History YMMV / GrandTheftAutoIV

12th Feb '17 4:56:44 AM Morgenthaler
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* {{Anvilicious}}: While there's satire on both ends of the political spectrum, most of it is aimed at the right wing of American politics, with the animated show ''Republican Space Rangers'', the right-wing "Family Values" mayoral candidate [[spoiler:and [[ArmouredClosetGay closet case]]]] Bryce Dawkins, and the talk radio station WKTT, hosting expies of Radio/RushLimbaugh and (in the expansion packs) AlexJones. The game did take several jabs at left-wingers (most notably with the Creator/{{NPR}}-esque radio station Public Liberty Radio, and its assorted hosts and guests), but they were relatively fewer in number. Rockstar also drops the anvil on Jack Thompson, along with just about every aspect of modern American culture in general.

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* {{Anvilicious}}: While there's satire on both ends of the political spectrum, most of it is aimed at the right wing of American politics, with the animated show ''Republican Space Rangers'', the right-wing "Family Values" mayoral candidate [[spoiler:and [[ArmouredClosetGay closet case]]]] Bryce Dawkins, and the talk radio station WKTT, hosting expies of Radio/RushLimbaugh and (in the expansion packs) AlexJones.Radio/AlexJones. The game did take several jabs at left-wingers (most notably with the Creator/{{NPR}}-esque radio station Public Liberty Radio, and its assorted hosts and guests), but they were relatively fewer in number. Rockstar also drops the anvil on Jack Thompson, along with just about every aspect of modern American culture in general.
31st Dec '16 12:29:47 AM ADrago
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** After completing a mission, Niko usually calls the quest-giver to inform them. Normally, this is not an issue. Some missions, however, end with an active wanted level. With cops shooting at you. While Niko is on the phone and can't shoot back or even ''run''. Naturally, if the player dies during this point or hangs up, any story developments raised in the phone call are LostForever.

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** After completing a mission, Niko usually calls the quest-giver to inform them. Normally, this is not an issue. Some missions, however, end with an active wanted level. With cops shooting at you. While Niko is on the phone and can't shoot back or even ''run''. Naturally, if the player dies during this point or hangs up, any story developments raised in the phone call are LostForever.{{Permanently Missable|Content}}.
30th Dec '16 6:47:43 PM valbuenaversion360
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* TrueArtIsAngsty: widely [[BrokenBase (though not universally)]] considered to have the best story in the series, in part thanks to the darker tone, the [[InternalDeconstruction deconstruction of the series in general]] and many sympathetic (yet screwed up) characters.

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* TrueArtIsAngsty: widely Widely [[BrokenBase (though not universally)]] considered to have the best story in the series, thanks in part thanks to the [[DarkerAndEdgier darker tone, the tone]], its attempt to [[InternalDeconstruction deconstruction of deconstruct the series series]] in general]] general, and many its sympathetic [[DysfunctionJunction (yet screwed up) up)]] cast of characters.
5th Nov '16 1:12:24 PM leloucas
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* TrueArtIsAngsty: widely [[BrokenBase (though not universally)]] considered to have the best story in the series, in part thanks to the darker tone, the [[DeconstructorFleet deconstruction of the series]] in general and many sympathetic (yet screwed up) characters.

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* TrueArtIsAngsty: widely [[BrokenBase (though not universally)]] considered to have the best story in the series, in part thanks to the darker tone, the [[DeconstructorFleet [[InternalDeconstruction deconstruction of the series]] series in general general]] and many sympathetic (yet screwed up) characters.
5th Nov '16 12:20:33 PM leloucas
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**That being said, there are many fans that think this game has the best story in the series [[TrueArtIsAngsty in part due to the darker setting]] on top of having well crafted characters, antagonists and the tone in general. Not to mention [[SeinfeldIsUnfunny at the time]] it had one of the most (if not the most) complex representation of [[UsefulNotes/NewYorkCity a real-life city]], with outstanding attention to detail. Also the [[VideoGame/TheLostAndTheDamned downloadable]] [[VideoGame/GrandTheftAutoIVTheBalladOfGayTony expansions]] reintroduced a lot of the side activities (including gang wars) that were lost in the transition, alleviating this a little bit.


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* TrueArtIsAngsty: widely [[BrokenBase (though not universally)]] considered to have the best story in the series, in part thanks to the darker tone, the [[DeconstructorFleet deconstruction of the series]] in general and many sympathetic (yet screwed up) characters.
29th Oct '16 12:22:28 PM nombretomado
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* HarsherInHindsight: Early in the game Niko, an Eastern European immigrant, triggers a six star wanted level if he leaves Broker or Bohan due to a terrorism scare mentioned on the in-game GTARadio. In April 2013, the cities of Boston and Watertown were locked down hunting for an actual Eastern European immigrant terrorist. As the Boston police response expanded to include helicopters and armored vehicles, internet commenters took it upon themselves to declare Dzhokhar Tsarnaev's "wanted level."

