History YMMV / FrontMission

14th Jan '16 4:08:07 PM nombretomado
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* WhosLaughingNow: It seems like the folks at SquareEnix are psychic, because in Front Mission 3, the Japanese Defense Forces can participate in conflicts alongside its fellow OCU members while maintaining a defense doctrine. [[http://www.theguardian.com/world/2014/jul/01/japan-pacifists-military-intervention-shinzo-abe?CMP=twt_gu Guess what they're planning to do with the real-life Japanese Self-Defense Forces]].

to:

* WhosLaughingNow: It seems like the folks at SquareEnix Creator/SquareEnix are psychic, because in Front Mission 3, the Japanese Defense Forces can participate in conflicts alongside its fellow OCU members while maintaining a defense doctrine. [[http://www.theguardian.com/world/2014/jul/01/japan-pacifists-military-intervention-shinzo-abe?CMP=twt_gu Guess what they're planning to do with the real-life Japanese Self-Defense Forces]].
28th Dec '15 8:49:45 PM Angeldeb82
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* AnticlimaxBoss - [[spoiler: Driscoll]] at the very end of ''1st''. His Mir Orlen has no ranged attacks, and is immobile. His second stage is [[spoiler: exactly the same as the other two times you beat his ass]], while you're controlling a unit of virtual demigods at this point. In the original ''Front Mission'' version, the Mir Orlen can attack up to a range of 4 squares and up to 3 times in a turn. However, since it doesn't move...

to:

* AnticlimaxBoss - AntiClimaxBoss: [[spoiler: Driscoll]] at the very end of ''1st''. His Mir Orlen has no ranged attacks, and is immobile. His second stage is [[spoiler: exactly the same as the other two times you beat his ass]], while you're controlling a unit of virtual demigods at this point. In the original ''Front Mission'' version, the Mir Orlen can attack up to a range of 4 squares and up to 3 times in a turn. However, since it doesn't move...



* BrokenBase - The release of ''Evolved'' divided the fanbase into two camps. On one hand, some people claim it to be an enjoyable action title, even if it isn't on the same level as its predecessors. On the other, some call it a disgrace to the franchise and that another strategy title should have been made instead. Over in Japan, the reception is simple and universal - while fans have no problems with another genre spin-off (as they have access to ''Gun Hazard'', ''Alternative'', and ''Online'' unlike the rest of the world), they point out its numerous design flaws and don't see it as a successor to ''Gun Hazard'', let alone the brilliant ''Online''.
* ClicheStorm - ''Evolved'' rather ironically degenerates into this.

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* BrokenBase - BrokenBase: The release of ''Evolved'' divided the fanbase into two camps. On one hand, some people claim it to be an enjoyable action title, even if it isn't on the same level as its predecessors. On the other, some call it a disgrace to the franchise and that another strategy title should have been made instead. Over in Japan, the reception is simple and universal - while fans have no problems with another genre spin-off (as they have access to ''Gun Hazard'', ''Alternative'', and ''Online'' unlike the rest of the world), they point out its numerous design flaws and don't see it as a successor to ''Gun Hazard'', let alone the brilliant ''Online''.
* ClicheStorm - ClicheStorm: ''Evolved'' rather ironically degenerates into this.



* ContinuityLockOut - Every canon video game entry are continuations of unresolved stories from the previous one chronologically. This is because the franchise tells its story like a TV serial: the standalone stories (for newcomers) often interconnect with other ones and tie back to a larger overarching storyline (for fans). ''Front Mission 2089'' leads into ''2089-II'', ''2089-II'' leads into ''1st'', ''1st'' leads into ''4'' and ''2'', ''2'' leads into ''3'', and so on for an 80-20 split between the standalone and on-going stories. Most evident in ''5'', which is a 50-50 split, but really requires having played ''all'' of the previous titles to truly understand. Also very evident in the [[LoadsAndLoadsOfCharacters 70+ characters]] that show up in at least two or more of the games, some showing up as many as ''five'' times [[spoiler:(Royd Clive from ''1st'', Morgan Bernard and Glen Duval from ''5'', etc.).]] Oh, and add in the other ''Front Mission'' media which only adds to this, and it becomes quite obvious that this is one of those things you REALLY have to get into, or don't even bother trying! This does not apply to ''Gun Hazard'' (which takes place in a completely different universe) and ''Evolved'' (which is a reboot story-wise).
* EnsembleDarkhorse - Darril Traubel from ''4''. Besides his game proper, he shows up as a playable character in ''1st'' and ''5'' (and is recruitable later in ''5''), and is one of the best pilots in ''5''; strategy guides rate Darril as being more useful than a counterpart S-Type device pilot. May have something to do with the fact that he's not as goody-two-shoes as other protagonists in the series.

