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** Kaub, on release, had a reputation for being the hardest objective map to win in the whole game. Starting from the second looting section, [[CheeseStrategy it can be cheesed out by never firing the cannon,]] but that's only if either you or a courteous teammate will hold the cannon so nobody else uses it. If the cannon is fired, the combined horde from the graves and behind will likely overrun your team. And if that doesn't do it, the very next cannon section likely will. Which requires your team to load and fire a cannon 4 times at a gate to proceed, all while fending off an infinite horde from 3 separate entrances. Even though at a glance, it may not seem much harder than some similar sections on other objective maps, the cannon section of Kaub has way less space to move and cannon loading takes way more time and coordination. And if your team survives all of that, they still have to defeat the final horde from within the basement of the castle, which is the biggest and longest horde out of all the objective maps, all while only having a narrow spiral staircase to move around on.

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** Kaub, on release, had a reputation for being the hardest objective map to win in the whole game. Starting from the second looting section, [[CheeseStrategy it can be cheesed out by never firing the cannon,]] but that's only if either you or a courteous teammate will hold the cannon so nobody else uses it. If the cannon is fired, the combined horde from the graves and behind will likely overrun your team. And if that doesn't do it, the very next cannon section likely will. Which requires your team to load and fire a cannon 4 5 times at a gate to proceed, all while fending off an infinite horde from 3 separate entrances. Even though at a glance, it may not seem much harder than some similar sections on other objective maps, the cannon section of Kaub has way less space to move and cannon loading takes way more time and coordination. And if your team survives all of that, they still have to defeat the final horde from within the basement of the castle, which is the biggest and longest horde out of all the objective maps, all while only having a narrow spiral staircase to move around on.
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* AbridgedArenaArray: If San Sebastián ever appears as a map option, expect it the server to all vote for it. This is likely because it offers two respawns, and is the only objective map to take place in clear daylight. It featuring Barry, a very popular NPC, also boosts its popularity.

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* AbridgedArenaArray: If San Sebastián ever appears as a map option, expect it the server to all vote for it. This is likely because it offers two respawns, and is the only objective map to take place in clear daylight. It featuring Barry, a very popular NPC, also boosts its popularity.



** Zombie Sappers are universally called "Zappers" by the community, the name quickly being adopted by the developers.

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** Zombie Sappers are universally called "Zappers" by the community, the community. The name quickly being was soon adopted by the developers.

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* AbridgedArenaArray: If San Sebastián ever appears as a map option, expect it the server to all vote for it. This is likely because it offers two respawns, and is the only objective map to take place in clear daylight. It featuring Barry, a very popular NPC, also boosts its popularity.



* ComplacentGamingSyndrome: When loading a cannon, you'll find almost no one using Roundshots. Canister shots are considered to be superior in almost every way.

to:

* ComplacentGamingSyndrome: When loading a cannon, you'll you won't find almost no one anybody using Roundshots.roundshots. Canister shots are considered to be superior in almost every way.



** Zombie Sappers are universally called "Zappers" by the community.

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** Zombie Sappers are universally called "Zappers" by the community.community, the name quickly being adopted by the developers.

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* CultClassic: Is often considered one of the most genuinely high quality and best games on Roblox, to the point where people say that it doesn't even belong on Roblox, and deserves better due to the sheer amount of effort that goes into the game, compared to other games on the platform which can usually range from mediocre to bad.

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* CultClassic: Is often considered one of the most genuinely high quality and best games on Roblox, to the point where people say that it doesn't even belong on Roblox, and deserves a better due to the sheer amount of effort that goes into the game, compared to other games on the platform which can usually range from mediocre to bad.platform.

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* CultClassic: Is often considered one of the most genuinely high quality and best games on Roblox, to the point where people say that it doesn't even belong on Roblox, and deserves better.

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* CultClassic: Is often considered one of the most genuinely high quality and best games on Roblox, to the point where people say that it doesn't even belong on Roblox, and deserves better.better due to the sheer amount of effort that goes into the game, compared to other games on the platform which can usually range from mediocre to bad.

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* SugarWiki/AwesomeArt: The art for the game (especially the thumbnail and badges) is moody and atmospheric, with monochrome colors befitting the premise of the game. Examples being "For Whom The Bell Tolls" and "Glory to the Survivors".

