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** The missed opportunity to flip the series' formula on its head and have you fight Marines as the Arbiter; beyond a brief tease of the idea in Sacred Icon (in which you can encounter a group of hostile Marines that very quickly get overwhelmed by the Flood), this never happens.



** The missed opportunity to flip the series' formula on its head and have you fight Marines as the Arbiter; beyond a brief tease of the idea in Sacred Icon (in which you can encounter a group of hostile Marines that very quickly get overwhelmed by the Flood), this never happens.



* {{Woolseyism}}: In the Spanish dub, the Arbiter receives a DubNameChange to 'Inquisidor'. This works out quite well, as the more literal translation of 'Arbiter' ('Árbitro') is generally associated with sports referees rather than someone who moderates disputes.

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* {{Woolseyism}}: In the Spanish dub, the Arbiter receives a DubNameChange to 'Inquisidor'. This works out quite well, as the more literal translation of 'Arbiter' ('Árbitro') is generally associated with sports referees rather than someone who moderates disputes.does legal or other forms of arbitration.
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* DemonicSpiders: '''JACKAL SNIPERS'''! Sharpshooters armed with [[EnergyWeapon Beam Rifles]]. Somewhat annoying on [[GoddamnedBats Heroic and lower]], [[TheComputerIsACheatingBastard highly accurate]] and are capable of [[OneHitKO one-shotting]] a ''Spartan'', on [[HarderThanHard Legendary]], appearing in random numbers in random locations, and there are just so freaking many of them. Bungie ended up [[AuthorsSavingThrow nerfing them]] in ''Halo 3'' by adding a headlight so you can spot them more easily, programmed them so they took more than half a second to shoot you, and only showed up in set locations in far fewer numbers.

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* DemonicSpiders: '''JACKAL SNIPERS'''! SNIPERS'''[[note]]If I could, I'd have the text flashing with arrows pointing at it and an alarm blairing [[/note]]! Sharpshooters armed with [[EnergyWeapon Beam Rifles]]. Somewhat annoying on [[GoddamnedBats Heroic and lower]], [[TheComputerIsACheatingBastard highly accurate]] and are capable of [[OneHitKO one-shotting]] a ''Spartan'', on [[HarderThanHard Legendary]], appearing in random numbers in random locations, and there are just so freaking many of them. Bungie ended up [[AuthorsSavingThrow nerfing them]] in ''Halo 3'' by adding a headlight so you can spot them more easily, programmed them so they took more than half a second to shoot you, and only showed up in set locations in far fewer numbers.
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** The Prophet of Regret somehow jumping to another Halo Ring. While supplementary material has explained how he found it, it wasn't until a decade after the game came out that an explanation was finally given.
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Halo: CE on PC is not without its issues, especially with its animations, effects, and cinematics hard locked to 30 FPS, and the FOV does not scale well vertically in widescreen resolutions.


* PortingDisaster: ''Halo 2 Vista'', which likely killed the idea of ''Halo'' games receiving PC ports for well over a decade. For starters, the PC version forces people to use Windows Vista or later to play it by checking to see if you have [=DirectX=] 10 installed, even though it was designed for the original Xbox, which uses [=DirectX=] '''''8.1'''''. A hack soon popped up that disabled this check, and it proved to work just fine on XP. Other problems include that many keys are hardcoded to be bound to Games for Windows Live (screwing anybody who prefers a non-WASD keymap), network connectivity was patchy (GFWL again), and the modding toolset was crap (basically impossible to create new single-player content). The game is also not future-proof, as it does not support resolutions over 1080p nor frame-rates above 60 Hz (while the original ''Halo: Combat Evolved'' can be run at 4k at 120hz with no problems).
** Thankfully, all of these issues were resolved with the ''Master Chief Collection'''s PC release, which supports up to 4K at 240 FPS, only requires a one-time sign-in with a Microsoft account, and has full modding tools (though 343 warned that they were effectively developer tools and were provided more or less as-is). A later update to the game restored many of the graphical effects that had been lost in the original PC port.

