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*UrbanLegendOfZelda: The Invincible Katori was the source of many rumors. While it is simply one of the many decorative items for your house, being one of the first available lead to players speculating that it had a hidden effect. The most common belief was that it decreased the chances of the greenhouse getting destroyed by a typhoon.
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* GameBreaker: The Greenhouse; not only does it allow you to grow any crop in any season, since being inside it counts as indoors, time will not pass inside it, thus allowing you to tend to and harvest a ton of crops without advancing the ingame clock, increasing your profits to insane levels if abused while saving you a bunch of time to spend on other endeavors. And it has a ton of space inside too, allowing to grow an absolute mass of crop if you're willing the real world time to do so. The Greenhouse does have a very expensive monetary and lumber cost, but it's not outrageously so (you can afford it in about a month or so if you're diligent), and once you do get it, you'll be bringing in so much money that [[MoneyForNothing monetary costs become irrelevant]]. It can also get destroyed by typhoons, but by that point you would have gotten so much money from it that you'll be able to easily afford a new one, and it's easily avoidable by SaveScumming since it's just a low random chance it happens during the rare typhoon. It's not surprising that Greenhouses have rarely been brought back in future games.
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* GameBreaker: GameBreaker:
** The Greenhouse; not only does it allow you to grow any crop in any season, but since being inside it counts as indoors, time will not pass inside it, thus allowing you to tend to and harvest a ton of crops without advancing the ingame clock, increasing your profits to insane levels if abused while saving youa bunch several hours daily of ingame time to spend on other endeavors. And it has a ton of space inside too, allowing you to grow an absolute mass of crop crops if you're willing to spend the real world time to do so. The Greenhouse does have a very expensive monetary and lumber cost, but it's not outrageously so (you can afford it in about a month or so if you're diligent), and once you do get it, you'll be bringing in so much money that [[MoneyForNothing monetary costs become irrelevant]]. It can also get destroyed by typhoons, but by that point you would have gotten so much money from it that you'll be able to easily afford a new one, and it's easily avoidable by SaveScumming since it's just a low random chance it happens during the rare typhoon. It's not surprising that Greenhouses have rarely been brought back in future games.games.
** The fatigue mechanic only comes into play if you go to sleep (or advance to the next day) with your fatigue maxed out, where you then get a cold and lose the entirety of the next day. As long as you go to sleep with your fatigue at least one point below the maximum, you'll wake up just fine the next day and have no ill effects at all. So to completely break it, you can ensure you'll never get a cold by doing something to reduce your fatigue before you go to bed (such as using the bathroom or just eating a cheap Medicinal Herb), making your fatigue build up and the amount of sleep you get completely irrelevant (since your stamina gets restored to full each new day regardless of how much sleep you get). Abuse this and you can stay up really late every night without consequence, increasing your profit margins to ridiculous amounts before you even get a Greenhouse.
** The Greenhouse; not only does it allow you to grow any crop in any season, but since being inside it counts as indoors, time will not pass inside it, thus allowing you to tend to and harvest a ton of crops without advancing the ingame clock, increasing your profits to insane levels if abused while saving you
** The fatigue mechanic only comes into play if you go to sleep (or advance to the next day) with your fatigue maxed out, where you then get a cold and lose the entirety of the next day. As long as you go to sleep with your fatigue at least one point below the maximum, you'll wake up just fine the next day and have no ill effects at all. So to completely break it, you can ensure you'll never get a cold by doing something to reduce your fatigue before you go to bed (such as using the bathroom or just eating a cheap Medicinal Herb), making your fatigue build up and the amount of sleep you get completely irrelevant (since your stamina gets restored to full each new day regardless of how much sleep you get). Abuse this and you can stay up really late every night without consequence, increasing your profit margins to ridiculous amounts before you even get a Greenhouse.
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** Fishing is very hard in ''64'' compared to future titles (or even the previous titles). It requires pinpoint accuracy and speed. In the Wii U release, it's even more difficult due to lag.
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** Fishing is very hard in ''64'' compared to future titles (or even the previous titles). It titles), as it requires pinpoint accuracy and speed. unforgivingly fast reaction speed, with fishes not staying on the hook for more than a split second, which gets exacerbated when playing on non-gaming monitors with high display lag. In the Wii U release, it's even more difficult due to lag.that version having additional input lag, which when combined with playing on a monitor with significant display lag, can make fishing on reaction effectively impossible.