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* SugarWiki/AwesomeArt: The art for the game (especially the thumbnail and badges) is moody and atmospheric, with monochrome colors befitting the premise of the game. Examples being "For Whom The Bell Tolls" and "Glory to the Survivors".Survivors."



* CultClassic: Is often considered one of the most genuinely high quality and best games on Roblox, to the point where people say that it doesn't even belong on Roblox, and deserves better.



* CultClassic: Is often considered one of the most genuinely high quality and best games on Roblox, to the point where people say that it doesn't even belong on Roblox, and deserves better.
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* CultClassic: Is often considered one of the most genuinely high quality and best games on Roblox, to the point where people say that it doesn't even belong on Roblox, and deserves better.
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** Berezina, the game's first holdout map, is an excruciating map. Even with its generous amount of respawns, the map still has a bad reputation for the fact that it's a long slog which takes, on average, 40-50 minutes to complete. Making it a brutal endurance match of trying to help build the bridge while fending off the incoming waves. And exclusive to this map, as a bonus, is the freezing mechanic, where you'll slowly die of frostbite if you spend too much time outside, which, outside is 90% of the map.

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** "Alone at The End of The World" is a secret achievement, and the hardest of the secret achievements. requiring you to beat the first 20 waves of Endless Mode by yourself. At most, it can be somewhat cheesed on Vardøhus Fortress, since Runners don't spawn there, and Runners are the biggest threat to a solo player. But otherwise, it relies entirely on your own skill alone. No complicated tech or requirements, no cheating with private server commands, it's plain and simple, but very hard to pull off.
* ThatOneLevel: Kaub has a reputation for being the hardest objective map to win in the whole game. Starting from the second looting section, [[CheeseStrategy it can be cheesed out by never firing the cannon,]] but that's only if either you or a courteous teammate will hold the cannon so nobody else uses it. If the cannon is fired, the combined horde from the graves and behind will likely overrun your team. And if that doesn't do it, the very next cannon section likely will. Which requires your team to load and fire a cannon 4 times at a gate to proceed, all while fending off an infinite horde from 3 separate entrances. Even though at a glance, it may not seem much harder than some similar sections on other objective maps, the cannon section of Kaub has way less space to move and cannon loading takes way more time and coordination. And if your team survives all of that, they still have to defeat the final horde from within the basement of the castle, which is the biggest and longest horde out of all the objective maps, all while only having a narrow spiral staircase to move around on.

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** "Alone "Alone, at The End of The World" is a secret achievement, and the hardest of the secret achievements. requiring achievement. Requiring you to beat the first 20 waves of Endless Mode by yourself. At most, it can be somewhat cheesed on Vardøhus Fortress, since Runners don't spawn there, and Runners are the biggest threat to a solo player. But otherwise, it it's plain and simple, and relies entirely on your own skill alone. No complicated tech or requirements, no cheating with private server commands, it's plain and simple, but very hard Which needs to pull off.
be in absolute perfect shape.
* ThatOneLevel: Kaub has ThatOneLevel:
** Kaub, on release, had
a reputation for being the hardest objective map to win in the whole game. Starting from the second looting section, [[CheeseStrategy it can be cheesed out by never firing the cannon,]] but that's only if either you or a courteous teammate will hold the cannon so nobody else uses it. If the cannon is fired, the combined horde from the graves and behind will likely overrun your team. And if that doesn't do it, the very next cannon section likely will. Which requires your team to load and fire a cannon 4 times at a gate to proceed, all while fending off an infinite horde from 3 separate entrances. Even though at a glance, it may not seem much harder than some similar sections on other objective maps, the cannon section of Kaub has way less space to move and cannon loading takes way more time and coordination. And if your team survives all of that, they still have to defeat the final horde from within the basement of the castle, which is the biggest and longest horde out of all the objective maps, all while only having a narrow spiral staircase to move around on.

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* ThatOneAchievement: The badge "Soldats de ma Vieille Garde", more commonly known as "Old Guard", can be downright frustrating to get. While the rest of the requirements are modest and easy to passively get such as having a KDR of 10 or above, winning campaign levels at least 30 times, the real bane comes in surviving ''35 waves of Endless mode without dying''. While they attempted to give leeway by having it where the player only has to survive 35 waves in general, regardless of how far it is into the match, it doesn't help that by that point it gets incredibly hectic and getting swarmed or accidentally swinging at a [[ActionBomb bomber]] that was in a horde instantly killing you is extremely common. Getting to that point in the first place as well heavily depends on your teammates being coordinated and skilled. It even got to the point where the developers [[CreatorBacklash regret adding the badge.]]

