History YMMV / GuildWars2

29th Oct '16 1:46:24 PM nombretomado
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** There has also been a ''great'' deal of argument within the fanbase with regard to the changes from GuildWars to GuildWars2, particularly skill and combat system. Some feel it's good that things have been simplified and streamlined without the complexity of Guild Wars's massive number of skills. Others argue that combat has been too "dumbed down" because a greatly reduced emphasis on "builds", skills being tied to your weapon, the removal of the dedicated healer, and the change from the more complex GuildWars system of hexes/enchantments/conditions to simply boons and conditions.

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** There has also been a ''great'' deal of argument within the fanbase with regard to the changes from GuildWars VideoGame/GuildWars to GuildWars2, VideoGame/GuildWars2, particularly skill and combat system. Some feel it's good that things have been simplified and streamlined without the complexity of Guild Wars's massive number of skills. Others argue that combat has been too "dumbed down" because a greatly reduced emphasis on "builds", skills being tied to your weapon, the removal of the dedicated healer, and the change from the more complex GuildWars Guild Wars system of hexes/enchantments/conditions to simply boons and conditions.
15th Oct '16 9:47:26 AM PuffPuff
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* Pocket Raptors in Maguuma are weak individually, but there's usually 8-10 clustered up together. If you're not actively fighting them and they notice you, prepare to get taken down. Especially if you don't have any ranged or AOE attacks.

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* ** Pocket Raptors in Maguuma are weak individually, but there's usually 8-10 clustered up together. If you're not actively fighting them and they notice you, prepare to get taken down. Especially if you don't have any ranged or AOE attacks.
27th Sep '16 4:12:50 AM Rognik
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* GuideDangIt: Good luck getting some of the crafting skills, particularly Chef, up to 400 without a guide. A lot of the components needed to make the higher level items are just so rare, obscure, and hard to find that figuring out all the recipes can be nearly impossible. And not everything can be bought from the Black Lion Trading Company.

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* Pocket Raptors in Maguuma are weak individually, but there's usually 8-10 clustered up together. If you're not actively fighting them and they notice you, prepare to get taken down. Especially if you don't have any ranged or AOE attacks.
* GuideDangIt: Good luck getting some of the crafting skills, particularly Chef, up to 400 without a guide. A lot of the components needed to make the higher level items are just so rare, obscure, and hard to find that figuring out all the recipes can be nearly impossible. And not everything can be bought from the Black Lion Trading Company.Post.



* GrowingTheBeard: Season 2 of the Living Story has so far been considerably better received by the fanbase than Season 1. There's a clearer plotline to follow with the new dragon, as well as some decent attempts to hearken back to some of Guild Wars' original lore [[spoiler:(The Krytan Locket that purpotes to show the true heir of Kryta, the ghosts of Ascalon getting a revisit in the Dragon's Reach: Part 1)]], which was mostly discarded during Season 1.
* HolyShitQuotient: [[https://www.youtube.com/watch?v=JDpzAUWmklA This trailer for the Living Story as of the time of writing.]] It starts off quite unassuming and quiet, showing scenes of the Mordrem encroaching across Tyria, a few frames with Eir and Braham... and then we're suddenly treated to a small scene showing ''[[MoodWhiplash Rytlock attempting to break the Foefire's curse with Sohothin.]]'' The trailer didn't actually show if he succeeded or not, but even before the actual release, that part of the trailer had already set the lore section of the community on fire with speculation and excitement.

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* GrowingTheBeard: Season 2 of the Living Story has so far been considerably better received by the fanbase than Season 1. There's a clearer plotline to follow with the new dragon, as well as some decent attempts to hearken back to some of Guild Wars' original lore [[spoiler:(The Krytan Locket that purpotes purports to show the true heir of Kryta, the ghosts of Ascalon getting a revisit in the Dragon's Reach: Part 1)]], which was mostly discarded during Season 1.
* HolyShitQuotient: [[https://www.youtube.com/watch?v=JDpzAUWmklA This trailer for the Living Story as of the time of writing.Season 2, Episode 3.]] It starts off quite unassuming and quiet, showing scenes of the Mordrem encroaching across Tyria, a few frames with Eir and Braham... and then we're suddenly treated to a small scene showing ''[[MoodWhiplash Rytlock attempting to break the Foefire's curse with Sohothin.]]'' The trailer didn't actually show if he succeeded or not, but even before the actual release, that part of the trailer had already set the lore section of the community on fire with speculation and excitement.



** Watch the ledges. [[labelnote:Explanation]][[WelcomeToCorneria Repetitive]] line uttered by Pact Researcher Darrin whenever the the high-level Claw of Jormag boss summons {{Mooks}} in its third and final stage. Since the third phase is generally the longest part of the fight, players hear this line and comment on it a lot.[[/labelnote]]

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** Watch the ledges. [[labelnote:Explanation]][[WelcomeToCorneria Repetitive]] line uttered by Pact Researcher Darrin whenever the the high-level Claw of Jormag boss summons {{Mooks}} in its third and final stage. Since the third phase is generally the longest part of the fight, players hear this line and comment on it a lot.[[/labelnote]]



* TheyWastedAPerfectlyGoodPlot: Season 1 of the Living story is heavily criticized for its numerous [[PlotHole Plot Holes]], [[AssPull Ass Pulls]], TheChrisCarterEffect (It took fifteen MONTHS to wrap up the Scarlet arc, which everyone knew was going to lead to a dragon), and a big amount of FridgeLogic and failure to adhere to the basic ShowDontTell rule. The result was a messy, disjointed story arc revolving around a single plant that manages to acquire high-tech weaponry, amass a giant army, and rain down havoc on Tyria and get away with all of it without explanation. And this happens all while the Dragons continue to wreak havoc on Tyria. Now, can someone please explain why there's a dragon on the logo of the game?

