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** Drones in general. Aerial ones [[GlassCannon go down easy]] but are difficult to hit - Azraels fly so high that sniper rifles are about all that can even ''reach'' them, while everything else (Murmurs, Sky Cherubim, Succubus and its upgrades) flits around constantly at high speed as soon as they even suspect an intruder. Ground ones, inversely, are easier to hit but [[IncrediblyDurableEnemies take absurd amounts of damage]] - only a rocket will take out an Incubus or its variants in one hit, while a Behemoth or Byleth is ''so'' heavily armored you might as well not even bother with explosives because they won't leave much more than a small dent. And, of course, taking on an outpost with drones in it means accepting that it is almost inevitable that you will be spotted: taking them out first means alerting the human enemies with their explosions, [[Catch22Dilemma while]] taking out the personnel first means the drones will be alerted from seeing the bodies [[TheAllSeeingAI and then "just happen" to expand their patrol to wherever you happen to be]]. The only upside is that if you use a lot of ammo taking out a drone you will almost invariably get it all back from their drops.

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** Drones in general. Aerial ones [[GlassCannon go down easy]] but are difficult to hit - Azraels fly so high that sniper rifles are about all that can even ''reach'' them, while everything else (Murmurs, Sky Cherubim, Succubus and its upgrades) flits around constantly at high speed as soon as they even suspect an intruder. Ground ones, inversely, are easier to hit but [[IncrediblyDurableEnemies take absurd amounts of damage]] if you can't [[AttackItsWeakPoint hit the tiny weakpoint]] - only a rocket will take out an Incubus or its variants in one hit, while a Behemoth or Byleth is ''so'' heavily armored you might as well not even bother with explosives because they won't leave much more than a small dent. And, of course, taking on an outpost with drones in it means accepting that it is almost inevitable that you will be spotted: taking them out first means alerting the human enemies with their explosions, [[Catch22Dilemma while]] taking out the personnel first means the drones will be alerted from seeing the bodies [[TheAllSeeingAI and then "just happen" to expand their patrol to wherever you happen to be]]. The only upside is that if you use a lot of ammo taking out a drone you will almost invariably get it all back from their drops.
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covid shoehorn


* HarsherInHindsight: The Homesteader quest chain can be this in the wake of COVID-19 since the game was released before the virus hit the mainstream.
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** Drones in general. Aerial ones [[GlassCannon go down easy]] but are difficult to hit - Azraels fly so high that sniper rifles are about all that can even ''reach'' them, while everything else (Murmurs, Sky Cherubim, Succubus and its upgrades) flits around constantly at high speed as soon as they even suspect an intruder. Ground ones, inversely, are easier to hit but [[IncrediblyDurableEnemies take absurd amounts of damage]] - only a rocket will take out an Incubus or its variants in one hit, and even using all your explosives on a Behemoth will only leave a small dent in its armor. And, of course, taking on an outpost with drones in it means accepting that it is almost inevitable that you will be spotted: taking them out first means alerting the human enemies with their explosions, [[Catch22Dilemma while]] taking out the personnel first means the drones will be alerted from seeing the bodies [[TheAllSeeingAI and then "just happen" to expand their patrol to wherever you happen to be]]. The only upside is that if you use a lot of ammo taking out a drone you will almost invariably get it all back from their drops.

to:

** Drones in general. Aerial ones [[GlassCannon go down easy]] but are difficult to hit - Azraels fly so high that sniper rifles are about all that can even ''reach'' them, while everything else (Murmurs, Sky Cherubim, Succubus and its upgrades) flits around constantly at high speed as soon as they even suspect an intruder. Ground ones, inversely, are easier to hit but [[IncrediblyDurableEnemies take absurd amounts of damage]] - only a rocket will take out an Incubus or its variants in one hit, and while a Behemoth or Byleth is ''so'' heavily armored you might as well not even using all your bother with explosives on a Behemoth will only because they won't leave much more than a small dent in its armor.dent. And, of course, taking on an outpost with drones in it means accepting that it is almost inevitable that you will be spotted: taking them out first means alerting the human enemies with their explosions, [[Catch22Dilemma while]] taking out the personnel first means the drones will be alerted from seeing the bodies [[TheAllSeeingAI and then "just happen" to expand their patrol to wherever you happen to be]]. The only upside is that if you use a lot of ammo taking out a drone you will almost invariably get it all back from their drops.


