History YMMV / GuildWars2

10th Jul '17 10:46:05 PM ArcaneAzmadi
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** Some world bosses are just too limited in their scope to be any threat to any reasonably cautious force of players. The Shatterer is a particularly {{Egregious}} example, since almost every player just congregates on a small hill on the right side of his head and bombards him with stuff until he dies, because ''[[ArtificialStupidity he can neither move nor turn his head to attack that area.]]'' Others, like the Fire Elemental that appears in the Thaumanova Reactor in Metrica Province, are more dangerous, but not designed to scale to the MASSIVE parties of players that gather to fight them- the Fire Elemental in particular is infamous for having a long and tedious preparation stage that takes over ten minutes (not hard, just ''long''), only to die in 30 seconds or less. Fortunately Anet are working on improving the bosses and have already massively reworked the Shatterer encounter to be a serious challenge again.

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** Some world bosses are just too limited in their scope to be any threat to any reasonably cautious force of players. The Shatterer is was a particularly {{Egregious}} example, since almost every player just congregates congregated on a small hill on the right side of his head and bombards bombarded him with stuff until he dies, died, because ''[[ArtificialStupidity he can could neither move nor turn his head to attack that area.]]'' Others, like the Fire Elemental that appears in the Thaumanova Reactor in Metrica Province, are more dangerous, but not designed to scale to the MASSIVE parties of players that gather to fight them- the Fire Elemental in particular is infamous for having a long and tedious preparation stage that takes over ten minutes (not hard, just ''long''), only to die in 30 seconds or less. Fortunately Anet are slowly working on improving the bosses and have already massively reworked the Shatterer encounter to be a serious challenge again.
11th May '17 8:53:21 AM ArcaneAzmadi
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* ThatOneAchievement: There are a number of infuriatingly difficult and time-consuming achievements in the game, but one of the most irritating is Leave It To Me, from the Heart of Thorns mission 'City of Hope'. As one of three trials you have to pass to prove yourself worthy of becoming [[spoiler:the champion of Glint's last egg]] (the Challenge of Leadership), you get transformed into a cute little bunny and put in a room filled with roaming Mordrem Wolves, a Mordrem Alpha, and seven Vigil soldiers who start out downed. What you're ''supposed'' to do is [[StealthBasedMission sneak around the room]] using the bunny form's ability to stealth and play dead to avoid the attentions of the Mordrem, each of which can kill you in only a handful of hits and are all but immune to your puny headbutt attack, reviving the Vigil soldiers to do the fighting for you until you have enough to kill the Alpha. To get the achievement, you have to skip the 'reviving allies' part and ''headbutt the Alpha to death yourself!'' It's physically impossible to isolate the Alpha into a 1v1 fight while the wolves remain alive because of their patrol routes and aggro radius, and while your headbutt dodges attacks while you're executing it, it does puny damage, has a distressingly-long cooldown considering it's your ONLY damage ability, and has [[HitboxDissonance an extremely wonky hitbox]]. The Alpha is the only enemy that doesn't regenerate health whenever you die and respawn, so what you're supposed to do is run up to it, do a tiny amount of damage to it, die, respawn, repeat, over and over and over and over ''and over and over '''and over and over again''''' until you [[DeathOfAThousandCuts finally wear it down and kill it]] a process that can take up to an ''hour'' of boring grinding. There ''are'' a few tricks you can use to make it easier[[note]]a consumable item that summons a pet like Fire Elemental Powder or a Pocket Jade Armor can bypass the removal of all your normal skills to let you get a combat-capable ally in without disqualifying yourself from receiving the achievement[[/note]] but it's still considered one of the worst and most annoying achievements in the game.
26th Apr '17 3:29:38 AM FlashRebel
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*** The Aquatic Ruins fractal is widely loathed for two reasons : it's set entirely underwater, which means a different gear (problematic for players who didn't think about upgrading their specific underwater gear) and some abilities that become unavailable, meaning that some character builds won't work at all (fortunately, it's quick and easy to switch to different specializations, but still annoying when some of the most powerful builds won't work at all), and one obstacle course section that can be randomly one of two things : a ridiculously easy course that just consists of grabbing items along the way quickly enough with barely any hindrance, and a bastard hard course that [[BalefulPolymorph turns everyone into powerless dolphins]] having to navigate among enemies that lock you down and kill you in seconds from a distance unless you use a very clunky and inconsistent ability to lure them elsewhere. [[BreatherBoss The boss at the end of the fractal is a cakewalk in comparison]].
23rd Apr '17 11:35:48 AM nombretomado
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** Scarlet Briar has gotten a lot of flak for being a flat and badly written Saturday morning cartoon style villain who is unbelievably smarter than Asuras. The only thing that the fandom can agree is good about her is [[TaraStrong her voice]], which sadly doesn't redeem a Scrappy.

