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* AwesomeMusic: [[https://www.youtube.com/watch?v=vwcFWMp8L80 The regular boss theme]].

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* AwesomeMusic: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=vwcFWMp8L80 The regular boss theme]].
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** The sub-boss from the sixth stage would have been pretty easy if it isn't because of it's unusually small hurtbox.
* ThatOneLevel: There's a part on the Level three where the map is inverted, but not the controls. The stage design are deceptively easy, but players would at least retry twice.
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* AwesomeMusic: [[https://www.youtube.com/watch?v=vwcFWMp8L80 The regular boss theme]].
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ThatOneBoss: [[spoiler:Lou, when you fight him for real at the end of the fifth stage]]. He definitely wasn't kidding when he stated that [[spoiler:he's not holding back this time round]]. While he follows a pattern, his jumps are deceptively difficult to dodge, and not helping matters is that [[HitboxDissonance his hitbox seems slightly larger than his already large sprite]]. Pray you haven't used up all your sub-weapon energy.

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* ThatOneBoss: [[spoiler:Lou, when you fight him for real at the end of the fifth stage]]. He definitely wasn't kidding when he stated that [[spoiler:he's not holding back this time round]]. While he follows a pattern, his jumps are deceptively difficult to dodge, and not helping matters is that [[HitboxDissonance his hitbox seems slightly larger than his already large sprite]]. Pray you haven't used up all your sub-weapon energy.
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Added DiffLines:

ThatOneBoss: [[spoiler:Lou, when you fight him for real at the end of the fifth stage]]. He definitely wasn't kidding when he stated that [[spoiler:he's not holding back this time round]]. While he follows a pattern, his jumps are deceptively difficult to dodge, and not helping matters is that [[HitboxDissonance his hitbox seems slightly larger than his already large sprite]]. Pray you haven't used up all your sub-weapon energy.
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