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* GameBreaker: The Greenhouse; not only does it allow you to grow any crop in any season, since being inside it counts as indoors, time will not pass inside it, thus allowing you to tend to and harvest a ton of crops without advancing the ingame clock, increasing your profits to insane levels if abused while saving you a bunch of time to spend on other endeavors. And it has a ton of space inside too, allowing to grow an absolute mass of crop if you're willing the real world time to do so. The Greenhouse does have a very expensive monetary and lumber cost, but it's not outrageously so (you can afford it in about a month or so if you're diligent), and once you do get it, you'll be bringing in so much money that [[MoneyForNothing monetary costs become irrelevant]]. It can also get destroyed by typhoons, but by that point you would have gotten so much money from it that you'll be able to easily afford a new one, and it's easily avoidable by SaveScumming since it's just a low random chance it happens during the rare typhoon. It's not surprising that Greenhouses have rarely been brought back in future games.
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** The regular Power Berry the Kappa gives you not only boosts your max stamina, but also permanently halves your fatigue gain. Normally the Kappa is supposed to give you that Power Berry and a separate special blue Power Berry with the fatigue-reducing effect, but due to a bug this effect applies to the regular Power Berry, while the blue Power Berry ended up doing nothing.
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** Measels is a serious disease, but the characters treat your child's SickEpisode as if it's as mundane as a cold. This was a common reaction prior to the 2010s.
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* {{Fanon}}:
** Gray and Ann's surname is "Green", because they live on Green Ranch. This also gives Gray and Popuri's daughter the ultra PunnyName of "Mint Green".
** Gotz is [[DomesticAbuse physically and emotionally abusive]] towards his wife and [[AbusiveParents daughter]].
** Sasha is Eve's daughter. It's never mentioned whether it's her or Gotz, but most fans see more of a resemblance between Sasha and Eve.
** Gray and Ann's surname is "Green", because they live on Green Ranch. This also gives Gray and Popuri's daughter the ultra PunnyName of "Mint Green".
** Gotz is [[DomesticAbuse physically and emotionally abusive]] towards his wife and [[AbusiveParents daughter]].
** Sasha is Eve's daughter. It's never mentioned whether it's her or Gotz, but most fans see more of a resemblance between Sasha and Eve.
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* HilariousInHindsight: Harris is in love with with the mayor's daughter, Maria. Come ''VideoGame/HarvestMoonBackToNature'' and ''Harris'' is the mayor's child.
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** Jeff and Elli's relationship has elements of WifeHusbandry. Jeff helped take care up Elli growing up, but he's also her rival love interest. Despite this, the wife husbandry isn't as heavy as the game implies. Jeff has only been in Flowerbud a decade and is only 30, so he presumably met Elli when she was 9-13 and he was in his early 20s. Their relationship is more akin to a PrecociousCrush. Nevertheless, future games avoid similar relationships and Jeff is aged up to be Karen' biological father.
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** Jeff and Elli's relationship has elements of WifeHusbandry. Jeff helped take care up Elli growing up, but he's also her rival love interest. Despite this, the wife husbandry isn't as heavy as the game implies. Jeff has only been in Flowerbud a decade and is only 30, so he presumably met Elli when she was 9-13 and he was in his early 20s. Their relationship is more akin to a PrecociousCrush. Nevertheless, future games avoid similar relationships and Jeff is aged up to be Karen' Karen's biological father.
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** Sasha is Eve's granddaughter. It's never mentioned whether it's her or Gotz, but most fans see more of a resemblance between Sasha and Eve.
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** Sasha is Eve's granddaughter.daughter. It's never mentioned whether it's her or Gotz, but most fans see more of a resemblance between Sasha and Eve.
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* TearJerker:
** [[spoiler:Ellen's]] death, if you marry [[spoiler:Elli.]] Not only do you get to see [[spoiler:Ellen]] die on-screen (even though it's a peaceful, non-violent death), [[spoiler:Elli]] goes into a full-blown HeroicBSOD. Talking to her will have her remark that "nothing's worth doing. Nothing tastes good." And, in a case of [[RealityEnsues being relatively realistic about it]], it takes more-or-less an entire season before [[spoiler:Elli]] even starts to feel better. To make it worse, the local kids are also [[DeathIsASadThing effected by the death]] and start getting existential, worrying about the inevitable death of themselves and their loved ones.