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* PortingDisaster: ''Halo 2 Vista'', which likely killed the idea of ''Halo'' games receiving PC ports for well over a decade. For starters, the PC version forces people to use Windows Vista or later to play it by checking to see if you have [=DirectX=] 10 installed, even though it was designed for the original Xbox, which uses [=DirectX=] '''''8.1'''''. A hack soon popped up that disabled this check, and it proved to work just fine on XP. Other problems include that many keys are hardcoded to be bound to Games for Windows Live (screwing anybody who prefers a non-WASD keymap), network connectivity was patchy (GFWL again), and the modding toolset was crap (basically impossible to create new single-player content). The game is also not future-proof, as it does not support resolutions over 1080p nor frame-rates above 60 Hz (while the original ''Halo: Combat Evolved'' can be run at 4k 4K at 120hz outside of a confined vertical FOV with no problems).
animations, effects, and in-engine cinematics locked at 30 FPS).
** Thankfully, all of these issues were resolved with the ''Master Chief Collection'''s Collection''[='=]s PC release, which supports up to 4K at 240 FPS, only requires a one-time sign-in with a Microsoft account, and has full modding tools (though 343 has warned that they were effectively developer tools and were provided more or less as-is). A later update to the game restored many of the graphical effects that had been lost in the original PC port.
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* TheyChangedItNowItSucks: Fans of the original weren't happy with the Mausoleum fight in "Gravemind" changing to music from the instrumental of Music/BreakingBenjamin's "Blow Me Away" to more generic riffs in the remastered edition, presumably due to licensing issues. Fortunately, changing the graphics back to classic also changes the music back - which, of course, debunks the "rights issues" thing entirely. They did the same with the rest of the licensed music, including all four Movements of the Odyssey that Music/{{Incubus}} wrote for the game. However, [[UnintentionalPeriodPiece both bands also scream "2004"]], so it may have been an ill-advised attempt to remove a "dated" element.

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* TheyChangedItNowItSucks: Fans of the original weren't happy with the Mausoleum fight in "Gravemind" changing to music from the instrumental of Music/BreakingBenjamin's "Blow Me Away" to more generic riffs in the remastered edition, presumably due to licensing issues. Fortunately, changing the graphics back to classic also changes the music back - which, of course, debunks the "rights issues" thing entirely.entirely[[note]]Although it's possible that Microsoft had the rights to the recording but not the composition, in which case they could re-use the track as-is from the original but not create a new arrangement or recording of it for the remaster.[[/note]]. They did the same with the rest of the licensed music, including all four Movements of the Odyssey that Music/{{Incubus}} wrote for the game. However, [[UnintentionalPeriodPiece both bands also scream "2004"]], so it may have been an ill-advised attempt to remove a "dated" element.

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* FunnyAneurysmMoment:
** One of Johnson's battle quotes is "In ''Halo 4'', I get a woman." [[spoiler: Johnson dies in ''Halo 3'']].
** [[spoiler:One of Cortana's line in the mission Delta Halo, "If I were a megalomaniac - and I'm ''not''...", takes on new significance with the main reveal in ''VideoGame/Halo5Guardians''.]]



* HarsherInHindsight: Killing the heretic Leader (Sesa 'Refumee) becomes more tragic in the Anniversary edition with the added terminals revealing how much Sesa respected Thel 'Vadamee and trusted he would do what is right had he not been fooled by the Prophets.

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* HarsherInHindsight: HarsherInHindsight:
** One of Johnson's battle quotes is "In ''Halo 4'', I get a woman." [[spoiler: Johnson dies in ''Halo 3'']].
** [[spoiler:One of Cortana's line in the mission Delta Halo, "If I were a megalomaniac - and I'm ''not''...", takes on new significance with the main reveal in ''VideoGame/Halo5Guardians''.]]
**
Killing the heretic Leader (Sesa 'Refumee) becomes more tragic in the Anniversary edition with the added terminals revealing how much Sesa respected Thel 'Vadamee and trusted he would do what is right had he not been fooled by the Prophets.