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** Scarlet Briar has gotten a lot of flak for being a flat and badly written Saturday morning cartoon style villain who is unbelievably smarter than Asuras. The only thing that the fandom can agree is good about her is [[TaraStrong [[Creator/TaraStrong her voice]], which sadly doesn't redeem a Scrappy.
11th Apr '17 2:36:27 AM ArcaneAzmadi
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* TheyWastedAPerfectlyGoodPlot: Season 1 of the Living story is heavily criticized for its numerous {{Plot Hole}]s, {{Ass Pull}}s, TheChrisCarterEffect (It took fifteen MONTHS to wrap up the Scarlet arc, which everyone knew was going to lead to a dragon), and a big amount of FridgeLogic and failure to adhere to the basic ShowDontTell rule. The result was a messy, disjointed story arc revolving around a single plant that manages to acquire high-tech weaponry, amass a giant army, and rain down havoc on Tyria and get away with all of it without explanation. And this happens all while the Dragons continue to wreak havoc on Tyria. Now, can someone please explain why there's a dragon on the logo of the game?

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* TheyWastedAPerfectlyGoodPlot: Season 1 of the Living story is heavily criticized for its numerous {{Plot Hole}]s, Hole}}s, {{Ass Pull}}s, TheChrisCarterEffect (It took fifteen MONTHS to wrap up the Scarlet arc, which everyone knew was going to lead to a dragon), and a big amount of FridgeLogic and failure to adhere to the basic ShowDontTell rule. The result was a messy, disjointed story arc revolving around a single plant that manages to acquire high-tech weaponry, amass a giant army, and rain down havoc on Tyria and get away with all of it without explanation. And this happens all while the Dragons continue to wreak havoc on Tyria. Now, can someone please explain why there's a dragon on the logo of the game?
28th Feb '17 10:11:17 AM Ookamikun
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** The final story boss for Living Story Season 3 chapter "Head of the Snake" is [[spoiler:Bloodstone-Crazed Caudecus]]. When that chapter was newly released, the boss fight was very aggravating. You fight in a cramped circular room with him at the center. He throws so much area-of-effect attacks that push you, and occasionally he will trigger Chaos Magic which you must defend with - with very little window. The Chaos Magic shield you cast was ''supposed'' to stun him, but because attacks come out as he gets stunned, you're otherwise knocked away to take the opportunity. It doesn't help that he summons a creature to fight with him as his health goes down - one of which is a Veteran Jade Archer. As mentioned earlier, Veteran Jades are annoying to fight with because of their mandatory invulnerability phase and always crowd-control attacks. A Veteran Jade Archer launches ranged attacks that knock you back ''in addition to the ones attacking right now''. The whole thing was pretty much stressing many players with characters generally at a major disadvantage (apparently Guardians and Necromancers had a slightly easier time). A day after, a patch was released that thankfully toned down the fight - with longer window of opportunity to cast the shield, a wider room, less attacks, and the Veteran Jade Archer replaced with a more manageable enemy.
16th Feb '17 9:13:27 PM thoby123
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** [[https://www.youtube.com/watch?v=Xyg_Vjw1xaQ "CITIZENS!"]] [[labelnote:Explanation]]One of the first patches to the game brought the Fractals set of mini-dungeons... including one NPC who, thanks to a hilarious case of GoodBadBugs, would call out to every '''single''' passerby to check them out.[[/labelnote]]


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** If Mordremoth could attack the Mother Tree in the Grove, it can attack anywhere. [[labelnote:Explanation]]This is one of the NPC voice lines in the Silverwastes, a popular zone for farming materials and gold. Anybody who has spent time cleaning up their inventory while in Camp Resolve will have heard the nearby NPC chatter over and over again.[[/labelnote]]


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-->'''Wyld Hunt Valiant''': "If Mordremoth could attack the Mother Tree in the Grove, it can attack anywhere."
16th Feb '17 8:49:36 PM thoby123
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** Magus Falls (the region added in Heart of Thorns) is an entire ''subcontinent'' of Demonic Spiders. Creatures that would be Demonic Spiders everywhere else barely qualify as GoddamnedBats there. Of particular note are Mordrem Guard Snipers (do massive ranged damage, leave painful ground damage fields that last a long time and stealth when you try to focus-fire them down), Coztic or Mordrem Bladedancers (have a stun-and-kill melee combo that tends to oneshot glass cannon types as well as a stealth ability), Shadowleapers (very rapid, powerful ranged attacks, evades ranged attacks, has an evading attack, and can leave a persisting poison pool which poisons and damages you - pretty annoying if they are cornered and you are meleeing them and they leave a poison pool on their spot) and Shadowscales (teleport around madly and drop smoke fields that make them invulnerable as long as they're sitting in them). Particularly annoying in Veteran, Elite or (for the terminally masochistic) Champion varieties.