** The vineyard used to be prosperous but has been dying for years. This has put an emotional strain on Karen, her mother, and her father. Karen and Gotz always argue, Karen wants to run away to the city, and Sasha is depressed. It's possible to fix the vineyard, but it's [[ThatOneSidequest difficult]] without a guide.
** Karen leaving permanently if you don't befriend her.
** [[spoiler:Ellen's]] death, if you marry [[spoiler:Elli.]] Not only do you get to see [[spoiler:Ellen]] die on-screen (even though it's a peaceful, non-violent death), [[spoiler:Elli]] goes into a full-blown HeroicBSOD. Talking to her will have her remark that "nothing's worth doing. Nothing tastes good." And, in a case of [[RealityEnsues being relatively realistic about it]], it takes more-or-less an entire season before [[spoiler:Elli]] even starts to feel better. To make it worse, the local kids are also [[DeathIsASadThing effected by the death]] and start getting existential, worrying about the inevitable death of themselves and their loved ones.
** The vineyard used to be prosperous but has been dying for years. This has put an emotional strain on Karen, her mother, and her father. Karen and Gotz always argue, Karen wants to run away to the city, and Sasha is depressed. It's possible to fix the vineyard, but it's [[ThatOneSidequest difficult]] without a guide.
** Karen leaving permanently if you don't befriend her.
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** If Cliff and Ann get married, sometimes you'll come across Cliff with a bruised eye. He nonchalantly explains that he got it from a fight with Ann last night, but the two have since made up. It's never explored how Cliff got the bruise (did Ann punch him or did he fall?) and whether this is supposed to be taken as a [[DoubleStandardAbuseFemaleOnMale comedic scene]] or whether it's a seriously done case of DomesticAbuse. Either way, no other game depicts Ann as bruising up Cliff.
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** If Cliff and Ann get married, sometimes oftentimes you'll come across Cliff with a bruised eye. He nonchalantly explains that he got it from a fight with Ann last night, but the two have since made up. It's never explored how Cliff got the bruise (did Ann punch him or did he fall?) and whether this is supposed to be taken as a [[DoubleStandardAbuseFemaleOnMale comedic scene]] or whether it's a seriously done case of DomesticAbuse. Either way, no other game depicts Ann as bruising up Cliff.Cliff.
** Jeff and Elli's relationship has elements of WifeHusbandry. Jeff helped take care up Elli growing up, but he's also her rival love interest. Despite this, the wife husbandry isn't as heavy as the game implies. Jeff has only been in Flowerbud a decade and is only 30, so he presumably met Elli when she was 9-13 and he was in his early 20s. Their relationship is more akin to a PrecociousCrush. Nevertheless, future games avoid similar relationships and Jeff is aged up to be Karen' biological father.
** Jeff and Elli's relationship has elements of WifeHusbandry. Jeff helped take care up Elli growing up, but he's also her rival love interest. Despite this, the wife husbandry isn't as heavy as the game implies. Jeff has only been in Flowerbud a decade and is only 30, so he presumably met Elli when she was 9-13 and he was in his early 20s. Their relationship is more akin to a PrecociousCrush. Nevertheless, future games avoid similar relationships and Jeff is aged up to be Karen' biological father.
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* PortingDisaster: The Wii U release suffers from some slight lag because the game was designed for 1990s televisions. This doesn't affect most of the game, but fishing becomes near impossible.
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** Fishing is very hard in ''64'' compared to future titles (or even the previous titles). It requires pinpoint accuracy and speed.
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** Fishing is very hard in ''64'' compared to future titles (or even the previous titles). It requires pinpoint accuracy and speed. In the Wii U release, it's even more difficult due to lag.
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** Sasha is Eve's granddaughter. It's never mentioned whether it's her or Gotz, but most fans see more of a resemblance between Sasha and Eve.
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* ScrappyMechanic: Fishing is very hard in ''64'' compared to future titles (or even the previous titles). It requires pinpoint accuracy and speed.
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* ScrappyMechanic: ScrappyMechanic:
** Fishing is very hard in ''64'' compared to future titles (or even the previous titles). It requires pinpoint accuracy andspeed.speed.
** If you marry Karen, she'll sometimes crate your eggs in the morning. This can be annoying if you wanted to gift someone an egg that day, but it's especially annoying when she accidentally ''drops'' all the eggs, meaning you don't make a profit off of them that day.