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* ThatOneAchievement: ThatOneAchievement:
**
The badge "Soldats de ma Vieille Garde", more commonly known as "Old Guard", can be downright frustrating to get. While the rest of the requirements are modest and easy to passively get such as having a KDR of 10 or above, winning campaign levels at least 30 times, the real bane comes in surviving ''35 waves of Endless mode without dying''. While they attempted to give leeway by having it where the player only has to survive 35 waves in general, regardless of how far it is into the match, it doesn't help that by that point it gets incredibly hectic and getting swarmed or accidentally swinging at a [[ActionBomb bomber]] that was in a horde instantly killing you is extremely common. Getting to that point in the first place as well heavily depends on your teammates being coordinated and skilled. It even got to the point where the developers [[CreatorBacklash regret adding the badge.]]]]
** "Alone at The End of The World" is a secret achievement, and the hardest of the secret achievements. requiring you to beat the first 20 waves of Endless Mode by yourself. At most, it can be somewhat cheesed on Vardøhus Fortress, since Runners don't spawn there, and Runners are the biggest threat to a solo player. But otherwise, it relies entirely on your own skill alone. No complicated tech or requirements, no cheating with private server commands, it's plain and simple, but very hard to pull off.

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* ScrappyWeapon: The Carbine, an alternative to the Line Infantry's Musket which has lower damage and no bayonet, but a much faster reload, and you walk faster while reloading compared to other firearms. The problem is, why not just play Officer? Who has the Officer charge, Pistol lets you move just as fast, and reloads slightly faster. The only positive the Carbine has over the Pistol is its higher accuracy, which doesn't matter much. It gets even worse in Hardcore, where headshots are disabled, as the Carbine relies on headshots more than any other weapon.
* ThatOneAchievement: The badge "Soldats de ma Vieille Garde" can be downright frustrating to get. While the rest of the requirements are modest and easy to passively get such as having a KDR of 10 or above, winning campaign levels at least 30 times, the real bane comes in surviving ''35 waves of Endless mode without dying''. While they attempted to give leeway by having it where the player only has to survive 35 waves in general, regardless of how far it is into the match, it doesn't help that by that point it gets incredibly hectic and getting swarmed or accidentally swinging at a [[ActionBomb bomber]] that was in a horde instantly killing you is extremely common. Getting to that point in the first place as well heavily depends on your teammates being coordinated and skilled. It even got to the point where the developers [[CreatorBacklash regret adding the badge.]]

to:

* ScrappyWeapon: RescuedFromTheScrappyHeap: The Carbine, an a quicker but weaker alternative to rifle for the Line Infantry's Musket which has lower damage and Infantry class with no bayonet, but a much faster reload, and you walk faster while reloading compared to other firearms. The problem is, why not just play Officer? Who has bayonet. For the longest time, it existed in the shadow of the Officer charge, class, with their Pistol lets you move just as fast, and reloads slightly faster. The only positive having similar stats, while also having the Carbine has over the Pistol is its higher accuracy, which doesn't matter much. It gets even worse in Hardcore, where headshots are disabled, as the Carbine relies on headshots more than any other weapon.
perks of being an Officer. Then the UI overhaul update came out with another buff for the Carbine: a shove move similar to the shove of the Sapper's Axe, bashing zombies with the stock of your rifle to stun them for a good amount of time. And it was even quicker than the Sapper's shove move. Making it more versatile, and a staple for those who like to combo it into their melee.
* ThatOneAchievement: The badge "Soldats de ma Vieille Garde" Garde", more commonly known as "Old Guard", can be downright frustrating to get. While the rest of the requirements are modest and easy to passively get such as having a KDR of 10 or above, winning campaign levels at least 30 times, the real bane comes in surviving ''35 waves of Endless mode without dying''. While they attempted to give leeway by having it where the player only has to survive 35 waves in general, regardless of how far it is into the match, it doesn't help that by that point it gets incredibly hectic and getting swarmed or accidentally swinging at a [[ActionBomb bomber]] that was in a horde instantly killing you is extremely common. Getting to that point in the first place as well heavily depends on your teammates being coordinated and skilled. It even got to the point where the developers [[CreatorBacklash regret adding the badge.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*ThatOneAchievement: The badge "Soldats de ma Vieille Garde" can be downright frustrating to get. While the rest of the requirements are modest and easy to passively get such as having a KDR of 10 or above, winning campaign levels at least 30 times, the real bane comes in surviving ''35 waves of Endless mode without dying''. While they attempted to give leeway by having it where the player only has to survive 35 waves in general, regardless of how far it is into the match, it doesn't help that by that point it gets incredibly hectic and getting swarmed or accidentally swinging at a [[ActionBomb bomber]] that was in a horde instantly killing you is extremely common. Getting to that point in the first place as well heavily depends on your teammates being coordinated and skilled. It even got to the point where the developers [[CreatorBacklash regret adding the badge.]]

