History YMMV / GuildWars2

14th Oct '17 12:30:31 AM AzuraJae
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** Another ''*huge*'' one happens in Path of Fire, borderlining on [[spoiler:GutPunch]], probably the harshest one in Guild Wars 2 so far. It's a given that player characters [[spoiler:have some heavy duty PlotArmor and that they will never fail. Sure there will be some losses in battles storywise here and there, but the player would never die, they're the main character after all! Well...]] In Path of Fire, [[spoiler:you as the Commander get ambushed and boxed in by Balthazar, where you fight a CurbStompBattle that's impossible to win. Despite your best efforts to widdle down Balthazar's health, he shrugs it off and ends up fatally wounding you, toying with your life as you struggle to survive for a few more percious seconds. You might think, hey, [[DeuxExMachina something is going to come save me at just the right time right?]] Cue Aurene flying in and it looks like you might be saved after all!...But you weren't. In fact, the exact opposite happens. Aurene fails to save you and you get to watch in quiet shock as Balthazar captures Aurene and blasts you in a face with a fireball, before you finally succumb to your grievous wounds and the fire. The dark, empty screen as you realize that you ''actually died'' and then respawning as a ''ghost'' really sells it.]] However, [[spoiler:the Plot Armor is thick enough for you to come back to life, but just the fact that you ''died'' was a real shocker to many.]]

to:

** Another ''*huge*'' one happens in Path of Fire, borderlining on [[spoiler:GutPunch]], probably the harshest one in Guild Wars 2 so far. It's a given that player characters [[spoiler:have some heavy duty PlotArmor and that they will never fail. Sure there will be some losses in battles storywise here and there, but the player would never die, they're the main character after all! Well...]] In Path of Fire, [[spoiler:you as the Commander get ambushed and boxed in by Balthazar, where you fight a CurbStompBattle that's impossible to win. Despite your best efforts to widdle down Balthazar's health, he shrugs it off and ends up fatally wounding you, toying with your life as you struggle to survive for a few more percious seconds. You might think, hey, [[DeuxExMachina [[DeusExMachina something is going to come save me at just the right time right?]] Cue Aurene flying in and it looks like you might be saved after all!...But you weren't. In fact, the exact opposite happens. Aurene fails to save you and you get to watch in quiet shock as Balthazar captures Aurene and blasts you in a face with a fireball, before you finally succumb to your grievous wounds and the fire. The dark, empty screen as you realize that you ''actually died'' and then respawning as a ''ghost'' really sells it.]] However, [[spoiler:the Plot Armor is thick enough for you to come back to life, but just the fact that you ''died'' was a real shocker to many.]]
14th Oct '17 12:29:38 AM AzuraJae
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** Another *huge* one happens in Path of Fire, borderlining on [[spoiler:GutPunch]], probably the harshest one in Guild Wars 2 so far. It's a given that player characters [[spoiler:have some heavy duty PlotArmor and that they will never fail. Sure there will be some losses in battles storywise here and there, but the player would never die, they're the main character after all!...until now.]] In Path of Fire [[spoiler:you as the Commander get ambushed and boxed in by Balthazar, where you fight a CurbStompBattle that's impossible to win. Despite your best efforts to widdle down Balthazar's health, he shrugs it off and ends up fatally wounding you, toying with your life as you struggle to survive for a few more percious seconds. You might think, hey, something is going to come save me right? The player can't die. Cue Aurene flying in and it looks like you might be saved after all!...But you weren't. The exact opposite happens. Aurene fails to save you and you get to watch in quiet shock as Balthazar captures Aurene and blasts you in a face with a fireball, before you finally succumb to the fire and wounds. The dark, empty screen as you realize that you ''actually died'' and then respawn as a ''ghost'' really sells it.]] However, [[spoiler:the Plot Armor is thick enough for you to come back to life, but just the fact that you ''died'' was a real shocker to many.]]

to:

** Another *huge* ''*huge*'' one happens in Path of Fire, borderlining on [[spoiler:GutPunch]], probably the harshest one in Guild Wars 2 so far. It's a given that player characters [[spoiler:have some heavy duty PlotArmor and that they will never fail. Sure there will be some losses in battles storywise here and there, but the player would never die, they're the main character after all!...until now.all! Well...]] In Path of Fire Fire, [[spoiler:you as the Commander get ambushed and boxed in by Balthazar, where you fight a CurbStompBattle that's impossible to win. Despite your best efforts to widdle down Balthazar's health, he shrugs it off and ends up fatally wounding you, toying with your life as you struggle to survive for a few more percious seconds. You might think, hey, [[DeuxExMachina something is going to come save me right? The player can't die. at just the right time right?]] Cue Aurene flying in and it looks like you might be saved after all!...But you weren't. The In fact, the exact opposite happens. Aurene fails to save you and you get to watch in quiet shock as Balthazar captures Aurene and blasts you in a face with a fireball, before you finally succumb to your grievous wounds and the fire and wounds. fire. The dark, empty screen as you realize that you ''actually died'' and then respawn respawning as a ''ghost'' really sells it.]] However, [[spoiler:the Plot Armor is thick enough for you to come back to life, but just the fact that you ''died'' was a real shocker to many.]]


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** Kormir [[spoiler:has been one since GW1, much like Trahearne was, but fairly worse. The very fact thats he abandons the mortals to presumably prevent a bad confrontation with Balthazar makes her seem like a coward trying to avoid responsibility.]]
13th Oct '17 11:54:35 PM AzuraJae
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** After experiencing the horrors of [[spoiler:being killed and a terrifyingly sad afterlife, the Commander doesn't seem too shaken up by the fact they actually ''died''. In fact, they seem willing to die again for the greater good, despite the fact that they might get just flung back into the Domain of the Lost if they died one more time, and this time might just stay there for good.]] Although it's obvious that [[spoiler:someone would have ''some'' form of trauma from this, the Commander shakes it off quite fine.]]

to:

** After experiencing the horrors of [[spoiler:being killed and a terrifyingly sad afterlife, the Commander doesn't seem too shaken up by the fact they actually ''died''. In fact, they seem willing to die again for the greater good, despite the fact that they might get just flung back into the Domain of the Lost if they died one more time, and this time might just stay there for good.]] Although it's obvious It's pretty likely that [[spoiler:someone would have definitely develop ''some'' form sort of trauma from this, such an ocassion, the Commander shakes it off quite fine.]]
13th Oct '17 11:52:59 PM AzuraJae
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** After experiencing the horrors of [[spoiler:being killed and a terrifyingly sad afterlife, the Commander doesn't seem too shaken up by the fact they actually ''died''. In fact, they seem willing to die again for the greater good, despite the fact that they might get just flung back into the Domain of the Lost if they died one more time, and this time might just stay there for good.]] Although it's obvious that [[spoiler:someone would have ''some'' form of trauma from this, the Commander shakes it off quite fine.]]



** Another *huge* one happens in Path of Fire, borderlining on [[spoiler:GutPunch]], probably the harshest one in Guild Wars 2 so far. It's a given that player characters [[spoiler:have some heavy duty PlotArmor and that they will never fail. Sure there will be some losses in battles storywise here and there, but the player would never die, they're the main character after all!...until now.]] In Path of Fire [[spoiler:you as the Commander get ambushed and boxed in by Balthazar, where you fight a CurbStompBattle that's impossible to win. Despite your best efforts to widdle down Balthazar's health, he shrugs it off and ends up fatally wounding you, toying with your life as you struggle to survive for a few more percious seconds. You might think, hey, something is going to come save me right? The player can't die. Cue Aurene flying in and it looks like you might be saved after all!...But you weren't. The exact opposite happens. Aurene fails to save you and you get to watch in quiet shock as Balthazar capture Aurene and blast you in a face with a fireball, before you finally succumb to the fire and wounds. The dark, empty screen as you realize that you ''actually died'' and then respawn as a ''ghost'' really sells it.]] However, [[spoiler:the Plot Armor is thick enough for you to come back to life, but just the fact that you ''died'' was a real shocker to many.]]

to:

** Another *huge* one happens in Path of Fire, borderlining on [[spoiler:GutPunch]], probably the harshest one in Guild Wars 2 so far. It's a given that player characters [[spoiler:have some heavy duty PlotArmor and that they will never fail. Sure there will be some losses in battles storywise here and there, but the player would never die, they're the main character after all!...until now.]] In Path of Fire [[spoiler:you as the Commander get ambushed and boxed in by Balthazar, where you fight a CurbStompBattle that's impossible to win. Despite your best efforts to widdle down Balthazar's health, he shrugs it off and ends up fatally wounding you, toying with your life as you struggle to survive for a few more percious seconds. You might think, hey, something is going to come save me right? The player can't die. Cue Aurene flying in and it looks like you might be saved after all!...But you weren't. The exact opposite happens. Aurene fails to save you and you get to watch in quiet shock as Balthazar capture captures Aurene and blast blasts you in a face with a fireball, before you finally succumb to the fire and wounds. The dark, empty screen as you realize that you ''actually died'' and then respawn as a ''ghost'' really sells it.]] However, [[spoiler:the Plot Armor is thick enough for you to come back to life, but just the fact that you ''died'' was a real shocker to many.]]
13th Oct '17 11:46:50 PM AzuraJae
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** ''I can run faster than a centaur!'' [[labelnote:Explanation]]Female Humans will say this when getting a speed boost. Since you'd be using a speed boost as a way of getting around, you'd be hearing this ''a lot''.[[/labelnote]]

to:

** ''I can run faster than a centaur!'' [[labelnote:Explanation]]Female Humans will say this when getting a speed boost. Since you'd be using a speed boost as a way of getting around, you'd be hearing this ''a lot''. Especially if you're a mesmer with an Inspiration Signet (a signet that grants a swiftness and one random boon every 10 seconds.[[/labelnote]]


Added DiffLines:

** Another *huge* one happens in Path of Fire, borderlining on [[spoiler:GutPunch]], probably the harshest one in Guild Wars 2 so far. It's a given that player characters [[spoiler:have some heavy duty PlotArmor and that they will never fail. Sure there will be some losses in battles storywise here and there, but the player would never die, they're the main character after all!...until now.]] In Path of Fire [[spoiler:you as the Commander get ambushed and boxed in by Balthazar, where you fight a CurbStompBattle that's impossible to win. Despite your best efforts to widdle down Balthazar's health, he shrugs it off and ends up fatally wounding you, toying with your life as you struggle to survive for a few more percious seconds. You might think, hey, something is going to come save me right? The player can't die. Cue Aurene flying in and it looks like you might be saved after all!...But you weren't. The exact opposite happens. Aurene fails to save you and you get to watch in quiet shock as Balthazar capture Aurene and blast you in a face with a fireball, before you finally succumb to the fire and wounds. The dark, empty screen as you realize that you ''actually died'' and then respawn as a ''ghost'' really sells it.]] However, [[spoiler:the Plot Armor is thick enough for you to come back to life, but just the fact that you ''died'' was a real shocker to many.]]
11th Oct '17 12:22:53 AM Ookamikun
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** You heard Krast. '''HOLD THE LINE!''' [[labelnote:Explanation]]In Ascalonian Catacombs, all explorable paths will go towards the center with the ghost of Krast as a boss. The line is uttered whenever a player first approaches that area. Of course, because it's a party,
the line gets repeated, often cutting "You heard Krast!" into a loop.[[/labelnote]]

to:

** You heard Krast. '''HOLD THE LINE!''' [[labelnote:Explanation]]In Ascalonian Catacombs, all explorable paths will go towards the center with the ghost of Krast as a boss. The line is uttered whenever a player first approaches that area. Of course, because it's a party,
party, the line gets repeated, often cutting "You heard Krast!" into a loop.[[/labelnote]]
11th Oct '17 12:19:56 AM Ookamikun
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** You heard Krast. '''HOLD THE LINE!''' [[labelnote:Explanation]]In Ascalonian Catacombs, all explorable paths will go towards the center with the ghost of Krast as a boss. The line is uttered whenever a player first approaches that area. Of course, because it's a party,
the line gets repeated, often cutting "You heard Krast!" into a loop.[[/labelnote]]



