History YMMV / FrontMission

20th Jun '16 12:59:57 PM longWriter
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* AnnoyingVideoGameHelper: Sort of. You'll be saying "Stop Helping Me!" to Luven al-Hadi if you spend too much time around him in ''Gun Hazard''. It's also an actual command to order your computer-controlled partner to retreat.
** Thing is, he got to stay around you for a while because you'll be needing him for a certain mission, so he needs the EXP! [[SarcasmMode Good Luck!]]
** Can be invoked in ''5'' with its line of sight system. If you're standing directly between an enemy and an aggressive ally, get ready for some serious pain.



* StopHelpingMe: Sort of. You'll be saying this to Luven al-Hadi if you spend too much time around him in ''Gun Hazard''. It's also an actual command to order your computer-controlled partner to retreat.
** Thing is, he got to stay around you for a while because you'll be needing him for a certain mission, so he needs the EXP! [[SarcasmMode Good Luck!]]
** Can be invoked in ''5'' with its line of sight system. If you're standing directly between an enemy and an aggressive ally, get ready for some serious pain.
17th Jun '16 7:35:04 PM UraRenge
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Added DiffLines:

** Stacking ROFUP1 in 3. Very, very few enemies in the game can withstand it if it decided to chain.
22nd May '16 5:32:54 PM Arima
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* ViewerGenderConfusion: Emil in ''Gun Hazard'' is a good example of this....

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* ViewerGenderConfusion: Emil in ''Gun Hazard'' is a good example of this....this: People who have played the game for the first time will most likely assume that character is a girl on their first meeting... then they read a bit into the detailed canon and find out that ''Emil is actually a boy''.
10th May '16 8:03:13 AM jake38
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** As far as the story of ''Evolved'' goes, it's a complete disgrace. Aside from outsourcing the game development, art design, and music, Square Enix also "outsourced" the storytelling to Motomu Toriyama. Yes, [[TheScrappy Motomu]] [[VideoGame/FinalFantsyXIII Toriyama]]. Instead of an intricate, mature tale about mankind versus itself, ''Evolved'' ironically degenerated into a ClicheStorm as it rehashed every major mecha cliche in existence. As Front Mission was penned by a team of some of Japan's best writers (most being scriptwriters or novelists), it's tragic to see a product with those words churn out something incredibly bad.

to:

** As far as the story of ''Evolved'' goes, it's a complete disgrace. Aside from outsourcing the game development, art design, and music, Square Enix also "outsourced" the storytelling to Motomu Toriyama. Yes, [[TheScrappy Motomu]] [[VideoGame/FinalFantsyXIII [[VideoGame/FinalFantasyXIII Toriyama]]. Instead of an intricate, mature tale about mankind versus itself, ''Evolved'' ironically degenerated into a ClicheStorm as it rehashed every major mecha cliche in existence. As Front Mission was penned by a team of some of Japan's best writers (most being scriptwriters or novelists), it's tragic to see a product with those words churn out something incredibly bad.
10th May '16 8:02:14 AM jake38
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** As far as the story of ''Evolved'' goes, it's a complete disgrace. Aside from outsourcing the game development, art design, and music, Square Enix also "outsourced" the storytelling to Motomu Toriyama. Yes, Motomu Toriyama. Instead of an intricate, mature tale about mankind versus itself, ''Evolved'' ironically degenerated into a ClicheStorm as it rehashed every major mecha cliche in existence. As Front Mission was penned by a team of some of Japan's best writers (most being scriptwriters or novelists), it's tragic to see a product with those words churn out something incredibly bad.

to:

** As far as the story of ''Evolved'' goes, it's a complete disgrace. Aside from outsourcing the game development, art design, and music, Square Enix also "outsourced" the storytelling to Motomu Toriyama. Yes, Motomu Toriyama.[[TheScrappy Motomu]] [[VideoGame/FinalFantsyXIII Toriyama]]. Instead of an intricate, mature tale about mankind versus itself, ''Evolved'' ironically degenerated into a ClicheStorm as it rehashed every major mecha cliche in existence. As Front Mission was penned by a team of some of Japan's best writers (most being scriptwriters or novelists), it's tragic to see a product with those words churn out something incredibly bad.
10th May '16 7:59:08 AM jake38
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* CompleteMonster: Driscoll of the first game is a ruthless commander who makes an enemy of TheHero Clevain by seemingly killing his fiancee in front of him and setting off a massive explosion to frame him for it. When he reappears later, Driscoll attempts to destroy civilian areas to recreate this disaster and reveals he is behind a scheme to make the current battle mechs, The Wanzers, obsolete- by forcing [=POWs=] to be forcibly mechanized and trapping their brains as digital computers for warfare. He has already done this to the hero's fiancee Karen with his own mech as well.

