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* PortingDisaster: The PC version not only shipped with Ubisoft's notorious DRM (even though Ubisoft themselves previously said it wouldn't), it also suffered from a lack of visual adjustment options like anti-aliasing, a permanently locked 30 frames-per-second display, slowdown, and other glitches such as not having the main menu appear at all. It's also the first time that UsefulNotes/{{Steam}} has given out refunds to disgruntled consumers since ''VideoGame/GrandTheftAutoIV''. Then there's High Tides; see below.

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* PortingDisaster: The PC version not only shipped with Ubisoft's notorious DRM (even though Ubisoft themselves [[LyingCreator previously said it wouldn't), wouldn't]]), it also suffered from a lack of visual adjustment options like anti-aliasing, a permanently locked 30 frames-per-second display, slowdown, and other glitches such as not having the main menu appear at all. It's also the first time that UsefulNotes/{{Steam}} has given out refunds to disgruntled consumers since ''VideoGame/GrandTheftAutoIV''. Then there's High Tides; see below.



** Several of the Challenge maps are similarly unfortunate: First off, there's two (Collapse and Quicksand) that require you to very quickly create a path or barrier of lava before the sand island is eroded away. This is easily manageable on the X-Box, as you have the option to adjust how much lava you're depositing and use a lighter touch that will create a thin but even line of lava. Without that option on the PC, you're stuck making chunky paths that your villagers won't be able to cross without a million adjustments (i.e. pouring lava basically on top of them and likely killing them), or walls that have holes in them and thus won't keep out the flood of water. And then there's Atlantis. While on the X-Box, each island that rises from the depths is properly tall and mound-shaped and not ''too'' difficult to place a totem on, they're flat plateaus that barely elevate out of the water on the PC, and almost invariably require additional mounds of dirt before you're able to place a totem there, or simply spending ages hovering your totem trying to find the ''one'' alignment it will set up in. Either way, you're wasting precious seconds in a mission where ''every'' second counts.

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** Several of the Challenge maps are similarly unfortunate: First off, there's two (Collapse and Quicksand) that require you to very quickly create a path or barrier of lava before the sand island is eroded away. This is easily manageable on the X-Box, as you have the option to adjust how much lava you're depositing and use a lighter touch that will create a thin but even line of lava. Without that option on the PC, you're stuck making chunky paths that your villagers won't be able to cross without a million adjustments (i.e. pouring lava basically on top of them and likely killing them), or walls that have holes in them and thus won't keep out the flood of water. And then there's Atlantis. While on the X-Box, each island that rises from the depths is properly tall and mound-shaped and not ''too'' difficult to place a totem on, they're flat plateaus that barely elevate out of the water on the PC, and almost invariably require additional mounds of dirt before you're able to place a totem there, or simply spending ages hovering your totem trying to find the ''one'' alignment it will set up in. Either way, you're wasting precious seconds in a mission where ''every'' second counts.counts.
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* ThatOneLevel: The map 'High Tides' is notorious for this, in tandem with PortingDisaster above. The map's main feature is, as the name suggests, a tide that renders large portions of the map unreachable except during low tide. On Xbox the low tide clears out the main area, while on PC new hightide comes before the old tide has left. This creates an ever increasing sea level that will eventually cover the entire map, even sinking the supposed "safe" areas. On the PC, you practically have to [[SequenceBreaking sequence break]] to win (technically, there's no "wrong" way to win, but it's obviously not the intended solution).