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AST has been changed, and the later of this entry is not a valid BYH example


* AuthorsSavingThrow:
** The remade graphics in the 10th anniversary edition of ''VideoGame/HaloCombatEvolved'' were criticized for making drastic changes to the game's art style, which led many players to prefer the original graphics in spite of their technical inferiority. ''Halo 2 Anniversary'' strove to be much more faithful to the art direction of the original in its updated graphics, which were much better received by the fanbase.
** Much like its predecessor, ''Halo 2'''s original PC port (which served as the basis for the MCC port) downgraded, altered, or eliminated many graphical effects from the original Xbox version. An update to the MCC restored most of these effects when using Halo 2's classic graphics mode, allowing the game's original look to be preserved.



* VindicatedByHistory: Reception to ''Halo 2'' upon release was polarizing, and Bungie themselves admitted their dissatisfaction with the final product, which had tons of great features cut and many rough edges to the levels and AI. Despite this, ''Halo 2'' managed to gain a loyal following for its efforts at a deeper story and very fun multiplayer, to the point that [[https://www.bungie.net/en/Forum/Post/2139032/0/0 a faithful few managed to keep]] its Live servers active for almost a full month after its scheduled shutdown. Since then, ''Halo 2'' getting a 10th anniversary rerelease was met with cheers all across the fandom, and Bungie veterans Joe Staten and David Candland have admitted that, despite its very TroubledProduction, it is the game they're the proudest of in the end.

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* VindicatedByHistory: VindicatedByHistory:
**
Reception to ''Halo 2'' upon release was polarizing, and Bungie themselves admitted their dissatisfaction with the final product, which had tons of great features cut and many rough edges to the levels and AI. Despite this, ''Halo 2'' managed to gain a loyal following for its efforts at a deeper story and very fun multiplayer, to the point that [[https://www.bungie.net/en/Forum/Post/2139032/0/0 a faithful few managed to keep]] its Live servers active for almost a full month after its scheduled shutdown. Since then, ''Halo 2'' getting a 10th anniversary rerelease was met with cheers all across the fandom, and Bungie veterans Joe Staten and David Candland have admitted that, despite its very TroubledProduction, it is the game they're the proudest of in the end.



** The Gravemind's design in the original ''Halo 2''[[note]]thought to have been unfinished due to time constraints[[/note]] was widely decried as something from ''Theatre/LittleShopOfHorrors''. His terrifying appearance in ''Anniversary'' was far better received.
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Misuse, thats not an asspull


** When the Arbiter catches up the Heretic Leader, the latter appears to give the Arbiter a chance to hear the truth from Guilty Spark only to immediately begin shooting him. The Terminals in the Anniversary edition explain this course of action better: 'Refumee had come to believe that his former Shipmaster becoming Arbiter would permanently indoctrinate him to the Prophets' lies.

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* AuthorsSavingThrow: Much like its predecessor, ''Halo 2'''s original PC port (which served as the basis for the MCC port) downgraded, altered, or eliminated many graphical effects from the original Xbox version. An update to the MCC restored most of these effects when using Halo 2's classic graphics mode, allowing the game's original look to be preserved.

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* AuthorsSavingThrow: AuthorsSavingThrow:
** The remade graphics in the 10th anniversary edition of ''VideoGame/HaloCombatEvolved'' were criticized for making drastic changes to the game's art style, which led many players to prefer the original graphics in spite of their technical inferiority. ''Halo 2 Anniversary'' strove to be much more faithful to the art direction of the original in its updated graphics, which were much better received by the fanbase.
**
Much like its predecessor, ''Halo 2'''s original PC port (which served as the basis for the MCC port) downgraded, altered, or eliminated many graphical effects from the original Xbox version. An update to the MCC restored most of these effects when using Halo 2's classic graphics mode, allowing the game's original look to be preserved.
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* AuthorsSavingThrow: Much like its predecessor, ''Halo 2'''s original PC port (which served as the basis for the MCC port) downgraded, altered, or eliminated many of the graphical effects from the original Xbox version. An update to the MCC restored most of these effects when using Halo 2's classic graphics mode, allowing the game's original look to be preserved.

