History YMMV / GuildWars2

26th Apr '17 3:29:38 AM FlashRebel
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*** The Aquatic Ruins fractal is widely loathed for two reasons : it's set entirely underwater, which means a different gear (problematic for players who didn't think about upgrading their specific underwater gear) and some abilities that become unavailable, meaning that some character builds won't work at all (fortunately, it's quick and easy to switch to different specializations, but still annoying when some of the most powerful builds won't work at all), and one obstacle course section that can be randomly one of two things : a ridiculously easy course that just consists of grabbing items along the way quickly enough with barely any hindrance, and a bastard hard course that [[BalefulPolymorph turns everyone into powerless dolphins]] having to navigate among enemies that lock you down and kill you in seconds from a distance unless you use a very clunky and inconsistent ability to lure them elsewhere. [[BreatherBoss The boss at the end of the fractal is a cakewalk in comparison]].
23rd Apr '17 11:35:48 AM nombretomado
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** Scarlet Briar has gotten a lot of flak for being a flat and badly written Saturday morning cartoon style villain who is unbelievably smarter than Asuras. The only thing that the fandom can agree is good about her is [[TaraStrong her voice]], which sadly doesn't redeem a Scrappy.

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** Scarlet Briar has gotten a lot of flak for being a flat and badly written Saturday morning cartoon style villain who is unbelievably smarter than Asuras. The only thing that the fandom can agree is good about her is [[TaraStrong [[Creator/TaraStrong her voice]], which sadly doesn't redeem a Scrappy.
11th Apr '17 2:36:27 AM ArcaneAzmadi
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* TheyWastedAPerfectlyGoodPlot: Season 1 of the Living story is heavily criticized for its numerous {{Plot Hole}]s, {{Ass Pull}}s, TheChrisCarterEffect (It took fifteen MONTHS to wrap up the Scarlet arc, which everyone knew was going to lead to a dragon), and a big amount of FridgeLogic and failure to adhere to the basic ShowDontTell rule. The result was a messy, disjointed story arc revolving around a single plant that manages to acquire high-tech weaponry, amass a giant army, and rain down havoc on Tyria and get away with all of it without explanation. And this happens all while the Dragons continue to wreak havoc on Tyria. Now, can someone please explain why there's a dragon on the logo of the game?

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* TheyWastedAPerfectlyGoodPlot: Season 1 of the Living story is heavily criticized for its numerous {{Plot Hole}]s, Hole}}s, {{Ass Pull}}s, TheChrisCarterEffect (It took fifteen MONTHS to wrap up the Scarlet arc, which everyone knew was going to lead to a dragon), and a big amount of FridgeLogic and failure to adhere to the basic ShowDontTell rule. The result was a messy, disjointed story arc revolving around a single plant that manages to acquire high-tech weaponry, amass a giant army, and rain down havoc on Tyria and get away with all of it without explanation. And this happens all while the Dragons continue to wreak havoc on Tyria. Now, can someone please explain why there's a dragon on the logo of the game?
28th Feb '17 10:11:17 AM Ookamikun
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** The final story boss for Living Story Season 3 chapter "Head of the Snake" is [[spoiler:Bloodstone-Crazed Caudecus]]. When that chapter was newly released, the boss fight was very aggravating. You fight in a cramped circular room with him at the center. He throws so much area-of-effect attacks that push you, and occasionally he will trigger Chaos Magic which you must defend with - with very little window. The Chaos Magic shield you cast was ''supposed'' to stun him, but because attacks come out as he gets stunned, you're otherwise knocked away to take the opportunity. It doesn't help that he summons a creature to fight with him as his health goes down - one of which is a Veteran Jade Archer. As mentioned earlier, Veteran Jades are annoying to fight with because of their mandatory invulnerability phase and always crowd-control attacks. A Veteran Jade Archer launches ranged attacks that knock you back ''in addition to the ones attacking right now''. The whole thing was pretty much stressing many players with characters generally at a major disadvantage (apparently Guardians and Necromancers had a slightly easier time). A day after, a patch was released that thankfully toned down the fight - with longer window of opportunity to cast the shield, a wider room, less attacks, and the Veteran Jade Archer replaced with a more manageable enemy.
16th Feb '17 9:13:27 PM thoby123
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** [[https://www.youtube.com/watch?v=Xyg_Vjw1xaQ "CITIZENS!"]] [[labelnote:Explanation]]One of the first patches to the game brought the Fractals set of mini-dungeons... including one NPC who, thanks to a hilarious case of GoodBadBugs, would call out to every '''single''' passerby to check them out.[[/labelnote]]