** Fishing is very hard in ''64'' compared to future titles (or even the previous titles). It requires pinpoint accuracy and
** If you marry Karen, she'll sometimes crate your eggs in the morning. This can be annoying if you wanted to gift someone an egg that day, but it's especially annoying when she accidentally ''drops'' all the eggs, meaning you don't make a profit off of them that day.
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* TearJerker: Ellen's death, if you marry Elli. Not only do you get to see Ellen die on-screen (even though it's a peaceful, non-violent death), Elli goes into a full-blown HeroicBSOD. Talking to her will have her remark that "nothing's worth doing. Nothing tastes good." And, in a case of [[RealityEnsues being relatively realistic about it]], it takes more-or-less an entire season before Elli even starts to feel better.
to:
* TearJerker: Ellen's TearJerker:
** [[spoiler:Ellen's]] death, if you marryElli. [[spoiler:Elli.]] Not only do you get to see Ellen [[spoiler:Ellen]] die on-screen (even though it's a peaceful, non-violent death), Elli [[spoiler:Elli]] goes into a full-blown HeroicBSOD. Talking to her will have her remark that "nothing's worth doing. Nothing tastes good." And, in a case of [[RealityEnsues being relatively realistic about it]], it takes more-or-less an entire season before Elli [[spoiler:Elli]] even starts to feel better.better. To make it worse, the local kids are also [[DeathIsASadThing effected by the death]] and start getting existential, worrying about the inevitable death of themselves and their loved ones.
** The vineyard used to be prosperous but has been dying for years. This has put an emotional strain on Karen, her mother, and her father. Karen and Gotz always argue, Karen wants to run away to the city, and Sasha is depressed. It's possible to fix the vineyard, but it's [[ThatOneSidequest difficult]] without a guide.
** Karen leaving permanently if you don't befriend her.
** [[spoiler:Ellen's]] death, if you marry
** The vineyard used to be prosperous but has been dying for years. This has put an emotional strain on Karen, her mother, and her father. Karen and Gotz always argue, Karen wants to run away to the city, and Sasha is depressed. It's possible to fix the vineyard, but it's [[ThatOneSidequest difficult]] without a guide.
** Karen leaving permanently if you don't befriend her.
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* {{Woolseyism}}: The {{Dub Name Change}}s (for example, "Ann" instead of the Japanese name "Ran") are preferred over the originals.
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* AlternativeCharacterInterpretation: It's easy to interpret Gotz as [[DomesticAbuse abusive]] towards his family. He's a quick-tempered alcoholic whose daughter avoids him and whose wife is timid. He's always getting into arguments with Karen and a flashback shows him locking her in the cellar as a child. Whether Karen and Sasha's attitudes are simply due to the vineyard failing or something else is kept ambiguous.
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* {{Fanon}}: Gray and Ann's surname is "Green", because they live on Green Ranch. This also gives Gray and Popuri's daughter the ultra PunnyName of "Mint Green".
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* {{Fanon}}: {{Fanon}}:
** Gray and Ann's surname is "Green", because they live on Green Ranch. This also gives Gray and Popuri's daughter the ultra PunnyName of "MintGreen".Green".
** Gotz is [[DomesticAbuse physically and emotionally abusive]] towards his wife and [[AbusiveParents daughter]].
** Gray and Ann's surname is "Green", because they live on Green Ranch. This also gives Gray and Popuri's daughter the ultra PunnyName of "Mint
** Gotz is [[DomesticAbuse physically and emotionally abusive]] towards his wife and [[AbusiveParents daughter]].
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** If Cliff and Ann get married, sometimes you'll come across Cliff with a bruised eye. He nonchalantly explains that he got it from a fight with Ann last night, but the two have since made up. It's never explored how Cliff got the bruise (did Ann punch him or did he fall?) or whether this is supposed to be taken as a [[DoubleStandardAbuseFemaleOnMale comedic scene]] or whether it's a seriously done case of DomesticAbuse. Either way, no other game depicts Ann as bruising up Cliff.
to:
** If Cliff and Ann get married, sometimes you'll come across Cliff with a bruised eye. He nonchalantly explains that he got it from a fight with Ann last night, but the two have since made up. It's never explored how Cliff got the bruise (did Ann punch him or did he fall?) or and whether this is supposed to be taken as a [[DoubleStandardAbuseFemaleOnMale comedic scene]] or whether it's a seriously done case of DomesticAbuse. Either way, no other game depicts Ann as bruising up Cliff.
