History YMMV / HouseOFTheDead

10th Jun '18 2:29:15 PM ACW
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*CompleteMonster: [[BigBad Castillo Sermano]] was a Spanish [[SinisterMinister priest]] who delved into [[PlayingWithSyringes ghastly experiments]] on human beings. Upon being exiled to Isla del Mort off the coast of Seattle, Castillo murdered the entire ship's crew and continued his experiments on the island, enslaving the native population. Killing anyone who got close to the island and experimenting on them well into modern day, Castillo proceeded to create more zombies while preserving his own life and wipes out a large gathering of teenagers before trying to kill the survivors, intending to [[ImmortalityImmorality become immortal]] for one reason: [[DepartmentOfRedundancyDepartment to live forever]].
6th Jun '18 12:35:47 PM Boco
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***Honestly, at this point one gets the feeling Sega has stopped trying and fully embraced the bad acting for all its worth.
6th Jun '18 9:51:19 AM TheTrailblazerCritic
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** Gary Stewart from ''House of the Dead 2'', who's noted for having considerably less cringeworthy voice acting than the rest of the characters in the game. The fact that [[WhatHappenedToTheMouse he has not appeared ever since]] also has had fans come forward to ask when he may ever come back.
2nd May '18 8:55:32 AM Littlefoot
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* PortingDisaster: The Saturn port of the first game had terrible graphics, something largely owed to the port [[ObviousBeta being released unfinished]] due to the impending death of the system. Most of the non-zombie monsters just look like jumbled masses of gray and blue polygons, walls are heavily pixelated (sometimes to the point of unlegibility), and the game periodically had to stop and load during levels.

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* PortingDisaster: The Saturn port of the first game had terrible graphics, graphics and a choppier framerate than the arcade version, something largely owed to the port [[ObviousBeta being released unfinished]] due to the impending death of the system. Most of the non-zombie monsters just look like jumbled masses of gray and blue polygons, walls are heavily pixelated (sometimes to the point of unlegibility), and the game periodically had to stop and load during levels.levels.
** The PC version is a mild case. While it retains the downgraded graphics of the Saturn version, it runs at a smooth 60 frames per second like the arcade version and lacks the loading screens.
*** Both versions are however fully playable from a gameplay perspective, and come with an exclusive Saturn/PC mode which allows players to play through the game as reskinned versions of the main characters with their own stats (such as more damage or higher clip sizes). It also features an arranged soundtrack, taking advantage of the CD format's higher storage capacity.
11th Apr '18 1:09:13 PM TheTraveller
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* SurprisinglyImprovedSequel: While all of the games in the series are generally good, ''III'' is notable in that the voice-acting took a serious level in competence. By ''4'', it's easy to forget the earlier games' {{Narm}}y goodness. Sadly, ''4 Special'' takes yet another dip in quality with the voice acting. See WTHCastingAgency below.

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* SurprisinglyImprovedSequel: While all of the games in the series are generally good, ''III'' is notable in that the voice-acting took a serious level in competence.competency. By ''4'', it's easy to forget the earlier games' {{Narm}}y goodness. Sadly, ''4 Special'' takes yet another dip in quality with the voice acting. See WTHCastingAgency below.below.
**Then there's ''Overkill'', regarded to be the best of the games (at least on console).



* WTHCastingAgency: Even though ''4 Special'' was made around the same time ''4'' was released in the US, Kate and [[spoiler: The Mystery Man]] sound nothing like they did in ''4''. What really doesn't help is that despite ''4'''s improved voice acting, ''4 Special'' took a dip in voice acting quality as noted above.

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* WTHCastingAgency: Even With voice acting so legendarily awful, this is a given. To be fair, not that many arcade light gun games really have good voice actors in the fold; it's just not the focus, for obvious reasons. That said, House of the Dead has some seriously poor examples of this, going beyond even ''2''.
**Even
though ''4 Special'' was made around the same time ''4'' was released in the US, Kate and [[spoiler: The Mystery Man]] sound nothing like they did in ''4''.''4'', while G sounds (and looks) ''nothing'' like he did in previous games. What really doesn't help is that despite ''4'''s improved voice acting, ''4 Special'' took a dip in voice acting quality as noted above.
**''Scarlet Dawn'' isn't much better; in fact, from the test footage, it's ''even worse''.
**Actually, put it this way; when the [[VideoGame/HouseOfTheDeadOverkill game that tried to be]] [[StylisticSuck as deliberately trashy as possible]] ''still has the best voice acting of the entire franchise'', you've got a major problem.

2nd Apr '18 2:05:56 AM Shivader
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* FriendlyFandoms: More or less with ''Manga/JoJosBizarreAdventure'', [[Manga/JojosBizarreAdventureStardustCrusaders particularly Stardust Crusaders]] due to both of them making significant uses of TarotMotifs.