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* CompleteMonster: Driscoll of the first game is a ruthless commander who makes an enemy of TheHero Clevain [[TheHero Royd Clive]] by seemingly killing his fiancee in front of him and setting off a massive explosion to frame him for it. When he reappears later, Driscoll attempts to destroy civilian areas to recreate this disaster and reveals he is behind a scheme to make the current battle mechs, The Wanzers, obsolete- by forcing [=POWs=] to be forcibly mechanized and trapping their brains as digital computers for warfare. He has already done this to the hero's fiancee Karen with his own mech as well.
14th Jan '16 4:08:07 PM nombretomado
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* WhosLaughingNow: It seems like the folks at SquareEnix are psychic, because in Front Mission 3, the Japanese Defense Forces can participate in conflicts alongside its fellow OCU members while maintaining a defense doctrine. [[http://www.theguardian.com/world/2014/jul/01/japan-pacifists-military-intervention-shinzo-abe?CMP=twt_gu Guess what they're planning to do with the real-life Japanese Self-Defense Forces]].

to:

* WhosLaughingNow: It seems like the folks at SquareEnix Creator/SquareEnix are psychic, because in Front Mission 3, the Japanese Defense Forces can participate in conflicts alongside its fellow OCU members while maintaining a defense doctrine. [[http://www.theguardian.com/world/2014/jul/01/japan-pacifists-military-intervention-shinzo-abe?CMP=twt_gu Guess what they're planning to do with the real-life Japanese Self-Defense Forces]].
28th Dec '15 8:49:45 PM Angeldeb82
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* AnticlimaxBoss - [[spoiler: Driscoll]] at the very end of ''1st''. His Mir Orlen has no ranged attacks, and is immobile. His second stage is [[spoiler: exactly the same as the other two times you beat his ass]], while you're controlling a unit of virtual demigods at this point. In the original ''Front Mission'' version, the Mir Orlen can attack up to a range of 4 squares and up to 3 times in a turn. However, since it doesn't move...

to:

* AnticlimaxBoss - AntiClimaxBoss: [[spoiler: Driscoll]] at the very end of ''1st''. His Mir Orlen has no ranged attacks, and is immobile. His second stage is [[spoiler: exactly the same as the other two times you beat his ass]], while you're controlling a unit of virtual demigods at this point. In the original ''Front Mission'' version, the Mir Orlen can attack up to a range of 4 squares and up to 3 times in a turn. However, since it doesn't move...



* BrokenBase - The release of ''Evolved'' divided the fanbase into two camps. On one hand, some people claim it to be an enjoyable action title, even if it isn't on the same level as its predecessors. On the other, some call it a disgrace to the franchise and that another strategy title should have been made instead. Over in Japan, the reception is simple and universal - while fans have no problems with another genre spin-off (as they have access to ''Gun Hazard'', ''Alternative'', and ''Online'' unlike the rest of the world), they point out its numerous design flaws and don't see it as a successor to ''Gun Hazard'', let alone the brilliant ''Online''.
* ClicheStorm - ''Evolved'' rather ironically degenerates into this.

to:

* BrokenBase - BrokenBase: The release of ''Evolved'' divided the fanbase into two camps. On one hand, some people claim it to be an enjoyable action title, even if it isn't on the same level as its predecessors. On the other, some call it a disgrace to the franchise and that another strategy title should have been made instead. Over in Japan, the reception is simple and universal - while fans have no problems with another genre spin-off (as they have access to ''Gun Hazard'', ''Alternative'', and ''Online'' unlike the rest of the world), they point out its numerous design flaws and don't see it as a successor to ''Gun Hazard'', let alone the brilliant ''Online''.
* ClicheStorm - ClicheStorm: ''Evolved'' rather ironically degenerates into this.