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** Some American fans have turned heads by Kai, an AmbiguouslyBrown man, working at a vineyard where he calls his white bosses formal terms like "the master". To Japan, that doesn't bring to mind the same impressions. Kai is just a polite man and his skin tone doesn't mean anything special. Kai's dialogue is also tampered down by the awkward English translation, leading to an element of LostInTranslation.
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** Some American fans have turned heads by at Kai, an AmbiguouslyBrown man, working at a vineyard where he calls his white bosses formal terms like "the master". To Japan, that doesn't bring to mind the same impressions. Kai is just a polite man and his skin tone doesn't mean anything special. Kai's dialogue is also tampered down by the awkward English translation, leading to an element of LostInTranslation.
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* MainstreamObscurity: Often cited as one of the best ''Videogame/HarvestMoon'' games, despite how few people have even played it. The game cart has become a fairly desirable collector's item as a result. The Wii U Virtual Console release helped relieve some of this.
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* MainstreamObscurity: Often cited as one of the best ''Videogame/HarvestMoon'' ''Videogame/StoryOfSeasons'' games, despite how few people have even played it. The game cart has become a fairly desirable collector's item as a result. The Wii U Virtual Console release helped relieve some of this.
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* ValuesDissonance: Some American fans have turned heads by Kai, an AmbiguouslyBrown man, working at a vineyard where he calls his white bosses formal terms like "the master". To Japan, that doesn't bring to mind the same impressions.
to:
* ValuesDissonance: ValuesDissonance:
** Some American fans have turned heads by Kai, an AmbiguouslyBrown man, working at a vineyard where he calls his white bosses formal terms like "the master". To Japan, that doesn't bring to mind the same impressions. Kai is just a polite man and his skin tone doesn't mean anything special. Kai's dialogue is also tampered down by the awkward English translation, leading to an element of LostInTranslation.
** If Cliff and Ann get married, sometimes you'll come across Cliff with a bruised eye. He nonchalantly explains that he got it from a fight with Ann last night, but the two have since made up. It's never explored how Cliff got the bruise (did Ann punch him or did he fall?) or whether this is supposed to be taken as a [[DoubleStandardAbuseFemaleOnMale comedic scene]] or whether it's a seriously done case of DomesticAbuse. Either way, no other game depicts Ann as bruising up Cliff.
** Some American fans have turned heads by Kai, an AmbiguouslyBrown man, working at a vineyard where he calls his white bosses formal terms like "the master". To Japan, that doesn't bring to mind the same impressions. Kai is just a polite man and his skin tone doesn't mean anything special. Kai's dialogue is also tampered down by the awkward English translation, leading to an element of LostInTranslation.
** If Cliff and Ann get married, sometimes you'll come across Cliff with a bruised eye. He nonchalantly explains that he got it from a fight with Ann last night, but the two have since made up. It's never explored how Cliff got the bruise (did Ann punch him or did he fall?) or whether this is supposed to be taken as a [[DoubleStandardAbuseFemaleOnMale comedic scene]] or whether it's a seriously done case of DomesticAbuse. Either way, no other game depicts Ann as bruising up Cliff.
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* FridgeHorror:
** Karen is a HardDrinkingPartyGirl. Most players might think she just happens to like wine. If you look deeper, she is a BrokenBird from a broken home. She's ''[[DrowningMySorrows drowning her sorrows]]''.
** The main character is the grandson of the protagonist in ''VideoGame/HarvestMoon1'' for the SNES, and each of the five eligible bachelorettes are implied to be the granddaughters of the eligible bachelorettes in that game. If we assume the main caharcter in ''VideoGame/HarvestMoon1'' married one of the bachelorettes in that game, then when playing ''VideoGame/HarvestMoon64'' you have a 1 in 5 chance of marrying either your first or second cousin.
** Karen is a HardDrinkingPartyGirl. Most players might think she just happens to like wine. If you look deeper, she is a BrokenBird from a broken home. She's ''[[DrowningMySorrows drowning her sorrows]]''.
** The main character is the grandson of the protagonist in ''VideoGame/HarvestMoon1'' for the SNES, and each of the five eligible bachelorettes are implied to be the granddaughters of the eligible bachelorettes in that game. If we assume the main caharcter in ''VideoGame/HarvestMoon1'' married one of the bachelorettes in that game, then when playing ''VideoGame/HarvestMoon64'' you have a 1 in 5 chance of marrying either your first or second cousin.