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* ThatOneLevel: The map 'High Tides' is notorious for this, in tandem with PortingDisaster above. The map's main feature is, as the name suggests, a tide that renders large portions of the map unreachable except during low tide. On Xbox the low tide clears out the main area, while on PC new hightide comes before the old tide has left. This creates an ever increasing sea level that will eventually cover the entire map, even sinking the supposed "safe" areas. On the PC, you practically have to [[SequenceBreaking sequence break]] to win (technically, there's no "wrong" way to win, but it's obviously not the intended solution).solution).
** Several of the Challenge maps are similarly unfortunate: First off, there's two (Collapse and Quicksand) that require you to very quickly create a path or barrier of lava before the sand island is eroded away. This is easily manageable on the X-Box, as you have the option to adjust how much lava you're depositing and use a lighter touch that will create a thin but even line of lava. Without that option on the PC, you're stuck making chunky paths that your villagers won't be able to cross without a million adjustments (i.e. pouring lava basically on top of them and likely killing them), or walls that have holes in them and thus won't keep out the flood of water. And then there's Atlantis. While on the X-Box, each island that rises from the depths is properly tall and mound-shaped and not ''too'' difficult to place a totem on, they're flat plateaus that barely elevate out of the water on the PC, and almost invariably require additional mounds of dirt before you're able to place a totem there, or simply spending ages hovering your totem trying to find the ''one'' alignment it will set up in. Either way, you're wasting precious seconds in a mission where ''every'' second counts.
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* ThatOneLevel: The map 'High Tides' is notorious for this, in tandem with PortingDisaster above. The map's main feature is, as the name suggests, a tide that renders large portions of the map unreachable except during low tide. Low tide is far more forgiving on XBox. On the PC, you practically have to [[SequenceBreaking sequence break]] to win (technically, there's no "wrong" way to win, but it's obviously not the intended solution).

to:

* ThatOneLevel: The map 'High Tides' is notorious for this, in tandem with PortingDisaster above. The map's main feature is, as the name suggests, a tide that renders large portions of the map unreachable except during low tide. Low On Xbox the low tide is far more forgiving clears out the main area, while on XBox.PC new hightide comes before the old tide has left. This creates an ever increasing sea level that will eventually cover the entire map, even sinking the supposed "safe" areas. On the PC, you practically have to [[SequenceBreaking sequence break]] to win (technically, there's no "wrong" way to win, but it's obviously not the intended solution).
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The PC version not only shipped with Ubisoft's notorious DRM (even though Ubisoft themselves previously said it wouldn't), it also suffered from a lack of visual adjustment options like anti-aliasing, a permanently locked 30 frames-per-second display, slowdown, and other glitches such as not having the main menu appear at all. It's also the first time that {{Steam}} has given out refunds to disgruntled consumers since ''VideoGame/GrandTheftAutoIV''. Then there's High Tides; see below.

to:

* PortingDisaster: The PC version not only shipped with Ubisoft's notorious DRM (even though Ubisoft themselves previously said it wouldn't), it also suffered from a lack of visual adjustment options like anti-aliasing, a permanently locked 30 frames-per-second display, slowdown, and other glitches such as not having the main menu appear at all. It's also the first time that {{Steam}} UsefulNotes/{{Steam}} has given out refunds to disgruntled consumers since ''VideoGame/GrandTheftAutoIV''. Then there's High Tides; see below.

Changed: 444

Removed: 785

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* PortingDisaster: The PC version not only shipped with Ubisoft's notorious DRM (even though Ubisoft themselves previously said it wouldn't), it also suffered from a lack of visual adjustment options like anti-aliasing, a permanently locked 30 frames-per-second display, slowdown, and other glitches such as not having the main menu appear at all. It's also the first time that {{Steam}} has given out refunds to disgruntled consumers since ''VideoGame/GrandTheftAutoIV''.
** The map 'High Tides' is notorious; on the xbox the water sinks much lower than on the PC, meaning you need the RandomNumberGod to give you a break.
*** Perhaps this has since been patched to work properly, but High Tides is more simply dickish than outright punishing--once one village gets the Repel Water power the tides no longer matter except for getting from village to village, and you can pause the tide at its lowest point for a minute with Jellify Water. Once you get Infinite Earth, you can raise the whole island above high tide if you want.
**** No, it's still broken. The fact is that it's nigh impossible to get Repel Water and Jellify Water because the tide will never fall low enough to allow your idiots to reach the second totem.
***** With a little work you can cross the low ground straight to Jellify and Repel, skipping that nonsense around Engulf, but it's [[SequenceBreaking clearly not the intended solution.]]

to:

