History YMMV / FinalFantasyXIV

23rd Aug '16 11:19:19 AM SilverSupernova
Is there an issue? Send a Message

Added DiffLines:

** Dragonsong. One of the two main recurring riffs of Heavensward and the battle theme for Nidhogg on the Final Steps of Faith. The vocal version is easily one of the most powerful songs in the game while the lyrics recount the history between Ishgard and Dravania and the love between Shiva and Hrasvelgar.
12th Aug '16 8:32:23 PM Steven
Is there an issue? Send a Message


** Mimics in the Palace of the Dead. They aren't terribly difficult to kill, but they can spawn randomly from any coffer you try to open and they have a hefty amount of HP. One annoying attack they have is Infatuate, which targets a random player and inflicts the Pox status. Pox prevents auto regeneration and constantly causes poison-like damage over time for ''10 minutes''. The only way to remove Pox is with a specific item only found in the dungeon.

to:

** Mimics in the Palace of the Dead. They aren't terribly difficult to kill, but they can spawn randomly from any coffer you try to open and they have a hefty amount of HP. One annoying attack they have is Infatuate, which targets a random player and inflicts the Pox status. Pox prevents auto regeneration regeneration, lowers damage dealt, and constantly causes poison-like damage over time for ''10 minutes''.minutes''. Not even dying will remove the status like every other status effect. The only way to remove Pox is with a specific item only found in the dungeon. Mimics can be stunned easily, but on floors 41 to 50, they become immune to being stunned. Luckily, the witching item can transform them into a helpless animal so that they can't use Infatuate, but that's assuming you were lucky enough to have that item on hand.


Added DiffLines:

** Continuing the trend of annoying enemies in the Palace of the Dead are the Palace Slimes. They are pretty easy to kill and aren't terribly strong, but if you take too long to kill one, they will ''explode'' with no warning and kill any player that were unlucky enough to be caught in the blast radius. If all four players or all remaining players get hit, it's a TotalPartyKill. If you encounter the slims while playing solo, you either better stun them quickly or burn them down as fast as possible before they explode.
** Nightmare Dragons are yet another annoying monster to deal with in the Palace of the Dead. While they are not terribly strong, their Chaos Breath attack covers a wide area in front of it, making it a pain to fight if there's other monsters attacking or if the dragon is in a narrow hallway.
30th Jul '16 2:06:43 PM darkrose
Is there an issue? Send a Message


*** However, the Atma grind is back in full force for the 3.0 Anima relic weapons. You can skip the first step if you maxed out your ARR relic weapon; if you didn't, have fun collecting six sets of three elemental crystals from FATEs in each of the Heavensward zones. After turning in all 18 crystals in Mor Dhona, you'll go back to Azys Lla for your weapon. Next step is to run ten dungeons in a specific order on the job you're getting the weapon for. It helps that you can run the six ARR dungeons unsynced, but if you have to queue, expect a long wait. Then the real fun begins: you will need four special items that can only be obtained by trading with an NPC in Mor Dhona. To get all for she requires Unidentified Bone, Shells, Ore, and Seeds--20 of each--that will have to be purchased one at a time with 13-18 beast tribe quest tokens (each from a specific tribe, of course), 680 Tomestones of Poetics or Esoterics, 1000 Allied Seals, 10 different tokens from the Alexander raid, or if you're really lucky, a treasure map. Oh, and four each of four different HQ crafted items. Don't have a Level 60 Master Blacksmith, Alchemist, Carpenter AND Culinarian? Hope you've been saving your gil because buying everything on the market board is going to cost of a serious chunk of change. And after all of that, you get your shiny new iLevel 210 weapon! Now, time to start grinding more tomes for the next two phases!

to:

*** However, the Atma grind is back in full force for the 3.0 Anima relic weapons. You can skip the first step if you maxed out your ARR relic weapon; if you didn't, have fun collecting six sets of three elemental crystals from FATEs in each of the Heavensward zones. After turning in all 18 crystals in Mor Dhona, you'll go back to Azys Lla for your weapon. Next step is to run ten dungeons in a specific order on the job you're getting the weapon for. It helps that you can run the six ARR dungeons unsynced, but if you have to queue, expect a long wait. Then the real fun begins: you will need four special items that can only be obtained by trading with an NPC in Mor Dhona. To get all for four items she requires Unidentified Bone, Shells, Ore, and Seeds--20 of each--that will have to be purchased one at a time with 13-18 beast tribe quest tokens (each from a specific tribe, of course), 680 Tomestones of Poetics or Esoterics, 1000 Allied Seals, 10 different tokens from the Alexander raid, or if you're really lucky, a treasure map. Oh, and You will also have to give her four each of four different HQ crafted items. Don't have a Level 60 Master Blacksmith, Alchemist, Carpenter AND Culinarian? Hope you've been saving your gil gil, because buying everything on the market board is going to cost of a serious chunk of change. And after all of that, you get your shiny new iLevel 210 weapon! weapon, yay! Now, time to start grinding more tomes for the next two phases!phases to get the anima weapon to 240.
30th Jul '16 2:01:35 PM darkrose
Is there an issue? Send a Message

