Follow TV Tropes

Following

History YMMV / HeavyWeapon

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard:
** The first four levels are just a warm-up. Then you start to face regular mooks that kill you in one hit. Later levels have enemy formations that are out to screw you ''badly'' (DeathRay-firing satellite that you want to aim up at? Let's put them with annoying durable ground-based tanks!)
** Boss Blitz Mode. You have one life to face all 19 bosses, several of which can [[OneHitKill one-shot]] you for an instant loss. Even [[WarmUpBoss Twinblade]] becomes an EarlyBirdBoss that can end you easily if you're not careful!
Is there an issue? Send a MessageReason:
None


** S-34 Reflex Fighters. They fire homing missiles like the two helicopters but luckily leave the screen. What makes them annoying is their [[DeflectorShields deflector shields]] that sprays unlikable plasma shots in random directions every time your [[SpreadShot spread shot]] regular bullets hits their shields. Thankfully, their shields are useless against your special weapons.

to:

** S-34 Reflex Fighters. They fire homing missiles like the two helicopters but luckily leave the screen. What makes them annoying is their [[DeflectorShields deflector shields]] that sprays unlikable and unkillable plasma shots in random directions every time your [[SpreadShot spread shot]] regular bullets hits their shields. Thankfully, their shields are useless against your special weapons.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: While the [=PS2=] version is far from a terrible game and separates the aiming and moving controls like the earlier well-done Xbox 360 version, as well as including a brand new arranged soundtrack, the aiming controls when shooting diagonally are too sensitive, which can cause you to miss various enemies. This version also lacks the exclusive content from the Xbox 360 version. Averted with the Playstation Network version, which uses the Xbox 360 version as a base.

to:

* PortingDisaster: While the [=PS2=] version is far from a terrible game and separates the aiming and moving controls like the earlier well-done Xbox 360 version, as well as including a brand new arranged soundtrack, the aiming controls when shooting diagonally are too sensitive, which can cause you to miss various enemies. This version also lacks the exclusive content from the Xbox 360 version. Averted with the Playstation Network version, which uses the Xbox 360 version as a base.base (though the music is taken from the [=PS2=] port).
Is there an issue? Send a MessageReason:
I've tried the PS2 port before writing this.

Added DiffLines:

* PortingDisaster: While the [=PS2=] version is far from a terrible game and separates the aiming and moving controls like the earlier well-done Xbox 360 version, as well as including a brand new arranged soundtrack, the aiming controls when shooting diagonally are too sensitive, which can cause you to miss various enemies. This version also lacks the exclusive content from the Xbox 360 version. Averted with the Playstation Network version, which uses the Xbox 360 version as a base.

Changed: 343

Removed: 488

Is there an issue? Send a MessageReason:
My Bad! The arranged music is from the PS 2 version, which came after the Xbox 360 version.


* ItsTheSameNowItSucks:
** Both the level design and bosses. Each level has many different "waves", which consist of a set of enemies. Trouble is, you'll be eventually encountering the same few waves over and over again ad nauseam. And then there's the bosses. Bosses 10-18 are pretty much souped-up versions of the first 9 bosses, usually just faster and with more HP.
** People who liked the music from the Playstation versions were not happy that the Xbox 360 version simply uses the music from the PC version.

to:

* ItsTheSameNowItSucks:
**
ItsTheSameNowItSucks: Both the level design and bosses. Each level has many different "waves", which consist of a set of enemies. Trouble is, you'll be eventually encountering the same few waves over and over again ad nauseam. And then there's the bosses. Bosses 10-18 are pretty much souped-up versions of the first 9 bosses, usually just faster and with more HP.
** People who liked the music from the Playstation versions were not happy that the Xbox 360 version simply uses the music from the PC version.
HP.

Added: 488

Changed: 398

Is there an issue? Send a MessageReason:
There's also a PS2 version.


* ItsTheSameNowItSucks: Both the level design and bosses. Each level has many different "waves", which consist of a set of enemies. Trouble is, you'll be eventually encountering the same few waves over and over again ad nauseam. And then there's the bosses. Bosses 10-18 are pretty much souped-up versions of the first 9 bosses, usually just faster and with more HP.

to:

* ItsTheSameNowItSucks: ItsTheSameNowItSucks:
**
Both the level design and bosses. Each level has many different "waves", which consist of a set of enemies. Trouble is, you'll be eventually encountering the same few waves over and over again ad nauseam. And then there's the bosses. Bosses 10-18 are pretty much souped-up versions of the first 9 bosses, usually just faster and with more HP.HP.
** People who liked the music from the Playstation versions were not happy that the Xbox 360 version simply uses the music from the PC version.



