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Actual trope, not YMMV, moving to main page.


* GuideDangIt: One shortcoming of the game that many reviewers noted was the extreme lack of instruction in-game. As such, some puzzles are genuinely so sparse on instruction or even goal that you may end up looking at a play-through or guide on your first run.
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* UnintentionallyUnsympathetic: In the final chapter of the game, one of Mark's coworkers [[spoiler: let it slip that she resents Mark for being an alcoholic as well as the star analyst of the engineering firm]]. While the game creates a kind of camaraderie with Mark's office coworkers, this sudden turn comes off as a little jarring, especially since [[spoiler: we get an achievement for finding her]].

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* UnintentionallyUnsympathetic: In the final chapter of the game, one of Mark's coworkers [[spoiler: let lets it slip that she resents Mark for being an alcoholic as well as the star analyst of the engineering firm]]. While the game creates a kind of camaraderie with Mark's office coworkers, this sudden turn comes off as a little jarring, especially since [[spoiler: we get an achievement for finding her]].
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* UnintentionallyUnsympathetic: In the final chapter of the game, two of Mark's coworkers [[spoiler: let it slip that they resent Mark for being an alcoholic as well as the star analyst of his engineering firm]]. While the game creates a kind of camaraderie with Mark's office coworkers, this sudden turn comes off as a little jarring, especially since [[spoiler: we get an achievement for finding them]].

to:

* UnintentionallyUnsympathetic: In the final chapter of the game, two one of Mark's coworkers [[spoiler: let it slip that they resent she resents Mark for being an alcoholic as well as the star analyst of his the engineering firm]]. While the game creates a kind of camaraderie with Mark's office coworkers, this sudden turn comes off as a little jarring, especially since [[spoiler: we get an achievement for finding them]].her]].
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* NeverLiveItDown: Seems to be the case for Mark's boss[[spoiler: who accidentally demolished a historical building instead of the block of flats he was contracted to demolish]].

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* NeverLiveItDown: Seems to be the case for Mark's boss[[spoiler: who boss [[spoiler:who accidentally demolished a historical building instead of the block of flats he was contracted to demolish]].
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* GuideDangIt: One shortcoming of the game that many reviewers noted was the extreme lack of instruction in the game. As such, some puzzles are genuinely so sparse on instruction or even goal that you may end up looking at a play-through or guide on your first run.

to:

* GuideDangIt: One shortcoming of the game that many reviewers noted was the extreme lack of instruction in the game.in-game. As such, some puzzles are genuinely so sparse on instruction or even goal that you may end up looking at a play-through or guide on your first run.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: One shortcoming of the game that many reviewers noted was the extreme lack of instruction in the game. As such, some puzzles are genuinely so sparse on instruction or even goal that you may end up looking at a play-through or guide on your first run.
Is there an issue? Send a MessageReason:
None


** Another, probably unintentional one, is the corpse bag the funeral director in Open Sewer has you dispose for her. *The dude had a face and everything.*

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** Another, probably unintentional one, is the corpse bag the funeral director in Open Sewer has you dispose for her. *The ''The dude in the bag had a face and everything.*everything''.
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Added DiffLines:

** Another, probably unintentional one, is the corpse bag the funeral director in Open Sewer has you dispose for her. *The dude had a face and everything.*

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Changed: -3

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* NeverLiveItDown: Seems to be the case for Marks boss[[spoiler: who accidentally demolished a historical building instead of the block of flats he was contracted to demolish]].
* NightmareFuel: The effects of the [[spoiler:Mushroom Virus]] as well as [[spoiler:Mörkö the Boogeyman.]]

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* NeverLiveItDown: Seems to be the case for Marks Mark's boss[[spoiler: who accidentally demolished a historical building instead of the block of flats he was contracted to demolish]].
* NightmareFuel: The effects of the [[spoiler:Mushroom Virus]] as well as [[spoiler:Mörkö the Boogeyman.]]]]
* UnintentionallyUnsympathetic: In the final chapter of the game, two of Mark's coworkers [[spoiler: let it slip that they resent Mark for being an alcoholic as well as the star analyst of his engineering firm]]. While the game creates a kind of camaraderie with Mark's office coworkers, this sudden turn comes off as a little jarring, especially since [[spoiler: we get an achievement for finding them]].
Is there an issue? Send a MessageReason:
None


* NeverLiveItDown: Seems to be the case for Marks boss[[spoiler: who accidentally demolished a historical building instead of the block of flats he was contracted to demolish]].

to:

* NeverLiveItDown: Seems to be the case for Marks boss[[spoiler: who accidentally demolished a historical building instead of the block of flats he was contracted to demolish]].demolish]].
* NightmareFuel: The effects of the [[spoiler:Mushroom Virus]] as well as [[spoiler:Mörkö the Boogeyman.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NeverLiveItDown: Seems to be the case for Marks boss[[spoiler: who accidentally demolished a historical building instead of the block of flats he was contracted to demolish]].

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