History YMMV / FreeSpace

3rd Jun '15 1:22:04 PM brianify
Is there an issue? Send a Message


* ThatOneLevel: "A Game of TAG" from Freespace 2. Your loadout is preset to a Ulysses fighter (which even the briefing admits is a Great War antique), a Prometheus-R Cannon (which is basically useless) and a Sublach HL-7. Your also given the TAG-A - a weapon that allows nearby the nearby corvette to direct any weapons in range to destroy even fighter class vessels. All this sounds cool until you realize that the TAG-A is a dumbfire weapon, meaning that it has no guidance systems whatsoever: if the target moves, you miss. You also have only one wingman, with the same armament. Making things harder are the matter of the Taurvii-class bombers the level likes to throw at you, which are both fast and have a thin target profile. And to top off all the frustration, the level is set inside a nebula, meaning even the most accurate pilots are going to struggle to land shots, and the Warship accompanying you cannot defend itself because ALL of its guns are linked to your TAG Missiles (so in order to make it defend itself, you need to TAG a Shivan craft). For maximum funsies, after forcing you into an obsolete and undergunned fighter with little backup, Command will guilt-trip you about needing to defend the corvette and AWACS ships while sending you no reinforcements. Expect to fail many, MANY times, even on re-runs of the game.

to:

* ThatOneLevel: "A Game of TAG" from Freespace 2. Your loadout is preset to a Ulysses fighter (which even the briefing admits is a Great War antique), a Prometheus-R Cannon (which is basically useless) and a Sublach HL-7. Your also given the TAG-A - a weapon that allows nearby the nearby corvette to direct any weapons in range to destroy even fighter class vessels. All this sounds cool until you realize that the TAG-A is a dumbfire weapon, meaning that it has no guidance systems whatsoever: if the target moves, you miss. You also have only one wingman, with the same armament. Making things harder are the matter of the Taurvii-class bombers the level likes to throw at you, which are both fast and have a thin target profile. And to top off all the frustration, the level is set inside a nebula, meaning even the most accurate pilots are going to struggle to land shots, and the Warship corvette accompanying you cannot defend itself because ALL of its guns are linked to your TAG Missiles (so in order to make it defend itself, you need to TAG a Shivan craft). For maximum funsies, after forcing you into an obsolete and undergunned fighter with little backup, Command will guilt-trip you about needing to defend the corvette and AWACS ships while sending you no reinforcements. Expect to fail many, MANY times, even on re-runs of the game.
3rd Jun '15 1:20:44 PM brianify
Is there an issue? Send a Message


* ThatOneLevel: "A Game of TAG" from Freespace 2. Your loadout is preset to a Perseus Interceptor, a Prometheus Cannon and a Sublach HL-7. Your also given the TAG-A - a weapon that allows nearby Warships to direct any weapons in range to destroy even fighter class vessels. All this sounds cool until you realise that the TAG-A is a Dumbfire weapon, meaning that you will miss most of the TAG's you fire. Making things harder are the matter of the Virgo Class Bombers the level likes to throw at you. And to top off all the frustration, the level is set inside a Nebula, meaning even the most accurate pilots are going to struggle to land shots, and the Warship accompanying you cannot defend itself because ALL of it's guns are linked to your TAG Missles (so in order to make it defend itself, you need to TAG a Shivan craft). Expect to fail many, MANY times, even on re-runs of the game.

to:

* ThatOneLevel: "A Game of TAG" from Freespace 2. Your loadout is preset to a Perseus Interceptor, Ulysses fighter (which even the briefing admits is a Prometheus Great War antique), a Prometheus-R Cannon (which is basically useless) and a Sublach HL-7. Your also given the TAG-A - a weapon that allows nearby Warships the nearby corvette to direct any weapons in range to destroy even fighter class vessels. All this sounds cool until you realise realize that the TAG-A is a Dumbfire dumbfire weapon, meaning that it has no guidance systems whatsoever: if the target moves, you will miss most of miss. You also have only one wingman, with the TAG's you fire. same armament. Making things harder are the matter of the Virgo Class Bombers Taurvii-class bombers the level likes to throw at you. you, which are both fast and have a thin target profile. And to top off all the frustration, the level is set inside a Nebula, nebula, meaning even the most accurate pilots are going to struggle to land shots, and the Warship accompanying you cannot defend itself because ALL of it's its guns are linked to your TAG Missles Missiles (so in order to make it defend itself, you need to TAG a Shivan craft).craft). For maximum funsies, after forcing you into an obsolete and undergunned fighter with little backup, Command will guilt-trip you about needing to defend the corvette and AWACS ships while sending you no reinforcements. Expect to fail many, MANY times, even on re-runs of the game.
11th Jun '14 5:52:33 AM NovusWulf
Is there an issue? Send a Message

Added DiffLines:

* ThatOneLevel: "A Game of TAG" from Freespace 2. Your loadout is preset to a Perseus Interceptor, a Prometheus Cannon and a Sublach HL-7. Your also given the TAG-A - a weapon that allows nearby Warships to direct any weapons in range to destroy even fighter class vessels. All this sounds cool until you realise that the TAG-A is a Dumbfire weapon, meaning that you will miss most of the TAG's you fire. Making things harder are the matter of the Virgo Class Bombers the level likes to throw at you. And to top off all the frustration, the level is set inside a Nebula, meaning even the most accurate pilots are going to struggle to land shots, and the Warship accompanying you cannot defend itself because ALL of it's guns are linked to your TAG Missles (so in order to make it defend itself, you need to TAG a Shivan craft). Expect to fail many, MANY times, even on re-runs of the game.
31st Dec '13 3:46:16 PM StFan
Is there an issue? Send a Message


* FanonDiscontinuity: ''Silent Threat''
** The original Silent Threat has now been supplanted by a (''extremely'' well-done) fan-made revision of the entire thing called ''[[SilentThreatReborn Silent Threat: Reborn]]'', which keeps the storyline largely intact while adding enough to it to make it good, and has pretty much been unanimously declared to be superior to the original product, thus pulling the story out of FanonDiscontinuity.

to:

* FanonDiscontinuity: ''Silent Threat''
**
"Silent Threat". The original Silent Threat has now been supplanted by a (''extremely'' well-done) fan-made revision of the entire thing called ''[[SilentThreatReborn Silent Threat: Reborn]]'', ''VideoGame/SilentThreatReborn'', which keeps the storyline largely intact while adding enough to it to make it good, and has pretty much been unanimously declared to be superior to the original product, thus pulling the story out of FanonDiscontinuity.
31st Dec '13 10:13:44 AM StFan
Is there an issue? Send a Message


* EvenBetterSequel: The original game received reviews that, while mostly positive, were nothing particularly outstanding; it was considered a good game, but not a ''great'' one. ''Freespace 2'', on the other hand, was positively heaped with praise, received numerous 'Game of The Year' awards, and is still widely played even to this day, over a decade after its release.
** Due to the fact that ''Freespace 2'' was one of the last games of its kind ever released, some fans jokingly claim that it was so good it killed the entire genre, since nothing else would ever be able to compete with it. (The real reasons the Space Sim genre died out are a lot more complex.)

to:

* EvenBetterSequel: The original game received reviews that, while mostly positive, were nothing particularly outstanding; it was considered a good game, but not a ''great'' one. ''Freespace ''[=FreeSpace=] 2'', on the other hand, was positively heaped with praise, received numerous 'Game of The Year' awards, and is still widely played even to this day, over a decade after its release.
** Due to the fact that ''Freespace ''[=FreeSpace=] 2'' was one of the last games of its kind ever released, some fans jokingly claim that it was so good it killed the entire genre, since nothing else would ever be able to compete with it. (The real reasons the Space Sim genre died out are a lot more complex.)
3rd Oct '12 3:11:31 PM DarkHunter
Is there an issue? Send a Message