* ContinuityLockOut - Every canon video game entry are continuations of unresolved stories from the previous one chronologically. This is because the franchise tells its story like a TV serial: the standalone stories (for newcomers) often interconnect with other ones and tie back to a larger overarching storyline (for fans). ''Front Mission 2089'' leads into ''2089-II'', ''2089-II'' leads into ''1st'', ''1st'' leads into ''4'' and ''2'', ''2'' leads into ''3'', and so on for an 80-20 split between the standalone and on-going stories. Most evident in ''5'', which is a 50-50 split, but really requires having played ''all'' of the previous titles to truly understand. Also very evident in the [[LoadsAndLoadsOfCharacters 70+ characters]] that show up in at least two or more of the games, some showing up as many as ''five'' times [[spoiler:(Royd Clive from ''1st'', Morgan Bernard and Glen Duval from ''5'', etc.).]] Oh, and add in the other ''Front Mission'' media which only adds to this, and it becomes quite obvious that this is one of those things you REALLY have to get into, or don't even bother trying! This does not apply to ''Gun Hazard'' (which takes place in a completely different universe) and ''Evolved'' (which is a reboot story-wise).
* EnsembleDarkhorse - Darril Traubel from ''4''. Besides his game proper, he shows up as a playable character in ''1st'' and ''5'' (and is recruitable later in ''5''), and is one of the best pilots in ''5''; strategy guides rate Darril as being more useful than a counterpart S-Type device pilot. May have something to do with the fact that he's not as goody-two-shoes as other protagonists in the series.

to:

* ContinuityLockOut - ContinuityLockOut: Every canon video game entry are continuations of unresolved stories from the previous one chronologically. This is because the franchise tells its story like a TV serial: the standalone stories (for newcomers) often interconnect with other ones and tie back to a larger overarching storyline (for fans). ''Front Mission 2089'' leads into ''2089-II'', ''2089-II'' leads into ''1st'', ''1st'' leads into ''4'' and ''2'', ''2'' leads into ''3'', and so on for an 80-20 split between the standalone and on-going stories. Most evident in ''5'', which is a 50-50 split, but really requires having played ''all'' of the previous titles to truly understand. Also very evident in the [[LoadsAndLoadsOfCharacters 70+ characters]] that show up in at least two or more of the games, some showing up as many as ''five'' times [[spoiler:(Royd Clive from ''1st'', Morgan Bernard and Glen Duval from ''5'', etc.).]] Oh, and add in the other ''Front Mission'' media which only adds to this, and it becomes quite obvious that this is one of those things you REALLY have to get into, or don't even bother trying! This does not apply to ''Gun Hazard'' (which takes place in a completely different universe) and ''Evolved'' (which is a reboot story-wise).
* EnsembleDarkhorse - EnsembleDarkhorse: Darril Traubel from ''4''. Besides his game proper, he shows up as a playable character in ''1st'' and ''5'' (and is recruitable later in ''5''), and is one of the best pilots in ''5''; strategy guides rate Darril as being more useful than a counterpart S-Type device pilot. May have something to do with the fact that he's not as goody-two-shoes as other protagonists in the series.



* GameBreaker - A few of these in the games.

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* GameBreaker - GameBreaker: A few of these in the games.



** This passes through into ''3'' as well, where incredibly skilled or lucky wanzer pilots could let off two to as many as six attacks through Skill Chains. There's NoKillLikeOverKill.

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** This passes through into ''3'' as well, where incredibly skilled or lucky wanzer pilots could let off two to as many as six attacks through Skill Chains. There's NoKillLikeOverKill.ThereIsNoKillLikeOverkill.



* GeniusBonus - Remember Paul in ''1st''? The hippie, with the mech named "Rainbow"? Yes, you snorted and laughed at a weapon of war being named after pretty colors. Because you're not too familiar with Literature/TheBible. When the Flood is over, God sets his bow in the sky as a promise never to point it at humankind again. That's right. The rainbow is God's own personal planet-killing WaveMotionGun.

to:

* GeniusBonus - GeniusBonus: Remember Paul in ''1st''? The hippie, with the mech named "Rainbow"? Yes, you snorted and laughed at a weapon of war being named after pretty colors. Because you're not too familiar with Literature/TheBible. When the Flood is over, God sets his bow in the sky as a promise never to point it at humankind again. That's right. The rainbow is God's own personal planet-killing WaveMotionGun.



* ItsEasySoItSucks - Another complaint about ''Evolved'' is how easy it seems sometimes, with player wanzers being able to regenerate damage in any difficulty, power-ups that heal damage, replenish ammo, or restore energy respawning everywhere, and complaints of non-existent AI, except for the bosses.
* MemeticMutation - YTMND latching on to the "Secret Nazi Forest" made of [[NoSwastikas paths on the Cenktrich map]] in ''Gun Hazard''.
* MoralEventHorizon - Driscoll crosses this when he reveals [[spoiler:what he did to Karen]] in ''1st''.
* MostAnnoyingSound - The limited and frequently repeated taunts spouted by ''Evolved's'' boss enemies get old ''fast.'' And many boss enemies will repeat a line ''every time'' they use a particular attack.
* MostWonderfulSound - in ''3'' onwards, the skill activation sound... especially when it's in a chain.
* TheScrappy - Molly O'Donnell in ''1st''. Molly rarely does anything in the OCU scenario and when she does, her actions don't really benefit anyone. Rather, the rest of the Canyon Crows get pissed off at her [[spoiler: for trying to lure them into a USN ambush shortly after she's recruited.]]
* StopHelpingMe - Sort of. You'll be saying this to Luven al-Hadi if you spend too much time around him in ''Gun Hazard''. It's also an actual command to order your computer-controlled partner to retreat.
** - Thing is, he got to stay around you for a while because you'll be needing him for a certain mission, so he needs the EXP! [[SarcasmMode Good Luck!]]

