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Meta
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* OvershadowedByAwesome: In a meta sense; while never huge the game was not unsuccessful and a good chunk of that was the chance to play a fantasy version of VideoGame/TotalWar. Since the VideoGame/TotalWarWarhammer franchise came out King Arthur can look a bit small time in comparison.
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* GameBreaker: Attaching a Knight with the [[ShockAndAwe Lightning Strike]] ability to a cavalry unit. The Lightning Strike massively outranges all archer units, and can almost completely wipe a unit on the higher difficulties. You can win very easily by sending the knight ahead of your forces to annihilate enemy ranged units, then retreating back, still throwing lightning.
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* GameBreaker: Attaching a Knight with the [[ShockAndAwe Lightning Strike]] ability to a cavalry unit. The Lightning Strike massively outranges all archer units, and can almost completely wipe a unit on the higher difficulties. You can win very easily by sending the knight ahead of your forces to annihilate enemy ranged units, then retreating back, still throwing lightning. By the time whats left of the enemy army reaches your lines, your archers can usually take care of them alone. Its not unusual to win battles against superior forces with 0 losses this way.
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* GameBreaker: Attaching a Knight with the [[ShockAndAwe Lightning Strike]] ability to a cavalry unit. The Lightning Strike massively outranges all archer units, and can almost completely wipe a unit on the higher difficulties. You can win very easily by sending the knight ahead of your forces to annihilate enemy ranged units, then retreating back, still throwing lightning.
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* TierInducedScrappy: Rebels. They look like real badasses in their portraits, with their black longcoats and intimidating longswords, but that's just a big front. These guys are amateurs who are worse in battle than the cannon fodder Footmen and can barely outfight Bowmen in melee. You'd think for such a unit they'd be cheap. Nope at over 400 gold per season, they're one of the most expensive units around, being about 4 times more than most elite heavy infantry. In a game where balancing the budget can be difficult, hiring these guys are mostly for experimental purposes since you can only recruit them during certain quests.
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* OvershadowedByAwesome: In a meta sense; while never huge the game was not unsuccessful and a good chunk of that was the chance to play a fantasy version of VideoGame/TotalWar. Since the VideoGame/TotalWarWarhammer franchise came out King Arthur can look a bit small time in comparison.
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Actual tropes, not YMMV, moving to main page.
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* EarlyInstallmentWeirdness: For ''I'', the Arthurian campaign plays nothing like the Saxons and Welsh campaigns, with its railroading and overwhelming advantages to Arthur's various enemies.
** Exaggerated with ''II'', as kingdom management is nothing like the first game's (no passive income for starters).
* GuideDangIt: The main campaign of the first game has this; nowhere in-game are you pre-warned that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur; the quest itself does indicate this reward, and woe betides those who missed reading the quest.]] In addition, you can only build new structures or conduct research until you [[spoiler: establish a stronghold, which also turns the AI kingdoms aggressive]], increasing the challenge drastically. May the Lord / Old Gods help you if you rush to [[spoiler: establish the stronghold]] without grabbing more land to support a larger army, and/or parking your armies on locations to increase their experience levels.
** Exaggerated with ''II'', as kingdom management is nothing like the first game's (no passive income for starters).
* GuideDangIt: The main campaign of the first game has this; nowhere in-game are you pre-warned that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur; the quest itself does indicate this reward, and woe betides those who missed reading the quest.]] In addition, you can only build new structures or conduct research until you [[spoiler: establish a stronghold, which also turns the AI kingdoms aggressive]], increasing the challenge drastically. May the Lord / Old Gods help you if you rush to [[spoiler: establish the stronghold]] without grabbing more land to support a larger army, and/or parking your armies on locations to increase their experience levels.