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* ThatOneLevel: If there were any one mission that could sour one on the game, it would be the finale of the "Deep State" DLC. [[spoiler:It starts out incredible: sneaking into a heavily-fortified base under the orders of [[VideoGame/SplinterCell Sam Fisher]], backed by a low-key tune in the same style of ''VideoGame/SplinterCellChaosTheory'', making sure not to alert enemies while disabling the security and SAM sites so Sam can have a helicopter fly in and grab an HVT. Then once all the [=SAMs=] are down, you hear a strange noise topside, and upon investigating, discover the HVT preparing several waves of drones using the CLAW system he's been developing behind the scenes. What follows is a multi-phase fight against several drones, one of the least popular parts of the game: aerial drones that ''never'' stop moving spawn at a constant rate throughout, while the second phase sends out a pair of Incubus ground drones and the third sends out a Byleth that will quickly carpet half the arena (the half with any cover from all the drones, of course) with toxic gas, all the while occasionally getting shot in the back by any guards you chose to sneak past rather than just silently kill in the first half of the mission. It can be made easier by focusing on the CLAW modules once Sam exposes them for you, since taking one out will immediately disable any still-active drones for that wave... except for the final one, which still leaves the Byleth up and running for you to take down manually.]]
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** Drones in general. Aerial ones [[GlassCannon go down easy]] but are difficult to hit - Azraels fly so high that sniper rifles are about all that can even ''reach'' them, while everything else (Murmurs, Sky Cherubim, Succubus and its upgrades) flits around constantly at high speed as soon as they even suspect an intruder. Ground ones, inversely, are easier to hit but [[IncrediblyDurableEnemies take absurd amounts of damage]] - only a rocket will take out an Incubus or its variants in one hit, and even using all your explosives on a Behemoth will only leave a small dent in its armor. And, of course, taking on an outpost with drones in it means accepting that it is almost inevitable that you will be spotted: taking them out first means alerting the human enemies with their explosions, [[Catch22Situation while]] taking out the personnel first means the drones will be alerted from seeing the bodies [[TheAllSeeingAI and then "just happen" to expand their patrol to wherever you happen to be]]. The only upside is that if you use a lot of ammo taking out a drone you will almost invariably get it all back from their drops.

to:

** Drones in general. Aerial ones [[GlassCannon go down easy]] but are difficult to hit - Azraels fly so high that sniper rifles are about all that can even ''reach'' them, while everything else (Murmurs, Sky Cherubim, Succubus and its upgrades) flits around constantly at high speed as soon as they even suspect an intruder. Ground ones, inversely, are easier to hit but [[IncrediblyDurableEnemies take absurd amounts of damage]] - only a rocket will take out an Incubus or its variants in one hit, and even using all your explosives on a Behemoth will only leave a small dent in its armor. And, of course, taking on an outpost with drones in it means accepting that it is almost inevitable that you will be spotted: taking them out first means alerting the human enemies with their explosions, [[Catch22Situation [[Catch22Dilemma while]] taking out the personnel first means the drones will be alerted from seeing the bodies [[TheAllSeeingAI and then "just happen" to expand their patrol to wherever you happen to be]]. The only upside is that if you use a lot of ammo taking out a drone you will almost invariably get it all back from their drops.
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* SugarWiki/HeReallyCanAct: While it's not a particularly challenging role,[[note]]Mullen recalls that he did not strain when portraying the role, as he was basically being himself akin to what Music/{{Eminem}} did in ''Film/EightMile''.[[/note]] who would have [[https://www.imdb.com/title/tt10309308/fullcredits?ref_=tt_cl_sm#cast expected]] professional skater Creator/RodneyMullen would give as good a performance as he does as Jace Skell particularly with nailing the character's specific lofty dreams tech optimist verbal tones.

to:

* SugarWiki/HeReallyCanAct: While it's not a particularly challenging role,[[note]]Mullen recalls that he did not strain when portraying the role, as he was basically being himself akin to what Music/{{Eminem}} did in ''Film/EightMile''.[[/note]] who would have [[https://www.imdb.com/title/tt10309308/fullcredits?ref_=tt_cl_sm#cast expected]] professional skater Creator/RodneyMullen would give as good a performance as he does as Jace Skell Skell, particularly with nailing the character's specific lofty dreams tech dreams/tech optimist verbal tones.