* ScrappyMechanic: In the PC version, your tank aims with the mouse cursor, AND moves towards the mouse cursor's horizontal coordinates. This makes it hard to stay in one position and attack, and even worse when you have to face against Bulldozers that kill you on contact. Fortunately, it was solved in the UsefulNotes/{{PS3}} and UsefulNotes/XBox360 ports, with an analog stick for movement and the other for aiming/shooting.

to:

* ScrappyMechanic: In the PC version, your tank aims with the mouse cursor, AND moves towards the mouse cursor's horizontal coordinates. This makes it hard to stay in one position and attack, and even worse when you have to face against Bulldozers that kill you on contact. Fortunately, it was solved in the UsefulNotes/{{PS3}} and UsefulNotes/XBox360 ports, console versions, with an analog stick for movement and the other for aiming/shooting.
Is there an issue? Send a MessageReason:
The music's also in the console versions.


** The [[https://www.youtube.com/watch?v=fII12YWEcQM title screen/opening introduction music]] for the PC version is a short yet awesome rock and roll piece with some over-the-top narration and vocals.

to:

** The [[https://www.youtube.com/watch?v=fII12YWEcQM title screen/opening introduction music]] for the PC version is a short yet awesome rock and roll piece with some over-the-top narration and vocals.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The [[https://www.youtube.com/watch?v=fII12YWEcQM title screen/opening introduction music]] for the PC version is a short yet awesome rock and roll piece with some over-the-top narration and vocals.
Is there an issue? Send a MessageReason:
None


** The [[https://www.youtube.com/watch?v=3Znb8RSwkh8&list=PLEdhomj1r33-wfjca25yvM04AwWnd-8vv PSN soundtrack]].

to:

** The [[https://www.youtube.com/watch?v=3Znb8RSwkh8&list=PLEdhomj1r33-wfjca25yvM04AwWnd-8vv soundtrack used for the PSN soundtrack]].and PS2 versions]].
Is there an issue? Send a MessageReason:
None


** Both versions of the homing missile firing helicopters (Grakin and Mokum Assualt Helicopters) will fire homing missiles often, and worse still, do not leave the screen until killed, when the boss arrives, or they manage to kill you. They also do have a good amount of health.

to:

** Both versions of the homing missile firing helicopters (Grakin and Mokum Assualt Assault Helicopters) will fire homing missiles often, and worse still, do not leave the screen until killed, when the boss arrives, or they manage to kill you. They also do have a good amount of health.
Is there an issue? Send a MessageReason:
None


** Barskov Munitions Blimps. They're big, tank damage for other enemies, and then there's the fact that they blow up into a random shower of indestructible[[note]]Unless you have the Nuke/Megalaser[[/note]] shots when killed and the shower may be impossible to avoid depending on the spacing between the shots. Thankfully there's ''usually'' a gap in the shower.[[note]]Or maybe not. If you really unlucky there might not even be one and the shots can sneak through your defense orbs.[[/note]]

to:

** Barskov Munitions Blimps. They're big, tank damage for other enemies, and then there's the fact that they blow up into a random shower of indestructible[[note]]Unless you have the Nuke/Megalaser[[/note]] shots when killed and the shower may be impossible to avoid depending on the spacing between the shots. Thankfully there's ''usually'' a gap in the shower.[[note]]Or maybe not. If you you're really unlucky there might not even be one and the shots can sneak through your defense orbs.[[/note]]
Is there an issue? Send a MessageReason:
None


** Czerk Light Helicopters. Unlike the two assault helicopters, this one shoots energy orbs at you and have the tendency to corner you in large numbers, making them irritating to defeat or maneuver. And they ''always'' come in combinations with the Grakin and Mokum assault helicopters, making all three of them a pain in the butt to deal with.

to:

** Czerk Light Helicopters. Unlike the two assault helicopters, this one shoots energy orbs at you and have the tendency to corner you in large numbers, making them irritating to defeat or maneuver. And they ''always'' come in combinations with the Grakin and Mokum assault helicopters, Assault Helicopters, making all three of them a pain in the butt to deal with.