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* SequelDifficultyDrop: For the first game, the Saxons and Welsh campaigns are easier than the Arthurian one, as the Saxons and the Welsh start with a Stronghold (while Arthur has to conquer one and his campaign is scripted to have AI kingdoms become more aggressive once he has done so). In addition, due to their starting positions, the Saxons and the Welsh can easily control ''2'' Strongholds early in their campaigns (the Welsh has a second Stronghold as a neighbour), and both sides start with armies containing many veteran units. [[ButWaitTheresMore The Welsh also start relatively close to Arthur, who has another Stronghold.]]
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** Averted with ''II'', where linear progression was the norm (though not to the extent of railroading).
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** Averted Exaggerated with ''II'', where linear progression was as kingdom management is nothing like the norm (though not to the extent of railroading).first game's (no passive income for starters).
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**Averted with ''II'', where linear progression was the norm (though not to the extent of railroading).
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* UnderusedGameMechanic: For ''II'', Castles' ability to hold units in reserve. At the beginning when the player can only field one army, the mechanic is useless as the player needs to concentrate their power in that army. The mechanic becomes more useful when the player gains the ability to field more armies; even then, it requires an army to visit a castle in order to bring the reserve units into play.
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* UnderusedGameMechanic: For ''II'', Castles' the Castle's ability to hold units in reserve. At the beginning when the player can only field one army, the mechanic is useless as the player needs to concentrate their power in that army. The mechanic becomes more useful when the player gains the ability to field more armies; even then, it requires an army to visit a castle in order to bring the reserve units unit(s) into play.
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* TierInducedScrappy: Rebels. They look like real badasses in their portraits, with their black longcoats and intimidating longswords, but that's just a big front. These guys are amateurs who are worse in battle than the cannon fodder Footmen and can barely outfight Bowmen in melee. You'd think for such a unit they'd be cheap. Nope at over 400 gold per season, they're one of the most expensive units around, being about 4 times more than most elite heavy infantry. In a game where balancing the budget can be difficult, hiring these guys are mostly for experimental purposes since you can only recruit them during certain quests.
to:
* TierInducedScrappy: Rebels. They look like real badasses in their portraits, with their black longcoats and intimidating longswords, but that's just a big front. These guys are amateurs who are worse in battle than the cannon fodder Footmen and can barely outfight Bowmen in melee. You'd think for such a unit they'd be cheap. Nope at over 400 gold per season, they're one of the most expensive units around, being about 4 times more than most elite heavy infantry. In a game where balancing the budget can be difficult, hiring these guys are mostly for experimental purposes since you can only recruit them during certain quests.quests.
*UnderusedGameMechanic: For ''II'', Castles' ability to hold units in reserve. At the beginning when the player can only field one army, the mechanic is useless as the player needs to concentrate their power in that army. The mechanic becomes more useful when the player gains the ability to field more armies; even then, it requires an army to visit a castle in order to bring the reserve units into play.
*UnderusedGameMechanic: For ''II'', Castles' ability to hold units in reserve. At the beginning when the player can only field one army, the mechanic is useless as the player needs to concentrate their power in that army. The mechanic becomes more useful when the player gains the ability to field more armies; even then, it requires an army to visit a castle in order to bring the reserve units into play.
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None
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* EarlyInstallmentWeirdness: For ''I'', the Arthurian campaign plays nothing like the Saxons and Welsh campaigns, with its railroading and overwhelming advantages to ARthur's various enemies.
to:
* EarlyInstallmentWeirdness: For ''I'', the Arthurian campaign plays nothing like the Saxons and Welsh campaigns, with its railroading and overwhelming advantages to ARthur's Arthur's various enemies.
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*EarlyInstallmentWeirdness: For ''I'', the Arthurian campaign plays nothing like the Saxons and Welsh campaigns, with its railroading and overwhelming advantages to ARthur's various enemies.
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*ComplacentGamingSyndrome: In the first game, choosing Rightful over Tyrant is almost a no-brainer, unless you're looking for a SelfImposedChallenge; Rightful grants you great passive benefits like decreased unit upkeep and more research points, which Tyrant's "benefits" simply cannot compare with.
