History YMMV / HouseOFTheDead

10th Feb '18 9:34:11 PM LucaEarlgrey
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* HilariousInHindsight: The ending of ''4'' involves a PDA self-destructing in order to destroy the FinalBoss for sure. [[https://en.wikipedia.org/wiki/Samsung_Galaxy_Note_7 Now you can get your own exploding PDA]] (albeit one that doubles as a cellphone).
31st Jan '18 12:14:41 AM BriefCasey795
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* GameBreaker:
** In ''2'', you just have to aim outside of the screen to reload. In the arcade version, you can reload just by covering the IR sensor of your gun with your hand, removing the need to re-aim your gun, making some parts of the game a breeze.
** In the first boss fight against Justice in ''4'', [[GuideDangIt the game doesn't tell you that]] throwing a grenade into Justice's mouth instantly depletes the cancel bar needed to stop his attacks, making the fight almost a complete joke. Though it's still tricky to successfully send a grenade into him when he's covering his face, so if you're skilled enough, save your grenades for those parts of the fight.
30th Jan '18 10:41:37 PM BriefCasey795
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** ''2'' has the short crouching, wall grabbing zombies with claws. They require a headshot to finish off quickly unlike the standard zombies. Not helped that most of the time they show up in pairs. The tough and fat zombies also count as such because not only do they naturally take more hits to down, their movements make it hard to shoot their head. They also like showing up with a bunch of normal zombies too.

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** ''2'' has the short crouching, wall grabbing zombies with claws. They require a headshot to finish off quickly unlike the standard zombies. Not helped that most of the time they show up in pairs.groups. The tough and fat zombies also count as such because not only do they naturally take more hits to down, their movements make it hard to shoot their head. They also like showing up with a bunch of normal zombies too.
30th Jan '18 10:40:49 PM BriefCasey795
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* DemonicSpiders: There's bound to be at least one or two per game. The Hermit and The Lovers are literal examples (though they're bosses, so they don't really count).

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* DemonicSpiders: There's bound to be at least one or two per game. The Hermit and The Lovers are literal examples (though they're bosses, so they don't really count). Below are some that people were probably forced to spend more credits on.
** ''1'' has the zombies that swing and throw chained spiked balls. If your timing is off, the ball can keep you from landing the instakill headshot. Spend too much time trying to take them out and this allows them to hit you or allow other zombies to get close.
** ''2'' has the short crouching, wall grabbing zombies with claws. They require a headshot to finish off quickly unlike the standard zombies. Not helped that most of the time they show up in pairs. The tough and fat zombies also count as such because not only do they naturally take more hits to down, their movements make it hard to shoot their head. They also like showing up with a bunch of normal zombies too.
** ''3'' has the zombified Rogan commandos, which unlike the rest of the zombies in the game, randomly roll, making them hard to take out. [[spoiler: [[RedShirt The commando]] who was [[RRatedOpening killed at the start of the game]] even serves as a miniboss version of this enemy in the final level.]]
** ''4'' probably has the most zombies that qualify as demonic spiders in a House of The Dead game so far.
*** Any tough/fat zombies are a pain once more because in addition to their traits from ''2'', if they're holding something and you destroy it, their recoil makes their heads harder to hit despite being vulnerable. Even worse if they're about to attack the moment they come on screen.
*** The welding torch zombies. They don't have to be right up against you to deal damage if their weapon doesn't already indicate that. What's not helped is that they don't immediately die to headshots due to their welding masks. However, they become a complete joke once you find out that shooting the propane tanks they hold instantly kills them and any zombies they are near. [[GuideDangIt Though, the game never points this out,]] so a lot of first time players have a hard time with them anyway.
*** The dual dagger zombies from ''3'' become this in ''4'' because unlike their original counterparts in ''3'', they move much quicker and when they jump to attack, unlike the claw zombies in this game, there is no delay to get a quick headshot to pick them off, so if you don't shoot them down, kiss your life goodbye.
*** The zombified AMS agents, which are arguably worse than the Rogan commandos from ''3''. Just like their predecessors, they randomly move from side to side, only this time, they do it more quickly than the Rogan commandos, which can catch many people off guard, making them formidable foes.
30th Jan '18 1:37:13 PM BriefCasey795
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* SurprisinglyImprovedSequel: While all of the games in the series are generally good, ''III'' is notable in that the voice-acting took a serious level in competence. By ''4'', it's easy to forget the earlier games' {{Narm}}y goodness. Sadly, '''4 Special''' takes yet another dip in quality with the voice acting. See WTHCastingAgency below.