** "Excuse me, do you know anything about a lost city located somewhere in the Riverlands?" [[labelnote:Explanation]]At one point in the Path of Fire story, the player has to run around the map trying to find a clue about a lost city connected to Vlast. Cue running around aimlessly and backpedaling to ask the same question to the same NPCs.[[/labelnote]]

to:

** "Excuse me, do you know anything about a lost city located somewhere in the Riverlands?" [[labelnote:Explanation]]At one point in the Path of Fire story, the player has to run around the map trying to find a clue about a lost city connected to Vlast. Cue running around aimlessly and backpedaling to ask the same question to the same NPCs.[=NPCs=].[[/labelnote]]



** PRAISE JOKO![[labelnote:Explanation]]Players basically treat Palawa Joko with utter reverence, akin to something like Kim-Jong Il Un.
Mimics the [=NPCs=] in the Domain of Vabbi.[[/labelnote]]

to:

** PRAISE JOKO![[labelnote:Explanation]]Players basically treat Palawa Joko with utter reverence, akin to something like Kim-Jong Il Un.
Un. Mimics the [=NPCs=] in the Domain of Vabbi.[[/labelnote]]
11th Oct '17 12:06:17 AM Ookamikun
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Added DiffLines:

** PRAISE JOKO![[labelnote:Explanation]]Players basically treat Palawa Joko with utter reverence, akin to something like Kim-Jong Il Un.
Mimics the [=NPCs=] in the Domain of Vabbi.[[/labelnote]]
1st Oct '17 6:29:56 PM AzuraJae
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Added DiffLines:

** ''I can run faster than a centaur!'' [[labelnote:Explanation]]Female Humans will say this when getting a speed boost. Since you'd be using a speed boost as a way of getting around, you'd be hearing this ''a lot''.[[/labelnote]]


Added DiffLines:

** "Excuse me, do you know anything about a lost city located somewhere in the Riverlands?" [[labelnote:Explanation]]At one point in the Path of Fire story, the player has to run around the map trying to find a clue about a lost city connected to Vlast. Cue running around aimlessly and backpedaling to ask the same question to the same NPCs.[[/labelnote]]
*** "How do you lose a city?" [[labelnote:Explanation]]A particular Asura who often derails on the subject of hand has some hilarious things to say. If someone says this, expect the whole conversation to follow.[[/labelnote]]
27th Sep '17 5:53:18 PM AzuraJae
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** This gets doubled in the Hearts of Thorns storyline if the commander is a Sylvari. Their slow descent to falling [[spoiler:under Mordremoth's influence]] is NightmareFuel at best, but they always insist that they are 'fine' to their comrades, only hinting that the call might have been becoming too much for them in a conversation with Canach.
** Gets tripled again in Path of Fire, where the commander [[spoiler:''actually dies'' in an agonizing battle against Balthazar. They wake up in a dark and depressing land, having become a Lost Spirit due to the brutal nature of their death.]] They may have [[spoiler:managed to cheat death by using the Eater of Souls's power to return to life, but they have to live with the fear that if they fail, their being would just cease to be. Also, how's the fact that they just experienced the worst possible death and afterlife?]]

to:

** *** This gets doubled in the Hearts of Thorns storyline if the commander is a Sylvari. Their slow descent to falling [[spoiler:under Mordremoth's influence]] is NightmareFuel at best, but they always insist that they are 'fine' to their comrades, only hinting that the call might have been becoming too much for them in a conversation with Canach.
** *** Gets tripled again in Path of Fire, where the commander [[spoiler:''actually dies'' in an agonizing battle against Balthazar. They wake up in a dark and depressing land, having become a Lost Spirit due to the brutal nature of their death.]] They may have [[spoiler:managed to cheat death by using the Eater of Souls's power to return to life, but they have to live with the fear that if they fail, their being would just cease to be. Also, how's the fact that they just experienced the worst possible death and afterlife?]]
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.GuildWars2