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* GuideDangIt: The main campaign of the first game has this; nowhere in-game are you pre-warned that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur; the quest itself does indicate this reward, and woe betides those who missed reading the quest.]] In addition, you can only build new structures or conduct research until you [[spoiler: establish a stronghold, which also turns the AI kingdoms aggressive]], increasing the challenge drastically. May the Lord / Old Gods help you if you rush to [[spoiler: establish the stronghold]] without grabbing more land to support a larger army.
* TierInducedScrappy: Rebels. They look like real badasses in their portraits, with their black longcoats and intimidating longswords, but that's just a big front. These guys are amateurs who are worse in battle than the cannonfodder Footmen and can barely outfight Bowmen in melee. You'd think for such a unit they'd be cheap. Nope at over 400 gold per season, they're one of the most expensive units around, being about 4 times more than most elite heavy infantry. In a game where balancing the budget can be difficult, hiring these guys are mostly for experimental purposes since you can only recruit them during certain quests
* TierInducedScrappy: Rebels. They look like real badasses in their portraits, with their black longcoats and intimidating longswords, but that's just a big front. These guys are amateurs who are worse in battle than the cannonfodder Footmen and can barely outfight Bowmen in melee. You'd think for such a unit they'd be cheap. Nope at over 400 gold per season, they're one of the most expensive units around, being about 4 times more than most elite heavy infantry. In a game where balancing the budget can be difficult, hiring these guys are mostly for experimental purposes since you can only recruit them during certain quests
to:
* GuideDangIt: The main campaign of the first game has this; nowhere in-game are you pre-warned that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur; the quest itself does indicate this reward, and woe betides those who missed reading the quest.]] In addition, you can only build new structures or conduct research until you [[spoiler: establish a stronghold, which also turns the AI kingdoms aggressive]], increasing the challenge drastically. May the Lord / Old Gods help you if you rush to [[spoiler: establish the stronghold]] without grabbing more land to support a larger army.
army, and/or parking your armies on locations to increase their experience levels.
* TierInducedScrappy: Rebels. They look like real badasses in their portraits, with their black longcoats and intimidating longswords, but that's just a big front. These guys are amateurs who are worse in battle than thecannonfodder cannon fodder Footmen and can barely outfight Bowmen in melee. You'd think for such a unit they'd be cheap. Nope at over 400 gold per season, they're one of the most expensive units around, being about 4 times more than most elite heavy infantry. In a game where balancing the budget can be difficult, hiring these guys are mostly for experimental purposes since you can only recruit them during certain questsquests.
* TierInducedScrappy: Rebels. They look like real badasses in their portraits, with their black longcoats and intimidating longswords, but that's just a big front. These guys are amateurs who are worse in battle than the
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None
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* GuideDangIt: The main campaign of the first game has this; nowhere in-game are you pre-warned that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur; the quest itself does indicate this reward, and woe betides those who missed reading the quest.]], and you can only build new structures or conduct research until you [[spoiler: establish a stronghold, which also turns the AI kingdoms aggressive]], increasing the challenge drastically. May the Lord / Old Gods help you if you rush to [[spoiler: establish the stronghold]] without grabbing more land to support a larger army.
to:
* GuideDangIt: The main campaign of the first game has this; nowhere in-game are you pre-warned that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur; the quest itself does indicate this reward, and woe betides those who missed reading the quest.]], and ]] In addition, you can only build new structures or conduct research until you [[spoiler: establish a stronghold, which also turns the AI kingdoms aggressive]], increasing the challenge drastically. May the Lord / Old Gods help you if you rush to [[spoiler: establish the stronghold]] without grabbing more land to support a larger army.