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* FriendlyFandoms: More or less with ''Manga/JoJosBizarreAdventure'', [[Manga/JojosBizarreAdventureStardustCrusaders particularly Stardust Crusaders]] due to both of them making significant uses of TarotMotifs. The similarities between the Stands and the bosses of the same name just added fuel to the fire especially in ''4'' where you have The World where it freezes with ice (A composite of Part 1 and Part 3 Dio), The Star taking up the post of being the most powerful of their respective groups (barring the FinalBoss), Magician with their affinity to fire and Temperance being unstoppable by conventional means among other reasons.
10th Feb '18 9:34:11 PM LucaEarlgrey
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* HilariousInHindsight: The ending of ''4'' involves a PDA self-destructing in order to destroy the FinalBoss for sure. [[https://en.wikipedia.org/wiki/Samsung_Galaxy_Note_7 Now you can get your own exploding PDA]] (albeit one that doubles as a cellphone).
31st Jan '18 12:14:41 AM BriefCasey795
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* GameBreaker:
** In ''2'', you just have to aim outside of the screen to reload. In the arcade version, you can reload just by covering the IR sensor of your gun with your hand, removing the need to re-aim your gun, making some parts of the game a breeze.
** In the first boss fight against Justice in ''4'', [[GuideDangIt the game doesn't tell you that]] throwing a grenade into Justice's mouth instantly depletes the cancel bar needed to stop his attacks, making the fight almost a complete joke. Though it's still tricky to successfully send a grenade into him when he's covering his face, so if you're skilled enough, save your grenades for those parts of the fight.
30th Jan '18 10:41:37 PM BriefCasey795
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** ''2'' has the short crouching, wall grabbing zombies with claws. They require a headshot to finish off quickly unlike the standard zombies. Not helped that most of the time they show up in pairs. The tough and fat zombies also count as such because not only do they naturally take more hits to down, their movements make it hard to shoot their head. They also like showing up with a bunch of normal zombies too.

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** ''2'' has the short crouching, wall grabbing zombies with claws. They require a headshot to finish off quickly unlike the standard zombies. Not helped that most of the time they show up in pairs.groups. The tough and fat zombies also count as such because not only do they naturally take more hits to down, their movements make it hard to shoot their head. They also like showing up with a bunch of normal zombies too.
30th Jan '18 10:40:49 PM BriefCasey795
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* DemonicSpiders: There's bound to be at least one or two per game. The Hermit and The Lovers are literal examples (though they're bosses, so they don't really count).

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* DemonicSpiders: There's bound to be at least one or two per game. The Hermit and The Lovers are literal examples (though they're bosses, so they don't really count). Below are some that people were probably forced to spend more credits on.
** ''1'' has the zombies that swing and throw chained spiked balls. If your timing is off, the ball can keep you from landing the instakill headshot. Spend too much time trying to take them out and this allows them to hit you or allow other zombies to get close.
** ''2'' has the short crouching, wall grabbing zombies with claws. They require a headshot to finish off quickly unlike the standard zombies. Not helped that most of the time they show up in pairs. The tough and fat zombies also count as such because not only do they naturally take more hits to down, their movements make it hard to shoot their head. They also like showing up with a bunch of normal zombies too.
** ''3'' has the zombified Rogan commandos, which unlike the rest of the zombies in the game, randomly roll, making them hard to take out. [[spoiler: [[RedShirt The commando]] who was [[RRatedOpening killed at the start of the game]] even serves as a miniboss version of this enemy in the final level.]]
** ''4'' probably has the most zombies that qualify as demonic spiders in a House of The Dead game so far.
*** Any tough/fat zombies are a pain once more because in addition to their traits from ''2'', if they're holding something and you destroy it, their recoil makes their heads harder to hit despite being vulnerable. Even worse if they're about to attack the moment they come on screen.
*** The welding torch zombies. They don't have to be right up against you to deal damage if their weapon doesn't already indicate that. What's not helped is that they don't immediately die to headshots due to their welding masks. However, they become a complete joke once you find out that shooting the propane tanks they hold instantly kills them and any zombies they are near. [[GuideDangIt Though, the game never points this out,]] so a lot of first time players have a hard time with them anyway.
*** The dual dagger zombies from ''3'' become this in ''4'' because unlike their original counterparts in ''3'', they move much quicker and when they jump to attack, unlike the claw zombies in this game, there is no delay to get a quick headshot to pick them off, so if you don't shoot them down, kiss your life goodbye.
*** The zombified AMS agents, which are arguably worse than the Rogan commandos from ''3''. Just like their predecessors, they randomly move from side to side, only this time, they do it more quickly than the Rogan commandos, which can catch many people off guard, making them formidable foes.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.HouseOFTheDead