Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* ScrappyMechanic: The sheer amount of random effects in the game can drive players insane. For example, cards like Multi-shot aims at 2 random enemy minions, so if your opponent already has a cluttered board, pray that card will hit the minions you really, REALLy want to destroy. Or when you play Doomguard, it will randomly pick two cards in your hand and disposes of them, and you can just kiss your best cards goodbye because you don't get to choose what cards to discard.
to:
* ScrappyMechanic: The sheer amount of random effects in the game can drive players insane. For example, cards like Multi-shot aims at 2 random enemy minions, so if your opponent already has a cluttered board, pray that card will hit the minions you really, REALLy REALLY want to destroy. Or when you play Doomguard, it will randomly pick two cards in your hand and disposes of them, and you can just kiss your best cards goodbye because you don't get to choose what cards to discard.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ScrappyMechanic: The sheer amount of random effects in the game can drive players insane. For example, cards like Multi-shot aims at 2 random enemy minions, so if your opponent already has a cluttered board, pray that card will hit the minions you really, REALLy want to destroy. Or when you play Doomguard, it will randomly pick two cards in your hand and disposes of them, and you can just kiss your best cards goodbye because you don't get to choose what cards to discard.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The Twilight Drake was a 4 mana 1/1 creature that had a battlecry of gaining +1/+1 for every card in the player's hand when it was played. If a player didn't have silence to deal with it instantly, then they had, at minimum, a 6/6 running around rampant on turn 4, something nigh impossible to deal with without sinking a boatload of resources into killing it. Worse yet, they weren't legendary, meaning there could be 2 in the deck. It was later nerfed to a 4/1 that gains +1 health for every card in the hand, making it solid, but manageable.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
*** Currently they've been nerfed to low tier but they're still not very fun to play against and tend to drag games out inordinately long (note you don't get any more gold for a long game than a short one). They're just regular scrappies now unless you're new to the game because their free deck is among the strongest in the game.
to:
*** Currently they've been nerfed to low tier but they're still not very fun to play against and tend to drag games out inordinately long (note you don't get any more gold for a long game than a short one). They're just regular scrappies now unless you're new to the game because their free basic deck is among the strongest in the game.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ItsEasySoItSucks: Veteran TCG players are quick to slam Hearthstone for being overly simple, due to the lack of playing out of turn, due to a small card pool, etc etc.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
** On the other hand, the amount of gold that you can get per day is limited[[note]] 200 from matches + whatever you can get from quests + whatever arena rewards you get.[[/note]] Having dominance quests thus allows for more gold per day, which means more packs or arena runs. Dominance quests is actually favored by Arena-only players because the quest alone contributes more than a third of the entry price to said arenas.
to:
** On the other hand, the amount of gold that you can get per day is limited[[note]] 200 from matches + whatever you can get from quests + whatever arena rewards you get.[[/note]] [[/note]]. Having dominance quests thus allows for more gold per day, which means more packs or arena runs. Dominance quests is actually favored by Arena-only players because the quest alone contributes more than a third of the entry price to said arenas.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** On the other hand, the amount of gold that you can get per day is limited[[note]] 200 from matches + whatever you can get from quests + whatever arena rewards you get.[[/note]] Having dominance quests thus allows for more gold per day, which means more packs or arena runs. Dominance quests is actually favored by Arena-only players because the quest alone contributes more than a third of the entry price to said arenas.
Is there an issue? Send a MessageReason:
None
Added line(s) 9 (click to see context) :
*** ExplosiveOverclocking: Raising the minion's health too high in this combo (specifically, past 2,147,483,647) will cause it to instantly die as its health overflows and becomes a negative number.
Changed line(s) 9 (click to see context) from:
** ExplosiveOverclocking: Raising the minion's health too high (specifically, past 2,147,483,647) will cause it to instantly die as its health overflows and becomes a negative number.