Added DiffLines:

*** However, the Atma grind is back in full force for the 3.0 Anima relic weapons. You can skip the first step if you maxed out your ARR relic weapon; if you didn't, have fun collecting six sets of three elemental crystals from FATEs in each of the Heavensward zones. After turning in all 18 crystals in Mor Dhona, you'll go back to Azys Lla for your weapon. Next step is to run ten dungeons in a specific order on the job you're getting the weapon for. It helps that you can run the six ARR dungeons unsynced, but if you have to queue, expect a long wait. Then the real fun begins: you will need four special items that can only be obtained by trading with an NPC in Mor Dhona. To get all for she requires Unidentified Bone, Shells, Ore, and Seeds--20 of each--that will have to be purchased one at a time with 13-18 beast tribe quest tokens (each from a specific tribe, of course), 680 Tomestones of Poetics or Esoterics, 1000 Allied Seals, 10 different tokens from the Alexander raid, or if you're really lucky, a treasure map. Oh, and four each of four different HQ crafted items. Don't have a Level 60 Master Blacksmith, Alchemist, Carpenter AND Culinarian? Hope you've been saving your gil because buying everything on the market board is going to cost of a serious chunk of change. And after all of that, you get your shiny new iLevel 210 weapon! Now, time to start grinding more tomes for the next two phases!


Added DiffLines:

** The Palace of the Dead has received mixed reviews. In addition to the grinding to boost your weapon stats mentioned above, there's the fine print in the much-touted save your progress feature: you can only save every ten levels, after defeating the boss for that section of floors. If your party wipes, the duty fails, and you get to start all over at the first level in the set, regardless of where you were when you wiped. You lose all progress you'd made. The Palace also has its own internal leveling system. Normal game XP is awarded after defeating the boss--so if you fail to clear the section, you get NO XP. Essentially, you've just wasted an hour.
24th Jul '16 4:35:27 PM Steven
Is there an issue? Send a Message


* AuthorsSavingThrow: Easily the best example in the series so far. The original game had an absolutely dismal reception among both fans and critics. ''A Realm Reborn'' on the other hand has been getting glowing praise, [[http://www.siliconera.com/2013/11/05/final-fantasy-xivs-exceeds-square-enixs-expectations-prompts-earnings-forecast-increase/ singlehandedly took Square Enix from losing money to being profitable]], and surpassed ''VideoGame/FinalFantasyXI'''s subscriber figure almost immediately. Additionally, nobody and nothing from the game made it into either ''[[VideoGame/DissidiaFinalFantasy Dissidia Duodecim]]'' or the first ''[[VideoGame/TheatrhythmFinalFantasy Theatrhythm]]'' because Square barely wanted to acknowledge the game even existed. Come ''Theatrhythm Curtain Call''? Y'shtola's on the cover, songs are in, and according to Square reps at Tokyo Game Show, this is as a matter of course. And ''VideoGame/{{Lightning Returns|FinalFantasyXIII}}'' had its crossover costume with ''XIV'' promoted very heavily.

to:

* AuthorsSavingThrow: AuthorsSavingThrow:
**
Easily the best example in the series so far. The original game had an absolutely dismal reception among both fans and critics. ''A Realm Reborn'' on the other hand has been getting glowing praise, [[http://www.siliconera.com/2013/11/05/final-fantasy-xivs-exceeds-square-enixs-expectations-prompts-earnings-forecast-increase/ singlehandedly took Square Enix from losing money to being profitable]], and surpassed ''VideoGame/FinalFantasyXI'''s subscriber figure almost immediately. Additionally, nobody and nothing from the game made it into either ''[[VideoGame/DissidiaFinalFantasy Dissidia Duodecim]]'' or the first ''[[VideoGame/TheatrhythmFinalFantasy Theatrhythm]]'' because Square barely wanted to acknowledge the game even existed. Come ''Theatrhythm Curtain Call''? Y'shtola's on the cover, songs are in, and according to Square reps at Tokyo Game Show, this is as a matter of course. And ''VideoGame/{{Lightning Returns|FinalFantasyXIII}}'' had its crossover costume with ''XIV'' promoted very heavily.heavily.
** While 2.0 was met with a lot of praise, over time, players grew critical of the characters and the player character; they didn't like how major characters didn't do a whole lot and spent most of their time ordering the player around while they also didn't like the player character just doing what they're told and nothing more. ''Heavensward'' tackles both issues by having the major characters be a lot more proactive and having the player character not just emote more often, but also form bonds with several characters to flesh them out and show them as more than just a strong character that kicks ass.
** The moogles in the Churning Mists side quests and main quest during 3.0 was met with massive backlash due to the moogles coming off as extremely lazy and having the player do everything for them while also forcing them to search high and low for certain moogles when called for. 3.3 makes up for it by having the moogle beastmen quests make moogles eager to work while only asking help from the player when necessary and other quests lets everyone get their revenge on the moogles by either forcing the moogles to gather materials, find other moogles, or even giving the player a prompt to literally slap a moogle for mouthing off.
23rd Jul '16 5:29:30 PM Steven
Is there an issue? Send a Message

