History YMMV / GuildWars2

23rd Jan '16 2:02:59 PM penguinist
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* GoddamnBats: The Krait. They haunt the most spacious watery places on the map. More often than not, you'll have to fight them underwater, which limits what skills you can use. It's impossible to move through their territory without attracting attention, and they can come at you from just about any angle. Worse, players seldom actually stay in their areas for long, so don't expect much backup when dealing with them or their Dynamic Events. The Risen are another example for most of the game, being extremely annoying but not particularly difficult to defeat. Then you reach Orr and they become DemonicSpiders instead... ** Wolves. They go down easily enough and don't really cause a lot of damage...but they have a move that allows them to summon ''another wolf'' that you have to kill and which can in turn also call for help. If you don't take them out quickly enough, then you might yourself stuck fighting several of the beasts consecutively before you can finally take a breath.
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* GoddamnBats: The Krait. They haunt the most spacious watery places on the map. More often than not, you'll have to fight them underwater, which limits what skills you can use. It's impossible to move through their territory without attracting attention, and they can come at you from just about any angle. Worse, players seldom actually stay in their areas for long, so don't expect much backup when dealing with them or their Dynamic Events.Events (on the plus side, Krait slaying sigils might be the only ''useful'' racial targeting upgrade, and on the underwater weapons that don't see much use elsewhere). The Risen are another example for most of the game, being extremely annoying but not particularly difficult to defeat. Then you reach Orr and they become DemonicSpiders instead... ** Wolves. They go down easily enough and don't really cause a lot of damage...but they have a move that allows them to summon ''another wolf'' that you have to kill and which can kill. And they often hunt in turn also call for help. packs. If you don't take them out quickly enough, then you might yourself stuck fighting several of the beasts consecutively at a time before you can finally take a breath.breath. Fortunately, summoned wolves ''cannot'' summon others. ** Barracudas combine the aggravating qualities of Krait - water, so limited skills, rarely-used weapon skills, little backup, all around you, hard to avoid attention - and wolves - summoning others, usually found in groups. Plus they inflict [[{{StandardStatusEffects}} Bleed]]. Fortunately they are the easiest of the three to take down.
18th Jan '16 1:02:52 PM coruscatingInquisitor
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** Also from ''Heart of Thorns'' we have [[https://www.youtube.com/watch?v=v-fee1rP48I "Attack on Tarir"]], a multi-part piece which plays in the Auric Bain as players try to expel the Mordrem from [[ShiningCity Tarir]]. Bonus points for [[VariableMix switching between different instruments]] based on what phase the fight is in.
9th Jan '16 11:05:35 PM coruscatingInquisitor
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** Spirit Vale, the first raid wing released for Heart of Thorns. All raids are planned to be NintendoHard by definition, and it certainly fits the bill. All three bosses have BossArenaUrgency in the form of an Enrage timer that makes them a lost cause if not killed in time and OneHitKill attacks/mechanics that need to be managed carefully in order to avoid a wipe, making for a ''very'' challenging experience.
23rd Dec '15 3:59:00 AM coruscatingInquisitor
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whoopsie a few mis-edits
** [[CurseCutShort f]] [[labelnote:Explanation]]Players often rush forward to open the reward chest of Tequatl the Sunless before someone can {{Troll put down a Mesmer portal or elsewise do something to mess with them}}. Tequatl spawns [[ActionBomb Bloated Creepers]] which down players regularly with their damage. If there are any left when the boss dies, they perform their 'explode' action immediately, leading to at least a dozen players dying if any Creepers are near the chest at the time.[[/labelnote]]
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** [[CurseCutShort f]] [[labelnote:Explanation]]Players often rush forward to open the reward chest of Tequatl the Sunless before someone can {{Troll put down {{Troll}} them with a Mesmer portal or elsewise do something to mess with them}}.suchlike. Tequatl spawns [[ActionBomb Bloated Creepers]] which down players regularly with their damage. If there are any left when the boss dies, they perform their 'explode' action immediately, leading to at least a dozen players dying if any Creepers are near the chest at the time.[[/labelnote]]
23rd Dec '15 3:58:08 AM coruscatingInquisitor
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** Watch the ledges. [[labelnote:Explanation]][[WelcomeToCorneria Repetitive]] line said by Pact Researcher Darrin during the final phase of the high-level Claw of Jormag boss whenever it summons {{Mooks}}. Since it's generally the longest part of the fight, players get used to joking about it.[[/labelnote]] ** [[CurseCutShort f]] [[labelnote:Explanation]]Players often rush forward to open the reward chest of Tequatl the Sunless before someone can [[Troll put down a Mesmer portal or something to mess with them]]. Tequatl spawns [[ActionBomb Bloated Creepers]] which down players regularly with their damage. If there are any left when the boss dies, they perform their 'explode' action immediately, leading to at least a dozen players dying if any Creepers are near the chest at the time.[[/labelnote]]