* PortingDisaster: The PC version not only shipped with Ubisoft's notorious DRM (even though Ubisoft themselves previously said it wouldn't), it also suffered from a lack of visual adjustment options like anti-aliasing, a permanently locked 30 frames-per-second display, slowdown, and other glitches such as not having the main menu appear at all. It's also the first time that {{Steam}} has given out refunds to disgruntled consumers since ''VideoGame/GrandTheftAutoIV''.
**
''VideoGame/GrandTheftAutoIV''. Then there's High Tides; see below.
* ThatOneLevel:
The map 'High Tides' is notorious; on notorious for this, in tandem with PortingDisaster above. The map's main feature is, as the xbox name suggests, a tide that renders large portions of the water sinks much lower than map unreachable except during low tide. Low tide is far more forgiving on XBox. On the PC, meaning you need the RandomNumberGod practically have to give you a break.
*** Perhaps this has since been patched to work properly, but High Tides is more simply dickish than outright punishing--once one village gets the Repel Water power the tides no longer matter except for getting from village to village, and you can pause the tide at its lowest point for a minute with Jellify Water. Once you get Infinite Earth, you can raise the whole island above high tide if you want.
**** No, it's still broken. The fact is that it's nigh impossible to get Repel Water and Jellify Water because the tide will never fall low enough to allow your idiots to reach the second totem.
***** With a little work you can cross the low ground straight to Jellify and Repel, skipping that nonsense around Engulf, but it's
[[SequenceBreaking clearly sequence break]] to win (technically, there's no "wrong" way to win, but it's obviously not the intended solution.]]solution).
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**** No, it's still broken. The fact is that it's nigh impossible to get Repel Water and Jellify Water because the tide will never fall low enough to allow your idiots to reach the second totem.

to:

**** No, it's still broken. The fact is that it's nigh impossible to get Repel Water and Jellify Water because the tide will never fall low enough to allow your idiots to reach the second totem.totem.
***** With a little work you can cross the low ground straight to Jellify and Repel, skipping that nonsense around Engulf, but it's [[SequenceBreaking clearly not the intended solution.]]
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the namespace stuff


* PortingDisaster: The PC version not only shipped with Ubisoft's notorious DRM (even though Ubisoft themselves previously said it wouldn't), it also suffered from a lack of visual adjustment options like anti-aliasing, a permanently locked 30 frames-per-second display, slowdown, and other glitches such as not having the main menu appear at all. It's also the first time that {{Steam}} has given out refunds to disgruntled consumers since ''GrandTheftAutoIV''.

to:

* PortingDisaster: The PC version not only shipped with Ubisoft's notorious DRM (even though Ubisoft themselves previously said it wouldn't), it also suffered from a lack of visual adjustment options like anti-aliasing, a permanently locked 30 frames-per-second display, slowdown, and other glitches such as not having the main menu appear at all. It's also the first time that {{Steam}} has given out refunds to disgruntled consumers since ''GrandTheftAutoIV''.''VideoGame/GrandTheftAutoIV''.
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Agreed. But that\'s not what that trope is for.


**** No, it's still broken. The fact is that it's nigh impossible to get Repel Water and Jellify Water because the tide will never fall low enough to allow your idiots to reach the second totem.
* AGoodNameForARockBand: The game itself. Seriously, replace the man on the cover's staff with an electric guitar. It wouldn't look at all out of place.

to:

**** No, it's still broken. The fact is that it's nigh impossible to get Repel Water and Jellify Water because the tide will never fall low enough to allow your idiots to reach the second totem.
* AGoodNameForARockBand: The game itself. Seriously, replace the man on the cover's staff with an electric guitar. It wouldn't look at all out of place.
totem.
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Added DiffLines:

**** No, it's still broken. The fact is that it's nigh impossible to get Repel Water and Jellify Water because the tide will never fall low enough to allow your idiots to reach the second totem.
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Added DiffLines:

***Perhaps this has since been patched to work properly, but High Tides is more simply dickish than outright punishing--once one village gets the Repel Water power the tides no longer matter except for getting from village to village, and you can pause the tide at its lowest point for a minute with Jellify Water. Once you get Infinite Earth, you can raise the whole island above high tide if you want.

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