** Drones in general. The majority of them require a massive amount of damage to destroy, and the aerial ones are difficult to even hit - Azraels [[GlassCannon go down with one or two sniper rifle bullets]] but fly so high that's all you even ''can'' reach them with, while Murmurs and Sky Cherubim flit around at high speeds constantly the moment they even suspect an intruder. That and their explosions alert everyone in the vicinity.

to:

** Drones in general. The majority of them require a massive amount of damage to destroy, and the aerial Aerial ones are difficult to even hit - Azraels [[GlassCannon go down with one or two sniper rifle bullets]] easy]] but are difficult to hit - Azraels fly so high that's that sniper rifles are about all you that can even ''can'' reach them with, ''reach'' them, while Murmurs everything else (Murmurs, Sky Cherubim, Succubus and Sky Cherubim flit its upgrades) flits around at high speeds constantly the moment at high speed as soon as they even suspect an intruder. That Ground ones, inversely, are easier to hit but [[IncrediblyDurableEnemies take absurd amounts of damage]] - only a rocket will take out an Incubus or its variants in one hit, and even using all your explosives on a Behemoth will only leave a small dent in its armor. And, of course, taking on an outpost with drones in it means accepting that it is almost inevitable that you will be spotted: taking them out first means alerting the human enemies with their explosions alert everyone in explosions, [[Catch22Situation while]] taking out the vicinity. personnel first means the drones will be alerted from seeing the bodies [[TheAllSeeingAI and then "just happen" to expand their patrol to wherever you happen to be]]. The only upside is that if you use a lot of ammo taking out a drone you will almost invariably get it all back from their drops.
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** The lack of AI squadmates means you're typically at a huge disadvantage playing solo, as you have nobody to back you up and makes the world feel even more empty and lifeless.

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** The lack of AI squadmates until an update in July 2020 means you're typically at a huge disadvantage playing solo, as you have nobody to back you up and makes the world feel even more empty and lifeless.



* TheyWastedAPerfectlyGoodPlot: At the end of the base game, there was the implication that Skell's drones would go out of control as they were noted to begin exhibiting emergent behaviors they were not programmed with. However, as of the Red Patriot DLC, nothing has come of this, as the Ghosts' primary conflicts focus around Stone and similarly human opponents.

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* TheyWastedAPerfectlyGoodPlot: At the end of the base game, there was the implication that Skell's drones would go out of control as they were noted to begin exhibiting emergent behaviors they were not programmed with. However, as of the Red Patriot DLC, nothing has come of this, as the Ghosts' primary conflicts focus around Stone and similarly human opponents.opponents intent on using the drones for their own purposes.
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** The developers put a surprising amount of effort into developing the character of Nomad's squad from the trailers (Fury, Vasily, and Fixit), considering they're basically just multiplayer skins and have absolutely no role in the game itself, unlike Nomad's squad from ''Wildlands''. They will get added back to single player in the future due to fan backlash.

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** The developers put a surprising amount of effort into developing the character of Nomad's squad from the trailers (Fury, Vasily, and Fixit), considering they're basically just multiplayer skins and have absolutely no role in the game itself, unlike Nomad's squad from ''Wildlands''. They will get The devs eventually added them back to single player in the future due to fan backlash.
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** Drones in general. The majority of them require a massive amount of damage to destroy, and the aerial ones are difficult to even hit - Azraels [[GlassCannon go down with one or two sniper rifle bullets]], but they fly so high that's all you can even ''hit'' them with, while Murmurs and Sky Cherubim flit around at high speeds constantly the moment they even suspect an intruder. That and their explosions alert everyone in the vicinity.

to:

** Drones in general. The majority of them require a massive amount of damage to destroy, and the aerial ones are difficult to even hit - Azraels [[GlassCannon go down with one or two sniper rifle bullets]], bullets]] but they fly so high that's all you can even ''hit'' ''can'' reach them with, while Murmurs and Sky Cherubim flit around at high speeds constantly the moment they even suspect an intruder. That and their explosions alert everyone in the vicinity.