Removed: 120

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** The Surgeon class is referred to as simply "Medic" for ease of understanding and for being quicker to type into chat.
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* ThatOneLevel: Kaub has a reputation for being the hardest objective map to win in the whole game. Starting from the second looting section, [[CheeseSteategy it can be cheesed out by never firing the cannon,]] but that's only if either you or a courteous teammate will hold the cannon so nobody else uses it. If the cannon is fired, the combined horde from the graves and behind will likely overrun your team. And if that doesn't do it, the very next cannon section likely will. Which requires your team to load and fire a cannon 4 times at a gate to proceed, all while fending off an infinite horde from 3 separate entrances. Even though at a glance, it may not seem much harder than some similar sections on other objective maps, the cannon section of Kaub has way less space to move and cannon loading takes way more time and coordination. And if your team survives all of that, they still have to defeat the final horde from within the basement of the castle, which is the biggest and longest horde out of all the objective maps, all while only having a narrow spiral staircase to move around on.

to:

* ThatOneLevel: Kaub has a reputation for being the hardest objective map to win in the whole game. Starting from the second looting section, [[CheeseSteategy [[CheeseStrategy it can be cheesed out by never firing the cannon,]] but that's only if either you or a courteous teammate will hold the cannon so nobody else uses it. If the cannon is fired, the combined horde from the graves and behind will likely overrun your team. And if that doesn't do it, the very next cannon section likely will. Which requires your team to load and fire a cannon 4 times at a gate to proceed, all while fending off an infinite horde from 3 separate entrances. Even though at a glance, it may not seem much harder than some similar sections on other objective maps, the cannon section of Kaub has way less space to move and cannon loading takes way more time and coordination. And if your team survives all of that, they still have to defeat the final horde from within the basement of the castle, which is the biggest and longest horde out of all the objective maps, all while only having a narrow spiral staircase to move around on.

Changed: -21

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* Zombie Sappers are universally called “Zappers” by the community.
* The Chaplain class is often referred to as the “Priest”. This is most definitely a holdover from when it used to be called Priest. Chaplain was actually renamed Priest, before it was eventually changed back to the original name of Chaplain.
* The Surgeon class is referred to as simply “Medic” for ease of understanding and for being quicker to type into chat.

to:

* ** Zombie Sappers are universally called “Zappers” by the community.
* ** The Chaplain class is often referred to as the “Priest”. This is most definitely a holdover from when it used to be called Priest. Chaplain was actually renamed Priest, before it was eventually changed back to the original name of Chaplain.
* ** The Surgeon class is referred to as simply “Medic” for ease of understanding and for being quicker to type into chat.

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* CheeseStrategy: The developers do a good job at trying to remove cheesy strategies that players find within the game, mostly by removing “baby spots”, which are high ground areas players can climb up to become unreachable to the zombies. However, theres still a few other, different cheesy strategies that manage to stay:
** Mentioned below, Kaub’s second looting section can be cheesed if nobody fires the cannon that blasts the door open. Since the players getting the supplies can just go back the way they came. This was likely an intentional design choice to prevent {{Griefer}}s from holding the cannon forever.
** Chaplain/Priest Stacking. Having a ton of Chaplains means each one has their own Crucifix, which, if coordinated well enough, can stunlock hordes for long periods of time. This is especially effective during the final horde in Kaub, as the tight space means theres nowhere else for the zombies to go to avoid the Crucifixes.
** A common strategy on Hougoumont is to form a firing squad of Seamen on the raised wooden platform in the big courtyard, before spamming Blunderbusses at the incoming hordes.



