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* SpiritualSuccessor: To ''Series/{{Dotto}}, only minus the rigging.
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* SpiritualSuccessor: To ''Series/{{Dotto}}, ''Series/{{Dotto}}'', only minus the rigging.
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Added DiffLines:
* SpiritualSuccessor: To ''Series/{{Dotto}}, only minus the rigging.
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Changed line(s) 1 (click to see context) from:
* AwesomeMusic: [[https://www.youtube.com/watch?v=hr-FqY761O8 As per usual for a Nick game show]], although Dan Vitco composed the theme, not Edd Kalehoff.
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* AwesomeMusic: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=hr-FqY761O8 As per usual for a Nick game show]], although Dan Vitco composed the theme, not Edd Kalehoff.
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* MostWonderfulSound: A lot of the sound effects--the "zap" noise for ringing in, the "whheoo" noise for revealing a square, the Power Surge noise, and the siren-esque "solve/victory" effect.
* SceneryPorn: The set was modeled after computer chips and could color change, and had a giant 16-screen display flanked by two strobing light pillars. It was pretty cool looking.
* SceneryPorn: The set was modeled after computer chips and could color change, and had a giant 16-screen display flanked by two strobing light pillars. It was pretty cool looking.
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* MostWonderfulSound: SugarWiki/MostWonderfulSound: A lot of the sound effects--the "zap" noise for ringing in, the "whheoo" noise for revealing a square, the Power Surge noise, and the siren-esque "solve/victory" effect.
* SceneryPorn: The set was modeled after computer chips and could color change, and had a giant 16-screen display flanked by two strobing light pillars. It was pretty coollooking.looking.
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* SceneryPorn: The set was modeled after computer chips and could color change, and had a giant 16-screen display flanked by two strobing light pillars. It was pretty cool
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Changed line(s) 1 (click to see context) from:
* AwesomeMusic: [[https://www.youtube.com/watch?v=hr-FqY761O8 As per usual for a Nick game show]], although this one wasn't composed by Edd Kalehoff.
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* AwesomeMusic: [[https://www.youtube.com/watch?v=hr-FqY761O8 As per usual for a Nick game show]], although this one wasn't Dan Vitco composed by the theme, not Edd Kalehoff.
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Changed line(s) 1 (click to see context) from:
* AwesomeMusic: [[https://www.youtube.com/watch?v=Ce_ayLC_6FE As per usual for a Nick game show]], although this one wasn't composed by Edd Kalehoff.
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* AwesomeMusic: [[https://www.youtube.com/watch?v=Ce_ayLC_6FE com/watch?v=hr-FqY761O8 As per usual for a Nick game show]], although this one wasn't composed by Edd Kalehoff.
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Deleted line(s) 3 (click to see context) :
* FollowTheLeader: The "ID something from behind a wall of gradually revealed squares" aspect smacks a bit of ''Series/CatchPhrase'', though they use plain pictures, not animated {{Visual Pun}}s. Having to play "Dots" to reveal something is a bit like ''Series/AllStarBlitz'', though there aren't any celebrities, or word puzzles.
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Changed line(s) 3 (click to see context) from:
* FollowTheLeader: The "ID something from behind a wall of gradually revealed squares" aspect smacks a bit of ''Series/CatchPhrase'', though they use plain pictures, not animated {{Visual Pun}}s.
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* FollowTheLeader: The "ID something from behind a wall of gradually revealed squares" aspect smacks a bit of ''Series/CatchPhrase'', though they use plain pictures, not animated {{Visual Pun}}s. Having to play "Dots" to reveal something is a bit like ''Series/AllStarBlitz'', though there aren't any celebrities, or word puzzles.
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Added a trope from the main page
Changed line(s) 3 (click to see context) from:
* MostWonderfulSound: A lot of the sound effects- the "zap" noise for ringing in, the "whheoo" noise for revealing a square, the Power Surge noise, and the siren-esque "solve/victory" effect.
to:
* FollowTheLeader: The "ID something from behind a wall of gradually revealed squares" aspect smacks a bit of ''Series/CatchPhrase'', though they use plain pictures, not animated {{Visual Pun}}s.
* MostWonderfulSound: A lot of the soundeffects- the effects--the "zap" noise for ringing in, the "whheoo" noise for revealing a square, the Power Surge noise, and the siren-esque "solve/victory" effect.
* MostWonderfulSound: A lot of the sound
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Changed line(s) 3 (click to see context) from:
* MostWonderfulSound: A lot of the sound effects- the "zap" noise for ringing in, the "whheoo" noise for revealing a square, the Power Surge noise, and the siren-esque "solve" effect.
to:
* MostWonderfulSound: A lot of the sound effects- the "zap" noise for ringing in, the "whheoo" noise for revealing a square, the Power Surge noise, and the siren-esque "solve" effect."solve/victory" effect.
* SceneryPorn: The set was modeled after computer chips and could color change, and had a giant 16-screen display flanked by two strobing light pillars. It was pretty cool looking.
* SceneryPorn: The set was modeled after computer chips and could color change, and had a giant 16-screen display flanked by two strobing light pillars. It was pretty cool looking.
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None
Changed line(s) 2 (click to see context) from:
* ComplacentGamingSyndrome: In "Connect the Dots," teams almost always picked the first four squares in the following order because they were the central boxes: 6, 7, 10, 11. In "Dots," the contestants did the same thing, outlining the same four squares until they were boxed in.
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* ComplacentGamingSyndrome: In "Connect the Dots," teams almost always picked the first four squares in the following order because they were the central boxes: 6, 7, 10, 11. In "Dots," the contestants did the same thing, outlining the same four squares until they were boxed in.in.
* MostWonderfulSound: A lot of the sound effects- the "zap" noise for ringing in, the "whheoo" noise for revealing a square, the Power Surge noise, and the siren-esque "solve" effect.
* MostWonderfulSound: A lot of the sound effects- the "zap" noise for ringing in, the "whheoo" noise for revealing a square, the Power Surge noise, and the siren-esque "solve" effect.
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Added DiffLines:
* AwesomeMusic: [[https://www.youtube.com/watch?v=Ce_ayLC_6FE As per usual for a Nick game show]], although this one wasn't composed by Edd Kalehoff.
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Created for Complacent Gaming Syndrome.
Added DiffLines:
* ComplacentGamingSyndrome: In "Connect the Dots," teams almost always picked the first four squares in the following order because they were the central boxes: 6, 7, 10, 11. In "Dots," the contestants did the same thing, outlining the same four squares until they were boxed in.