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** If Mordremoth could attack the Mother Tree in the Grove, it can attack anywhere. [[labelnote:Explanation]]This is one of the NPC voice lines in the Silverwastes, a popular zone for farming materials and gold. Anybody who has spent time cleaning up their inventory while in Camp Resolve will have heard the nearby NPC chatter over and over again.[[/labelnote]]


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-->'''Wyld Hunt Valiant''': "If Mordremoth could attack the Mother Tree in the Grove, it can attack anywhere."
16th Feb '17 8:49:36 PM thoby123
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** Magus Falls (the region added in Heart of Thorns) is an entire ''subcontinent'' of Demonic Spiders. Creatures that would be Demonic Spiders everywhere else barely qualify as GoddamnedBats there. Of particular note are Mordrem Guard Snipers (do massive ranged damage, leave painful ground damage fields that last a long time and stealth when you try to focus-fire them down), Coztic or Mordrem Bladedancers (have a stun-and-kill melee combo that tends to oneshot glass cannon types as well as a stealth ability), Shadowleapers (very rapid, powerful ranged attacks, evades ranged attacks, has an evading attack, and can leave a persisting poison pool which poisons and damages you - pretty annoying if they are cornered and you are meleeing them and they leave a poison pool on their spot) and Shadowscales (teleport around madly and drop smoke fields that make them invulnerable as long as they're sitting in them). Particularly annoying in Veteran, Elite or (for the terminally masochistic) Champion varieties.

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** Magus Falls The Heart of Maguuma (the region added in Heart of Thorns) is an entire ''subcontinent'' of Demonic Spiders. Creatures that would be Demonic Spiders everywhere else barely qualify as GoddamnedBats there. Of particular note are Mordrem Guard Snipers (do massive ranged damage, leave painful ground damage fields that last a long time and stealth when you try to focus-fire them down), Coztic or Mordrem Bladedancers (have a stun-and-kill melee combo that tends to oneshot glass cannon types as well as a stealth ability), Shadowleapers (very rapid, powerful ranged attacks, evades ranged attacks, has an evading attack, and can leave a persisting poison pool which poisons and damages you - pretty annoying if they are cornered and you are meleeing them and they leave a poison pool on their spot) and Shadowscales (teleport around madly and drop smoke fields that make them invulnerable as long as they're sitting in them). Particularly annoying in Veteran, Elite or (for the terminally masochistic) Champion varieties.



** Jaded Constructs. They fight in packs, they have both raged and AOE attacks, they have a stupid high hit count, they are nearly impossible to stun, and they are ''relentless''. Unless you can summon minions/allies or go after them in a group, kiss yourself goodbye and be prepared to trek across the isle again.

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** Jaded Jade Constructs. They fight in packs, they have both raged ranged and AOE attacks, they have a stupid high hit count, they are nearly impossible to stun, and they are ''relentless''. Unless you can summon minions/allies or go after them in a group, kiss yourself goodbye and be prepared to trek across the isle again.



*** The Swampland fractal. The party needs to carry three wisps to a few trees in a strict time limit (which starts as soon as one wisp is picked up), while there's barely visible traps everywhere that do anything to trip, cripple and slowdown the player, mooks everywhere to force you into combat, and even an invisible legendary mob (Mossman) around to kill you if he sees you (On higher fractal difficulties, the Mossman's axe throws will inflict agony on hits). Oh, and the terrain changes to prevent you from getting a wisp over to the trees so easily. Back when fractals were chosen randomly and were in four stages, people would reroll until they get this as the starting fractal because it is fast and easy to finish, so it was a nightmare for people who didn't like this fractal.