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* AuthorsSavingThrow: Much like its predecessor, ''Halo 2'''s original PC port (which served as the basis for the MCC port) downgraded, altered, or eliminated many of the graphical effects from the original Xbox version. An update to the MCC restored most of these effects when using Halo 2's classic graphics mode, allowing the game's original look to be preserved.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: In the remastered cutscenes, the Prophets have teeth that look very human. The effect is remarkably unsettling.

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* UncannyValley: UnintentionalUncannyValley: In the remastered cutscenes, the Prophets have teeth that look very human. The effect is remarkably unsettling.
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** "Your ignorance already destroyed one of the sacred rings, Demon. It shall not harm another"
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* GenreTurningPoint:
** ''Halo 2'' legitimized console online multiplayer and innovated online multiplayer as a whole, with matchmaking, lobbies, and clans becoming mainstays of multiplayer games since.
** ''Halo 2'''s marketing campaign also saw the advent of games being treated like blockbuster films, with the industry becoming more respected and profitable as a result of the game's massively successful release.
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** His fanaticism and devotion to the Prophets' cause are such that nothing will deter him, not even these sudden revelations about what he's about to do. It could be that he even believes that it is [[spoiler:''Arbiter and Spark'']] who are telling lies, not the Prophets, and that they are merely attempting to make him stray from the path and postpone the inevitable.

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** His fanaticism and devotion to the Prophets' cause Covenant religion are such that nothing will deter him, not even these sudden revelations about what he's about to do. It could be that he even believes that it is [[spoiler:''Arbiter and Spark'']] who are telling lies, not the Prophets, and that they are merely attempting to make him stray from the path and postpone the inevitable.

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* AlternativeCharacterInterpretation: A small one, but there are a few ways to interpret Tartarus's actions upon hearing [[spoiler:Arbiter and 343 Guilty Spark revealing the AwfulTruth about the Halo rings]], yet activating Installation 05 anyway:
** His fanaticism and devotion to the Prophets' cause are such that nothing will deter him, not even these sudden revelations about what he's about to do. It could be that he even believes that it is [[spoiler:''Arbiter and Spark'']] who are telling lies, not the Prophets, and that they are merely attempting to make him stray from the path and postpone the inevitable.
** Based on his initial reaction when told the truth, he seems to have a very momentary crisis of faith, as if he is struggling to process what he has been told, versus everything he'd previously been led to believe. The way he seems to quickly shake it off could be a result of the first interpretation, but could also be that he is in denial, and he keeps up the act in order to cope, and push himself forward to fulfill his duty.
** And finally, he may simply have decided that he's come too far to turn back now, and that the only thing to do is follow through on what he was sent to do, even if it's all in the name of a big lie.



** In Amber Clad spreading the Flood to High Charity. Developer comments have clarified that the Flood infected it while Keyes and Johnson were in the Library, and it made a pinpoint slipspace jump to the inside of High Charity to use Pelicans to maximise the spread. Nonetheless, this is never shown in-game (we never even see Flood take In Amber Clad), nor is it explained exactly how this happened (especially as pinpoint slipspace jumps are beyond typical UNSC technology, and High Charity is incredibly well-defended).

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** In Amber Clad spreading the Flood to High Charity. Developer comments have clarified that the Flood infected it while Keyes and Johnson were in the Library, and it made a pinpoint slipspace jump to the inside of High Charity to use Pelicans to maximise maximize the spread. Nonetheless, this is never shown in-game (we never even see Flood take In Amber Clad), nor is it explained exactly how this happened (especially as pinpoint slipspace jumps are beyond typical UNSC technology, and High Charity is incredibly well-defended).

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* UnderusedGameMechanic: The game made non-playable allies able to drive vehicles, when previously only human players could take the wheel. The multitude of internet videos of [=NPCs=] failing miserably to drive anywhere, not crash, or not kill any of their own allies shows just how useful allowing that was.

