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* EpilepticTrees: The revelations given at the end of "Guises of Evil" are ripe for fan speculations to tie the Lower City characters with the Upper City ones. [[spoiler:The most common theory is that Mr. Black's daughter -- a girl said to have anomalous powers, who needs to be locked up in a special prison to prevent her powers from harming others -- is Isabelle. Players have also tried to speculate on the identity of Black's ex-wife -- a witch with the initial of "M", which ''could'' refer to Martha, Margaret (AKA the Mistress of the Manor), Mei, or even the Conductor's daughters. When the player gets a chance to explore Mr. Black’s room in a side event, he reveals that his wife’s name is Margaret and his daughter’s name was Isa, short for Isabel, thus seemingly identifying the daughter as Isabelle and his ex-wife as probably the Mistress of the Manor.]]

to:

* EpilepticTrees: The revelations given at the end of "Guises of Evil" are ripe for fan speculations to tie the Lower City characters with the Upper City ones. [[spoiler:The most common theory is that Mr. Black's daughter -- a girl said to have anomalous powers, who needs to be locked up in a special prison to prevent her powers from harming others -- is Isabelle. Players have also tried to speculate on the identity of Black's ex-wife -- a witch with the initial of "M", which ''could'' refer to Martha, Margaret (AKA the Mistress of the Manor), Mei, or even the Conductor's daughters. When the player gets a chance to explore Mr. Black’s room in a side event, he reveals that his wife’s name is Margaret and his daughter’s name was Isa, short for Isabel, thus seemingly identifying the daughter as Isabelle and his ex-wife as probably the Mistress of the Manor.Manor since the Mistress’s real name is Margaret.]]
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* EpilepticTrees: The revelations given at the end of "Guises of Evil" are ripe for fan speculations to tie the Lower City characters with the Upper City ones. [[spoiler:The most common theory is that Mr. Black's daughter -- a girl said to have anomalous powers, who needs to be locked up in a special prison to prevent her powers from harming others -- is Isabelle. Players have also tried to speculate on the identity of Black's ex-wife -- a witch with the initial of "M", which ''could'' refer to Martha, Margaret (AKA the Mistress of the Manor), Mei, or even the Conductor's daughters. When the player gets a chance to explore Mr. Black’s room in a side event, he reveals that his wife’s name is Margaret and his daughter’s name was Isa, short for Isabel, thus seemingly identifying the daughter as Isabelle and his ex-wife as the Mistress of the Manor.]]

to:

* EpilepticTrees: The revelations given at the end of "Guises of Evil" are ripe for fan speculations to tie the Lower City characters with the Upper City ones. [[spoiler:The most common theory is that Mr. Black's daughter -- a girl said to have anomalous powers, who needs to be locked up in a special prison to prevent her powers from harming others -- is Isabelle. Players have also tried to speculate on the identity of Black's ex-wife -- a witch with the initial of "M", which ''could'' refer to Martha, Margaret (AKA the Mistress of the Manor), Mei, or even the Conductor's daughters. When the player gets a chance to explore Mr. Black’s room in a side event, he reveals that his wife’s name is Margaret and his daughter’s name was Isa, short for Isabel, thus seemingly identifying the daughter as Isabelle and his ex-wife as probably the Mistress of the Manor.]]
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None


* ScrappyMechanic: Whenever the player completes a collection from the Upper/Lower City location, the game would forcibly transport them to the relevant region if they were not there already. Given the loading time that the game requires to travel between the two maps, this annoys players to no end--who would have to travel back to their previous location to continue their playthrough, thus doubling the wait. Thankfully, this feature has been removed after a 2022 update.

to:

* ScrappyMechanic: Whenever the player completes a collection from the Upper/Lower City location, City, the game would forcibly transport them to the relevant region if they were are not there already. already there. Given the loading time that the game requires required to travel switch between the two maps, this annoys players to no end--who would then have to travel back ''back'' to their return to other previous location in order to continue their playthrough, thus doubling the wait. Thankfully, this feature has been removed after a 2022 update.
Is there an issue? Send a MessageReason:
None