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** Watch the ledges. [[labelnote:Explanation]][[WelcomeToCorneria Repetitive]] line said uttered by Pact Researcher Darrin during whenever the final phase of the high-level Claw of Jormag boss whenever it summons {{Mooks}}. {{Mooks}} in its third and final stage. Since it's the third phase is generally the longest part of the fight, players get used to joking about it.hear this line and comment on it a lot.[[/labelnote]] ** [[CurseCutShort f]] [[labelnote:Explanation]]Players often rush forward to open the reward chest of Tequatl the Sunless before someone can [[Troll {{Troll put down a Mesmer portal or elsewise do something to mess with them]].them}}. Tequatl spawns [[ActionBomb Bloated Creepers]] which down players regularly with their damage. If there are any left when the boss dies, they perform their 'explode' action immediately, leading to at least a dozen players dying if any Creepers are near the chest at the time.[[/labelnote]]
23rd Dec '15 3:55:31 AM coruscatingInquisitor
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added in a few memes I'd noticed in a bunch of places
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* MemeticMutation: ** Watch the ledges. [[labelnote:Explanation]][[WelcomeToCorneria Repetitive]] line said by Pact Researcher Darrin during the final phase of the high-level Claw of Jormag boss whenever it summons {{Mooks}}. Since it's generally the longest part of the fight, players get used to joking about it.[[/labelnote]] ** [[CurseCutShort f]] [[labelnote:Explanation]]Players often rush forward to open the reward chest of Tequatl the Sunless before someone can [[Troll put down a Mesmer portal or something to mess with them]]. Tequatl spawns [[ActionBomb Bloated Creepers]] which down players regularly with their damage. If there are any left when the boss dies, they perform their 'explode' action immediately, leading to at least a dozen players dying if any Creepers are near the chest at the time.[[/labelnote]] *** Greed kills. [[labelnote:Explanation]]SpoofAesop reaction to the above.[[/labelnote]]
16th Dec '15 6:32:51 PM nombretomado
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* UncannyValley: The Asura were given a rehash in between [[GuildWars Eye of the North]] and GuildWars2. The results make them look like some kind of cross between a hairless troll doll and a [[LeagueOfLegends Yordle]]. And in a more realistically rendered game? The results are less than unsettling...
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* UncannyValley: The Asura were given a rehash in between [[GuildWars [[VideoGame/GuildWars Eye of the North]] and GuildWars2. VideoGame/GuildWars2. The results make them look like some kind of cross between a hairless troll doll and a [[LeagueOfLegends [[VideoGame/LeagueOfLegends Yordle]]. And in a more realistically rendered game? The results are less than unsettling...
6th Dec '15 6:54:04 AM ArcaneAzmadi
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* AntiClimaxBoss: For such a hyped up BigBad, the fight against Zhaitan is an incredibly impersonal battle where you never get to face him directly, the final phase of the encounter having the players bombard him from afar with artillery while he spews poison breath attacks and undead dragon tentacles all over the ship. While initial bugs in the encounter that prevented him from attacking were fixed you still never feel very invested in the battle.
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* AntiClimaxBoss: For such a hyped up BigBad, the fight against Zhaitan is an incredibly impersonal battle where you never get to face him directly, the final phase of the encounter having the players bombard him from afar with artillery while he spews poison breath attacks and undead dragon tentacles all over the ship. While initial bugs in the encounter that prevented him from attacking were fixed you still never feel very invested in the battle. Although to be fair, the idea of "facing Zhaitan directly" is borderline absurd because he's ''the size of a small mountain.''
27th Nov '15 12:56:02 PM MattStriker
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** Magus Falls (the region added in Heart of Thorns) is an entire ''subcontinent'' of Demonic Spiders. Creatures that would be Demonic Spiders everywhere else barely qualify as GoddamnedBats there. Of particular note are Mordrem Guard Snipers (do massive ranged damage, leave painful ground damage fields that last a long time and stealth when you try to focus-fire them down), Coztic or Mordrem Bladedancers (have a stun-and-kill melee combo that tends to oneshot glass cannon types as well as a stealth ability) and Shadowscales (teleport around madly and drop smoke fields that make them invulnerable as long as the're sitting in them). Particularly annoying in Veteran, Elite or (for the terminally masochistic) Champion varieties.
19th Nov '15 5:58:31 PM coruscatingInquisitor
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** ''Heart of Thorns'' has the Vinetooth Prime, which appears at the Eastern segment of the Auric Basin once the pylons have been activated, is an absolute nightmare without exceptional coordination. First off, it has high-damage attacks that mercilessly punish players for grouping together in one place to stack buffs while fighting it. Second, it will periodically try to eat a downed player, giving others an ''incredibly'' small time window to break its (considerable) [[BreakMeter Defiance]] before it finishes and gets a permanent, stacking damage boost - pulling this off requires ''almost every player'' in the arena to equip stunning/dazing/launching abilities and weapons and keep them just for this moment. Finally, its health scales up the more people there are fighting it, and many might come in not realising what's needed for this fight, so the more people there are, the harder it is to kill it in time.
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