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* UnderusedGameMechanic: UnderusedGameMechanic:
**
The game made non-playable allies able to drive vehicles, when previously only human players could take the wheel. The multitude of internet videos of [=NPCs=] failing miserably to drive anywhere, not crash, or not kill any of their own allies shows just how useful allowing that was.was.
** The Spectre was introduced in this game as basically a Covenant version of the Warthog. It only appears in three levels of the campaign, and each time your ability to actually use it is hampered. In ''Quarantine Zone'', you pretty much have to drive it, as your allies will make no effort to avoid the Sentinel Enforcers' vehicle-crushing attack, practically guaranteeing you won't get past the first platform unless you're ''very'' quick to kill those things when they spawn in. In ''Uprising'', you have to hijack it from the Brutes using it, which is easier said than done on higher difficulties. And then in ''The Great Journey'', your other option is a ''Wraith'', against whom the Spectre's only advantages are being faster and not needing to face its target. It was then replaced with the Prowler in ''VideoGame/Halo3'', never to be seen in the main series again.
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* ContestedSequel: While ''Halo 2'' is often considered [[EvenBetterSequel the peak of the franchise]], revolutionizing Xbox Live while crafting a more in-depth look at the Covenant and expanding on ''Halo's'' mythos and mechanics, it was never without its detractors. While it's praised heavily for its musically-diverse soundtrack, visuals, and for being a staple on the online console experience, the game was, and still is, criticized for its rushed development, cliffhanger ending, it's never released E3 Demo that [[NeverTrustATrailer bore little resemblence to the final product]], and its unbalanced gameplay, both from its weapon sandbox, and the A.I. in the harder difficulty settings.

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* ContestedSequel: While ''Halo 2'' is often considered [[EvenBetterSequel the peak of the franchise]], revolutionizing Xbox Live while crafting a more in-depth look at the Covenant and expanding on ''Halo's'' mythos and mechanics, it was never without its detractors. While it's praised heavily for its musically-diverse soundtrack, visuals, and for being a staple on the online console experience, the game was, and still is, criticized for its rushed development, cliffhanger ending, it's its never released E3 Demo that [[NeverTrustATrailer bore little resemblence to the final product]], and its unbalanced gameplay, both from its weapon sandbox, and the A.I. in the harder difficulty settings.
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* BigLippedAlligatorMoment: The meeting with the Gravemind. Master Chief and the Arbiter just end up talking to a giant creature that looks out of place, comes out of no where, and never mention it again in the game. When the game first came out, a number of players were confused what the thing was, having no idea it was actually something of a secret antagonist and the being behind the Flood in this game due to looking like some kind of plant monster. Part of this was because the original design (BodyOfBodies) and the level meant to set it up (Forerunner Tank) were either not used or were cut, so it just happens.
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* ContestedSequel: While ''Halo 2'' is often considered [[EvenBetterSequel the peak of the franchise]], revolutionizing Xbox Live while crafting a more in-depth look at the Covenant and expanding on ''Halo's'' mythos and mechanics, it was never without its detractors]. While it's praised heavily for its musically-diverse soundtrack, visuals, and for being a staple on the online console experience, the game was, and still is, criticized for its rushed development, cliffhanger ending, it's never released E3 Demo that [[NeverTrustATrailer bore little resemblence to the final product]], and its unbalanced gameplay, both from its weapon sandbox, and the A.I. in the harder difficulty settings.

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* ContestedSequel: While ''Halo 2'' is often considered [[EvenBetterSequel the peak of the franchise]], revolutionizing Xbox Live while crafting a more in-depth look at the Covenant and expanding on ''Halo's'' mythos and mechanics, it was never without its detractors].detractors. While it's praised heavily for its musically-diverse soundtrack, visuals, and for being a staple on the online console experience, the game was, and still is, criticized for its rushed development, cliffhanger ending, it's never released E3 Demo that [[NeverTrustATrailer bore little resemblence to the final product]], and its unbalanced gameplay, both from its weapon sandbox, and the A.I. in the harder difficulty settings.



* Extremely Resilient, which is used to parody how easy it is to die on Halo 2 Legendary despite the Chief getting new armor.