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* TheyWastedAPerfectlyGoodPlot: Season 1 of the Living story is heavily criticized for its numerous [[PlotHole Plot Holes]], [[AssPull Ass Pulls]], {{Plot Hole}]s, {{Ass Pull}}s, TheChrisCarterEffect (It took fifteen MONTHS to wrap up the Scarlet arc, which everyone knew was going to lead to a dragon), and a big amount of FridgeLogic and failure to adhere to the basic ShowDontTell rule. The result was a messy, disjointed story arc revolving around a single plant that manages to acquire high-tech weaponry, amass a giant army, and rain down havoc on Tyria and get away with all of it without explanation. And this happens all while the Dragons continue to wreak havoc on Tyria. Now, can someone please explain why there's a dragon on the logo of the game?


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** [[spoiler: Aurene, the second spawn of Glint that hatches in Episode 2 of Season 3.]]
26th Sep '16 9:30:36 AM ArcaneAzmadi
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** In a broader sense, the game has little to nothing in common with ''VideoGame/GuildWars'' (which was an ''extremely'' unique MMORPG) from a gameplay perspective. The removal of the dual-class system and the 8-skill build system that came with it are often mourned as the biggest losses, although a lot of people like the weapon skill system as well.
25th Sep '16 11:26:15 AM Ookamikun
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** And the cousins of above, the Jade Armor variants in Ember Bay. Not only are they all in Veteran rank, but they have have a mandatory invulnerability phase that you MUST stun them out of by breaking their defiance bar. They also have an unnaturally high aggression range and have mobility-impeding attacks. Oh and they come in groups too.
21st Sep '16 7:34:36 PM PuffPuff
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** Jaded Constructs. They fight in packs, they have both raged and AOE attacks, they have a stupid high hit count, they are nearly impossible to stun, and they are ''relentless''. Unless you can summon minions/allies or go after them in a group, kiss yourself goodbye and be prepared to trek across the isle again.
1st Aug '16 8:49:20 PM ParkerIdson
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* AbridgedArenaArray: If they're not running dungeons or fractals, or in the newest biweekly content, max-level players will frequently be camping areas with world bosses, farming for high-level crafting materials or chest drops, or grinding for Daily and Monthly laurel chests in the lowest-level areas. The latter occurs as a result of the scaling being less pronounced in such areas, leaving a max-level character still well overpowered for the level 1-15 zones. Naturally, this has two problems: Newbies will have to compete with the flood of max-level players if they want to accomplish anything, and the remaining high-level areas will be starved of players. This can be problematic if somebody wishes to complete a group event involving, say, killing the Krait Witch in Timberline Falls. The problem has been ameliorated to some extent by the December 2014 feature patch, which replaced the old daily/monthly laurel system with a new system in which players are awarded a flat 10 achievement points per day for completing various tasks in PvE, [=WvW=] or PvP, plus receiving daily rewards (laurels as well as other items) for logging in, and established specific tasks to be completed in various low-, mid- and high-level zones.
** This is also annoying in the mid level zones, which will ''always'' be empty even after the megaserver update. There's no point backtracking to the previous zones that a player has already completed, or trying to see more zones that they ''haven't'', because they will get no gear that benefits them.
27th Jul '16 9:44:25 AM PuffPuff
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* As of Living Story 3, the restless spirits and bloodstone-infected White Mantle. Besides being a pain to kill (''especially'' the clerics and mesmers), they have a ridiculously high respawn rate and will chase you further than most enemies. If you get caught by more than one to begin with, it's easy to find yourself overwhelmed.

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* ** As of Living Story 3, the restless spirits and bloodstone-infected White Mantle. Besides being a pain to kill (''especially'' the clerics and mesmers), they have a ridiculously high respawn rate and will chase you further than most enemies. If you get caught by more than one to begin with, it's easy to find yourself overwhelmed.
27th Jul '16 9:43:38 AM PuffPuff
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* As of Living Story 3, the restless spirits and bloodstone-infected White Mantle. Besides being a pain to kill (''especially'' the clerics and mesmers), they have a ridiculously high respawn rate and will chase you further than most enemies. If you get caught by more than one to begin with, it's easy to find yourself overwhelmed.
14th Jul '16 4:25:33 PM Anddrix
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** The Cutthroat Politics Living Story event was fated to become this by its very nature. It split the fanbase in two, between players voting for Ellen Kiel (a BaseBreaker in and of herself) and Evon Gnashblade. Points of contention included which Fractal dungeon people were more interested in (Thaumanova Reactor Explosion or the Fall of Abaddon), and which perk was better (cheaper waypoint costs or Black Lion Keys). No matter what happened, half the player base was going to be unsatisfied.

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** The Cutthroat Politics Living Story event was fated to become this by its very nature. It split the fanbase in two, between players voting for Ellen Kiel (a BaseBreaker BaseBreakingCharacter in and of herself) and Evon Gnashblade. Points of contention included which Fractal dungeon people were more interested in (Thaumanova Reactor Explosion or the Fall of Abaddon), and which perk was better (cheaper waypoint costs or Black Lion Keys). No matter what happened, half the player base was going to be unsatisfied.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.GuildWars2