to:

* ItsEasySoItSucks - ItsEasySoItSucks: Another complaint about ''Evolved'' is how easy it seems sometimes, with player wanzers being able to regenerate damage in any difficulty, power-ups that heal damage, replenish ammo, or restore energy respawning everywhere, and complaints of non-existent AI, except for the bosses.
* MemeticMutation - MemeticMutation: YTMND latching on to the "Secret Nazi Forest" made of [[NoSwastikas paths on the Cenktrich map]] in ''Gun Hazard''.
* MoralEventHorizon - MoralEventHorizon: Driscoll crosses this when he reveals [[spoiler:what he did to Karen]] in ''1st''.
* MostAnnoyingSound - MostAnnoyingSound: The limited and frequently repeated taunts spouted by ''Evolved's'' boss enemies get old ''fast.'' And many boss enemies will repeat a line ''every time'' they use a particular attack.
* MostWonderfulSound - in SugarWiki/MostWonderfulSound: In ''3'' onwards, the skill activation sound... especially when it's in a chain.
* TheScrappy - TheScrappy: Molly O'Donnell in ''1st''. Molly rarely does anything in the OCU scenario and when she does, her actions don't really benefit anyone. Rather, the rest of the Canyon Crows get pissed off at her [[spoiler: for trying to lure them into a USN ambush shortly after she's recruited.]]
recruited]].
* StopHelpingMe - StopHelpingMe: Sort of. You'll be saying this to Luven al-Hadi if you spend too much time around him in ''Gun Hazard''. It's also an actual command to order your computer-controlled partner to retreat.
** - Thing is, he got to stay around you for a while because you'll be needing him for a certain mission, so he needs the EXP! [[SarcasmMode Good Luck!]]



* TheyChangedItNowItSucks - ''Evolved'' gets this a lot. Most people who dislike ''Evolved'' cite the genre shift as a reason, saying that Front Mission is supposed to be about turn-based strategy. Though this only applies to everyone outside of Japan, considering ''Evolved'' is not the first spin-off (''Gun Hazard'', ''Alternative'', ''Online'') and is definitely not the first TPS spin-off (''Online''). And none of the spin-offs were released overseas. For Japanese fans, it comes down to one reason - it throws out almost everything that makes Front Mission "Front Mission". Sure, the customization is there and it's fun to blow things up in a wanzer. Unfortunately, that's about it. As for why it's not like really "Front Mission"...

to:

* TheyChangedItNowItSucks - TheyChangedItNowItSucks: ''Evolved'' gets this a lot. Most people who dislike ''Evolved'' cite the genre shift as a reason, saying that Front Mission is supposed to be about turn-based strategy. Though this only applies to everyone outside of Japan, considering ''Evolved'' is not the first spin-off (''Gun Hazard'', ''Alternative'', ''Online'') and is definitely not the first TPS spin-off (''Online''). And none of the spin-offs were released overseas. For Japanese fans, it comes down to one reason - it throws out almost everything that makes Front Mission "Front Mission". Sure, the customization is there and it's fun to blow things up in a wanzer. Unfortunately, that's about it. As for why it's not like really "Front Mission"...



* ViewerGenderConfusion - Emil in ''Gun Hazard'' is a good example of this....

to:

* ViewerGenderConfusion - ViewerGenderConfusion: Emil in ''Gun Hazard'' is a good example of this....
23rd Dec '15 3:46:19 AM ReiKusanagi
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Added DiffLines:

** Evolved is more a FranchiseZombie as the original Front mission team already finished what they wanted to do with the games before hand.
24th Jun '15 1:28:38 AM Arima
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** Subverted later, as Square Enix recently [[http://www.siliconera.com/2015/06/08/square-enix-japan-developing-new-front-mission-game/ announced a new game of the series]], this time developed in-house and not outsourced.

to:

** Subverted later, in 2015 (after a 5 year hiatus), as Square Enix recently [[http://www.siliconera.com/2015/06/08/square-enix-japan-developing-new-front-mission-game/ announced a new game of the series]], this time developed in-house and not outsourced.
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