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* ** Extremely Resilient, which is used to parody how easy it is to die on Halo 2 Legendary despite the Chief getting new armor.
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* Extremely Resilient, which is used to parody how easy it is to die on Halo 2 Legendary despite the Chief getting new armor.
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* AuthorsSavingThrow: Much like it's predecessor, Halo 2's original PC port (which served as the basis for the MCC port) downgraded, altered, or eliminated many of the graphical effects from the original Xbox version. An update to the MCC restored most of these effects when using Halo 2's classic graphics mode, allowing the game's original look to be preserved.

to:

* AuthorsSavingThrow: Much like it's its predecessor, Halo 2's ''Halo 2'''s original PC port (which served as the basis for the MCC port) downgraded, altered, or eliminated many of the graphical effects from the original Xbox version. An update to the MCC restored most of these effects when using Halo 2's classic graphics mode, allowing the game's original look to be preserved.
Is there an issue? Send a MessageReason:
None


* BrokenBase: While ''Halo 2'' is often considered [[EvenBetterSequel the peak of the franchise]], revolutionizing Xbox Live while crafting a more in-depth look at the Covenant and expanding on ''Halo's'' mythos and mechanics, [[ContestedSequel it was never without its detractors]]. While it's praised heavily for its musically-diverse soundtrack, visuals, and for being a staple on the online console experience, the game was, and still is, criticized for its rushed development, cliffhanger ending, it's never released E3 Demo that [[NeverTrustATrailer bore little resemblence to the final product]], and its unbalanced gameplay, both from its weapon sandbox, and the A.I. in the harder difficulty settings.

to:

* BrokenBase: ContestedSequel: While ''Halo 2'' is often considered [[EvenBetterSequel the peak of the franchise]], revolutionizing Xbox Live while crafting a more in-depth look at the Covenant and expanding on ''Halo's'' mythos and mechanics, [[ContestedSequel it was never without its detractors]].detractors]. While it's praised heavily for its musically-diverse soundtrack, visuals, and for being a staple on the online console experience, the game was, and still is, criticized for its rushed development, cliffhanger ending, it's never released E3 Demo that [[NeverTrustATrailer bore little resemblence to the final product]], and its unbalanced gameplay, both from its weapon sandbox, and the A.I. in the harder difficulty settings.
Is there an issue? Send a MessageReason:
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* AuthorsSavingThrow: Much like it's predecessor, Halo 2's PC port (which served as the basis for the MCC port) downgraded, altered, or eliminated many of the graphical effects from the original Xbox version. An update to the MCC restored most of these effects when using Halo 2's classic graphics mode, allowing the game's original look to be preserved.

to:

* AuthorsSavingThrow: Much like it's predecessor, Halo 2's original PC port (which served as the basis for the MCC port) downgraded, altered, or eliminated many of the graphical effects from the original Xbox version. An update to the MCC restored most of these effects when using Halo 2's classic graphics mode, allowing the game's original look to be preserved.
Is there an issue? Send a MessageReason:
None


** Thankfully, all of these issues were resolved with the ''Master Chief Collection'''s PC release, which supports up to 4K at 240 FPS, only requires a one-time sign-in with a Microsoft account, and has full modding tools (though 343 warned that they were effectively developer tools and were provided more or less as-is).

to:

** Thankfully, all of these issues were resolved with the ''Master Chief Collection'''s PC release, which supports up to 4K at 240 FPS, only requires a one-time sign-in with a Microsoft account, and has full modding tools (though 343 warned that they were effectively developer tools and were provided more or less as-is). A later update to the game restored many of the graphical effects that had been lost in the original PC port.
Is there an issue? Send a MessageReason:
None

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* AuthorsSavingThrow: Much like it's predecessor, Halo 2's PC port (which served as the basis for the MCC port) downgraded, altered, or eliminated many of the graphical effects from the original Xbox version. An update to the MCC restored most of these effects when using Halo 2's classic graphics mode, allowing the game's original look to be preserved.
Is there an issue? Send a MessageReason:
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** Thankfully, all of these issues (save the lack of mod support) were resolved by the 2020 Master Chief Collection port of ''Halo 2 Anniversary'', which runs at 4k 120hz no problem and has full support for keybinding and FOV customization.