** Modified Pickup Trucks and Linstrad Tanks force the player to aim downwards. The former has slow destructible missiles, while the latter has more HP and attacks with indestructible plasma shots.
** Barskov Munitions Blimps. They're big, tank damage for other enemies, and then there's the fact that they blow up into a random shower of indestructible[[note]]Unless you have the Nuke/Megalaser[[/note]] shots when killed and the shower may be impossible to avoid depending on the spacing between the shots. Thankfully there's ''usually'' a gap in the shower.
** Fovraski Cruise Missiles. They're fast, ''extremely fast'', then do a 90-degree turn and head straight down at you if they manage to go over the player. This means that you'll probably be forced to move left/right to avoid these guys or aim directly upwards to destroy them in your crossfire. And they ''always'' come in combination with Tachrok Ballistic Missiles, which limits your room to dodge.

to:

** Modified Pickup Trucks and Linstrad Tanks force the player to aim downwards. at them sideways. The former is weak and has slow destructible missiles, while the latter has more HP and attacks with indestructible plasma shots.
shots. Both of them can be easily dealt with if they appear alone, but since they appear with other mooks alongside, they become a hinderance to the player.
** Barskov Munitions Blimps. They're big, tank damage for other enemies, and then there's the fact that they blow up into a random shower of indestructible[[note]]Unless you have the Nuke/Megalaser[[/note]] shots when killed and the shower may be impossible to avoid depending on the spacing between the shots. Thankfully there's ''usually'' a gap in the shower.
shower.[[note]]Or maybe not. If you really unlucky there might not even be one and the shots can sneak through your defense orbs.[[/note]]
** Fovraski Cruise Missiles. They're fast, ''extremely fast'', then they do a 90-degree turn and head straight down at you if the player when they manage to go over the player.their tank. This means that you'll probably be forced to move left/right to avoid these guys or aim directly upwards to destroy them in your crossfire. And they ''always'' come in combination with Tachrok Ballistic Missiles, which limits your room to dodge.
Is there an issue? Send a MessageReason:
None


** Another enemy that appears alongside the Tachrok Ballistic Missiles is the Palinskat Ground Attack Fighter. They operate similar to Fovraski Cruise Missiles, but instead of dive-bombing you, they dive down diagonally and shoot a few energy orbs at you.

to:

** Another enemy that appears alongside the Tachrok Ballistic Missiles is the Palinskat Ground Attack Fighter. They operate similar to Fovraski Cruise Missiles, but instead of dive-bombing you, they dive swoop down diagonally and shoot a few energy orbs at you.



** Eyebot. It's bad enough that it comes at the end of the level that introduces the infamous ''[[DemonicSpiders Havanski Atomic Bombers]]''. Then it just eats up your few remaining lives with its [[OneHitKill massive lightning blasts that kill you in one hit]]. The only saving grace is that its tentacles that shoot the beams are destructible.

to:

** Eyebot. It's bad enough that it comes at the end of the level that introduces the infamous ''[[DemonicSpiders [[DemonicSpiders Havanski Atomic Bombers]]''.Bombers]]. Then it just eats up your few remaining lives with its [[OneHitKill massive lightning blasts that kill you in one hit]]. The only saving grace is that its tentacles that shoot the beams are destructible.
Is there an issue? Send a MessageReason:
None


** Czerk light helicopters. Unlike the two assault helicopters, this one shoots energy orbs at you and have the tendency to corner you in large numbers, making them irritating to defeat or maneuver. And they ''always'' come in combinations with the Grakin and Mokum assault helicopters, making all three of them a pain in the butt to deal with.

to:

** Czerk light helicopters.Light Helicopters. Unlike the two assault helicopters, this one shoots energy orbs at you and have the tendency to corner you in large numbers, making them irritating to defeat or maneuver. And they ''always'' come in combinations with the Grakin and Mokum assault helicopters, making all three of them a pain in the butt to deal with.
Is there an issue? Send a MessageReason:
None