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* GoodBadTranslation: There were more than a few quirks with the translation, like items being called different things depending on where you checked, but the most amusing was definitely Natsume spelling ''their own name'' wrong on the title screen. (They used "Natume", [[http://legendsoflocalization.com/did-natsume-misspell-its-own-name-in-harvest-moon-64/ which is technically correct]], but obviously inconsistent with the usual translation.)
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* AwesomeMusic: [[https://www.youtube.com/watch?v=B5talrFX0c4 The Autumn theme]]
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* AwesomeMusic: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=B5talrFX0c4 The Autumn theme]]
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* {{Fanon}}: Gray and Ann's surname is "Green", because they live on Green Ranch. This also gives Gray and Popuri's daughter the ultra PunnyName of "Mint Green".
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** It introduced many mechanics and features that would later be used in future installments such as rivals, extensions on your house, and interactive festivals, all of which felt like the player was making more progress.
** Characterization was greatly improved. The subplots were more personal, the character were more developed, and the bachelorettes had more consistent character traits - in the previous title, the farmer's wife talked and acted the same way regardless of who you romanced, the only difference being [[PaletteSwap her hair color was different]]. In ''64'', the ladies' characteristics remain after they're married.
** Characterization was greatly improved. The subplots were more personal, the character were more developed, and the bachelorettes had more consistent character traits - in the previous title, the farmer's wife talked and acted the same way regardless of who you romanced, the only difference being [[PaletteSwap her hair color was different]]. In ''64'', the ladies' characteristics remain after they're married.
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** It ''64'' introduced many mechanics and features that would later be used in future installments such as rivals, extensions on your house, and interactive festivals, festivals that could earn the player in-game rewards, all of which felt like the player was making more progress.
**Characterization The romance aspect was greatly improved. improved compared to the original game. The subplots were more personal, the character characters were more developed, and the bachelorettes had more consistent character traits - in the previous title, the farmer's wife bachelorettes all talked and acted the same way regardless of who you romanced, after they were married; the only difference being thing that changed depending on who you romanced was [[PaletteSwap her your wife's hair color was different]]. color]]. In ''64'', the ladies' characteristics remain and models stay consistent, and there's a few unique events with each of them after they're married.
**
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%%* NarmCharm: The game ''lives'' on the stuff.
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* TearJerker: Ellen's death, if you marry Elli. Not only do you get to see Ellen die on-screen (even though it's a peaceful, non-violent death), Elli goes into a full-blown HeroicBSOD. Talking to her will have her remark that "nothing's worth doing. Nothing tastes good." And, in a case of [[RealityEnsues being relatively realistic about it]], it takes more-or-less an entire season before Elli even starts to feel better.
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* EvenBetterSequel: This is the game that codified many of the tropes of the ''Harvest Moon'' franchise, and it's still considered one of the best games in the series, if not ''the'' best.
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** Karen likes dogs, and showing your dog to her increases her affection. However, due to a glitch, this affection boost isn't affected by the "only works once per day" rule, so you can get Karen from "doesn't know you from a hole in the ground" to "madly and passionately in love with you" by repeatedly talking to her while holding your dog.
** The BettingMiniGame at the horse and dog races allows you to cancel your bid (refunding your money) without actually cancelling the bet you made, allowing you to get the benefits of the bet without any of the risk.
** The BettingMiniGame at the horse and dog races allows you to cancel your bid (refunding your money) without actually cancelling the bet you made, allowing you to get the benefits of the bet without any of the risk.
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** Karen likes dogs, and showing your dog to her increases her affection. affection for you. However, due to a glitch, this affection boost isn't affected limited by the "only works once per day" rule, so you can get Karen from "doesn't know you from a hole in the ground" to "madly and passionately in love with you" by repeatedly talking to her while holding your dog.
** The BettingMiniGame at the horse and dog races allows you to cancel yourbid (refunding bid, which gives you back your money) without money. But, thanks to a glitch, the refund doesn't actually cancelling cancel the bet you made, allowing you to get the benefits of the bet betting on a race without any of the risk.
** The BettingMiniGame at the horse and dog races allows you to cancel your
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* GrowingTheBeard: General consensus often points out that this game was the game where Harvest Moon started to become good. It introduced many mechanics and features that would later be used in future installments, such as rivals, extensions on your house, interactive festivals, and deeper, more personal subplots.
* EvenBetterSequel: This is the game that codified many of the tropes of the ''Harvest Moon'' franchise, and it's still considered one of the best games in the series, if not ''the'' best.
