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** The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. Even the Atari ST version was a (minor) technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number of Atari ST games of the era had music that sound nowhere near as good as what The Bitmap Brothers had accomplished. The Amiga version of the music though, is widely remembered by gamers to this day just for being catchy.

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** The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST Platform/{{Amiga}}[=/=]Platform/AtariST version. Even the Atari ST version was a (minor) technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number of Atari ST games of the era had music that sound nowhere near as good as what The Bitmap Brothers had accomplished. The Amiga version of the music though, is widely remembered by gamers to this day just for being catchy.
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* PolishedPort: The UsefulNotes/AcornArchimedes port puts the original Amiga version to shame. Not only was it capable of handling the tracker music while handling the full scrolling text animation of the opening title without breaking a sweat (many other ports got rid of the scrolling text animation in the opening title because the platform couldn’t keep up with it, or even outright replaced the music with a MIDI version due to limitations of the sound hardware), but it also added DSP effects to the tracker music (i.e. echoing the voice samples) that the Amiga didn’t do!

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* PolishedPort: The UsefulNotes/AcornArchimedes Platform/AcornArchimedes port puts the original Amiga version to shame. Not only was it capable of handling the tracker music while handling the full scrolling text animation of the opening title without breaking a sweat (many other ports got rid of the scrolling text animation in the opening title because the platform couldn’t keep up with it, or even outright replaced the music with a MIDI version due to limitations of the sound hardware), but it also added DSP effects to the tracker music (i.e. echoing the voice samples) that the Amiga didn’t do!
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* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=AdMpPwskzts "Heaven to Hades"]] in ''Gods Remastered'' to [[https://www.youtube.com/watch?v=UnIlSgBrbRM "Into the Wonderful"]] in the original game. The former was made due to licensing issues preventing the developers from including the latter in the remaster.

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* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=AdMpPwskzts "Heaven to Hades"]] in ''Gods Remastered'' to [[https://www.youtube.com/watch?v=UnIlSgBrbRM "Into the Wonderful"]] in the original game. The former was made due to licensing issues preventing the developers from including the latter in the remaster.remaster.
* TheyChangedItNowItSucks: The original Amiga version of the game ran around 18 FPS, while the console versions and the remaster ran at higher frame rates, inadvertently making the game more difficult.
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* ScrappyWeapon: The maces. They do low damage compared to the spears and the axes. Worse, you're forced to use them in World 3 and 4, otherwise you can't go further into the game.

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* ScrappyWeapon: The maces. They do low damage compared to the spears and the axes. Worse, you're forced to use them in World 3 and 4, otherwise you can't go further into the game.game.
* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=AdMpPwskzts "Heaven to Hades"]] in ''Gods Remastered'' to [[https://www.youtube.com/watch?v=UnIlSgBrbRM "Into the Wonderful"]] in the original game. The former was made due to licensing issues preventing the developers from including the latter in the remaster.

Added: 126

Changed: 1989

Removed: 576

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* SugarWiki/AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. Even the Atari ST version was a (minor) technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number of Atari ST games of the era had music that sound nowhere as good as what The Bitmap Brothers had accomplished. The Amiga version of the music tho, is widely remembered by gamers to this day just for being catchy.

to:

* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. Even the Atari ST version was a (minor) technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number of Atari ST games of the era had music that sound nowhere near as good as what The Bitmap Brothers had accomplished. The Amiga version of the music tho, though, is widely remembered by gamers to this day just for being catchy.
catchy.
** The SNES and Sega Genesis versions have an ending theme that was made just for those consoles and is very memorable itself.




* PolishedPort: The UsefulNotes/AcornArchimedes port puts the original Amiga version to shame. Not only was it capable of handling the tracker music while handling the full scrolling text animation of the opening title without breaking a sweat (many other ports got rid of the scrolling text animation in the opening title because the platform couldn’t keep up with it, or even outright replaced the music with a MIDI version due to limitations of the sound hardware), but it also added DSP effects to the tracker music (ie echoing the voice samples) that the Amiga didn’t do!

to:

\n* PolishedPort: The UsefulNotes/AcornArchimedes port puts the original Amiga version to shame. Not only was it capable of handling the tracker music while handling the full scrolling text animation of the opening title without breaking a sweat (many other ports got rid of the scrolling text animation in the opening title because the platform couldn’t keep up with it, or even outright replaced the music with a MIDI version due to limitations of the sound hardware), but it also added DSP effects to the tracker music (ie (i.e. echoing the voice samples) that the Amiga didn’t do!
do!
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* PolishedPort: The Acorn Archimedes port puts the original Amiga version to shame. Not only was it capable of handling the tracker music while handling the full scrolling text animation of the opening title without breaking a sweat (many other ports got rid of the scrolling text animation in the opening title because the platform couldn’t keep up with it, or even outright replaced the music with a MIDI version due to limitations of the sound hardware), but it also added DSP effects to the tracker music (ie echoing the voice samples) that the Amiga didn’t do!

to:

* PolishedPort: The Acorn Archimedes UsefulNotes/AcornArchimedes port puts the original Amiga version to shame. Not only was it capable of handling the tracker music while handling the full scrolling text animation of the opening title without breaking a sweat (many other ports got rid of the scrolling text animation in the opening title because the platform couldn’t keep up with it, or even outright replaced the music with a MIDI version due to limitations of the sound hardware), but it also added DSP effects to the tracker music (ie echoing the voice samples) that the Amiga didn’t do!
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Added DiffLines:

* PolishedPort: The Acorn Archimedes port puts the original Amiga version to shame. Not only was it capable of handling the tracker music while handling the full scrolling text animation of the opening title without breaking a sweat (many other ports got rid of the scrolling text animation in the opening title because the platform couldn’t keep up with it, or even outright replaced the music with a MIDI version due to limitations of the sound hardware), but it also added DSP effects to the tracker music (ie echoing the voice samples) that the Amiga didn’t do!
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* MisattributedSong: Go to any video of the opening theme and you'll find people attributing the song to the late Richard Joseph. The song is actually by John Foxx of the synthpop group Nation XII. Richard Joseph wrote the tracker engine for the game and aided John in transcribing the song into tracker format.
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* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. Even the Atari ST version was a (minor) technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number of Atari ST games of the era had music that sound nowhere as good as what The Bitmap Brothers had accomplished. The Amiga version of the music tho, is widely remembered by gamers to this day just for being catchy.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. Even the Atari ST version was a (minor) technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number of Atari ST games of the era had music that sound nowhere as good as what The Bitmap Brothers had accomplished. The Amiga version of the music tho, is widely remembered by gamers to this day just for being catchy.
Is there an issue? Send a MessageReason:
None


* ScrappyWeapon: The maces. They do low damage and you're forced to use them in World 3 and 4.

to:

* ScrappyWeapon: The maces. They do low damage compared to the spears and the axes. Worse, you're forced to use them in World 3 and 4.4, otherwise you can't go further into the game.
Is there an issue? Send a MessageReason:
None


* ScrappyWeapon: The maces. It does low damage and you're forced to use them in World 3 and 4.

to:

* ScrappyWeapon: The maces. It does They do low damage and you're forced to use them in World 3 and 4.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. Even the Atari ST version was a (minor) technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number of Atari ST games of the era had music that sound nowhere as good as what The Bitmap Brothers had accomplished. The Amiga version of the music tho, is widely remembered by gamers to this day just for being catchy.

to:

* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. Even the Atari ST version was a (minor) technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number of Atari ST games of the era had music that sound nowhere as good as what The Bitmap Brothers had accomplished. The Amiga version of the music tho, is widely remembered by gamers to this day just for being catchy.catchy.
* ScrappyWeapon: The maces. It does low damage and you're forced to use them in World 3 and 4.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. Even the Atari ST version was a (minor) technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number of Atari ST games had music that sound nowhere as good as what The Bitmap Brothers had accomplished. The Amiga version of the music tho, is widely remembered by gamers to this day just for being catchy.

to:

* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. Even the Atari ST version was a (minor) technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number of Atari ST games of the era had music that sound nowhere as good as what The Bitmap Brothers had accomplished. The Amiga version of the music tho, is widely remembered by gamers to this day just for being catchy.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. Even the Atari ST version was a technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number of Atari ST games had music that sound nowhere as good as what The Bitmap Brothers had accomplished. The Amiga version of the music tho, is widely remembered by gamers to this day just for being catchy.

to:

* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. Even the Atari ST version was a (minor) technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number of Atari ST games had music that sound nowhere as good as what The Bitmap Brothers had accomplished. The Amiga version of the music tho, is widely remembered by gamers to this day just for being catchy.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. Even the Atari ST version was a technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number other Atari ST games had music that sound nowhere as good as what The Bitmap Brothers had accomplished. The Amiga version of the music tho, is widely remembered by gamers to this day just for being catchy.

to:

* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. Even the Atari ST version was a technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number other of Atari ST games had music that sound nowhere as good as what The Bitmap Brothers had accomplished. The Amiga version of the music tho, is widely remembered by gamers to this day just for being catchy.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. The Amiga and Atari ST version of the music tho, is widely remembered by gamers to this day just for being catchy.

to:

* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. Even the Atari ST version was a technical wonder, as they were practically playing back a four-channel MOD track over a three-channel PSG, and a large number other Atari ST games had music that sound nowhere as good as what The Bitmap Brothers had accomplished. The Amiga and Atari ST version of the music tho, is widely remembered by gamers to this day just for being catchy.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=] UsefulNotes/AtariST version. The Amiga and Atari ST version of the music tho, is widely remembered by gamers to this day just for being catchy.

to:

* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the UsefulNotes/{{Amiga}}[=/=] UsefulNotes/AtariST UsefulNotes/{{Amiga}}[=/=]UsefulNotes/AtariST version. The Amiga and Atari ST version of the music tho, is widely remembered by gamers to this day just for being catchy.
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Added DiffLines:

!! The Video Game:
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* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the {{Amiga}}[=/=]AtariST version. The Amiga and Atari ST version of the music tho, is widely remembered by gamers to this day just for being catchy.

to:

* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a [=SoundBlaster=] is present to bring it closer to the {{Amiga}}[=/=]AtariST UsefulNotes/{{Amiga}}[=/=] UsefulNotes/AtariST version. The Amiga and Atari ST version of the music tho, is widely remembered by gamers to this day just for being catchy.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the SoundBlaster, and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a SoundBlaster is present to bring it closer to the {{Amiga}}[=/=]AtariST version. The Amiga and Atari ST version of the music tho, is widely remembered by gamers to this day just for sounding awesome.

to:

* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the SoundBlaster, [=SoundBlaster=], and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a SoundBlaster [=SoundBlaster=] is present to bring it closer to the {{Amiga}}[=/=]AtariST version. The Amiga and Atari ST version of the music tho, is widely remembered by gamers to this day just for sounding awesome.being catchy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: The opening theme by Nation XII. The PC version was one of the first games to fully support the SoundBlaster, and thus managed to shoehorn in a little bit of sampled audio in addition to the MIDI music if a SoundBlaster is present to bring it closer to the {{Amiga}}[=/=]AtariST version. The Amiga and Atari ST version of the music tho, is widely remembered by gamers to this day just for sounding awesome.

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