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None
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* GuideDangIt: The main campaign of the first game has this; nowhere in-game are you pre-warned that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur; the quest itself does indicate this reward, and woe betides those who missed reading the quest.]], and you can only build new structures or conduct research until you [[spoiler: establish a stronghold. Establishing a stronghold also turns the AI kingdoms aggressive]], increasing the challenge drastically. May the Lord / Old Gods help you if you rush to [[spoiler: establish the stronghold]] without grabbing more land to support a larger army.
to:
* GuideDangIt: The main campaign of the first game has this; nowhere in-game are you pre-warned that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur; the quest itself does indicate this reward, and woe betides those who missed reading the quest.]], and you can only build new structures or conduct research until you [[spoiler: establish a stronghold. Establishing a stronghold stronghold, which also turns the AI kingdoms aggressive]], increasing the challenge drastically. May the Lord / Old Gods help you if you rush to [[spoiler: establish the stronghold]] without grabbing more land to support a larger army.
Is there an issue? Send a MessageReason:
None
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* GuideDangIt: The main campaign of the first game has this; nowhere in-game are you told that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur]], and you can only build new structures or conduct research until you [[spoiler: establish a stronghold. Establishing a stronghold also turns the AI kingdoms aggressive]], increasing the challenge drastically. May the Lord / Old Gods help you if you rush to [[spoiler: establish the stronghold]] without grabbing more land to support a larger army.
to:
* GuideDangIt: The main campaign of the first game has this; nowhere in-game are you told pre-warned that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur]], Excalibur; the quest itself does indicate this reward, and woe betides those who missed reading the quest.]], and you can only build new structures or conduct research until you [[spoiler: establish a stronghold. Establishing a stronghold also turns the AI kingdoms aggressive]], increasing the challenge drastically. May the Lord / Old Gods help you if you rush to [[spoiler: establish the stronghold]] without grabbing more land to support a larger army.
Is there an issue? Send a MessageReason:
None
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* GuideDangIt: The main campaign of the first game has this; nowhere in-game are you told that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur]], and you can only build new structures or conduct research until you [[spoiler: establish a stronghold. Establishing a stronghold also turns the AI kingdoms aggressive]], increasing the challenge drastically. May the Lord / Old Gods help you if you rush to [[spoiler: establish the stronghold]].
to:
* GuideDangIt: The main campaign of the first game has this; nowhere in-game are you told that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur]], and you can only build new structures or conduct research until you [[spoiler: establish a stronghold. Establishing a stronghold also turns the AI kingdoms aggressive]], increasing the challenge drastically. May the Lord / Old Gods help you if you rush to [[spoiler: establish the stronghold]].stronghold]] without grabbing more land to support a larger army.
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None
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* GuideDangIt: The main campaign of the first game has this; nowhere in-game are you told that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur]], and you can only build new structures or conduct research until you [[spoiler: establish a stronghold]]. Establishing a stronghold also turns the AI kingdoms aggressive, increasing the challenge drastically.
to:
* GuideDangIt: The main campaign of the first game has this; nowhere in-game are you told that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur]], and you can only build new structures or conduct research until you [[spoiler: establish a stronghold]]. stronghold. Establishing a stronghold also turns the AI kingdoms aggressive, aggressive]], increasing the challenge drastically.drastically. May the Lord / Old Gods help you if you rush to [[spoiler: establish the stronghold]].
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None
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*GuideDangIt: The main campaign of the first game has this; nowhere in-game are you told that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur]], and you can only build new structures or conduct research until you [[spoiler: establish a stronghold]]. Establishing a stronghold also turns the AI kingdoms aggressive, increasing the challenge drastically.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TierInducedScrappy: Rebels. They look like real badasses in their portraits, with their black longcoats and intimidating longswords, but that's just a big front. These guys are amateurs who are worse in battle than the cannonfodder Footmen and can barely outfight Bowmen in melee. You'd think for such a unit they'd be cheap. Nope at over 400 gold per season, they're one of the most expensive units around, being about 4 times more than most elite heavy infantry. In a game where balancing the budget can be difficult, hiring these guys are mostly for experimental purposes since you can only recruit them during certain quests