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*** The Swampland fractal. The party needs to carry three wisps to a few trees in a strict time limit (which starts as soon as one wisp is picked up), while there's barely visible traps everywhere that do anything to trip, cripple and slowdown the player, mooks everywhere to force you into combat, and even an invisible legendary mob (Mossman) around to kill you if he sees you (On higher fractal difficulties, the Mossman's axe throws will inflict agony on hits). Oh, and the terrain changes to prevent you from getting a wisp over to the trees so easily. Back when fractals were chosen randomly and were in four stages, people would reroll until they get this as the starting fractal because it is fast and easy to finish, so it was a nightmare for people who didn't like this fractal. What's more the fractal's final boss has been substantially reworked, turning it from a straightforward DamageSpongeBoss into a much more difficult fight.
16th Feb '17 4:07:30 AM thoby123
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* AwesomeMusic: Music/JeremySoule strikes again!

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* AwesomeMusic: With a beautiful soundtrack for the game's original release, Music/JeremySoule strikes again!again! The post-release music has been fantastic as well, with suitably epic instrumentation for your adventure.



** The remixed 8 bit soundtrack for the Super Adventure Box event as well as some new tracks that rips out the metal.

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** The remixed 8 bit soundtrack for the Super Adventure Box event as well as some new tracks that rips out is perfect for the metal.quirky game-within-a-game. [[https://www.youtube.com/watch?v=Px77b35urqA "Sunny Glade"]], for instance, is an adorable reprise of Krytan themes you hear in the human regions.
** Scarlet's last stand in Living World Season 1 was blessed with this epic, haunting track: [[https://www.youtube.com/watch?v=jC1xopc4TXs "Battle on the Breachmaker"]].


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** The raid boss music is top notch, pumping you up for the toughest challenges in the game. Take [[https://www.youtube.com/watch?v=jbPU5mXJ4a4 "Vale Guardian"]], for instance.
6th Feb '17 7:07:55 AM ArcaneAzmadi
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* RelationshipWritingFumble: If you followed the relationship between Braham and Rox in Living World Season 1, (see ShipTease on the main page) you'd think for ''sure'' they were being positioned as the game's first InterspeciesRomance. Instead WordOfGod states that they're JustFriends... which doesn't explain why they hit so many [[GreenEyedMonster romantic]] [[IWantMyBelovedToBeHappy couple]] tropes in Season 1.
10th Jan '17 4:45:59 AM MattStriker
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*** Special mention to the Karka Hive Defender, the Champion enemy in the Camp Karka settlement that you need to defeat to reclaim that settlement. Not only does it have the usual Veteran Karka annoyances (stomps, lays eggs of kamikaze Karka Hatchlings, and spits acid), it magnifies them. The stomp will immediately down the player since it hits twice and it hits hard. It always moves erratically all over the settlement that it more often than not, it can become a chore to hit because it magically teleports itself on an area that can only be reached by walking through a small opening, making many attacks obstructed. It frequently spams Retaliation. And it recovers a full bar in its second, weakened armor state. This thing is potentially more dangerous than the ''Legendary'' Karka Queen.
** Magus Falls (the region added in Heart of Thorns) is an entire ''subcontinent'' of Demonic Spiders. Creatures that would be Demonic Spiders everywhere else barely qualify as GoddamnedBats there. Of particular note are Mordrem Guard Snipers (do massive ranged damage, leave painful ground damage fields that last a long time and stealth when you try to focus-fire them down), Coztic or Mordrem Bladedancers (have a stun-and-kill melee combo that tends to oneshot glass cannon types as well as a stealth ability), Shadowleapers (very rapid, powerful ranged attacks, evades ranged attacks, has an evading attack, and can leave a persisting poison pool which poisons and damages you - pretty annoying if they are cornered and you are meleeing them and they leave a poison pool on their spot) and Shadowscales (teleport around madly and drop smoke fields that make them invulnerable as long as the're sitting in them). Particularly annoying in Veteran, Elite or (for the terminally masochistic) Champion varieties.

