History YMMV / Gothic

10th Oct '17 3:32:47 PM Grobi
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** Gothic I ends with The Barrier destroyed and the Sleeper banished... but hundreds of dangerous convicts are now free. On a similar note, you'll leave Khorinis in Gothic 2, having made many friends and supposedly solving many problems... but the island is later (off-screen) overrun by the Orcs and every human there is presumably either enslaved or killed, so it was all for nothing.

to:

** Gothic I ends with The Barrier destroyed and the Sleeper banished... but hundreds of dangerous convicts are now free. On a similar note, you'll leave Khorinis in Gothic 2, having made many friends and supposedly solving many problems... but the island is later (off-screen) overrun by the Orcs and every human there is presumably either enslaved or killed, so it was all for nothing.
10th Oct '17 2:22:25 PM Forenperser
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* EsotericHappyEnding: Gothic I ends with The Barrier destroyed and the Sleeper banished... but hundreds of dangerous convicts are now free. On a similar note, you'll leave Khorinis in Gothic 2, having made many friends and supposedly solving many problems... but the island is later (off-screen) overrun by the Orcs and every human there is presumably either enslaved or killed, so it was all for nothing.

to:

* EsotericHappyEnding: EsotericHappyEnding:
**
Gothic I ends with The Barrier destroyed and the Sleeper banished... but hundreds of dangerous convicts are now free. On a similar note, you'll leave Khorinis in Gothic 2, having made many friends and supposedly solving many problems... but the island is later (off-screen) overrun by the Orcs and every human there is presumably either enslaved or killed, so it was all for nothing.nothing.
** In Gothic II the Nameless Hero and his friends raid Halls of Irdorath, saving the world... but it doesn't stop orcs from conquering Khorinis and, as you learn in Gothic III, the entire continent.
4th Aug '17 10:36:52 AM Grobi
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* DemonicSpiders - In the unpatched G3, several animals (most notably boars) had the tendency to stunlock and kill within seconds even experienced characters. It reached MemeticMutation levels before later patches reduced their attack frequency.

to:

* DemonicSpiders - DemonicSpiders:
**
In the unpatched G3, several animals (most notably boars) had the tendency to stunlock and kill within seconds even experienced characters. It reached MemeticMutation levels before later patches reduced their attack frequency.



** It's a very subjective opinion though; while the whole concept of having to go back to the overworld and then again into the dungeon is indeed a bit lame, the dungeon itself is a very interesting deviation from what we were encountering so far, and it really does make you feel like something really important is about to happen as you enjoy the SceneryPorn while approaching the BigBad's chamber. If you are going through it for the first time, however, the a bit obscure puzzles (especially the one requiring the use of a bow) can prove... problematic.
* EsotericHappyEnding: Gothic I ends with The Barrier destroyed and the Sleeper banished... but hundreds of dangerous convicts are now free. On a similar note, you'll leave Khorinis in Gothic 2, having made many friends and supposedly solving many problems.....but the island is later (off-screen) overrun by the Orcs and every human there is presumably either enslaved or killed, so it was all for nothing.
** In Gothic II the Nameless Hero and his friends raid Halls of Irdorath, saving the world... but it doesn't stop orcs from conquering Khorinis and, as you learn in Gothic III, the entire continent.
* FanonDiscontinuity - The release of Gothic III and the following games made under the license owned by Jowood all created some backlash and led many of the hardcore fans to declare this. Some felt the franchise was ruined, others simply pretended the Gothic series never got a sequel after Gothic II's ExpansionPack.
** CanonDiscontinuity: While Gothic III remains in canon, all Non-Piranha Bytes creations (the Expansion Pack, the Mobile Game and Arcania) were declared non-canon via {{Word of God}} when the rights went back to them.
* GameBreaker - Hunting skills in Gothic I, exploitation of monster patrol patterns and the InsurmountableWaistHighFence aversions in Gothic III.
** Summoning Magic in Gothic II could get pretty close at times, too.
** Ranged Weapons becomes one in Gothic 4, thanks to bugs with monsters spawning, at least in the demo.
* GermansLoveDavidHasselhoff: Gothic is very popular in Poland. Great dubbing probably helps.
** It was even more popular in Russia. Until Forsaken Gods, Arcania and FanDumb killed it, that it. It's still considered CultClassic .

to:

** It's a very subjective opinion though; while the whole concept of having to go back to the overworld and then again into the dungeon is indeed a bit lame, the dungeon itself is a very interesting deviation from what we were encountering so far, and it really does make you feel like something really important is about to happen as you enjoy the SceneryPorn while approaching the BigBad's chamber. If you are going through it for the first time, however, the a bit obscure puzzles (especially the one requiring the use of a bow) can prove... problematic.
* EsotericHappyEnding: Gothic I ends with The Barrier destroyed and the Sleeper banished... but hundreds of dangerous convicts are now free. On a similar note, you'll leave Khorinis in Gothic 2, having made many friends and supposedly solving many problems.....problems... but the island is later (off-screen) overrun by the Orcs and every human there is presumably either enslaved or killed, so it was all for nothing.
** In Gothic II the Nameless Hero and his friends raid Halls of Irdorath, saving the world... but it doesn't stop orcs from conquering Khorinis and, as you learn in Gothic III, the entire continent.
* FanonDiscontinuity - The release of Gothic III and the following games made under the license owned by Jowood [=JoWooD=] all created some backlash and led many of the hardcore fans to declare this.this even before Piranha Bytes declard the expansions CanonDiscontinuity. Some felt the franchise was ruined, others simply pretended the Gothic series never got a sequel after Gothic II's ExpansionPack.
* GameBreaker:
** CanonDiscontinuity: While Hunting skills in Gothic III remains in canon, all Non-Piranha Bytes creations (the Expansion Pack, I, exploitation of monster patrol patterns and the Mobile Game and Arcania) were declared non-canon via {{Word of God}} when the rights went back to them.InsurmountableWaistHighFence aversions in Gothic III.
** Summoning Magic in Gothic II could get pretty close at times.

* GameBreaker - Hunting skills in Gothic I, exploitation of monster patrol patterns and the InsurmountableWaistHighFence aversions in Gothic III.
** Summoning Magic in Gothic II could get pretty close at times, too.
** Ranged Weapons becomes one in Gothic 4, thanks to bugs with monsters spawning, at least in the demo.
spawning.
* GermansLoveDavidHasselhoff: GermansLoveDavidHasselhoff:
**
Gothic is very popular in Poland. Great dubbing probably helps.
** It was even more also very popular in Russia. Until Forsaken Gods, Arcania and FanDumb killed it, that it. It's still considered CultClassic .



* {{Sequelitis}} - Gothic III compared to beloved Gothic I/II (+Night of the Raven).

to:

* {{Sequelitis}} - {{Sequelitis}}:
**
Gothic III compared to beloved Gothic I/II (+Night of the Raven).



* TheyChangedItNowItSucks - Gothic III did away with the context-sensitive jumping system from the earlier installments, making the InsurmountableWaistHighFence aversion much more difficult and less awesome.

to:

* TheyChangedItNowItSucks - TheyChangedItNowItSucks:
**
Gothic III did away with the context-sensitive jumping system from the earlier installments, making the InsurmountableWaistHighFence aversion much more difficult and less awesome.
4th Aug '17 8:21:08 AM Truehare
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** To join mercenaries in Gothic you might need to beat up some of them. However, if you lure them under the ramp leading to Onar's house, they get stuck, running around in circles- you can freely attack and they won't defend themselves. Very useful trick, especially with Night of the Raven add-on, where the base game becomes very hard.

to:

** To join mercenaries in Gothic II you might need to beat up some of them. However, if you lure them under the ramp leading to Onar's house, they get stuck, running around in circles- you can freely attack and they won't defend themselves. Very useful trick, especially with Night of the Raven add-on, where the base game becomes very hard.
27th Jul '17 6:07:12 PM ImperialMajestyXO
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* AlternateCharacterInterpretation - King Rhobar II., well-intentioned hero-king who is unfortunately in way over his head, or shortsighted, manipulative tyrant with delusions of heroism?
* CompleteMonster: The whole series has a pretty [[DarkerandEdgier sinister tone]] in itself, with [[UpToEleven A LOT]] of {{Jerkass}} characters, [[AlwaysChaoticEvil cutthroat bandits]], crazy cultists and [[CrapsackWorld MUCH more]] to offer. However, Bloodwyn, the greedy guardsman from the Old Camp, stands out in particular. The first thing he does to newcomers is [[FauxAffablyEvil asking "kindly" for protection money]]. Unlike the other guardsmen however, he won't just leave you on your own if you refuse. He'll send his henchmen after you to beat you to a bloody pulp, and sometimes even kill you. Also, (although granted, he was ordered) he participates in cowardly murdering the Firemages later in the game. When the Hero, not knowing that he has done something to upset somebody, returns to the camp afterwards, Bloodwyn and his mooks try to murder him in cold blood. However, he truly hits the {{Moral Event Horizon}} in the ''Gothic 2'' ExpansionPack, ''Night of the Raven''. Joining the bandits and put in charge of the mine, he mercilessly forces the slaves to work without any breaks, and when they stumble upon some angry Minecrawlers and later even [[LivingStatue cursed guardians]], he doesn't care one bit. By the time the Hero arrives, many slaves are already deceased, either killed by the creatures, worked to death, or starved, because they get nothing but rubbish to eat. Others are so exhausted they can barely stand and some are already hallucinating, because they haven't seen the sun for weeks. After the (disguised) Hero does the dirty work of killing all the vermin inside the mine for him, [[UngratefulBastard Bloodwyn doesn't even attempt to thank, let alone pay him for his actions]], instead trying to get rid of him so that [[ItsAllAboutMe he alone can get all the gold inside]].

to:

