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** Japanese [=CloudXAerith=] have [[https://twitter.com/gameenjoy0405/status/1788017650288996550?s=46&t=bvwinhFILn_4gl5td0OuZw theorized]] that the entire trilogy will conclude on August 14 0008 rather than January 21 0008 as it was in the old timeline. This is because of the numbers 8 and 14 being tied to Cloud and Aerith in many instances in both ''Remake'' and ''Rebirth'' and even in ''Rebirth'''s ultimania. They believe that it is on 8/14 where Sephiroth's plan will come to fruition, as well as when Aerith's ultimate fate will be revealed.

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** Japanese [=CloudXAerith=] shippers have [[https://twitter.com/gameenjoy0405/status/1788017650288996550?s=46&t=bvwinhFILn_4gl5td0OuZw theorized]] that the entire trilogy will conclude on August 14 0008 rather than January 21 0008 as it was in the old timeline. This is because of the numbers 8 and 14 being tied to Cloud and Aerith in many instances in both ''Remake'' and ''Rebirth'' and even in ''Rebirth'''s ultimania. They believe that it is on 8/14 where Sephiroth's plan will come to fruition, as well as when Aerith's ultimate fate will be revealed.

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** Japanese [=CloudXAerith=] have [[https://twitter.com/gameenjoy0405/status/1788017650288996550?s=46&t=bvwinhFILn_4gl5td0OuZw theorized]] that the entire trilogy will conclude on August 14 0008 rather than January 21 0008 as it was in the old timeline. This is because of the numbers 8 and 14 being tied to Cloud and Aerith in many instances in both ''Remake'' and ''Rebirth'' and even in ''Rebirth'''s ultimania. They believe that it is on 8/14 where Sephiroth's plan will come to fruition, as well as when Aerith's ultimate fate will be revealed.
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** The Musclehead Colosseum is back again in Chapter 12, with another side quest, which requires mastering multiple different minigames around the Saucer. While most of these are pretty manageable with some experience, the Colosseum throws a very difficult 5-round battle at you. The ''second'' battle involves fighting '''ten''' Tonberries, which is a recipe for being stun-locked and instant death, unless you play perfectly (or use Warding materia to make yourself immune to instant death, but this will likely need a large amount of grinding, or waiting until NewGamePlus). And you have to start at the very beginning if you die, you can't simply retry the round you've failed at.

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** The Musclehead Colosseum is back again in Chapter 12, with another side quest, which requires mastering multiple different minigames around the Saucer. While most of these are pretty manageable with some experience, the Colosseum throws a very difficult 5-round battle at you. The ''second'' battle involves fighting '''ten''' Tonberries, which is a recipe for being stun-locked and instant death, unless you play perfectly (or use Warding materia to make yourself immune to instant death, but this will likely need a large amount of grinding, or waiting until NewGamePlus). The "fourth" battle with two Jokers and a Gigantaod isn't any better. And you have to start at the very beginning if you die, you can't simply retry the round you've failed at.
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** The boss fight against Rufus Shinra at the Golden Saucer can be a real pain to deal with and a nightmare on hard mode. For starters, he has a huge number of moves, and there is a lot of RNG in his AI script, which makes him very difficult to predict. The only way to damage him is when countering his attacks or when he's reloading, which makes it very difficult to build ATB, and while Counterstance worked well in ''Remake'' it is almost useless here. Trying to attack him at any other point causes him to parry your attack and damage you and he can sometimes do this at the end of his reload when he's supposed to be vulnerable. His regular shots also have interrupt and knockback capabilities, meaning Cloud has to spend 90% of the fight cartwheeling around. Most ranged attacks don't work. His attacks are quick with rather peculiar timing. There's a lot of randomness in when he will reload. Rufus is also slow to build up stagger, though it's easier if you use an ability rather than normal attacks. Like in ''Remake'', you can stagger him instantly with a Braver, but the timing is so tight on this that it's practically frame perfect, and most of the time you will end up being countered. Things get even more difficult in the second phase, where his pet, Darkstar, joins the fight, since they can combo attacks and shred Cloud in seconds. Obviously, you're meant to focus on Darkstar, but you still have to deal with Rufus attacking you. He can even attack you while off-screen, while you're trying to attack Darkstar. The cherry is Rufus is also fought straight after the Turks (and after yet another boss and series of battles in which Cloud is a mandatory party member, meaning a lot of fights you need to converve Cloud's MP for in hard mode), so there's no ability to save before the battle. You can customize your equipment between fights, but if you restart the battle it will reset to what equipment you used against the Turks, so you have to do this ''every single time''.