** ''Red Patriot'' features the return of Raven's Rock and the Bodark. However, instead of a brand new faction with new units and abilities like Los Extrajneros from ''Wildlands'''s ''Fallen Ghosts'' DLC, Raven's Rock seems to consist solely of about half a dozen Bodark officers commanding a bunch of the usual Sentinel and Wolf soldiers. Said Bodarks are likewise mostly just re-skinned Elite Wolves, though most of them are at least given some sort of InterestingSituationDuel boss fight. Bodark soldiers do appear in the DLC trailer, but don't seem to be in the actual game itself. However, Bodark as a separate faction with new EliteMooks was added in ''Operation Motherland'', the game's Season 2.

to:

** ''Red Patriot'' features the return of Raven's Rock and the Bodark. However, instead of a brand new faction with new units and abilities like Los Extrajneros from ''Wildlands'''s ''Fallen Ghosts'' DLC, Raven's Rock seems to consist solely of about half a dozen Bodark officers commanding a bunch of the usual Sentinel and Wolf soldiers. Said Bodarks are likewise mostly just re-skinned Elite Wolves, though most of them are at least given some sort of InterestingSituationDuel boss fight.fight, like setting hostages with bombs at a separate site that will detonate if he discovers you or one that comes out after protecting kidnapped scientists from [[HoldTheLine several waves of Wolves]]. Bodark soldiers do appear in the DLC trailer, but don't seem to be in the actual game itself. However, Bodark as a separate faction with new EliteMooks was added in ''Operation Motherland'', the game's Season 2.
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** The respawn system for co-op players is generally regarded as awful, as the game will usually spawn players hundreds of meters away from their party with no regard to the terrain between them.
** Drones in general. The smaller drones are extremely difficult to hit once they even suspect a player is present and all drone types require a massive amount of damage to destroy. That and their explosions alert everyone in the vicinity.

to:

** The respawn system for co-op players is generally regarded as awful, as the game will usually spawn players hundreds of meters away from their party with no regard to the terrain between them.
them, such as on the other side of a non-traversable cliff.
** Drones in general. The smaller drones are extremely difficult to hit once they even suspect a player is present and all drone types majority of them require a massive amount of damage to destroy.destroy, and the aerial ones are difficult to even hit - Azraels [[GlassCannon go down with one or two sniper rifle bullets]], but they fly so high that's all you can even ''hit'' them with, while Murmurs and Sky Cherubim flit around at high speeds constantly the moment they even suspect an intruder. That and their explosions alert everyone in the vicinity.
Is there an issue? Send a MessageReason:
None


** Drones in general. The smaller drones are extremely difficult to hit and all drone types require a massive amount of damage to destroy. That and their explosions alert everyone in the vicinity.

to:

** Drones in general. The smaller drones are extremely difficult to hit once they even suspect a player is present and all drone types require a massive amount of damage to destroy. That and their explosions alert everyone in the vicinity.



* TheyChangedItNowItSucks: ''Breakpoint'' was an effort by Ubisoft to change ''VideoGame/GhostRecon'' into an RPG "looter-shooter" similar to ''VideoGame/TheDivision'' or ''VideoGame/{{Destiny}}''. The attempt at a GenreShift was near-universally hated by the Ghost Recon fanbase because the changes took away from the realism and verisimilitude that the franchise was known for.

to:

* TheyChangedItNowItSucks: ''Breakpoint'' was an effort by Ubisoft to change ''VideoGame/GhostRecon'' into an RPG "looter-shooter" similar to ''VideoGame/TheDivision'' or ''VideoGame/{{Destiny}}''. The attempt at a GenreShift was near-universally hated by the Ghost Recon fanbase because the changes took away from the realism and verisimilitude that the franchise was known for.for, leading to the "Ghost Experience" update allowing player to turn off gear score and set several more realistic mechanics.



** For all the effort to cast a popular actor like Jon Bernthal to play Walker, the game doesn't really do much with his character other than portraying him as the standard "disenfranchised soldier who wants to start a revolution" archetype.

to:

** For all the effort to cast a popular actor like Jon Bernthal to play Walker, the game doesn't really do much with his character other than portraying him as the standard "disenfranchised soldier who wants to start a revolution" archetype.archetype who rarely appears in person.



