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Changed line(s) 2 (click to see context) from:
* GoodBadBugs: Numerous. For example, combat can be won by simply running as far away from the enemy as possible, causing them to spontaneously combust. Planetary resources can be gained over and over again by repeatedly travelling to the same star.
to:
* GoodBadBugs: GoodBadBug: Numerous. For example, combat can be won by simply running as far away from the enemy as possible, causing them to spontaneously combust. Planetary resources can be gained over and over again by repeatedly travelling to the same star.
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Renamed one trope.
Changed line(s) 1,2 (click to see context) from:
* GoodBadBugs: Numerous. For example, combat can be won by simply running as far away from the enemy as possible, causing them to spontaneously combust. Planetary resources can be gained over and over again by repeatedly travelling to the same star.
* XenSyndrome: Quests pertaining to the endgame are a bit buggy, and the ending is also markedly different in tone from the rest of the game.
* XenSyndrome: Quests pertaining to the endgame are a bit buggy, and the ending is also markedly different in tone from the rest of the game.
to:
* DisappointingLastLevel: Quests pertaining to the endgame are a bit buggy, and the ending is also markedly different in tone from the rest of the game.
* GoodBadBugs: Numerous. For example, combat can be won by simply running as far away from the enemy as possible, causing them to spontaneously combust. Planetary resources can be gained over and over again by repeatedly travelling to the samestar.
* XenSyndrome: Quests pertaining to the endgame are a bit buggy, and the ending is also markedly different in tone from the rest of the game.star.
* GoodBadBugs: Numerous. For example, combat can be won by simply running as far away from the enemy as possible, causing them to spontaneously combust. Planetary resources can be gained over and over again by repeatedly travelling to the same
* XenSyndrome: Quests pertaining to the endgame are a bit buggy, and the ending is also markedly different in tone from the rest of the game.
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Added DiffLines:
* GoodBadBugs: Numerous. For example, combat can be won by simply running as far away from the enemy as possible, causing them to spontaneously combust. Planetary resources can be gained over and over again by repeatedly travelling to the same star.
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Added DiffLines:
* XenSyndrome: Quests pertaining to the endgame are a bit buggy, and the ending is also markedly different in tone from the rest of the game.