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** Currently they've been nerfed to low tier but they're still not very fun to play against and tend to drag games out inordinately long (note you don't get any more gold for a long game than a short one). They're just regular scrappies now unless you're new to the game because their free deck is among the strongest in the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
** A nerf to Mind Control has brought some of the heat off Priests. This led to mages are dominating tournaments, getting the ire of the community.
to:
** A nerf to Mind Control has brought some of the heat off Priests. This led to mages are dominating tournaments, getting the ire of the community.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
** The mage's Pyroblast spell. For 8 mana, you deal 10 damage to anything on the field, the opposing hero included. That means that if a player ever fights a mage and goes under 10 health, the game might as well be over, because there's nothing you can do to stop them from chucking a big, fat fireball from hitting you in the face.
to:
** The mage's Pyroblast spell. For 8 mana, you deal spell deals 10 damage to anything on the field, the opposing hero included. That means that if a player ever fights a mage and goes under 10 health, the game might as well be over, because there's nothing you can do to stop them from chucking a big, fat fireball from hitting you in the face.at your face. Its mana cost was recently increased to 10 as a result.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** It's possible that "heroes" is used in the sense of "controllable powerful faction leader" as it is in Warcraft (and for that matter the DefenseOfTheAncients mod)
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
** On the other end, there's a reason why Garrosh is one of the least played characters.
to:
** On the other end, there's a reason why Garrosh is one of the least played characters.characters... though he's also a regular Scrappy so more than one reason.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The mage's Pyroblast spell. For 8 mana, you deal 10 damage to anything on the field, the opposing hero included. That means that if a player ever fights a mage and goes under 10 health, the game might as well be over, because there's nothing you can do to stop them from chucking a big, fat fireball from hitting you in the face.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
** A nerf to Mind Control has brought some of the heat off Priests. Now mages are dominating tournaments, getting the ire of the community.
to:
** A nerf to Mind Control has brought some of the heat off Priests. Now This led to mages are dominating tournaments, getting the ire of the community.community.
** Then mages' freezing mechanic was nerfed, leaving aggro-heavy Warlock builds to run rampant.
** Then mages' freezing mechanic was nerfed, leaving aggro-heavy Warlock builds to run rampant.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The combo effect on the rogue's Headcrack spell, which returns it to the player's hand if they already cast a spell. With the lack of discard and counter effects, this essentially gives them the Hunter's ability on top of their own and stacks with spell damage buffs, meaning that during the late game a rogue can be throwing a 4-5 damage spell at you every turn.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
** A nerf to Mind Control has brought some of the heat off Priests. Now mages are dominating tournaments getting the ire of the community.
to:
** A nerf to Mind Control has brought some of the heat off Priests. Now mages are dominating tournaments tournaments, getting the ire of the community.
Is there an issue? Send a MessageReason:
typo
Changed line(s) 10 (click to see context) from:
** A nerf to Mind Control has brought some of the heat of Priests. Now mages are getting all the hate.
to:
** A nerf to Mind Control has brought some of the heat of off Priests. Now mages are dominating tournaments getting all the hate.ire of the community.
Is there an issue? Send a MessageReason:
Added comment on priest scrappiness
Changed line(s) 9 (click to see context) from:
** The priest, as well, with many players stating they'll flat out concede to a priest just to avoid playing against one.
to:
** The priest, as well, with many players stating they'll flat out concede to a priest just to avoid playing against one.one.
** A nerf to Mind Control has brought some of the heat of Priests. Now mages are getting all the hate.
** A nerf to Mind Control has brought some of the heat of Priests. Now mages are getting all the hate.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* EnsembleDarkhorse: Say it with us now: "YOU FACE [[LargeHam JARAXXUS]], '''[[NoIndoorVoice EREDAR LORD OF THE]]''' '' '''[[AwesomeYetPractical BURNING LEGION!]]''' ''
to:
* EnsembleDarkhorse: Say it with us now: "YOU FACE [[LargeHam JARAXXUS]], '''[[NoIndoorVoice EREDAR LORD OF THE]]''' '' '''[[AwesomeYetPractical BURNING LEGION!]]''' ''''"
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EnsembleDarkhorse: Say it with us now: "YOU FACE [[LargeHam JARAXXUS]], '''[[NoIndoorVoice EREDAR LORD OF THE]]''' '' '''[[AwesomeYetPractical BURNING LEGION!]]''' ''
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
** On the other end, there's a reason why Garrosh is one of the least played characters.
to:
** On the other end, there's a reason why Garrosh is one of the least played characters.characters.
** The priest, as well, with many players stating they'll flat out concede to a priest just to avoid playing against one.