* EpilepticTrees: The revelations given at the end of "Guises of Evil" are ripe for fan speculations to tie the Lower City characters with the Upper City ones. [[spoiler:The most common theory is that Mr. Black's daughter -- a girl said to have anomalous powers, who needs to be locked up in a special prison to prevent her powers from harming others -- is Isabelle. Players have also tried to speculate on the identity of Black's ex-wife -- a witch with the initial of "M", which ''could'' refer to Martha, Margaret (AKA the Mistress of the Manor), Mei, or even the Conductor's daughters. When the player gets a chance to explore Mr. Black’s room in a side event, he reveals that his wife’s name is Margaret and his daughter’s name was Isabel with a nickname of “Isa”, thus seemingly identifying his ex-wife as the Mistress of the Manor and his daughter as Isabelle.]]

to:

* EpilepticTrees: The revelations given at the end of "Guises of Evil" are ripe for fan speculations to tie the Lower City characters with the Upper City ones. [[spoiler:The most common theory is that Mr. Black's daughter -- a girl said to have anomalous powers, who needs to be locked up in a special prison to prevent her powers from harming others -- is Isabelle. Players have also tried to speculate on the identity of Black's ex-wife -- a witch with the initial of "M", which ''could'' refer to Martha, Margaret (AKA the Mistress of the Manor), Mei, or even the Conductor's daughters. When the player gets a chance to explore Mr. Black’s room in a side event, he reveals that his wife’s name is Margaret and his daughter’s name was Isabel with a nickname of “Isa”, Isa, short for Isabel, thus seemingly identifying the daughter as Isabelle and his ex-wife as the Mistress of the Manor and his daughter as Isabelle.Manor.]]
Is there an issue? Send a MessageReason:
None


* EpilepticTrees: The revelations given at the end of "Guises of Evil" are ripe for fan speculations to tie the Lower City characters with the Upper City ones. [[spoiler:The most common theory is that Mr. Black's daughter -- a girl said to have anomalous powers, who needs to be locked up in a special prison to prevent her powers from harming others -- is Isabelle. Players have also tried to speculate on the identity of Black's ex-wife -- a witch with the initial of "M", which ''could'' refer to Martha, Margaret (AKA the Mistress of the Manor), Mei, or even the Conductor's daughters.]]

to:

* EpilepticTrees: The revelations given at the end of "Guises of Evil" are ripe for fan speculations to tie the Lower City characters with the Upper City ones. [[spoiler:The most common theory is that Mr. Black's daughter -- a girl said to have anomalous powers, who needs to be locked up in a special prison to prevent her powers from harming others -- is Isabelle. Players have also tried to speculate on the identity of Black's ex-wife -- a witch with the initial of "M", which ''could'' refer to Martha, Margaret (AKA the Mistress of the Manor), Mei, or even the Conductor's daughters. When the player gets a chance to explore Mr. Black’s room in a side event, he reveals that his wife’s name is Margaret and his daughter’s name was Isabel with a nickname of “Isa”, thus seemingly identifying his ex-wife as the Mistress of the Manor and his daughter as Isabelle.]]
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None


* LesYay: Some players have noticed several not-so-platonic undertones between Sophia Haze and Olivia, given their use of pet nicknames for each other, and Olivia's lavish praises of Sophia's beauty can be a little suspect. On the other hand, Sophia uses pet nicknames for everyone, and Olivia's interest with beauty may be simply artistic in nature, given that she's a sculptress. Olivia herself mentions having been in love with a (male) sculptor who apprenticed with her under the same master, while Sophia enjoys [[EatingTheEyeCandy gushing over handsome men]].

to:

* LesYay: Some players have noticed several not-so-platonic undertones between Sophia Haze and Olivia, given their use of pet nicknames for each other, and Olivia's lavish praises of Sophia's beauty can be a little suspect. On the other hand, Sophia uses pet nicknames for everyone, and Olivia's interest with beauty may be simply artistic in nature, given that she's a sculptress.{{sculpt|ors}}ress. Olivia herself mentions having been in love with a (male) sculptor who apprenticed with her under the same master, while Sophia enjoys [[EatingTheEyeCandy gushing over handsome men]].
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Whenever the player completes a collection from the Upper/Lower City location, the game would forcibly transport them to the relevant region if they were not there already. Given the loading time that the game requires to travel between the two maps, this annoys players to no end--who would have to travel back to their previous location to continue their playthrough, thus doubling the wait.

to:

* ScrappyMechanic: Whenever the player completes a collection from the Upper/Lower City location, the game would forcibly transport them to the relevant region if they were not there already. Given the loading time that the game requires to travel between the two maps, this annoys players to no end--who would have to travel back to their previous location to continue their playthrough, thus doubling the wait. Thankfully, this feature has been removed after a 2022 update.
Is there an issue? Send a MessageReason:
Requires Word Of God confirmation