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** Thankfully, all of these issues (save the lack of mod support) were resolved by with the 2020 Master ''Master Chief Collection port of ''Halo 2 Anniversary'', Collection'''s PC release, which runs supports up to 4K at 4k 120hz no problem 240 FPS, only requires a one-time sign-in with a Microsoft account, and has full support for keybinding modding tools (though 343 warned that they were effectively developer tools and FOV customization.were provided more or less as-is).
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* BrokenBase: While ''Halo 2'' is often considered [[EvenBetterSequel the peak of the franchise]], revolutionizing Xbox Live while crafting a more in-depth look at the Covenant and expanding on ''Halo's'' mythos and mechanics, [[ContestedSequel it was never without its detractors]]. While it's praised heavily for its musically-diverse soundtrack, visuals, and for being a staple on the online console experience, the game was, and still is, criticized for its rushed development, cliffhanger ending, and its unbalanced gameplay, both from its weapon sandbox, and the A.I. in the harder difficulty settings.
* DemonicSpiders: '''Jackal snipers'''. Sharpshooters armed with [[EnergyWeapon Beam Rifles]]. Somewhat annoying on [[GoddamnedBats Heroic and lower]], [[TheComputerIsACheatingBastard highly accurate]] and are capable of [[OneHitKO one-shotting]] a ''Spartan'', on [[HarderThanHard Legendary]]. Bungie ended up [[AuthorsSavingThrow nerfing them]] in ''Halo 3'' by adding a headlight so you can spot them more easily, and programmed them so they took more than half a second to shoot you.

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* BrokenBase: While ''Halo 2'' is often considered [[EvenBetterSequel the peak of the franchise]], revolutionizing Xbox Live while crafting a more in-depth look at the Covenant and expanding on ''Halo's'' mythos and mechanics, [[ContestedSequel it was never without its detractors]]. While it's praised heavily for its musically-diverse soundtrack, visuals, and for being a staple on the online console experience, the game was, and still is, criticized for its rushed development, cliffhanger ending, it's never released E3 Demo that [[NeverTrustATrailer bore little resemblence to the final product]], and its unbalanced gameplay, both from its weapon sandbox, and the A.I. in the harder difficulty settings.
* DemonicSpiders: '''Jackal snipers'''. '''JACKAL SNIPERS'''! Sharpshooters armed with [[EnergyWeapon Beam Rifles]]. Somewhat annoying on [[GoddamnedBats Heroic and lower]], [[TheComputerIsACheatingBastard highly accurate]] and are capable of [[OneHitKO one-shotting]] a ''Spartan'', on [[HarderThanHard Legendary]]. Legendary]], appearing in random numbers in random locations, and there are just so freaking many of them. Bungie ended up [[AuthorsSavingThrow nerfing them]] in ''Halo 3'' by adding a headlight so you can spot them more easily, and programmed them so they took more than half a second to shoot you.you, and only showed up in set locations in far fewer numbers.
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* MemeticMutation: Several phrases have become memetic on their own, sometimes found attached to image macros.

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* MemeticMutation: Several phrases have become memetic on their own, sometimes found attached to [[ImageMacro image macros.macros]].

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** When the Arbiter catches up the Heretic Leader, the latter appears to give the Arbiter a chance to hear the truth from Guilty Spark only to immediately begin shooting him. The Terminals in the Anniversary edition explain this course of action better: 'Refumee had come to believe that his former Shipmaster becoming Arbiter would permanently indoctrinate him to the Prophets' lies.



** When the Arbiter catches up the Heretic Leader, the latter appears to give the Arbiter a chance to hear the truth from Guilty Spark only to immediately begin shooting him. The Terminals in the Anniversary edition explain this course of action better: 'Refumee had come to believe that his former Shipmaster becoming Arbiter would permanently indoctrinate him to the Prophets' lies.
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Added DiffLines:

** "When you first saw Halo, were you blinded by its majesty? Blinded? Paralyzed? Dumbstruck?"


Added DiffLines:

** "Sir, finishing this fight."

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