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* ContinuityLockOut - ContinuityLockOut: Every canon video game entry are continuations of unresolved stories from the previous one chronologically. This is because the franchise tells its story like a TV serial: the standalone stories (for newcomers) often interconnect with other ones and tie back to a larger overarching storyline (for fans). ''Front Mission 2089'' leads into ''2089-II'', ''2089-II'' leads into ''1st'', ''1st'' leads into ''4'' and ''2'', ''2'' leads into ''3'', and so on for an 80-20 split between the standalone and on-going stories. Most evident in ''5'', which is a 50-50 split, but really requires having played ''all'' of the previous titles to truly understand. Also very evident in the [[LoadsAndLoadsOfCharacters 70+ characters]] that show up in at least two or more of the games, some showing up as many as ''five'' times [[spoiler:(Royd Clive from ''1st'', Morgan Bernard and Glen Duval from ''5'', etc.).]] Oh, and add in the other ''Front Mission'' media which only adds to this, and it becomes quite obvious that this is one of those things you REALLY have to get into, or don't even bother trying! This does not apply to ''Gun Hazard'' (which takes place in a completely different universe) and ''Evolved'' (which is a reboot story-wise).
* EnsembleDarkhorse - EnsembleDarkhorse: Darril Traubel from ''4''. Besides his game proper, he shows up as a playable character in ''1st'' and ''5'' (and is recruitable later in ''5''), and is one of the best pilots in ''5''; strategy guides rate Darril as being more useful than a counterpart S-Type device pilot. May have something to do with the fact that he's not as goody-two-shoes as other protagonists in the series.



* GameBreaker - A few of these in the games.

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* GameBreaker - GameBreaker: A few of these in the games.



** This passes through into ''3'' as well, where incredibly skilled or lucky wanzer pilots could let off two to as many as six attacks through Skill Chains. There's NoKillLikeOverKill.

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** This passes through into ''3'' as well, where incredibly skilled or lucky wanzer pilots could let off two to as many as six attacks through Skill Chains. There's NoKillLikeOverKill.ThereIsNoKillLikeOverkill.



* GeniusBonus - Remember Paul in ''1st''? The hippie, with the mech named "Rainbow"? Yes, you snorted and laughed at a weapon of war being named after pretty colors. Because you're not too familiar with Literature/TheBible. When the Flood is over, God sets his bow in the sky as a promise never to point it at humankind again. That's right. The rainbow is God's own personal planet-killing WaveMotionGun.

to:

* GeniusBonus - GeniusBonus: Remember Paul in ''1st''? The hippie, with the mech named "Rainbow"? Yes, you snorted and laughed at a weapon of war being named after pretty colors. Because you're not too familiar with Literature/TheBible. When the Flood is over, God sets his bow in the sky as a promise never to point it at humankind again. That's right. The rainbow is God's own personal planet-killing WaveMotionGun.



* ItsEasySoItSucks - Another complaint about ''Evolved'' is how easy it seems sometimes, with player wanzers being able to regenerate damage in any difficulty, power-ups that heal damage, replenish ammo, or restore energy respawning everywhere, and complaints of non-existent AI, except for the bosses.
* MemeticMutation - YTMND latching on to the "Secret Nazi Forest" made of [[NoSwastikas paths on the Cenktrich map]] in ''Gun Hazard''.
* MoralEventHorizon - Driscoll crosses this when he reveals [[spoiler:what he did to Karen]] in ''1st''.
* MostAnnoyingSound - The limited and frequently repeated taunts spouted by ''Evolved's'' boss enemies get old ''fast.'' And many boss enemies will repeat a line ''every time'' they use a particular attack.
* MostWonderfulSound - in ''3'' onwards, the skill activation sound... especially when it's in a chain.
* TheScrappy - Molly O'Donnell in ''1st''. Molly rarely does anything in the OCU scenario and when she does, her actions don't really benefit anyone. Rather, the rest of the Canyon Crows get pissed off at her [[spoiler: for trying to lure them into a USN ambush shortly after she's recruited.]]
* StopHelpingMe - Sort of. You'll be saying this to Luven al-Hadi if you spend too much time around him in ''Gun Hazard''. It's also an actual command to order your computer-controlled partner to retreat.
** - Thing is, he got to stay around you for a while because you'll be needing him for a certain mission, so he needs the EXP! [[SarcasmMode Good Luck!]]