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* SurprisinglyImprovedSequel: While all of the games in the series are generally good, ''III'' is notable in that the voice-acting took a serious level in competence. By ''4'', it's easy to forget the earlier games' {{Narm}}y goodness. Sadly, '''4 Special''' ''4 Special'' takes yet another dip in quality with the voice acting. See WTHCastingAgency below.
30th Jan '18 1:35:18 PM BriefCasey795
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** In terms of voice acting, ''4 Special'' can be considered inconsistent since ''4'' had improved voice acting, but in its continuation, the quality takes a nosedive. The voice acting seems out of place in a House of The Dead game with modern graphics too.



* SurprisinglyImprovedSequel: While all of the games in the series are generally good, ''III'' is notable in that the voice-acting took a serious level in competence. By ''4'', it's easy to forget the earlier games' {{Narm}}y goodness.

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* SurprisinglyImprovedSequel: While all of the games in the series are generally good, ''III'' is notable in that the voice-acting took a serious level in competence. By ''4'', it's easy to forget the earlier games' {{Narm}}y goodness. Sadly, '''4 Special''' takes yet another dip in quality with the voice acting. See WTHCastingAgency below.



* WhatAnIdiot: In ''House of the 4'', [[spoiler:during the ending, after [[FinalBoss The World]] has been beaten, it mutates even more, followed by James activating a bomb in his PDA powerful enough destroy it]].\\

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* WhatAnIdiot: In ''House of the Dead 4'', [[spoiler:during the ending, after [[FinalBoss The World]] has been beaten, it mutates even more, followed by James activating a bomb in his PDA powerful enough destroy it]].\\




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* WTHCastingAgency: Even though ''4 Special'' was made around the same time ''4'' was released in the US, Kate and [[spoiler: The Mystery Man]] sound nothing like they did in ''4''. What really doesn't help is that despite ''4'''s improved voice acting, ''4 Special'' took a dip in voice acting quality as noted above.
27th Jan '18 10:44:00 PM BriefCasey795
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* FriendlyFandoms: More or less with ''Manga/JoJosBizarreAdventure'', [[Manga/JojosBizarreAdventureStardustCrusaders particularly Stardust Crusaders]] due to both of them making significant uses of TarotMotifs.
27th Jan '18 5:44:25 PM nombretomado
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'''You'd Expect:''' [[spoiler:For James to chuck that thing like no tomorrow, destroying The World so he ''and'' Kate can continue fighting the zombie apocalypse together. Even [[TheOnlineWarrior Max]] would have done the same if he was in James' shoes.]]\\

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'''You'd Expect:''' [[spoiler:For James to chuck that thing like no tomorrow, destroying The World so he ''and'' Kate can continue fighting the zombie apocalypse together. Even [[TheOnlineWarrior [[LetsPlay/TheOnlineWarrior Max]] would have done the same if he was in James' shoes.]]\\
4th Nov '17 4:06:59 PM FlakyPorcupine
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* EvenBetterSequel: ''House of the Dead 2'', for better or [[{{Narm}} for worse]], is the most popular and memorable of the games. Although quite a few would say that from a gameplay standpoint and boss design, that it is genuinely better than the first game.



* FridgeBrilliance: Most of these games have hostages who stupidly run in front of you. However in these games, they actually are trying to get ''away'' from the zombies and don't know you're coming, and the ones who aren't are usually pinned or grabbing onto something like a banister. In the later games, when the ZombieApocalypse has taken into account, you don't save hostages - you're saving your partner or yourself.

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* FridgeBrilliance: Most of these games have hostages who stupidly run in front of you. However in these games, they actually are trying to get ''away'' from the zombies and don't know you're coming, and the ones who aren't are usually pinned or grabbing onto something like a banister. In the later games, when the ZombieApocalypse has taken into account, you don't save hostages - -- you're saving your partner or yourself.


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** On that note, just about every other line of dialouge in ''House of the Dead 2'' for its infamous {{Narm}}.


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* SignatureScene: Because of its {{Narm}} and the [[MostAnnoyingSound shrill voice of Zeal]], meeting Judgement and later fighting the duo at the end of the first chapter in ''House of the Dead 2'' is probably the most memorable and referenced cutscenes in the franchise.
15th Oct '17 6:09:29 PM Glowsquid
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* PortingDisaster: The Saturn port of the first game ''really'' suffered from the console's limited [=3D=] capabilities. Most of the non-zombie monsters just look like jumbled masses of gray and blue polygons, and the game periodically had to stop and load during levels.

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* PortingDisaster: The Saturn port of the first game ''really'' suffered from had terrible graphics, something largely owed to the console's limited [=3D=] capabilities. port [[ObviousBeta being released unfinished]] due to the impending death of the system. Most of the non-zombie monsters just look like jumbled masses of gray and blue polygons, walls are heavily pixelated (sometimes to the point of unlegibility), and the game periodically had to stop and load during levels.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.HouseOFTheDead