* AuthorsSavingThrow: Due to the continuous nature of the game, the developers would occasionally "update" a location by changing and rearranging the search items, which is a nightmare for players who had reached a high level for that particular location--as they'd find themselves facing an unfamiliar venue that's already too cluttered to easily spot the new object placement. Nowadays, the game would reset a newly updated location back to level 1, which allows the players to familiarize themselves with the new location's arrangement. These "updates" still aren't fully welcomed (as players would lose their progress regardless), but at least the change is easier to swallow.
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** Among the Upper City residents, most players really loathe Fabien Delamode, for being a conceited creep lusting after a doll (who looks like a prepubescent girl), and stole his assistant's soul to animate the doll, almost killing her.
* ScrappyMechanic: Whenever the player completes a collection from the Upper/Lower City location, the game would forcibly transport them to the relevant region if they are not there already. Given the loading time that the game requires to travel between the two maps, this annoys players to no end--who would have to travel back to their previous location to continue their playthrough, thus doubling the wait.

to:

** Among the Upper City residents, most players really loathe Fabien Delamode, Delamode for being a conceited creep lusting who lusts after a doll (who looks like a prepubescent girl), and stole his assistant's soul to animate the doll, almost killing her.
her. When finally forced to undo his theft, he acts like he's making a big sacrifice in letting his beloved revert to a regular puppet.
* ScrappyMechanic: Whenever the player completes a collection from the Upper/Lower City location, the game would forcibly transport them to the relevant region if they are were not there already. Given the loading time that the game requires to travel between the two maps, this annoys players to no end--who would have to travel back to their previous location to continue their playthrough, thus doubling the wait.
Is there an issue? Send a MessageReason:
None


* EpilepticTrees: The revelations given at the end of "Guises of Evil" is ripe for fan speculations to tie the Lower City characters with the Upper City ones. [[spoiler:The most common theory is that Black's daughter -- a girl said to have anomalous powers, who needs to be locked up in a special prison to prevent her powers from harming others -- is Isabelle. Players have also tried to speculate on the identity of Black's ex-wife -- a witch with the initial of "M", which ''could'' refer to Martha, Margaret (AKA the Mistress of the Manor), Mei, or even the Conductor's daughters.]]

to:

* EpilepticTrees: The revelations given at the end of "Guises of Evil" is are ripe for fan speculations to tie the Lower City characters with the Upper City ones. [[spoiler:The most common theory is that Mr. Black's daughter -- a girl said to have anomalous powers, who needs to be locked up in a special prison to prevent her powers from harming others -- is Isabelle. Players have also tried to speculate on the identity of Black's ex-wife -- a witch with the initial of "M", which ''could'' refer to Martha, Margaret (AKA the Mistress of the Manor), Mei, or even the Conductor's daughters.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EpilepticTrees: The revelations given at the end of "Guises of Evil" is ripe for fan speculations to tie the Lower City characters with the Upper City ones. [[spoiler:The most common theory is that Black's daughter -- a girl said to have anomalous powers, who needs to be locked up in a special prison to prevent her powers from harming others -- is Isabelle. Players have also tried to speculate on the identity of Black's ex-wife -- a witch with the initial of "M", which ''could'' refer to Martha, Margaret (AKA the Mistress of the Manor), Mei, or even the Conductor's daughters.]]

Added: 390

Changed: 150

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* TheScrappy: During a discussion about which characters should appear less, all the respondents unanimously agree that [[IntrepidReporter Adeline]] should go away.

to:

* TheScrappy: TheScrappy:
**
During a discussion about which characters should appear less, all the respondents unanimously agree that [[IntrepidReporter Adeline]] should go away.away.
** Among the Upper City residents, most players really loathe Fabien Delamode, for being a conceited creep lusting after a doll (who looks like a prepubescent girl), and stole his assistant's soul to animate the doll, almost killing her.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: Due to the continuous nature of the game, the developers would occasionally "update" a location by changing and rearranging the search items, which is a nightmare for players who had reached a high level for that particular location--as they'd find themselves facing an unfamiliar venue that's already too cluttered to easily spot the new object placement. Nowadays, the game would reset a newly updated location back to level 1, which allows the players to familiarize themselves with the new location's arrangement. These "updates" still aren't fully welcomed (as players would lose their progress regardless), but at least it's not as frustrating before the reset.