** The priest, as well, with many players stating they'll flat out concede to a priest just to avoid playing against one.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
YMMV tropes for BlizzardEntertainment's CollectibleCardGame.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
** ExplosiveOverclocking: Going past the 1 billion health destroys Cho on the spot.
to:
** ExplosiveOverclocking: Going past Raising the 1 billion minion's health destroys Cho on the spot.too high (specifically, past 2,147,483,647) will cause it to instantly die as its health overflows and becomes a negative number.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* TierInducedScrappy: Valeera the rogue is considered overpowered by quite a few players.
to:
* TierInducedScrappy: Valeera the rogue is considered overpowered by quite a few players. Possibly averted now, since she's been [[MemeticMutation nerfed to the ground.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** ExplosiveOverclocking: Going past the 1 billion health destroys Cho on the spot.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* DesignatedHero: The subtitle is Heroes of Warcraft. That said, two of the "heroes" are Gul'Dan (an evil warlock from the franchise's backstory) and Garrosh Hellscream (the BigBad of Mists of Pandaria).
to:
* DesignatedHero: The subtitle is Heroes of Warcraft. That said, two of the "heroes" are Gul'Dan Gul'dan (an evil warlock from the franchise's backstory) and Garrosh Hellscream (the BigBad of Mists of Pandaria).
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* GameBreaker: HuskyStarcraft and his friend Sinvicta discovered that, using "Divine Spirit"s[[note]]"Double a minion's Health"[[/note]] and Lorewalker Cho, who has the odd effect of adding a copy of any just-cast spell to your ''opponent''[='s=] hand, you can very easily get a Minion up above [[http://www.youtube.com/watch?v=SOD7Ni_3NIc 1 billion health]]. Add an "Inner Fire"[[note]]"Change a minion's Attack to be equal to its Health[[/note]] and you have a ''very'' dangerous Minion. However, the utility of trick is limited, as it requires the two opponents to work together.
to:
* GameBreaker: HuskyStarcraft and his friend Sinvicta discovered that, using "Divine Spirit"s[[note]]"Double a minion's Health"[[/note]] and Lorewalker Cho, who has the odd effect of adding a copy of any just-cast spell to your ''opponent''[='s=] hand, you can very easily get a Minion up above [[http://www.youtube.com/watch?v=SOD7Ni_3NIc 1 billion health]]. Add an "Inner Fire"[[note]]"Change a minion's Attack to be equal to its Health[[/note]] and you have a ''very'' dangerous Minion. However, the utility of trick is limited, as it requires the two opponents to work together.together.
* TierInducedScrappy: Valeera the rogue is considered overpowered by quite a few players.
** On the other end, there's a reason why Garrosh is one of the least played characters.
* TierInducedScrappy: Valeera the rogue is considered overpowered by quite a few players.
** On the other end, there's a reason why Garrosh is one of the least played characters.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DesignatedHero: The subtitle is Heroes of Warcraft. That said, two of the "heroes" are Gul'Dan (an evil warlock from the franchise's backstory) and Garrosh Hellscream (the BigBad of Mists of Pandaria).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
YMMV tropes for BlizzardEntertainment's CollectibleCardGame.
----
* GameBreaker: HuskyStarcraft and his friend Sinvicta discovered that, using "Divine Spirit"s[[note]]"Double a minion's Health"[[/note]] and Lorewalker Cho, who has the odd effect of adding a copy of any just-cast spell to your ''opponent''[='s=] hand, you can very easily get a Minion up above [[http://www.youtube.com/watch?v=SOD7Ni_3NIc 1 billion health]]. Add an "Inner Fire"[[note]]"Change a minion's Attack to be equal to its Health[[/note]] and you have a ''very'' dangerous Minion. However, the utility of trick is limited, as it requires the two opponents to work together.
----
* GameBreaker: HuskyStarcraft and his friend Sinvicta discovered that, using "Divine Spirit"s[[note]]"Double a minion's Health"[[/note]] and Lorewalker Cho, who has the odd effect of adding a copy of any just-cast spell to your ''opponent''[='s=] hand, you can very easily get a Minion up above [[http://www.youtube.com/watch?v=SOD7Ni_3NIc 1 billion health]]. Add an "Inner Fire"[[note]]"Change a minion's Attack to be equal to its Health[[/note]] and you have a ''very'' dangerous Minion. However, the utility of trick is limited, as it requires the two opponents to work together.