** Another enemy that appears alongside the Tachrok Ballistic Missiles is the Palinskat Ground Attack Fighter. They operate similar to Fovraski Cruise Missiles, but instead of dive-bombing you, they swoop down diagonally and shoot a few energy orbs at you.

to:

** Another enemy that appears alongside the Tachrok Ballistic Missiles is the Palinskat Ground Attack Fighter. They operate similar to Fovraski Cruise Missiles, but instead of dive-bombing you, they swoop dive down diagonally and shoot a few energy orbs at you.
Is there an issue? Send a MessageReason:
None


** Another enemy that appears alongside the Tachrok Ballistic Missiles is the Palinskat Ground Attack Fighter. They operate similar to Fovraski Cruise Missile, but instead of dive-bombing you, they swoop down diagonally and shoot a few energy orbs at you.

to:

** Another enemy that appears alongside the Tachrok Ballistic Missiles is the Palinskat Ground Attack Fighter. They operate similar to Fovraski Cruise Missile, Missiles, but instead of dive-bombing you, they swoop down diagonally and shoot a few energy orbs at you.

Added: 453

Changed: 56

Is there an issue? Send a MessageReason:
None


** It may be ''very'' repetitive, but the [[https://www.youtube.com/watch?v=ZiBjqXpBNnw level music]] (used for all missions) is actually pretty good.
** The [[https://www.youtube.com/watch?v=hE2vzewq3Bo boss theme]].

to:

** It **It may be ''very'' repetitive, but the [[https://www.youtube.com/watch?v=ZiBjqXpBNnw com/watch?v=Hl144d16oGs&t=647s level music]] (used for all missions) is actually pretty good.
** The **The [[https://www.youtube.com/watch?v=hE2vzewq3Bo com/watch?v=5q4B9Y1DX3E&t=345s boss theme]].theme]].
**The [[https://www.youtube.com/watch?v=3Znb8RSwkh8&list=PLEdhomj1r33-wfjca25yvM04AwWnd-8vv PSN soundtrack]].


Added DiffLines:

** Czerk light helicopters. Unlike the two assault helicopters, this one shoots energy orbs at you and have the tendency to corner you in large numbers, making them irritating to defeat or maneuver. And they ''always'' come in combinations with the Grakin and Mokum assault helicopters, making all three of them a pain in the butt to deal with.
Is there an issue? Send a MessageReason:
None


** Havanski Atomic Bombers are very durable huge planes that drop a [[NukeEm large bomb]] that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' (and your [[TotalPartyKill whole party]], in War Party Survival) if it hits ''[[AlwaysAccurateAttack anywhere]]'' on the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).

to:

** [[ExactlyWhatItSaysOntheTin Havanski Atomic Bombers Bombers]] are very durable huge planes that drop a [[NukeEm large bomb]] that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' (and your [[TotalPartyKill whole party]], in War Party Survival) if it hits ''[[AlwaysAccurateAttack anywhere]]'' on the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).



* DifficultySpike: Several. The first occurs in Zamblamia, where you face off against very annoying [[MacrossMissileMassacre Mokum Assault Helicopters]], and the [[ActionBomb Barskov Munitions Blimps]], with [[WakeUpCallBoss Kommie Kong]] at the end. The next level Tankylvania provides yet another one, with the [[DeflectorShields Reflex Fighters]], and the first appearance of the ''[[DemonicSpiders extremely deadly]]'' [[NukeEm Havanski Atomic Bomber]]. Finally, the ninth level Killingrad introduces two more DemonicSpiders, the [[KillSat Romanov attack satellite]] and the [[AdvancingBossOfDoom Shovak Bulldozer]], and also contains all of the above mentioned enemies!

to:

* DifficultySpike: Several. The first occurs in Zamblamia, where you face off against the very annoying [[MacrossMissileMassacre Mokum Assault Helicopters]], and the [[ActionBomb Barskov Munitions Blimps]], with [[WakeUpCallBoss Kommie Kong]] at the end. The next level Tankylvania provides yet another one, with the [[DeflectorShields Reflex Fighters]], and the first appearance of the ''[[DemonicSpiders extremely deadly]]'' [[NukeEm Havanski Atomic Bomber]]. Finally, the ninth level Killingrad introduces two more DemonicSpiders, the [[KillSat Romanov attack satellite]] and the [[AdvancingBossOfDoom Shovak Bulldozer]], and also contains all of the above mentioned enemies!