** Runners, specifically when playing solo. Runners are already dangerous due to killing you in 5 seconds flat (3 seconds in Hardcore) and being able to push you out of sight from your teammates to freely munch on your neck. But, overall, if you're close by your team, chances are that the Runner won't be able to do anything and it'll be killed very quickly. The same can't be said when you're going solo. Since Bombers are easy picking when alone, and Igniter's lamp can be dodged if you're attentive, Runners are the single biggest threat to a solo gameplan. If you're skilled at playing by yourself, Runners are the only thing that can possibly stop you. With nobody else around to save you, your only option is to kill them all by yourself. And if two, or god forbid even more come at you at one time, it's impossible to survive without someone else there unless you can either luckily dodge or kill multiple of them in one swing of your melee.

to:

** Runners, specifically when playing solo. Runners are already dangerous due to killing you in 5 seconds flat (3 seconds in Hardcore) if they catch you, and being able to push you out of sight or far enough away from your teammates to freely munch on your neck.where they can’t see/reach you. But, overall, if you're close by your team, chances are that the Runner won't be able to do anything and it'll be killed very quickly. The same can't be said when you're going solo. Since Bombers are easy picking when alone, and Igniter's lamp can be dodged if you're attentive, Runners are the single biggest threat to a solo gameplan. If you're skilled at playing by yourself, Runners are the only thing that can possibly stop you. With nobody else around to save you, your only option is to kill them all by yourself. And if two, or god forbid even more come at you at one time, it's impossible to survive without someone else there unless you can either luckily dodge or kill multiple of them in one swing of your melee.



* ThatOneLevel: Kaub has a reputation for being the hardest objective map to win in the whole game. The second looting section can be cheesed out by never firing the cannon, but that's only if either you or a courteous teammate will hold the cannon so nobody else uses it. If the cannon is fired, the combined horde from the graves and behind will likely overrun your team. And if that doesn't do it, the very next cannon section likely will. Which requires your team to load and fire a cannon 4 times at a gate to proceed, all while fending off an infinite horde from 3 separate entrances. Even though at a glance, it may not seem much harder than some similar sections on other objective maps, the cannon section of Kaub has way less space to move and cannon loading takes way more time and coordination. And if your team survives all of that, they still have to defeat the final horde from within the basement of the castle, which is the biggest and longest horde out of all the objective maps, all while only having a narrow spiral staircase to move around on.

to:

* FanNickname:
* Zombie Sappers are universally called “Zappers” by the community.
* The Chaplain class is often referred to as the “Priest”. This is most definitely a holdover from when it used to be called Priest. Chaplain was actually renamed Priest, before it was eventually changed back to the original name of Chaplain.
* The Surgeon class is referred to as simply “Medic” for ease of understanding and for being quicker to type into chat.
* ScrappyWeapon: The Carbine, an alternative to the Line Infantry’s Musket which has lower damage and no bayonet, but a much faster reload, and you walk faster while reloading compared to other firearms. The problem is, why not just play Officer? Who has the Officer charge, Pistol lets you move just as fast, and reloads slightly faster. The only positive the Carbine has over the Pistol is its higher accuracy, which doesn’t matter much. It gets even worse in Hardcore, where headshots are disabled, as the Carbine relies on headshots more than any other weapon.
* ThatOneLevel: Kaub has a reputation for being the hardest objective map to win in the whole game. The Starting from the second looting section section, [[CheeseSteategy it can be cheesed out by never firing the cannon, cannon,]] but that's only if either you or a courteous teammate will hold the cannon so nobody else uses it. If the cannon is fired, the combined horde from the graves and behind will likely overrun your team. And if that doesn't do it, the very next cannon section likely will. Which requires your team to load and fire a cannon 4 times at a gate to proceed, all while fending off an infinite horde from 3 separate entrances. Even though at a glance, it may not seem much harder than some similar sections on other objective maps, the cannon section of Kaub has way less space to move and cannon loading takes way more time and coordination. And if your team survives all of that, they still have to defeat the final horde from within the basement of the castle, which is the biggest and longest horde out of all the objective maps, all while only having a narrow spiral staircase to move around on.