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** Magus Falls The Heart of Maguuma (the region added in Heart of Thorns) is an entire ''subcontinent'' of Demonic Spiders. Creatures that would be Demonic Spiders everywhere else barely qualify as GoddamnedBats there. Of particular note are Mordrem Guard Snipers (do massive ranged damage, leave painful ground damage fields that last a long time and stealth when you try to focus-fire them down), Coztic or Mordrem Bladedancers (have a stun-and-kill melee combo that tends to oneshot glass cannon types as well as a stealth ability), Shadowleapers (very rapid, powerful ranged attacks, evades ranged attacks, has an evading attack, and can leave a persisting poison pool which poisons and damages you - pretty annoying if they are cornered and you are meleeing them and they leave a poison pool on their spot) and Shadowscales (teleport around madly and drop smoke fields that make them invulnerable as long as they're sitting in them). Particularly annoying in Veteran, Elite or (for the terminally masochistic) Champion varieties.



** Jaded Constructs. They fight in packs, they have both raged and AOE attacks, they have a stupid high hit count, they are nearly impossible to stun, and they are ''relentless''. Unless you can summon minions/allies or go after them in a group, kiss yourself goodbye and be prepared to trek across the isle again.

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** Jaded Jade Constructs. They fight in packs, they have both raged ranged and AOE attacks, they have a stupid high hit count, they are nearly impossible to stun, and they are ''relentless''. Unless you can summon minions/allies or go after them in a group, kiss yourself goodbye and be prepared to trek across the isle again.



*** The Swampland fractal. The party needs to carry three wisps to a few trees in a strict time limit (which starts as soon as one wisp is picked up), while there's barely visible traps everywhere that do anything to trip, cripple and slowdown the player, mooks everywhere to force you into combat, and even an invisible legendary mob (Mossman) around to kill you if he sees you (On higher fractal difficulties, the Mossman's axe throws will inflict agony on hits). Oh, and the terrain changes to prevent you from getting a wisp over to the trees so easily. Back when fractals were chosen randomly and were in four stages, people would reroll until they get this as the starting fractal because it is fast and easy to finish, so it was a nightmare for people who didn't like this fractal.

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*** The Swampland fractal. The party needs to carry three wisps to a few trees in a strict time limit (which starts as soon as one wisp is picked up), while there's barely visible traps everywhere that do anything to trip, cripple and slowdown the player, mooks everywhere to force you into combat, and even an invisible legendary mob (Mossman) around to kill you if he sees you (On higher fractal difficulties, the Mossman's axe throws will inflict agony on hits). Oh, and the terrain changes to prevent you from getting a wisp over to the trees so easily. Back when fractals were chosen randomly and were in four stages, people would reroll until they get this as the starting fractal because it is fast and easy to finish, so it was a nightmare for people who didn't like this fractal. What's more the fractal's final boss has been substantially reworked, turning it from a straightforward DamageSpongeBoss into a much more difficult fight.
16th Feb '17 4:07:30 AM thoby123
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* AwesomeMusic: Music/JeremySoule strikes again!

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* AwesomeMusic: With a beautiful soundtrack for the game's original release, Music/JeremySoule strikes again!again! The post-release music has been fantastic as well, with suitably epic instrumentation for your adventure.



** The remixed 8 bit soundtrack for the Super Adventure Box event as well as some new tracks that rips out the metal.

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** The remixed 8 bit soundtrack for the Super Adventure Box event as well as some new tracks that rips out is perfect for the metal.quirky game-within-a-game. [[https://www.youtube.com/watch?v=Px77b35urqA "Sunny Glade"]], for instance, is an adorable reprise of Krytan themes you hear in the human regions.
** Scarlet's last stand in Living World Season 1 was blessed with this epic, haunting track: [[https://www.youtube.com/watch?v=jC1xopc4TXs "Battle on the Breachmaker"]].


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** The raid boss music is top notch, pumping you up for the toughest challenges in the game. Take [[https://www.youtube.com/watch?v=jbPU5mXJ4a4 "Vale Guardian"]], for instance.
6th Feb '17 7:07:55 AM ArcaneAzmadi
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* RelationshipWritingFumble: If you followed the relationship between Braham and Rox in Living World Season 1, (see ShipTease on the main page) you'd think for ''sure'' they were being positioned as the game's first InterspeciesRomance. Instead WordOfGod states that they're JustFriends... which doesn't explain why they hit so many [[GreenEyedMonster romantic]] [[IWantMyBelovedToBeHappy couple]] tropes in Season 1.
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