* AlternateCharacterInterpretation AlternativeCharacterInterpretation - King Rhobar II., II, well-intentioned hero-king who is unfortunately in way over his head, or shortsighted, manipulative tyrant with delusions of heroism?
* CompleteMonster: The whole series has a pretty [[DarkerandEdgier [[DarkerAndEdgier sinister tone]] in itself, with [[UpToEleven A LOT]] of {{Jerkass}} characters, [[AlwaysChaoticEvil cutthroat bandits]], crazy cultists and [[CrapsackWorld MUCH more]] to offer. However, Bloodwyn, the greedy guardsman from the Old Camp, stands out in particular. The first thing he does to newcomers is [[FauxAffablyEvil asking "kindly" for protection money]]. Unlike the other guardsmen however, he won't just leave you on your own if you refuse. He'll send his henchmen after you to beat you to a bloody pulp, and sometimes even kill you. Also, (although granted, he was ordered) he participates in cowardly murdering the Firemages later in the game. When the Hero, not knowing that he has done something to upset somebody, returns to the camp afterwards, Bloodwyn and his mooks try to murder him in cold blood. However, he truly hits the {{Moral Event Horizon}} in the ''Gothic 2'' ExpansionPack, ''Night of the Raven''. Joining the bandits and put in charge of the mine, he mercilessly forces the slaves to work without any breaks, and when they stumble upon some angry Minecrawlers and later even [[LivingStatue cursed guardians]], he doesn't care one bit. By the time the Hero arrives, many slaves are already deceased, either killed by the creatures, worked to death, or starved, because they get nothing but rubbish to eat. Others are so exhausted they can barely stand and some are already hallucinating, because they haven't seen the sun for weeks. After the (disguised) Hero does the dirty work of killing all the vermin inside the mine for him, [[UngratefulBastard Bloodwyn doesn't even attempt to thank, let alone pay him for his actions]], instead trying to get rid of him so that [[ItsAllAboutMe he alone can get all the gold inside]].
2nd May '17 10:36:31 AM Forenperser
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Added DiffLines:

* CultClassic: In germany especially, the first two games are regularly brought up as the best german [=RPG's=] and are often ranked among the best german games period.
16th Jan '17 9:37:32 AM DustSnitch
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** Especially in the German community, Gothic I and II were often considered the ideal of how a German RPG should look, a dark, dirty world with an incredibly thick atmosphere (the main reason why you can perform entirely pointless animations) where one has to work his way up to become a {{Badass}}. Fans generally refer to this as the Gothic Feeling. The huge changes made by Gothic III and the following games have often been criticized by the fanbase for lacking that particular feeling around them. ''VideoGame/{{Risen}}'', on the other hand, was quickly considered to be possessing the Gothic Feeling and therefore, a worthy SpiritualSuccessor by most.

to:

** Especially in the German community, Gothic I and II were often considered the ideal of how a German RPG should look, a dark, dirty world with an incredibly thick atmosphere (the main reason why you can perform entirely pointless animations) where one has to work his way up to become a {{Badass}}.badass. Fans generally refer to this as the Gothic Feeling. The huge changes made by Gothic III and the following games have often been criticized by the fanbase for lacking that particular feeling around them. ''VideoGame/{{Risen}}'', on the other hand, was quickly considered to be possessing the Gothic Feeling and therefore, a worthy SpiritualSuccessor by most.
24th Sep '16 3:52:08 PM Rakt
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Added DiffLines:

**It was even more popular in Russia. Until Forsaken Gods, Arcania and FanDumb killed it, that it. It's still considered CultClassic .
27th Jun '16 5:09:54 PM jake38
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** Especially in the German community, Gothic I and II were often considered the ideal of how a German RPG should look, a dark, dirty world with an incredibly thick atmosphere (the main reason why you can perform entirely pointless animations) where one has to work his way up to become a {{Badass}}. Fans generally refer to this as the Gothic Feeling. The huge changes made by Gothic III and the following games have often been criticized by the fanbase for lacking that particular feeling around them. Risen, on the other hand, was quickly considered to be possessing the Gothic Feeling and therefore, a worthy SpiritualSuccessor by most.

to:

** Especially in the German community, Gothic I and II were often considered the ideal of how a German RPG should look, a dark, dirty world with an incredibly thick atmosphere (the main reason why you can perform entirely pointless animations) where one has to work his way up to become a {{Badass}}. Fans generally refer to this as the Gothic Feeling. The huge changes made by Gothic III and the following games have often been criticized by the fanbase for lacking that particular feeling around them. Risen, ''VideoGame/{{Risen}}'', on the other hand, was quickly considered to be possessing the Gothic Feeling and therefore, a worthy SpiritualSuccessor by most.
10th Nov '15 1:08:52 PM Forenperser
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* EsotericHappyEnding: Gothic I ends with The Barrier destroyed and the Sleeper banished... but hundreds of dangerous convicts are now free.

to:

* EsotericHappyEnding: Gothic I ends with The Barrier destroyed and the Sleeper banished... but hundreds of dangerous convicts are now free. On a similar note, you'll leave Khorinis in Gothic 2, having made many friends and supposedly solving many problems.....but the island is later (off-screen) overrun by the Orcs and every human there is presumably either enslaved or killed, so it was all for nothing.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Gothic