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* AwesomeArt: The art for the game (especially the thumbnail and badges) is moody and atmospheric, with monochrome colors befitting the premise of the game. Examples being "For Whom The Bell Tolls" and "Glory to the Survivors".
* ComplacentGamingSyndrome: When loading a cannon, you'll find almost no one using roundshots. Canister shots are considered to be superior in almost every way.

to:

* AwesomeArt: SugarWiki/AwesomeArt: The art for the game (especially the thumbnail and badges) is moody and atmospheric, with monochrome colors befitting the premise of the game. Examples being "For Whom The Bell Tolls" and "Glory to the Survivors".
* ComplacentGamingSyndrome: When loading a cannon, you'll find almost no one using roundshots. Roundshots. Canister shots are considered to be superior in almost every way.way.
* DemonicSpiders: Nearly all of the special zombies are this in one way or another.
** Bombers when specifically playing with your team. Fighting bombers by yourself is no big deal, since you can easily dip in and out of its detection range to trigger it's explosion without a scratch. However, when playing with other players, trying to do this can result in the possibility of a teammate shooting it at the same time you approach and getting [[TeamKiller a team kill.]] Either by accident or [[{{Griefer}} Intentionally]]. Its why approaching Bombers is seen as a big risk around teammates and teams elect to just shoot them instead... if anybody is even using their gun. If nobody is shooting the Bombers, they can approach the team for free, destroy barricades for free, and push them back, all for the other zombies.
** Runners, specifically when playing solo. Runners are already dangerous due to killing you in 5 seconds flat (3 seconds in Hardcore) and being able to push you out of sight from your teammates to freely munch on your neck. But, overall, if you're close by your team, chances are that the Runner won't be able to do anything and it'll be killed very quickly. The same can't be said when you're going solo. Since Bombers are easy picking when alone, and Igniter's lamp can be dodged if you're attentive, Runners are the single biggest threat to a solo gameplan. If you're skilled at playing by yourself, Runners are the only thing that can possibly stop you. With nobody else around to save you, your only option is to kill them all by yourself. And if two, or god forbid even more come at you at one time, it's impossible to survive without someone else there unless you can either luckily dodge or kill multiple of them in one swing of your melee.
** Igniters toss a lamp at you which essentially acts like a Molotov cocktail would, spreading fire to a large area where it lands. While it wasn't all that dangerous when Igniters were first added, an update would change their fires to now disable all use of your items and weapons as your character enters a state of putting themselves out. This would essentially make Igniter fires act like a stun against anyone unlucky enough to be caught inside. And if you don't leave the fire in time, you fall to the ground in a completely helpless stun state until either you burn to death, or a teammate comes to your rescue and puts you out.
* EnsembleDarkHorse: Barry is the most popular of the [=NPCs=] you encounter throughout the objective maps. Likely for his friendly demeanor and brutal death scene.
* ThatOneLevel: Kaub has a reputation for being the hardest objective map to win in the whole game. The second looting section can be cheesed out by never firing the cannon, but that's only if either you or a courteous teammate will hold the cannon so nobody else uses it. If the cannon is fired, the combined horde from the graves and behind will likely overrun your team. And if that doesn't do it, the very next cannon section likely will. Which requires your team to load and fire a cannon 4 times at a gate to proceed, all while fending off an infinite horde from 3 separate entrances. Even though at a glance, it may not seem much harder than some similar sections on other objective maps, the cannon section of Kaub has way less space to move and cannon loading takes way more time and coordination. And if your team survives all of that, they still have to defeat the final horde from within the basement of the castle, which is the biggest and longest horde out of all the objective maps, all while only having a narrow spiral staircase to move around on.
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Added DiffLines:

* AwesomeArt: The art for the game (especially the thumbnail and badges) is moody and atmospheric, with monochrome colors befitting the premise of the game. Examples being "For Whom The Bell Tolls" and "Glory to the Survivors".
Is there an issue? Send a MessageReason:
you can't play with a YMMV trope.


* ComplacentGamingSyndrome: Downplayed. When loading a cannon, you'll find almost no one using roundshots. Canister shots are considered to be superior in almost every way.

to:

* ComplacentGamingSyndrome: Downplayed. When loading a cannon, you'll find almost no one using roundshots. Canister shots are considered to be superior in almost every way.
Is there an issue? Send a MessageReason:
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* ComplacentGamingSyndrome: Downplayed. When loading a cannon, you'll find almost no one using roundshots. Canister shots are considered to be superior in almost every way.

to:

* ComplacentGamingSyndrome: Downplayed. When loading a cannon, you'll find almost no one using roundshots. Canister shots are considered to be superior in almost every way.way.
----
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Added DiffLines:

* ComplacentGamingSyndrome: Downplayed. When loading a cannon, you'll find almost no one using roundshots. Canister shots are considered to be superior in almost every way.

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