to:

* AuthorsSavingThrow: Due to the continuous nature of the game, the developers would occasionally "update" a location by changing and rearranging the search items, which is a nightmare for players who had reached a high level for that particular location--as they'd find themselves facing an unfamiliar venue that's already too cluttered to easily spot the new object placement. Nowadays, the game would reset a newly updated location back to level 1, which allows the players to familiarize themselves with the new location's arrangement. These "updates" still aren't fully welcomed (as players would lose their progress regardless), but at least it's not as frustrating before the reset.change is easier to swallow.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: Due to the continuous nature of the game, the developers would occasionally "update" a location by changing and rearranging the search items, which is a nightmare for players who had reached a high level for that particular location--as they'd find themselves facing an unfamiliar venue that's already too cluttered to easily spot the new object placement. Nowadays, the game would reset a newly updated location back to level 1, which allows the players to familiarize themselves with the new location's arrangement.

to:

* AuthorsSavingThrow: Due to the continuous nature of the game, the developers would occasionally "update" a location by changing and rearranging the search items, which is a nightmare for players who had reached a high level for that particular location--as they'd find themselves facing an unfamiliar venue that's already too cluttered to easily spot the new object placement. Nowadays, the game would reset a newly updated location back to level 1, which allows the players to familiarize themselves with the new location's arrangement. These "updates" still aren't fully welcomed (as players would lose their progress regardless), but at least it's not as frustrating before the reset.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: Due to the continuous nature of the game, the developers would occasionally "update" a location by changing and rearranging the search items, which is a nightmare for players who had reached a high level for that particular location--as they'd find themselves facing a completely unfamiliar venue that's already too cluttered to easily spot the new objects. Nowadays, the game would reset a newly updated location back to level 1, which allows the players to familiarize themselves with the new location's arrangement.

to:

* AuthorsSavingThrow: Due to the continuous nature of the game, the developers would occasionally "update" a location by changing and rearranging the search items, which is a nightmare for players who had reached a high level for that particular location--as they'd find themselves facing a completely an unfamiliar venue that's already too cluttered to easily spot the new objects.object placement. Nowadays, the game would reset a newly updated location back to level 1, which allows the players to familiarize themselves with the new location's arrangement.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: Due to the continuous nature of the game, the developers would occasionally "update" a location by changing and rearranging the search items, which is a nightmare for players who had reached a high level for that particular location--as they'd find themselves facing a completely unfamiliar venue that's already too cluttered to easily spot the new objects. Nowadays, the game would reset a newly updated location back to level 1, which allows the players to familiarize themselves with the new location's arrangement.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Fanon}}: The Upper City's lack of holiday celebrations (such as Christmas, Thanksgiving and Halloween--all of which are always done in the Lower City) has been jokingly attributed by fans to Mr. Black being too uptight to allow such ostentatious festivities in his watch.
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None


* TheScrappy: During a discussion about which characters should appear less, all the respondents unanimously agree that [[InterepidReporter Adeline]] should go away.

to:

* TheScrappy: During a discussion about which characters should appear less, all the respondents unanimously agree that [[InterepidReporter [[IntrepidReporter Adeline]] should go away.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheScrappy: During a discussion about which characters should appear less, all the respondents unanimously agree that [[InterepidReporter Adeline]] should go away.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: Whenever the player completes a collection from the Upper/Lower City location, the game would forcibly transport them to the relevant region if they are not there already. Given the loading time that the game requires to travel between the two maps, this annoys players to no end--who would have to travel back to their previous location to continue their playthrough, thus doubling the wait.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LesYay: Some players have noticed several not-so-platonic undertones between Sophia Haze and Olivia, given their use of pet nicknames for each other, and Olivia's lavish praises of Sophia's beauty can be a little suspect. On the other hand, Sophia uses pet nicknames for everyone, and Olivia's interest with beauty may be simply artistic in nature, given that she's a sculptress. Olivia herself mentions having been in love with a (male) sculptor who apprenticed with her under the same master, while Sophia enjoys [[EatingTheEyeCandy gushing over handsome men]].
* ViewerSpeciesConfusion: According to G5 entertainment, [[https://static.wikia.nocookie.net/hidden-city-mystery-of-shadows/images/6/6d/Violet.png Violet's dog]], Alligator, is a Dobermann. To many players, he looks more like a Great Dane that is NotDrawnToScale.
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