** ''Red Patriot'' features the return of Raven's Rock and the Bodark. However, instead of a brand new faction with new units and abilities like Los Extrajneros from ''Wildlands'''s ''Fallen Ghosts'' DLC, Raven's Rock seems to consist solely of about half a dozen Bodark officers commanding a bunch of the usual Sentinel and Wolf soldiers. Said Bodarks are likewise mostly just re-skinned Elite Wolves, though most of them are at least given some sort of InterestingSituationDuel boss fight. Bodark soldiers do appear in the DLC trailer, but don't seem to be in the actual game itself. However, Bodark as a seperate faction with new EliteMooks is slated to be a feature of ''Operation Motherland'', the game's Season 2.

to:

** ''Red Patriot'' features the return of Raven's Rock and the Bodark. However, instead of a brand new faction with new units and abilities like Los Extrajneros from ''Wildlands'''s ''Fallen Ghosts'' DLC, Raven's Rock seems to consist solely of about half a dozen Bodark officers commanding a bunch of the usual Sentinel and Wolf soldiers. Said Bodarks are likewise mostly just re-skinned Elite Wolves, though most of them are at least given some sort of InterestingSituationDuel boss fight. Bodark soldiers do appear in the DLC trailer, but don't seem to be in the actual game itself. However, Bodark as a seperate separate faction with new EliteMooks is slated to be a feature of was added in ''Operation Motherland'', the game's Season 2.
Is there an issue? Send a MessageReason:
Misplaced, moving to the correct tab

Added DiffLines:

* ObviousBeta: On release, the game was riddled with bugs of all stripes, a number of UI issues, such as stating the wrong caliber on virtually every weapon in the game, and the in-game descriptions, tips and subtitles are loaded with typos. The [=PS4=] version in particular launched with a placeholder description for the Share button that was complete gibberish, which became the subject of [[https://kotaku.com/ghost-recon-breakpoint-ps4s-controller-menu-explains-ho-1839106905 a short, mocking Kotaku article]].
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* SugarWiki/HeReallyCanAct: While it's not a particularly challenging role, who would have expected [[https://www.imdb.com/title/tt10309308/fullcredits?ref_=tt_cl_sm#cast professional skater Rodney Mullen]] would give as good a performance as he does as Jace Skell particularly with nailing the character's specific lofty dreams tech optimist verbal tones.

to:

* SugarWiki/HeReallyCanAct: While it's not a particularly challenging role,[[note]]Mullen recalls that he did not strain when portraying the role, as he was basically being himself akin to what Music/{{Eminem}} did in ''Film/EightMile''.[[/note]] who would have expected [[https://www.imdb.com/title/tt10309308/fullcredits?ref_=tt_cl_sm#cast expected]] professional skater Rodney Mullen]] Creator/RodneyMullen would give as good a performance as he does as Jace Skell particularly with nailing the character's specific lofty dreams tech optimist verbal tones.
Is there an issue? Send a MessageReason:
Moving to Trivia