Added DiffLines:

** Mimics in the Palace of the Dead. They aren't terribly difficult to kill, but they can spawn randomly from any coffer you try to open and they have a hefty amount of HP. One annoying attack they have is Infatuate, which targets a random player and inflicts the Pox status. Pox prevents auto regeneration and constantly causes poison-like damage over time for ''10 minutes''. The only way to remove Pox is with a specific item only found in the dungeon.
** Palace Skatenes in the Palace of the Dead are annoying for their Chirp ability, which is a massive AOE Sleep. While they can be stunned or pushed back to interrupt the ability, you may not always have party members who will have those specific abilities. On their own Skatenes are a minor annoyance. If they come in pairs or other monsters join in, you're going to be in a world of hurt.
21st Jul '16 8:27:25 PM Steven
Is there an issue? Send a Message


** PVP has devolved into this due to a general lack of interest from the community, resulting in enormously long queues. Upwards of an hour is actually considered ''common'' for many. Thus, players have taken to "win-trading" by grouping into two teams of three/four, setting the party finder to only search for French/German and slaughtering each other while naked, so they can stock pile Wolf Marks - PVP's unique currency, used to purchase the exclusive PVP gear.

to:

** PVP has devolved into this due to a general lack of interest from the community, resulting in enormously long queues. Upwards of an hour is actually considered ''common'' for many. Thus, players have taken to "win-trading" by grouping into two teams of three/four, setting the party finder to only search for French/German and slaughtering each other while naked, so they can stock pile stockpile Wolf Marks - PVP's unique currency, used to purchase the exclusive PVP gear.gear.
** Palace of the Dead had already gone off the rails a day after the patch went live. In order to get the new weapons associated with the palace, you have to grind both your armor and your weapon to a stat of +30 and the only way to strengthen the gear is to open silver coffers. The stronger the gear gets, the further down the dungeon you have to go just to be able to get a shot at increasing your gear's strength. Because beating the final boss on floor 50 means starting over at floor 1 next time you play, people have either purposely got the party killed in the final boss fight, leave the dungeon, or ask to be kicked out since your gear's progression isn't tied to your character's progression in the dungeon. Ergo, people can keep resetting to floor 41 over and over to grind for the silver coffers without starting over. Naturally, this is not sitting well for people who just want to play through the dungeon and are being paired up with others trying to exploit the system.
14th Jul '16 12:16:17 PM Anddrix
Is there an issue? Send a Message


* BaseBreaker:

to:

* BaseBreaker:BaseBreakingCharacter:
27th Jun '16 12:44:35 PM Steven
Is there an issue? Send a Message


* ArcFatigue: A common complaint from newer players is the ''massive'' number of Main Scenario Quests required to unlock access to the ''Heavensward'' areas, not helped by how many of those quests inovlve lots of "[[FetchQuest go here, talk to this person]]" and/or long, exposition-heavy cutscenes.

to:

* ArcFatigue: A common complaint from newer players is the ''massive'' number of Main Scenario Quests required to unlock access to the ''Heavensward'' areas, not helped by how many of those quests inovlve involve lots of "[[FetchQuest go here, talk to this person]]" and/or long, exposition-heavy cutscenes.cutscenes. Yoshida admitted that putting ''Heavensward'' behind a gate that requires completing all 2.X content was a mistake and are looking into making 4.0 not require similar conditions to unlock.
27th Jun '16 7:47:36 AM Reflextion
Is there an issue? Send a Message

Added DiffLines:

* ArcFatigue: A common complaint from newer players is the ''massive'' number of Main Scenario Quests required to unlock access to the ''Heavensward'' areas, not helped by how many of those quests inovlve lots of "[[FetchQuest go here, talk to this person]]" and/or long, exposition-heavy cutscenes.
This list shows the last 10 events of 475. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FinalFantasyXIV