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** The boss fight against Rufus Shinra at the Golden Saucer can be a real pain to deal with and a nightmare on hard mode. For starters, he has a huge number of moves, and there is a lot of RNG in his AI script, which makes him very difficult to predict. The only way to damage him is when countering his attacks or when he's reloading, which makes it very difficult to build ATB, and while Counterstance worked well in ''Remake'' it is almost useless here. Trying to attack him at any other point causes him to parry your attack and damage you and he can sometimes do this at the end of his reload when he's supposed to be vulnerable. His regular shots also have interrupt and knockback capabilities, meaning Cloud has to spend 90% of the fight cartwheeling around. Most ranged attacks don't work. His attacks are quick with rather peculiar timing. There's a lot of randomness in when he will reload. Rufus is also slow to build up stagger, though it's easier if you use an ability rather than normal attacks. Like in ''Remake'', you can stagger him instantly with a Braver, but the timing is so tight on this that it's practically frame perfect, and most of the time you will end up being countered. Things get even more difficult in the second phase, where his pet, Darkstar, joins the fight, since they can combo attacks and shred Cloud in seconds. Obviously, you're meant to focus on Darkstar, but you still have to deal with Rufus attacking you. He can even attack you while off-screen, while you're trying to attack Darkstar. The cherry is Rufus is also fought straight after the Turks (and after yet another boss and series of battles in which Cloud is a mandatory party member, meaning a lot of fights you need to converve conserve Cloud's MP for in hard mode), so there's no ability to save before the battle. You can customize your equipment between fights, but if you restart the battle it will reset to what equipment you used against the Turks, so you have to do this ''every single time''.



** The 3D Brawler minigame at the Gold Saucer. Opponents can have up to six attacks they can use, depending on their difficulty, and each attack requires a precise directional push on an analog stick to dodge or block it, or Cloud gets hit and takes damage. There are visual cues for which kind of attack they're going to use so you know which direction to press, but the tells look very similar and the window to react to them is very short. As you face higher-level opponents, they'll begin to use strings of multiple attacks that all must be dodged within an even smaller input window than normal, and your one respite is that dodging them all gives you an opening to hit back. Even so, they can perform these combos back-to-back as often as they like, putting a lot of pressure on you to not mess up. Finally, higher-difficulty opponents give you very few openings to get in hits without you dodging their combo attacks. Mastering the game boils down to pure memorization of each opponent's attack animations and which directions to press to dodge their combo strings, and being very patient and very lucky to pull it off. You can [[PauseScumming abuse the pause button]] to allow yourself to work out what attack is coming up, and ''even then'' this can still be difficult against the most challenging opponents. And this is all without noting the massive spike 3d Sephiroth is. while the others you could learn to beat with some leeway, Sephiroth takes at least 3 times the dodges to drop his guard, can drop a flurry before even getting to his first drop, and his final hit requires dodging a completely new combo designed to knock those who had his previous combos down and most irritatingly of all hits twice as hard as everyone else, meaning rather than 5 hits you now have 3.
** The hard mode versions of Cactuar Crush as Aerith can be infuriating. Yuffie's levels are generally considered reasonably manageable with some experience, but Aerith's are on a whole other level. Even in ''normal combat'', playing as Aerith against a speedy opponent that is difficult to hit would be bad enough, since Aerith's slow attacks would struggle to build ATB. Now let's add: Aerith needs to use Sorcerous Storm which the enemies are very fond of moving out of (the very short) range. Enemies that alternate between light and dark so Aerith is forced to spend even more time alternating wards. Enemies that use knockdowns which you must avoid to avoid point deductions. Enemies that can dodge the main attacks even when you do build enough ATB to use them. Still not enough? You can also be completely at the mercy of the AI RNG as well, which can mean enemies rapidly alternate between light and dark sometimes seconds after switching, or the larger cactuars running away instead of doing a body slam (which produces a Stagger effect for more damage). This can cost you tens of very valuable seconds, due to RNG which is completely outside of the player's hands. While you don't have to do this to complete the game, if you want to achieve max party level and unlock some powerful abilities, you need to complete every single protorelic quest on hard mode. Thankfully, Aerith's Transcendence is tailor made to take out the gigantaurs but that still means you have to get lucky.