** Fovraski Cruise Missiles. These fly in quickly, then do a 90-degree turn and head straight down when they go over the player. They are ''extremely fast'', which means that you'll probably be forced to move left/right to avoid these guys or aim directly upwards to destroy them. And they ''always'' come in combination with Tachrok Ballistic Missiles, which limits your room to dodge.
** Another enemy that appears alongside the Tachrok Ballistic Missiles is the Palinskat Ground Attack Fighter. They operate similar to Fovraski Cruise Missiles, but instead of dive-bombing you, they swoop down diagonally and shoot a few energy orbs at you.
* GoddamnedBoss: X-Bot may not be the toughest boss in the game, but he is the most frustrating one in the game, where you are forced to move left and right to avoid his One-Hit Kill Crushing attack. In the PC version, because your tank moves with your cursor, this makes it really frustrating to aim at him while moving around, and if you're really unlucky, this boss can corner you and crush you into oblivion. Not to mention, when you destroy both of his arms that block the way, you'll have to condone dodging his eyebeams, which are not a One-Hit Kill but serves as a distraction and can screw the player badly.

to:

** Fovraski Cruise Missiles. These fly in quickly, They're fast, ''extremely fast'', then do a 90-degree turn and head straight down when at you if they manage to go over the player. They are ''extremely fast'', which This means that you'll probably be forced to move left/right to avoid these guys or aim directly upwards to destroy them.them in your crossfire. And they ''always'' come in combination with Tachrok Ballistic Missiles, which limits your room to dodge.
** Another enemy that appears alongside the Tachrok Ballistic Missiles is the Palinskat Ground Attack Fighter. They operate similar to Fovraski Cruise Missiles, Missile, but instead of dive-bombing you, they swoop down diagonally and shoot a few energy orbs at you.
* GoddamnedBoss: X-Bot may not be the toughest boss in the game, but he is the most frustrating one in the game, where forces you are forced to move left and right to avoid his One-Hit Kill Crushing attack. In He may not be the PC version, because your tank moves with your cursor, this makes it really toughest boss yet, but he is the most frustrating one to aim at him while moving around, deal with (especially in the PC version), and if you're really unlucky, this boss can corner you and crush you into oblivion. Not to mention, when you destroy both of his arms that block the way, you'll have to condone dodging his eyebeams, which are not a One-Hit Kill but serves as a distraction and can screw the player badly.



** Eyebot. It's bad enough that it comes at the end of the level that introduces the infamous [[DemonicSpiders Havanski Atomic Bombers]]. Then it just eats up your few remaining lives with its [[OneHitKill massive lightning blasts that kill you in one hit]]. The only saving grace is that its tentacles that shoot the beams are destructible.
** Mechworm. Unlike Eyebot whose insta-kill lightning tentacles are destructible, there's no way to greatly ease the difficulty for this one. Touching this dude anywhere is an instant death, the shower of rocks and the bombs its segments drop make it tricky to safely move under its arc (especially in the PC version where you move along with your cursor). Try to destroy all the segments on its body that drop bombs? [[DigAttack it will gain the ability to pop up under you]] and causes the worm to spam homing missiles. On the second fight, it's much longer, the arc it makes is narrower (giving you less safe room), It starts popping up under you much earlier and pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}} under you, you die almost immediately.

to:

** Eyebot. It's bad enough that it comes at the end of the level that introduces the infamous [[DemonicSpiders ''[[DemonicSpiders Havanski Atomic Bombers]].Bombers]]''. Then it just eats up your few remaining lives with its [[OneHitKill massive lightning blasts that kill you in one hit]]. The only saving grace is that its tentacles that shoot the beams are destructible.
** Mechworm. Unlike Eyebot whose insta-kill lightning tentacles are destructible, there's no way to greatly ease the difficulty for this one. Touching this dude anywhere is an instant death, the shower of rocks and the bombs its segments drop make it tricky to safely move under its arc (especially in the PC version where you move along with your cursor). Try to destroy all the segments on its body that drop bombs? [[DigAttack it It will gain the ability to pop up under you]] and causes the worm to spam homing missiles. missiles instead. On the second fight, it's much longer, the arc it makes is narrower (giving you less safe room), It starts popping up under you much earlier and pops out of the ground ''much'' faster, and if giving you less time to move out of the way. If you don't move as soon as you see the {{Wormsign}} under you, you you'll die almost immediately.
Is there an issue? Send a MessageReason:
None