to:

* ItsEasySoItSucks - ItsEasySoItSucks: Another complaint about ''Evolved'' is how easy it seems sometimes, with player wanzers being able to regenerate damage in any difficulty, power-ups that heal damage, replenish ammo, or restore energy respawning everywhere, and complaints of non-existent AI, except for the bosses.
* MemeticMutation - MemeticMutation: YTMND latching on to the "Secret Nazi Forest" made of [[NoSwastikas paths on the Cenktrich map]] in ''Gun Hazard''.
* MoralEventHorizon - MoralEventHorizon: Driscoll crosses this when he reveals [[spoiler:what he did to Karen]] in ''1st''.
* MostAnnoyingSound - MostAnnoyingSound: The limited and frequently repeated taunts spouted by ''Evolved's'' boss enemies get old ''fast.'' And many boss enemies will repeat a line ''every time'' they use a particular attack.
* MostWonderfulSound - in SugarWiki/MostWonderfulSound: In ''3'' onwards, the skill activation sound... especially when it's in a chain.
* TheScrappy - TheScrappy: Molly O'Donnell in ''1st''. Molly rarely does anything in the OCU scenario and when she does, her actions don't really benefit anyone. Rather, the rest of the Canyon Crows get pissed off at her [[spoiler: for trying to lure them into a USN ambush shortly after she's recruited.]]
recruited]].
* StopHelpingMe - StopHelpingMe: Sort of. You'll be saying this to Luven al-Hadi if you spend too much time around him in ''Gun Hazard''. It's also an actual command to order your computer-controlled partner to retreat.
** - Thing is, he got to stay around you for a while because you'll be needing him for a certain mission, so he needs the EXP! [[SarcasmMode Good Luck!]]



* TheyChangedItNowItSucks - ''Evolved'' gets this a lot. Most people who dislike ''Evolved'' cite the genre shift as a reason, saying that Front Mission is supposed to be about turn-based strategy. Though this only applies to everyone outside of Japan, considering ''Evolved'' is not the first spin-off (''Gun Hazard'', ''Alternative'', ''Online'') and is definitely not the first TPS spin-off (''Online''). And none of the spin-offs were released overseas. For Japanese fans, it comes down to one reason - it throws out almost everything that makes Front Mission "Front Mission". Sure, the customization is there and it's fun to blow things up in a wanzer. Unfortunately, that's about it. As for why it's not like really "Front Mission"...

to:

* TheyChangedItNowItSucks - TheyChangedItNowItSucks: ''Evolved'' gets this a lot. Most people who dislike ''Evolved'' cite the genre shift as a reason, saying that Front Mission is supposed to be about turn-based strategy. Though this only applies to everyone outside of Japan, considering ''Evolved'' is not the first spin-off (''Gun Hazard'', ''Alternative'', ''Online'') and is definitely not the first TPS spin-off (''Online''). And none of the spin-offs were released overseas. For Japanese fans, it comes down to one reason - it throws out almost everything that makes Front Mission "Front Mission". Sure, the customization is there and it's fun to blow things up in a wanzer. Unfortunately, that's about it. As for why it's not like really "Front Mission"...



* ViewerGenderConfusion - Emil in ''Gun Hazard'' is a good example of this....

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* ViewerGenderConfusion - ViewerGenderConfusion: Emil in ''Gun Hazard'' is a good example of this....
23rd Dec '15 3:46:19 AM ReiKusanagi
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Added DiffLines:

** Evolved is more a FranchiseZombie as the original Front mission team already finished what they wanted to do with the games before hand.
24th Jun '15 1:28:38 AM Arima
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** Subverted later, as Square Enix recently [[http://www.siliconera.com/2015/06/08/square-enix-japan-developing-new-front-mission-game/ announced a new game of the series]], this time developed in-house and not outsourced.

