ''VideoGame/{{Fortnite}}'' (which in a sheer twist of irony, Cliff had a part in the making). It rivals the likes of PUBG and ''VideoGame/{{Minecraft}}'' in terms of sheer success and popularity, and ''[=LawBreakers=]'' wasn't even a fraction of how popular that game has become while it was still playable.

to:

** Cliff left Creator/EpicGames to open Boss Key Productions and create ''[=LawBreakers=]'', boasting that it would be the next "billion dollar franchise". Not only did this turn out ''not'' to be the case, having been one of the most famous examples of a game that has massively bombed in recent memory, but Epic would go on to do what he failed: create a billion dollar franchise. That game? ''VideoGame/{{Fortnite}}'' (which in ''VideoGame/{{Fortnite}}'', which is a sheer twist of irony, game Cliff had a part in the making). It rivals making of before it launched the likes of PUBG and Battle Royale mode that propelled it to rivalling ''VideoGame/{{Minecraft}}'' in terms of sheer success and popularity, and popularity. ''[=LawBreakers=]'' wasn't even a fraction of how popular that game has become while it was still playable.lost money and and died on arrival.

Added: 701

Changed: 1102

Removed: 397

Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremise: Arguably one of the reasons why the game failed as hard as it did, was that it failed to capture a focused and reliable audience. Aside from the fact most of the marketing the game had involved it being "The VideoGame/DarkSouls of FPS", turning off those looking for a casual experience, it failed to capture fans of other games in the HeroShooter genre due to its more realistic and gritty art style making it seem generic and uninteresting in tone (compare and contrast to ''VideoGame/{{Overwatch}}'', ''VideoGame/{{Paladins}}'' and ''VideoGame/TeamFortress2''), and ironically because it borrowed elements of those genres, it even turned off fans of classic arena shooters like ''VideoGame/UnrealTournament''.

to:

* AudienceAlienatingPremise: Arguably one of the reasons why the game failed as hard as it did, was that it failed to capture a focused and reliable audience. Aside from the fact most of the marketing the game had involved it being "The VideoGame/DarkSouls ''VideoGame/DarkSouls'' of FPS", turning off those looking for a casual experience, it failed to capture fans of other games in the HeroShooter genre due to its more realistic and gritty art style making it seem generic and uninteresting in tone (compare and contrast to ''VideoGame/{{Overwatch}}'', ''VideoGame/{{Paladins}}'' and ''VideoGame/TeamFortress2''), and ironically because it borrowed elements of those genres, it even turned off fans of classic arena shooters like ''VideoGame/UnrealTournament''.



* CriticalResearchFailure: During an interview, one of the developers stated that the reason they wouldn't port to UsefulNotes/NintendoSwitch was because the system had a lack of buttons. Aside from the touchpad and analogue triggers, the Switch and the [=PS4=] have the same amount of buttons on their controllers (16 each).
** [[https://twitter.com/lupo_affamato/status/885315397624500224?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2017%2F07%2Flack_of_buttons_might_prevent_lawbreakers_from_coming_to_switch Fortunately]], it looks like said developer owned up to his mistake. However, it's entirely possible that he was referring to the number of buttons on a single Joycon as opposed to two.

to:

* CriticalResearchFailure: During an interview, one of the developers stated that the reason they wouldn't port to UsefulNotes/NintendoSwitch was because the system had a lack of buttons. Aside from the touchpad and analogue triggers, the Switch and the [=PS4=] have the same amount of buttons on their controllers (16 each).
**
each). [[https://twitter.com/lupo_affamato/status/885315397624500224?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2017%2F07%2Flack_of_buttons_might_prevent_lawbreakers_from_coming_to_switch Fortunately]], it looks like said developer owned up to his mistake. However, it's entirely possible that he was referring to the number of buttons on a single Joycon as opposed to two.



* HilariousInHindsight: Cliff left Creator/EpicGames to open Boss Key Productions and create ''[=LawBreakers=]'', boasting that it would be the next "billion dollar franchise". Not only did this turn out ''not'' to be the case, having been one of the most famous examples of a game that has massively bombed in recent memory, but Epic would go on to do what he failed: create a billion dollar franchise. That game? ''VideoGame/{{Fortnite}}'' (which in a sheer twist of irony, Cliff had a part in the making). It rivals the likes of PUBG and ''VideoGame/{{Minecraft}}'' in terms of sheer success and popularity, and ''[=LawBreakers=]'' wasn't even a fraction of how popular that game has become while it was still playable.

to:

* HilariousInHindsight: HilariousInHindsight:
**
Cliff left Creator/EpicGames to open Boss Key Productions and create ''[=LawBreakers=]'', boasting that it would be the next "billion dollar franchise". Not only did this turn out ''not'' to be the case, having been one of the most famous examples of a game that has massively bombed in recent memory, but Epic would go on to do what he failed: create a billion dollar franchise. That game? ''VideoGame/{{Fortnite}}'' (which in a sheer twist of irony, Cliff had a part in the making). It rivals the likes of PUBG and ''VideoGame/{{Minecraft}}'' in terms of sheer success and popularity, and ''[=LawBreakers=]'' wasn't even a fraction of how popular that game has become while it was still playable.



** "Another Billion Dollar Franchise"[[labelnote: explanation]]This was a statement Cliff Bleszinski made that he predicted [=LawBreakers=] would become; however, the game basically fell flat on its face after launch and never recovered. As a result, this has become a case of NeverLiveItDown for Cliff[[/labelnote]].

to:

** "Another Billion Dollar Franchise"[[labelnote: explanation]]This was a statement Cliff Bleszinski made that he predicted [=LawBreakers=] ''[=LawBreakers=]'' would become; however, the game basically fell flat on its face after launch and never recovered. As a result, this has become a case of NeverLiveItDown for Cliff[[/labelnote]].
Is there an issue? Send a MessageReason:
None


* MemeticLoser: The game itself is known as a multiplayer shooter with no Bot feature, yet boasting 0 players regularly after the servers got shut down.

to:

* MemeticLoser: The game itself is known as a multiplayer shooter with that has no Bot feature, yet feature and boasting 0 10 or less players regularly after even before the servers got shut down.



* NeverLiveItDown: [=CliffyB=] probably isn't going to be able to shake off his infamous claim that Lawbreakers will become a billion-dollar franchise anytime soon.

to:

* NeverLiveItDown: [=CliffyB=] probably isn't going to be able to shake off his infamous claim that Lawbreakers will become a billion-dollar franchise anytime soon.soon nor his attempt at cashing in on the Battle Royale craze.

Top