** Bustczar/Head Zeppelin is another example. ALL its attacks are destructible and cannot land a OneHitKill, and if you're good, it'll probably be able to use its carpet bomb attack only once. It's a breather because the previous two bosses and the next two bosses have OneHitKill moves.

to:

** Bustczar/Head Zeppelin is another example. ALL its attacks are destructible and cannot land a OneHitKill, and if you're good, it'll probably be able to use its carpet bomb attack only once. It's a breather because the previous two bosses ([[KillerGorilla Kommie Kong]] and [[GiantEyeofDoom Eyebot]]) and the next two bosses ([[SandWorm Mechworm]] and [[HoppingMachine X-Bot]]) have OneHitKill One-Hit Kill moves.



** Both versions of the homing missile attack helicopters (Grakin and Mokum Assualt Helicopters) will fire homing missiles often, and worse still, do not leave the screen until killed, when the boss arrives, or they successfully kill you. They also do have a good amount of health.

to:

** Both versions of the homing missile attack firing helicopters (Grakin and Mokum Assualt Helicopters) will fire homing missiles often, and worse still, do not leave the screen until killed, when the boss arrives, or they successfully manage to kill you. They also do have a good amount of health.
Is there an issue? Send a MessageReason:
None


** Fovraski Cruise Missiles. These fly in quickly, then do a 90-degree turn and head straight down when they go over a player. They are ''extremely fast'', which means that you'll probably be forced to move left/right to avoid these guys or aim directly upwards to destroy them. And they ''always'' come in combination with Tachrok Ballistic Missiles, which limits your room to dodge.

to:

** Fovraski Cruise Missiles. These fly in quickly, then do a 90-degree turn and head straight down when they go over a the player. They are ''extremely fast'', which means that you'll probably be forced to move left/right to avoid these guys or aim directly upwards to destroy them. And they ''always'' come in combination with Tachrok Ballistic Missiles, which limits your room to dodge.



* GoddamnedBoss: X-Bot may not be the toughest boss in the game, but he is the most frustrating one in the game, where you are forced to move left and right to avoid his One-Hit Kill Crushing attack. In the PC version, because your tank moves with your cursor, this makes it really frustrating to aom at him while moving around, and if you're really unlucky, this boss can corner you and crush you into oblivion. Not to mention, when you destroy both of his arms that block the way, you'll have to condone dodging his eyebeams, which are not a One-Hit Kill but serves as a distraction and can screw the player badly.

to:

* GoddamnedBoss: X-Bot may not be the toughest boss in the game, but he is the most frustrating one in the game, where you are forced to move left and right to avoid his One-Hit Kill Crushing attack. In the PC version, because your tank moves with your cursor, this makes it really frustrating to aom aim at him while moving around, and if you're really unlucky, this boss can corner you and crush you into oblivion. Not to mention, when you destroy both of his arms that block the way, you'll have to condone dodging his eyebeams, which are not a One-Hit Kill but serves as a distraction and can screw the player badly.
Is there an issue? Send a MessageReason:
None


* GoddamnedBoss: X-Bot may not be the toughest boss of the game, but he is probably the most frustrating one in the game, especially in the PC Version where its you have to move left and right while aiming him with your cursor making it really difficult to ease this one, and if you're really unlucky, this boss can corner you and crush you into oblivion. Not to mention, when you destroy both it's arms that block the way, you'll have to condone dodging his eyebeams.

to:

* GoddamnedBoss: X-Bot may not be the toughest boss of in the game, but he is probably the most frustrating one in the game, especially in the PC Version where its you have are forced to move left and right while aiming him to avoid his One-Hit Kill Crushing attack. In the PC version, because your tank moves with your cursor making cursor, this makes it really difficult frustrating to ease this one, aom at him while moving around, and if you're really unlucky, this boss can corner you and crush you into oblivion. Not to mention, when you destroy both it's of his arms that block the way, you'll have to condone dodging his eyebeams.eyebeams, which are not a One-Hit Kill but serves as a distraction and can screw the player badly.

Top