* HollywoodPudgy: Elli bemoans her weight a few times and envies Popuri but she doesn't seem much bigger than the other girls in her official art.
* EvenBetterSequel: This is the game that codified many of the tropes of the ''Harvest Moon'' franchise, and it's still considered one of the best games in the series, if not ''the'' best.
* HollywoodPudgy: Elli bemoans her weight a few times and envies Popuri but she doesn't seem much bigger than the other girls in her official art.
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* GrowingTheBeard: General consensus often points out is that this game was the game where Harvest Moon ''Harvest Moon'' started to become good. good.
** It introduced many mechanics and features that would later be used in futureinstallments, installments such as rivals, extensions on your house, and interactive festivals, and deeper, all of which felt like the player was making more personal subplots.
* EvenBetterSequel: This isprogress.
** Characterization was greatly improved. The subplots were more personal, thegame that codified many of character were more developed, and the tropes of the ''Harvest Moon'' franchise, and it's still considered one of the best games bachelorettes had more consistent character traits - in the series, if not ''the'' best.
previous title, the farmer's wife talked and acted the same way regardless of who you romanced, the only difference being [[PaletteSwap her hair color was different]]. In ''64'', the ladies' characteristics remain after they're married.
* HollywoodPudgy: Elli bemoans her weight a few times and enviesPopuri Popuri, but she Elli doesn't seem much bigger than the other girls in her official art.
** It introduced many mechanics and features that would later be used in future
* EvenBetterSequel: This is
** Characterization was greatly improved. The subplots were more personal, the
* HollywoodPudgy: Elli bemoans her weight a few times and envies
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* NarmCharm: The game ''lives'' on the stuff.
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* ShipToShipCombat: Mostly subverted. Despite 'Harvest Moon Back to Nature'' using the same characters from ''Harvest Moon 64'', and changed their pairing around, the fans are civil about it. It probably helps since ''Harvest Moon Back to Nature'' made it clear that even though the characters look the same, they are completely different characters. There are still a fee arguments here and there about the more popular pairs, like Popuri/Gray vs Popuri/Kai vs Karen/Kai.
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* ShipToShipCombat: Mostly subverted. Despite 'Harvest Moon ''Harvest Moon: Back to Nature'' using the same characters from ''Harvest Moon 64'', and changed their pairing around, the fans are civil about it. It probably helps since ''Harvest Moon Back to Nature'' made it clear that even though the characters look the same, they are completely different characters. There are still a fee arguments here and there about the more popular pairs, like Popuri/Gray vs Popuri/Kai vs Karen/Kai.
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* ValuesDissonance: Some American fans have turned heads by Kai, an AmbiguouslyBrown man, working at a vineyard where he calls his white bosses formal terms like "the master". To Japan, that doesn't bring to mind the same impressions.
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* EvenBetterSequel: This is the game that codified many of the tropes of the Harvest Moon franchise, and it's still considered one of the best games in the series, if not ''the'' best.
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* EvenBetterSequel: This is the game that codified many of the tropes of the Harvest Moon ''Harvest Moon'' franchise, and it's still considered one of the best games in the series, if not ''the'' best.
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* MainstreamObscurity: Often cited as one of the best ''Videogame/HarvestMoon'' games, despite how few people have even played it. The game cart has become a fairly desirable collector's item as a result.
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* MainstreamObscurity: Often cited as one of the best ''Videogame/HarvestMoon'' games, despite how few people have even played it. The game cart has become a fairly desirable collector's item as a result. The Wii U Virtual Console release helped relieve some of this.
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* SequelDisplacement: [=HM64=] is more known of than the original SNES Harvest Moon. However, the UsefulNotes/PlayStation counterpart, ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'', features many of the same characters (though with different relationships and different personalities) and is far better remembered than [=HM64=]. This is largely due to the fact the GBA game ''[[VideoGame/HarvestMoonBackToNature Friends of Mineral Town]]'' (which is essentially an enhanced port of ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'' with slightly different personalities from the Playstation version) was the first ''VideoGame/HarvestMoon'' game played by a great deal of fans. [=HM64=]'s version of the characters were basically ignored by Marvelous until ''[[VideoGame/HarvestMoonTreeOfTranquility Tree of Tranquility]]'', when Gray and Elli are referenced to in their original roles.
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* ScrappyMechanic: Fishing is very hard in ''64'' compared to future titles (or even the previous titles). It requires pinpoint accuracy and speed.