Added DiffLines:

** If you're defending capital ships in the second game, you will learn to loathe ''Lilith''-class cruisers. Their main beam cannon is extremely strong for a ship of that size, and their small size means that other capital ships will have a hard time hitting it when shooting back. They also look near-identical to the ''Cain''-class, which is a total pushover and easy to kill.
27th May '12 2:50:16 PM DarkHunter
Is there an issue? Send a Message



* MagnificentBastard (Admiral Bosch. While his ultimate fate is [[WhatHappenedToTheMouse ambiguous]], he fools Alliance at their every single attempt to take him down.)

to:

\n* MagnificentBastard (Admiral MagnificentBastard: Admiral Bosch. While his ultimate fate is [[WhatHappenedToTheMouse ambiguous]], he fools Alliance at their every single attempt to take him down.)



* MemeticBadass (Due to the friendly AI's general incompetence and the ridiculously high number of kills you score throughout the game, the player's character, only ever referred to as "Alpha 1", has become this.)

to:

* MemeticBadass (Due MemeticBadass: Due to the friendly AI's general incompetence and the ridiculously high number of kills you score throughout the game, the player's character, only ever referred to as "Alpha 1", has become this.)
24th May '12 2:06:34 PM Zaptech
Is there an issue? Send a Message


* GoddamnedBats (SF Dragons are infamously difficult to hit if they flee from you.)
** Manticores and Amuns are annoying too.

to:

* GoddamnedBats (SF Dragons are infamously difficult to hit if they flee from you.)
**
GoddamnedBats: Manticores and Amuns are annoying too.
11th May '12 10:58:26 PM DarkHunter
Is there an issue? Send a Message


* EnsembleDarkhorse (Lieutenant-Commander Snipes. Probably due to being the only named pilot in the story, and getting the best lines in the game.)
** Another example, from the fan-made ''Derelict'', is Lieutenant Mackie, a duct-tape enthusiast and DeadpanSnarker extraordinaire.

to:

* EnsembleDarkhorse (Lieutenant-Commander EnsembleDarkhorse: Lieutenant-Commander Snipes. Probably due to being the only named pilot in the story, and getting the best lines in the game.)
** Another example, from the fan-made ''Derelict'', is Lieutenant Mackie, a duct-tape enthusiast and DeadpanSnarker extraordinaire.
30th Apr '12 2:06:28 PM SaltyWaffles
Is there an issue? Send a Message


* OnlyTheAuthorCanSaveThemNow: Towards the end of the second game when the Shivans start to take the war seriously. It ends in a Deus Ex Machina that was probably meant to be explained in the third game ([[spoiler: the Shivans blow up a [[strike:sun]] Capella as the humans retreat and then most of them warp out to an unknown destination.]]).

to:

* OnlyTheAuthorCanSaveThemNow: Towards the end of the second game when the Shivans start to take the war seriously. It ends in a Deus Ex Machina that was probably meant to be explained in the third game ([[spoiler: the Shivans blow up a [[strike:sun]] Capella Capella's star as the humans retreat and then most of them warp out to an unknown destination.]]). To be fair, the GTVA was about to seal the last remaining jump node out of the Capella system leading to GTVA territory, with pretty much the exact same method and means you'd just successfully used the mission before (which was based on the finale mission of the first game, too). Still, everyone knows it's just a temporary measure to buy time, time that can be used to get stronger, more prepared, and more advanced. Given how far the GTVA advanced in the 32 years between the first and second games (especially after having to recover from the loss of Vasuda Prime and loss of all contact with Earth, and far more destroyed colonies), it's not unreasonable for the GTVA to be capable of standing against the Shivans in another several decades. Not outmatch them, but capable of actually holding their own this time.
This list shows the last 10 events of 12. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FreeSpace