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*** Special mention to the Karka Hive Defender, the Champion enemy in the Camp Karka settlement that you need to defeat to reclaim that the Camp Karka settlement. Not only does it have the usual Veteran Karka annoyances (stomps, lays eggs of kamikaze Karka Hatchlings, and spits acid), it magnifies them. The stomp will immediately down the player since it hits twice and it hits hard. It always moves erratically all over the settlement that it more often than not, and trying to hit it can become a chore to hit because it magically teleports itself on frequently leaps to an area that can only be reached by walking through a small opening, making many attacks obstructed.blocking most ranged attacks. It frequently spams Retaliation. And it recovers a full health bar in its second, weakened armor state. This thing is potentially more dangerous than the ''Legendary'' Karka Queen.
** Magus Falls (the region added in Heart of Thorns) is an entire ''subcontinent'' of Demonic Spiders. Creatures that would be Demonic Spiders everywhere else barely qualify as GoddamnedBats there. Of particular note are Mordrem Guard Snipers (do massive ranged damage, leave painful ground damage fields that last a long time and stealth when you try to focus-fire them down), Coztic or Mordrem Bladedancers (have a stun-and-kill melee combo that tends to oneshot glass cannon types as well as a stealth ability), Shadowleapers (very rapid, powerful ranged attacks, evades ranged attacks, has an evading attack, and can leave a persisting poison pool which poisons and damages you - pretty annoying if they are cornered and you are meleeing them and they leave a poison pool on their spot) and Shadowscales (teleport around madly and drop smoke fields that make them invulnerable as long as the're they're sitting in them). Particularly annoying in Veteran, Elite or (for the terminally masochistic) Champion varieties.
6th Jan '17 12:28:19 PM Ookamikun
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*** The Underground Facility fractal can be very long, filled with an ever-increasing number of enemies as the players go up in level, and a boss that effectively requires one player to remove themselves from fighting and have the rest running and gunning the boss around a large arena.
*** The Cliffside fractal is a long-hike up shoddily built scaffolds that are designed to make sure players fall to their death if their attention slips while having one player carrying a hammer that will slowly kill them. That alongside a few spots that require careful planning and execution to advance can make it frustrating.
*** The Swampland fractal. The party needs to carry three wisps to a few trees in a strict time limit (which starts as soon as one wisp is picked up), while there's barely visible traps everywhere that do anything to trip, cripple and slowdown the player, mooks everywhere to force you into combat, and even an invisible legendary mob (Mossman) around to kill you if he sees you (On higher fractal difficulties, the Mossman's axe throws will inflict agony on hits). Oh, and the terrain changes to prevent you from getting a wisp over to the trees. If you truly hate this Fractal, it can become your nightmare, as, especially on higher levels, many players will require mandatory "roll swamp" due to its relative short lenght if done right.

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*** The Underground Facility fractal can be very long, filled with an ever-increasing number of enemies as the players go up in level, and a boss that effectively requires one player to remove themselves from fighting and have the rest running and gunning the boss around a large arena. \n A patch later on made the trekking of this fractal shorter, and the enemies spawning fewer and less frustrating.
*** The Cliffside fractal is a long-hike up shoddily built scaffolds that are designed to make sure players fall to their death if their attention slips while having one player carrying a hammer that will slowly kill them. That alongside a few spots that require careful planning and execution to advance can make it frustrating.
frustrating. A patch was then added to make the travel less cumbersome by removing the boss fight at the start and altering the AI behavior of the last unsealing section.
*** The Swampland fractal. The party needs to carry three wisps to a few trees in a strict time limit (which starts as soon as one wisp is picked up), while there's barely visible traps everywhere that do anything to trip, cripple and slowdown the player, mooks everywhere to force you into combat, and even an invisible legendary mob (Mossman) around to kill you if he sees you (On higher fractal difficulties, the Mossman's axe throws will inflict agony on hits). Oh, and the terrain changes to prevent you from getting a wisp over to the trees. If you truly hate trees so easily. Back when fractals were chosen randomly and were in four stages, people would reroll until they get this Fractal, as the starting fractal because it can become your nightmare, as, especially on higher levels, many players will require mandatory "roll swamp" due is fast and easy to its relative short lenght if done right.finish, so it was a nightmare for people who didn't like this fractal.
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