History YMMV / FrontMission

20th Sep '17 5:26:21 AM Oreomaniac
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** Subverted again (maybe?) as that game was announced at TGS as "Left Alive", which (according to a few sources) is a spiritual successor to the series (though, they could announce it as a Front Mission game later).

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** Subverted again (maybe?) Confirmed, as that game game, VideoGame/LeftAlive was announced at TGS as "Left Alive", which (according confirmed to a few sources) is a spiritual successor to be an entry in the series (though, they could announce it as a Front Mission game later).series, taking place between 5 and Evolved.
19th Sep '17 6:32:52 PM Oreomaniac
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**Subverted again (maybe?) as that game was announced at TGS as "Left Alive", which (according to a few sources) is a spiritual successor to the series (though, they could announce it as a Front Mission game later).
31st Jul '17 12:17:42 PM jake38
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** Stacking {{ROFUP1}} in 3. Very few enemies in the game can withstand it if it decided to chain.

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** Stacking {{ROFUP1}} [=ROFUP1=] in 3. Very few enemies in the game can withstand it if it decided to chain.
25th Feb '17 9:37:33 PM jake38
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* ScrappyWeapon: The Raptor MG, which has appeared in two games, stands out as being a fairly poor beginner-tier weapon that suffers from bad accuracy and low damage output.
12th Feb '17 8:46:09 PM jake38
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** I thought it was a reference to Gravity's Rainbow, the parabola a rocket makes just before it blows your torso out, from Pynchon.
27th Dec '16 7:47:21 AM jake38
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** In the story campaign, there's no multiplayer co-op (''Gun Hazard'' does), there are power-ups found everywhere or dropped by enemies(''Gun Hazard'' does this more realistically, like ammo crates in a supply depot and never dropped by enemies), ally units can't be killed (''Gun Hazard'' does), and there's no real depth to the combat (''Gun Hazard'' does). Online multiplayer is heavily unbalanced in many ways, like in the progression system - experienced players have access to top-tier parts that flat-out overpower gear that newbies start with. Throw in how overpowered some weapons are, like Bazookas, and ''Evolved'' is a far cry from the well-balanced ''Online''.

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** In the story campaign, there's no multiplayer co-op (''Gun Hazard'' does), has 2 player co-op), there are power-ups found everywhere or dropped by enemies(''Gun enemies (''Gun Hazard'' does this more realistically, like ammo crates in a supply depot and never dropped by enemies), ally units can't be killed (''Gun are invincible (in ''Gun Hazard'' does), their Wanzer's could be destroyed, forcing you to buy new ones for them), and there's no real depth to the combat (''Gun Hazard'' does).Hazard's'' combat allows for a wide variety of moves and fighting styles). Online multiplayer is heavily unbalanced in many ways, like in the progression system - experienced players have access to top-tier parts that flat-out overpower gear that newbies start with. Throw in how overpowered some weapons are, like Bazookas, and ''Evolved'' is a far cry from the well-balanced ''Online''.
6th Nov '16 11:09:48 AM rixion
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* AntiClimaxBoss: The FinalBoss of each route in the first game:
** The O.C.U. scenario has [[spoiler: Driscoll - in his wanzer Mir Orlen]]. He has no ranged attacks, and is immobile. His second form is [[spoiler: exactly the same as the other two times you beat his ass]], while you're controlling a unit of virtual demigods at this point. It wasn´t so bad in the original [=SNES=] version, in which he can attack up to a range of 4 squares and up to [[ExtraTurn 3 times in a turn]].
** In the U.C.S. scenario, the central antagonist is a NonActionGuy, so you have to fight [[spoiler:[[TheDragon Gail]] and two EliteMooks in "Type 11DS Ravens" wanzers.]] This is more challenging than the OCU route, but it's still easy due to only having three enemies (against you party of 6+) who lack long-range attacks.

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* AntiClimaxBoss: The AntiClimaxBoss:
**The
FinalBoss of each route in the first game:
** *** The O.C.U. scenario has [[spoiler: Driscoll - in his wanzer Mir Orlen]]. He has no ranged attacks, and is immobile. His second form is [[spoiler: exactly the same as the other two times you beat his ass]], while you're controlling a unit of virtual demigods at this point. It wasn´t so bad in the original [=SNES=] version, in which he can attack up to a range of 4 squares and up to [[ExtraTurn 3 times in a turn]].
** *** In the U.C.S. scenario, the central antagonist is a NonActionGuy, so you have to fight [[spoiler:[[TheDragon Gail]] and two EliteMooks in "Type 11DS Ravens" wanzers.]] This is more challenging than the OCU route, but it's still easy due to only having three enemies (against you party of 6+) who lack long-range attacks.
6th Nov '16 11:08:32 AM rixion
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* AntiClimaxBoss: [[spoiler: Driscoll]] at the very end of ''1st''. His Mir Orlen has no ranged attacks, and is immobile. His second stage is [[spoiler: exactly the same as the other two times you beat his ass]], while you're controlling a unit of virtual demigods at this point. In the original ''Front Mission'' version, the Mir Orlen can attack up to a range of 4 squares and up to 3 times in a turn. However, since it doesn't move...

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* AntiClimaxBoss: The FinalBoss of each route in the first game:
** The O.C.U. scenario has
[[spoiler: Driscoll]] at the very end of ''1st''. His Driscoll - in his wanzer Mir Orlen Orlen]]. He has no ranged attacks, and is immobile. His second stage form is [[spoiler: exactly the same as the other two times you beat his ass]], while you're controlling a unit of virtual demigods at this point. In It wasn´t so bad in the original ''Front Mission'' [=SNES=] version, the Mir Orlen in which he can attack up to a range of 4 squares and up to [[ExtraTurn 3 times in a turn. However, since it doesn't move...turn]].
** In the U.C.S. scenario, the central antagonist is a NonActionGuy, so you have to fight [[spoiler:[[TheDragon Gail]] and two EliteMooks in "Type 11DS Ravens" wanzers.]] This is more challenging than the OCU route, but it's still easy due to only having three enemies (against you party of 6+) who lack long-range attacks.
6th Oct '16 6:55:45 AM jake38
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** Stacking ROFUP1 in 3. Very, very few enemies in the game can withstand it if it decided to chain.

to:

** Stacking ROFUP1 {{ROFUP1}} in 3. Very, very Very few enemies in the game can withstand it if it decided to chain.
20th Jun '16 12:59:57 PM longWriter
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* AnnoyingVideoGameHelper: Sort of. You'll be saying "Stop Helping Me!" to Luven al-Hadi if you spend too much time around him in ''Gun Hazard''. It's also an actual command to order your computer-controlled partner to retreat.
** Thing is, he got to stay around you for a while because you'll be needing him for a certain mission, so he needs the EXP! [[SarcasmMode Good Luck!]]
** Can be invoked in ''5'' with its line of sight system. If you're standing directly between an enemy and an aggressive ally, get ready for some serious pain.



* StopHelpingMe: Sort of. You'll be saying this to Luven al-Hadi if you spend too much time around him in ''Gun Hazard''. It's also an actual command to order your computer-controlled partner to retreat.
** Thing is, he got to stay around you for a while because you'll be needing him for a certain mission, so he needs the EXP! [[SarcasmMode Good Luck!]]
** Can be invoked in ''5'' with its line of sight system. If you're standing directly between an enemy and an aggressive ally, get ready for some serious pain.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FrontMission