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* HarsherInHindsight: Early in the game Niko, an Eastern European immigrant, triggers a six star wanted level if he leaves Broker or Bohan due to a terrorism scare mentioned on the in-game GTARadio.Radio/GTARadio. In April 2013, the cities of Boston and Watertown were locked down hunting for an actual Eastern European immigrant terrorist. As the Boston police response expanded to include helicopters and armored vehicles, internet commenters took it upon themselves to declare Dzhokhar Tsarnaev's "wanted level."
26th Sep '16 3:42:45 PM TheBuddy26
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* ScrappyMechanic: The friendship system. On paper, it was a good idea to help immerse the player into the game by allowing the player to hang out with the characters outside of missions, kind of like how they would in real life. In practice, it is best described with the following words: '''''[[MostAnnoyingSound "HEY NIKO, IT'S ROMAN! LET'S GO BOWLING!"]]''''' Having friends call you every few hours and interrupt your gameplay to hang out proved to be more annoying than immersive, especially later on as your list of friends started to build up to as high as ''six'' (and that's not counting the optional girlfriends). Rockstar North must have realized how annoying this system was too, downplaying it in ''Episodes from Liberty City''. Friends still call to arrange activities, but not as often. Also, perks (access to a gun van and vehicle delivery) are unlocked from the start in ''EFLC'' instead of earned through repeated outings to raise the friend's like statistic.

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* ScrappyMechanic: The friendship system. On paper, it was a good idea to help immerse the player into the game by allowing the player to hang out with the characters outside of missions, kind of like how they would in real life. In practice, it is best described with the following words: '''''[[MostAnnoyingSound "HEY NIKO, IT'S ROMAN! ROMAN!]] [[MemeticMutation LET'S GO BOWLING!"]]''''' Having friends call you every few hours and interrupt your gameplay to hang out proved to be more annoying than immersive, especially later on as your list of friends started to build up to as high as ''six'' (and that's not counting the optional girlfriends). Rockstar North must have realized how annoying this system was too, downplaying it in ''Episodes from Liberty City''. Friends still call to arrange activities, but not as often. Also, perks (access to a gun van and vehicle delivery) are unlocked from the start in ''EFLC'' instead of earned through repeated outings to raise the friend's like statistic.
4th Sep '16 8:57:33 AM JC96
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* BothSidesHaveAPoint: Niko chastises Darko for selling him out their fallen comrades over $1000 worth of cocaine. And Darko returns the favor to Niko, saying he has killed many people for money.
18th Aug '16 8:34:42 PM TheBuddy26
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* DeaderThanDisco: Downplayed. When it was released in 2008, critics and fans couldn't find enough good things to say about it. It won multiple "Best of the Year" awards, sold over 3 million copies on release day, and was praised by many critics as the absolute pinnacle of the WideOpenSandbox genre. But after about a year, once the novelty of a [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]] ''Franchise/GrandTheftAuto'' game wore off, people became a lot more willing to acknowledge its many flaws, while its impressive graphics ceased to wow people as much as they had on Day 1. In particular, players began to criticize the game's frustratingly repetitive missions, its scaled-down map, its [[DarkerAndEdgier needlessly depressing story]], and ''especially'' the developers' controversial decision to cut out some of the best-received features from ''VideoGame/GrandTheftAutoSanAndreas''--including customizable appearance, skill stats, turf warfare, military vehicles, [[SceneryPorn non-urban environments]], air combat, and every airborne vehicle except one weaponless helicopter that can only be stolen. It didn't help that its only new mechanic was the "Friendship" feature, which quickly became [[ScrappyMechanic one of the most unpopular new features in the series' history]]. [[note]] "[[MemeticMutation Cousin! Let us go bowling!]]", anyone?[[/note]] Once ''VideoGame/GrandTheftAutoV'' came out in 2013 and added back almost everything that ''IV'' cut out--as well as beefing up the graphics and boasting a map even larger than the one in ''San Andreas''--it couldn't help but look underwhelming by comparison. While the game has its defenders today, the general consensus is that it was a step backwards for the ''Grand Theft Auto'' franchise in every area except graphics.
18th Aug '16 4:07:58 PM TheBuddy26
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Added DiffLines:

* DeaderThanDisco: Downplayed. When it was released in 2008, critics and fans couldn't find enough good things to say about it. It won multiple "Best of the Year" awards, sold over 3 million copies on release day, and was praised by many critics as the absolute pinnacle of the WideOpenSandbox genre. But after about a year, once the novelty of a [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]] ''Franchise/GrandTheftAuto'' game wore off, people became a lot more willing to acknowledge its many flaws, while its impressive graphics ceased to wow people as much as they had on Day 1. In particular, players began to criticize the game's frustratingly repetitive missions, its scaled-down map, its [[DarkerAndEdgier needlessly depressing story]], and ''especially'' the developers' controversial decision to cut out some of the best-received features from ''VideoGame/GrandTheftAutoSanAndreas''--including customizable appearance, skill stats, turf warfare, military vehicles, [[SceneryPorn non-urban environments]], air combat, and every airborne vehicle except one weaponless helicopter that can only be stolen. It didn't help that its only new mechanic was the "Friendship" feature, which quickly became [[ScrappyMechanic one of the most unpopular new features in the series' history]]. [[note]] "[[MemeticMutation Cousin! Let us go bowling!]]", anyone?[[/note]] Once ''VideoGame/GrandTheftAutoV'' came out in 2013 and added back almost everything that ''IV'' cut out--as well as beefing up the graphics and boasting a map even larger than the one in ''San Andreas''--it couldn't help but look underwhelming by comparison. While the game has its defenders today, the general consensus is that it was a step backwards for the ''Grand Theft Auto'' franchise in every area except graphics.
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