* AuthorsSavingThrow: The developers have made major improvements and changes to the game since its initial release to address fan complaints, and have continued to regularly release new content (including new story campaigns). This is a notable contrast to ''VideoGame/{{Anthem}}'', which was released around the same time with many of the same live-service design ideas and had a similarly poor initial reception and was ultimately abandoned as unsalvageable by the publisher E.A. after one major content update. Unfortunately, ''Breakpoint'' eventually succumbed to the same fate as ''Anthem'', as in April 2022 Ubisoft announced they were killing the game after Ghost Recon Quartz, their attempt to incorporate [=NFTs=] into the game, failed to meet financial expectations.
** In response to backlash related to the heavy monetization of the game, especially the essentially pay to win "Time Savers", Ubisoft quickly removed most of the egregious pay to win items from the in-game store, [[BlatantLies claiming that they weren't intended to be sold]].
** The "Ghost Experience" update is intended to be one by addressing a large number of fan complaints such as the option to turn off the hated gear level system, and add in significantly more realism such as being able to turn off regenerating health, limiting the amount of bandages that can be carried, and making ammo mangement more crucial by making it so reloading without emptying a magazine first results in ammo loss.
** Fully customizable A.I. teammates were added to the game in a July 2020 update, allowing single-player players to get a similar squad combat experience as ''Wildlands''.
** The third episode was originally to be titled "Transcendence", which going by the title and the plot of the main campaign likely would have had something to do with BrainUploading and fighting the [[ScrappyMechanic much-derided drones,]] possibly in a manner similar to the equally dimly-viewed Golem Island Raid. The developers then announced that they had responded to player feedback and retooled the episode into ''Red Patriot'', which sees the Ghosts working with long-running character Scott Mitchel to stop a terrorist plot conducted by campaign BigBad Trey Stone and the remains of Raven's Rock, [[CallBack the villains from]] ''[[CallBack Future Soldier]]''. The episode is also structured around an HVT hunting mechanic similar to the one found in ''Wildlands''.
** One of the common expressed disappointments about ''Red Patriot'' was that Bodark was just 8 officers, instead of being a new faction with new units like Los Extrajneros from the ''Fallen Ghosts'' DLC in ''Wildlands''. In ''Operation Motherland'', the game's season 2, that's exactly what happens; Bodark is now a full new faction with their own distinct troopers (who are equipped much more professionally than Sentinel) and 4 new types of EliteMooks.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The developers have made major improvements and changes to the game since its initial release to address fan complaints, and have continued to regularly release new content (including new story campaigns). This is a notable contrast to ''VideoGame/{{Anthem}}'', which was released around the same time with many of the same live-service design ideas and had a similarly poor initial reception and was ultimately abandoned as unsalvageable by the publisher E.A. after one major content update. Unfortunately, ''Breakpoint'' eventually succumbed to the same fate as ''Anthem'', as in April 2022 Ubisoft announced they were killing the game after Ghost Recon Quartz, their attempt to incorporate NFTs into the game, failed to meet financial expectations.

to:

* AuthorsSavingThrow: The developers have made major improvements and changes to the game since its initial release to address fan complaints, and have continued to regularly release new content (including new story campaigns). This is a notable contrast to ''VideoGame/{{Anthem}}'', which was released around the same time with many of the same live-service design ideas and had a similarly poor initial reception and was ultimately abandoned as unsalvageable by the publisher E.A. after one major content update. Unfortunately, ''Breakpoint'' eventually succumbed to the same fate as ''Anthem'', as in April 2022 Ubisoft announced they were killing the game after Ghost Recon Quartz, their attempt to incorporate NFTs [=NFTs=] into the game, failed to meet financial expectations.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The developers have made major improvements and changes to the game since its initial release to address fan complaints, and have continued to regularly release new content (including new story campaigns). This is a notable contrast to ''VideoGame/{{Anthem}}'', which was released around the same time with many of the same live-service design ideas and had a similarly poor initial reception and was ultimately abandoned as unsalvageable by the publisher E.A. after one major content update.

to:

* AuthorsSavingThrow: The developers have made major improvements and changes to the game since its initial release to address fan complaints, and have continued to regularly release new content (including new story campaigns). This is a notable contrast to ''VideoGame/{{Anthem}}'', which was released around the same time with many of the same live-service design ideas and had a similarly poor initial reception and was ultimately abandoned as unsalvageable by the publisher E.A. after one major content update. Unfortunately, ''Breakpoint'' eventually succumbed to the same fate as ''Anthem'', as in April 2022 Ubisoft announced they were killing the game after Ghost Recon Quartz, their attempt to incorporate NFTs into the game, failed to meet financial expectations.

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Moved per rename


* AudienceAlienatingEnding: The fact that [[NoEnding the game doesn't even have a conclusive ending]] was enough to put off potential players who were expecting a complete story experience like previous ''Ghost Recon'' games had provided. The ''Red Patriot'' DLC seems to provide a conclusive ending to the game's overall main campaign, but it does feel fairly abrupt and feels as though the writers had no overarching plan.