* SequelDisplacement:[=HM64=] ''[=HM64=]'' is more known of than the original SNES Harvest Moon.''Harvest Moon''. However, the UsefulNotes/PlayStation counterpart, ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'', features many of the same characters (though with different relationships and different personalities) and is far better remembered than [=HM64=]. This is largely due to the fact the GBA game ''[[VideoGame/HarvestMoonBackToNature Friends of Mineral Town]]'' (which is essentially an enhanced port of ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'' with slightly different personalities from the Playstation version) was the first ''VideoGame/HarvestMoon'' game played by a great deal of fans. [=HM64=]'s version of the characters were basically ignored by Marvelous until ''[[VideoGame/HarvestMoonTreeOfTranquility Tree of Tranquility]]'', when Gray and Elli are referenced to in their original roles.
* SequelDisplacement:
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* SequelDisplacement: [=HM64=] is more known of than the original SNES Harvest Moon. However, the UsefulNotes/PlayStation counterpart, ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'', features many of the same characters (though with different relationships and different personalities) and is far better remembered than [=HM64=]. This is largely due to the fact the GBA game ''[[VideoGame/HarvestMoonBackToNature Friends of Mineral Town]]'' (which is essentially an enhanced port of ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'' with slightly different personalities from the Playstation version) was the first HarvestMoon game played by a great deal of fans. [=HM64=]'s version of the characters were basically ignored by Marvelous until ''[[VideoGame/HarvestMoonTreeOfTranquility Tree of Tranquility]]'', when Gray and Elli are referenced to in their original roles.
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* SequelDisplacement: [=HM64=] is more known of than the original SNES Harvest Moon. However, the UsefulNotes/PlayStation counterpart, ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'', features many of the same characters (though with different relationships and different personalities) and is far better remembered than [=HM64=]. This is largely due to the fact the GBA game ''[[VideoGame/HarvestMoonBackToNature Friends of Mineral Town]]'' (which is essentially an enhanced port of ''[[VideoGame/HarvestMoonBackToNature Back to Nature]]'' with slightly different personalities from the Playstation version) was the first HarvestMoon ''VideoGame/HarvestMoon'' game played by a great deal of fans. [=HM64=]'s version of the characters were basically ignored by Marvelous until ''[[VideoGame/HarvestMoonTreeOfTranquility Tree of Tranquility]]'', when Gray and Elli are referenced to in their original roles.
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* ShipToShipCombat: Mostly subverted. Despite 'Harvest Moon Back to Nature'' using the same characters from ''Harvest Moon 64'', and changed their pairing around, the fans are civil about it. It probably helps since ''Harvest Moon Back to Nature'' made it clear that even though the characters look the same, they are completely different characters. There are still a fee arguments here and there about the more popular pairs, like Popuri/Gray vs Popuri/Kai.
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* ShipToShipCombat: Mostly subverted. Despite 'Harvest Moon Back to Nature'' using the same characters from ''Harvest Moon 64'', and changed their pairing around, the fans are civil about it. It probably helps since ''Harvest Moon Back to Nature'' made it clear that even though the characters look the same, they are completely different characters. There are still a fee arguments here and there about the more popular pairs, like Popuri/Gray vs Popuri/Kai.Popuri/Kai vs Karen/Kai.
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* KeepCirculatingTheTapes: It's a somewhat rare and expensive 64 game and one of the most highly regarded titles in the series but it unlikely to ever get a Virtual Console release and Marvelous has no plans of remaking it. Finally averted as of February 2017, when it got a Wii U Virtual Console release in Europe and North America.
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* ShipToShipCombat: Averted. Despite Harvest Moon Back to Nature using the same characters from Harvest Moon 64, and changed their pairing around, the fans are civil about it. It probably helps since Harvest Moon Back to Nature made it clear that even though the characters look the same, they are completely different characters.
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* ShipToShipCombat: Averted. Mostly subverted. Despite Harvest 'Harvest Moon Back to Nature Nature'' using the same characters from Harvest ''Harvest Moon 64, 64'', and changed their pairing around, the fans are civil about it. It probably helps since Harvest ''Harvest Moon Back to Nature Nature'' made it clear that even though the characters look the same, they are completely different characters.characters. There are still a fee arguments here and there about the more popular pairs, like Popuri/Gray vs Popuri/Kai.
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* AwesomeMusic: [[https://www.youtube.com/watch?v=B5talrFX0c4 The Autumn theme]]