History YMMV / GetThePicture

30th Oct '16 3:48:59 AM Gimere
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* FollowTheLeader: The "ID something from behind a wall of gradually revealed squares" aspect smacks a bit of ''Series/CatchPhrase'', though they use plain pictures, not animated {{Visual Pun}}s. Having to play "Dots" to reveal something is a bit like ''Series/AllStarBlitz'', though there aren't any celebrities, or word puzzles.
6th Aug '16 9:32:11 AM themisterfree
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* FollowTheLeader: The "ID something from behind a wall of gradually revealed squares" aspect smacks a bit of ''Series/CatchPhrase'', though they use plain pictures, not animated {{Visual Pun}}s.

to:

* FollowTheLeader: The "ID something from behind a wall of gradually revealed squares" aspect smacks a bit of ''Series/CatchPhrase'', though they use plain pictures, not animated {{Visual Pun}}s. Having to play "Dots" to reveal something is a bit like ''Series/AllStarBlitz'', though there aren't any celebrities, or word puzzles.
8th Mar '16 11:30:11 AM CorahsUncle
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* MostWonderfulSound: A lot of the sound effects- the "zap" noise for ringing in, the "whheoo" noise for revealing a square, the Power Surge noise, and the siren-esque "solve/victory" effect.

to:

* FollowTheLeader: The "ID something from behind a wall of gradually revealed squares" aspect smacks a bit of ''Series/CatchPhrase'', though they use plain pictures, not animated {{Visual Pun}}s.
* MostWonderfulSound: A lot of the sound effects- the effects--the "zap" noise for ringing in, the "whheoo" noise for revealing a square, the Power Surge noise, and the siren-esque "solve/victory" effect.
8th Mar '16 11:27:26 AM themisterfree
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* MostWonderfulSound: A lot of the sound effects- the "zap" noise for ringing in, the "whheoo" noise for revealing a square, the Power Surge noise, and the siren-esque "solve" effect.

to:

* MostWonderfulSound: A lot of the sound effects- the "zap" noise for ringing in, the "whheoo" noise for revealing a square, the Power Surge noise, and the siren-esque "solve" effect."solve/victory" effect.
* SceneryPorn: The set was modeled after computer chips and could color change, and had a giant 16-screen display flanked by two strobing light pillars. It was pretty cool looking.
8th Mar '16 10:43:57 AM themisterfree
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* ComplacentGamingSyndrome: In "Connect the Dots," teams almost always picked the first four squares in the following order because they were the central boxes: 6, 7, 10, 11. In "Dots," the contestants did the same thing, outlining the same four squares until they were boxed in.

to:

* ComplacentGamingSyndrome: In "Connect the Dots," teams almost always picked the first four squares in the following order because they were the central boxes: 6, 7, 10, 11. In "Dots," the contestants did the same thing, outlining the same four squares until they were boxed in.in.
* MostWonderfulSound: A lot of the sound effects- the "zap" noise for ringing in, the "whheoo" noise for revealing a square, the Power Surge noise, and the siren-esque "solve" effect.
8th Mar '16 10:42:00 AM themisterfree
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Added DiffLines:

* AwesomeMusic: [[https://www.youtube.com/watch?v=Ce_ayLC_6FE As per usual for a Nick game show]], although this one wasn't composed by Edd Kalehoff.
2nd Jul '13 4:11:12 AM KoopaKid17
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Added DiffLines:

* ComplacentGamingSyndrome: In "Connect the Dots," teams almost always picked the first four squares in the following order because they were the central boxes: 6, 7, 10, 11. In "Dots," the contestants did the same thing, outlining the same four squares until they were boxed in.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.GetThePicture