* EndingAversion: The fact that [[NoEnding the game doesn't even have a conclusive ending]] was enough to put off potential players who were expecting a complete story experience like previous ''Ghost Recon'' games had provided. The ''Red Patriot'' DLC seems to provide a conclusive ending to the game's overall main campaign, but it does feel fairly abrupt and feels as though the writers had no overarching plan.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The developers have made major improvements and changes to the game since its initial release to address fan complaints, and have continued to regularly release new content (including new story campaigns). This is a notable contrast to ''VideoGame/{{Anthem}}'', which was released around the same time with many of the same live-service design ideas and had a similarly poor initial reception and was ultimately abandoned as unsalvageable by the publisher Ubisoft after one major content update.

to:

* AuthorsSavingThrow: The developers have made major improvements and changes to the game since its initial release to address fan complaints, and have continued to regularly release new content (including new story campaigns). This is a notable contrast to ''VideoGame/{{Anthem}}'', which was released around the same time with many of the same live-service design ideas and had a similarly poor initial reception and was ultimately abandoned as unsalvageable by the publisher Ubisoft E.A. after one major content update.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow:

to:

* AuthorsSavingThrow: The developers have made major improvements and changes to the game since its initial release to address fan complaints, and have continued to regularly release new content (including new story campaigns). This is a notable contrast to ''VideoGame/{{Anthem}}'', which was released around the same time with many of the same live-service design ideas and had a similarly poor initial reception and was ultimately abandoned as unsalvageable by the publisher Ubisoft after one major content update.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the common expressed disappointments about ''Red Patriot'' was that Bodark was just 8 officers, instead of being a new faction with new units like Los Extrajneros from the ''Fallen Ghosts'' DLC in ''Wildlands''. In ''Operation Motherland'', the game's season 2, that's exactly what happens; Bodark is now a full new faction with their own distinct troopers (who are equipped much more professionally than Sentinel) and 4 new types of EliteMooks.
Is there an issue? Send a MessageReason:
None


** ''Red Patriot'' features the return of Raven's Rock and the Bodark. However, instead of a brand new faction with new units and abilities like Los Extrajneros from ''Wildlands'''s ''Fallen Ghosts'' DLC, Raven's Rock seems to consist solely of about half a dozen Bodark officers commanding a bunch of the usual Sentinel and Wolf soldiers. Said Bodarks are likewise mostly just re-skinned Elite Wolves, though most of them are at least given some sort of InterestingSituationDuel boss fight. Bodark soldiers do appear in the DLC trailer, but don't seem to be in the actual game itself.

to:

** ''Red Patriot'' features the return of Raven's Rock and the Bodark. However, instead of a brand new faction with new units and abilities like Los Extrajneros from ''Wildlands'''s ''Fallen Ghosts'' DLC, Raven's Rock seems to consist solely of about half a dozen Bodark officers commanding a bunch of the usual Sentinel and Wolf soldiers. Said Bodarks are likewise mostly just re-skinned Elite Wolves, though most of them are at least given some sort of InterestingSituationDuel boss fight. Bodark soldiers do appear in the DLC trailer, but don't seem to be in the actual game itself. However, Bodark as a seperate faction with new EliteMooks is slated to be a feature of ''Operation Motherland'', the game's Season 2.
Is there an issue? Send a MessageReason:
None


* TaintedByThePreview: Fan reaction to the open beta has so far been mixed, with many Ghost Recon fans questioning [[TheyChangedItNowItSucks many of the gameplay changes]] from the original games and even ''Wildlands''. For example, the inclusion of RPG elements, [[IncrediblyDurableEnemies bullet sponge drones]], absence of AI squadmates, and additional microtransactions.
** Talking about microtransactions, the level of monetization in the game (everything from guns and skins to XP Boosters and Character points) that was revealed just before the release of the game led to a huge backlash against the game with Ubisoft later issuing an half-hearted apology saying that the XP Boosters and Character points were meant for the post-game.

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* TaintedByThePreview: Fan reaction to the open beta has so far been was mixed, with many Ghost Recon fans questioning [[TheyChangedItNowItSucks many of the gameplay changes]] from the original games and even ''Wildlands''. For example, the inclusion of RPG elements, [[IncrediblyDurableEnemies bullet sponge drones]], absence of AI squadmates, and additional microtransactions.
** Talking about On the topic of microtransactions, the level of monetization in the game (everything from guns and skins to XP Boosters and Character points) that was revealed just before the release of the game led to a huge backlash against the game with Ubisoft later issuing an half-hearted apology saying that the XP Boosters and Character points were meant for the post-game.
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* TearJerker: Fox's death, and Harmony's reaction upon being told.

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* TearJerker: Fox's death, and Harmony's reaction upon being told. told, as well as Weaver's death, and Holt and Nomad mourning him.

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