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** Subverted later, in 2015 (after a 5 year hiatus), as Square Enix recently [[http://www.siliconera.com/2015/06/08/square-enix-japan-developing-new-front-mission-game/ announced a new game of the series]], this time developed in-house and not outsourced.
20th Jun '15 11:41:41 AM luisedgarf
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Added DiffLines:

** Subverted later, as Square Enix recently [[http://www.siliconera.com/2015/06/08/square-enix-japan-developing-new-front-mission-game/ announced a new game of the series]], this time developed in-house and not outsourced.
3rd Jun '15 7:58:57 PM Arima
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* FranchiseKiller: Front Mission Evolved was poorly received for its radical, but ''unnecessary'', transition from the series' traditional Turn-Based Strategy roots to the Third-Person Shooter genre. As a result of this and no future plans by Square-Enix to develop a new Front Mission title, it is the last game that ended the series on a low note.
7th Jul '14 5:30:45 AM HallowHawk
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Added DiffLines:

* WhosLaughingNow: It seems like the folks at SquareEnix are psychic, because in Front Mission 3, the Japanese Defense Forces can participate in conflicts alongside its fellow OCU members while maintaining a defense doctrine. [[http://www.theguardian.com/world/2014/jul/01/japan-pacifists-military-intervention-shinzo-abe?CMP=twt_gu Guess what they're planning to do with the real-life Japanese Self-Defense Forces]].
17th May '14 7:06:08 PM AnoBakaDesu
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* SugarWiki/AwesomeMusic: In contrast to ''4'', which had a forgettable soundtrack, ''5'' has much improved music. Standouts include: the main theme, "Scars of the War"; the Strike Wyverns theme; and "Deliverance", the battle BGM for the final mission.



* CrowningMusicOfAwesome: In contrast to ''4'', which had a Forgettable soundtrack, ''5'' has much improved music. Standouts include the main theme Scars of the War, the Strike Wyverns theme, and Deliverance, the battle BGM for the final mission.



* NeedsMoreLove - ''VideoGame/FrontMission'' in general, and ''4'' in particular.
22nd Feb '14 1:24:55 PM Ecclytennysmithylove
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* TheScrappy - Molly O'Donnell in ''1st''. Molly rarely does anything in the OCU scenario and when she does, her actions don't really benefit anyone. Rather, the rest of the Canyon Crows get pissed off at her [[spoiler: for trying to lure them into a USN ambush shortly after she's recruited.]]



* TheScrappy - Molly O'Donnell in ''1st''. Molly rarely does anything in the OCU scenario and when she does, her actions don't really benefit anyone. Rather, the rest of the Canyon Crows get pissed off at her [[spoiler: for trying to lure them into a USN ambush shortly after she's recruited.]]
15th Jan '14 4:49:10 PM Hyokai
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Added DiffLines:

* AnticlimaxBoss - [[spoiler: Driscoll]] at the very end of ''1st''. His Mir Orlen has no ranged attacks, and is immobile. His second stage is [[spoiler: exactly the same as the other two times you beat his ass]], while you're controlling a unit of virtual demigods at this point. In the original ''Front Mission'' version, the Mir Orlen can attack up to a range of 4 squares and up to 3 times in a turn. However, since it doesn't move...
** [[spoiler: SCION]] in ''Evolved'' starts as one of these. Then it goes OneWingedAngel. It still manages to be less dangerous than it looks.
** Jose Estrada in ''3''. Introduced as a climax boss during the Taal Base missions where he pilots a Jinyo Mk.110, a grunt unit. If you fight him in the Taal Base runway missions, he starts right next to you...and you take him out on the first turn.


Added DiffLines:

* StopHelpingMe - Sort of. You'll be saying this to Luven al-Hadi if you spend too much time around him in ''Gun Hazard''. It's also an actual command to order your computer-controlled partner to retreat.
** - Thing is, he got to stay around you for a while because you'll be needing him for a certain mission, so he needs the EXP! [[SarcasmMode Good Luck!]]
** Can be invoked in ''5'' with its line of sight system. If you're standing directly between an enemy and an aggressive ally, get ready for some serious pain.
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