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** The 3D Brawler minigame at the Gold Saucer. Opponents can have up to six attacks they can use, depending on their difficulty, and each attack requires a precise directional push on an analog stick to dodge or block it, or Cloud gets hit and takes damage. There are visual cues for which kind of attack they're going to use so you know which direction to press, but the tells look very similar and the window to react to them is very short. As you face higher-level opponents, they'll begin to use strings of multiple attacks that all must be dodged within an even smaller input window than normal, and your one respite is that dodging them all gives you an opening to hit back. Even so, they can perform these combos back-to-back as often as they like, putting a lot of pressure on you to not mess up. Finally, higher-difficulty opponents give you very few openings to get in hits without you dodging their combo attacks. Mastering the game boils down to pure memorization of each opponent's attack animations and which directions to press to dodge their combo strings, and being very patient and very lucky to pull it off. You can [[PauseScumming abuse the pause button]] to allow yourself to work out what attack is coming up, and ''even then'' this can still be difficult against the most challenging opponents. And this is all without noting the massive spike 3d 3D Sephiroth is. while the others you could learn to beat with some leeway, Sephiroth takes at least 3 times the dodges to drop his guard, can drop a flurry before even getting to his first drop, and his final hit requires dodging a completely new combo designed to knock those who had his previous combos down and most irritatingly of all hits twice as hard as everyone else, meaning rather than 5 hits you now have 3.
** The hard mode versions of Cactuar Crush as Aerith can be infuriating. Yuffie's levels are generally considered reasonably manageable with some experience, but Aerith's are on a whole other level. Even in ''normal combat'', playing as Aerith against a speedy opponent that is difficult to hit would be bad enough, since Aerith's slow attacks would struggle to build ATB. Now let's add: Aerith needs to use Sorcerous Storm which the enemies are very fond of moving out of (the very short) range. Enemies that alternate between light and dark so Aerith is forced to spend even more time alternating wards. Enemies that use knockdowns which you must avoid dodge to avoid prevent point deductions. Enemies that can dodge the main attacks even when you do build enough ATB to use them. Still not enough? You can also be completely at the mercy of the AI RNG as well, which can mean enemies rapidly alternate between light and dark sometimes seconds after switching, or the larger cactuars running away instead of doing a body slam (which produces a Stagger effect for more damage). This can cost you tens of very valuable seconds, due to RNG which is completely outside of the player's hands. While you don't have to do this to complete the game, if you want to achieve max party level and unlock some powerful abilities, you need to complete every single protorelic quest on hard mode. Thankfully, Aerith's Transcendence is tailor made to take out the gigantaurs but that still means you have to get lucky.
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* BigLippedAlligatorMoment: While disguised in Junon looking for soldiers from "your unit" to perform in the parade, one of the stops you can make is a bar that only serves bald people. And it just so happens that Rude is a regular there (and there when you arrive). They even have their own special "bald person salute" which involves making a squeaking sound off their bald heads. And they get ''very'' tense at the idea of non-bald people being in the bar. However, the tension drops when the people you are looking for realize who you are and go to meet up with the other soldiers you've picked up. The entire experience never comes up again.

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* BigLippedAlligatorMoment: While disguised in Junon looking for soldiers from "your unit" to perform in the parade, one of the stops you can make is a bar that only serves bald people. And it just so happens that Rude is a regular there (and there when you arrive). They even have their own special "bald person salute" which involves making a squeaking sound off their bald heads. And they get ''very'' tense at the idea of non-bald people being in the bar.bar and Rude (who is already familiar with Cloud's group) wanting the group to take off their helmets to see if they're bald. However, the tension drops when the people you are looking for realize who you are and go to meet up with the other soldiers you've picked up. The entire experience never comes up again.



** At the end of O Chicken, Where Art Thou, Kazhra kills one of the chickens you helped round up to make a thank-you meal, milked for all the comedic horror that it's worth. What pushes it into this trope is Red XIII mourning them to the Game Over music.

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** At the end of O Chicken, Where Art Thou, Kazhra kills one of the chickens you helped round up to make a thank-you meal, milked for all the comedic horror that it's worth. What pushes it into this trope is Red XIII (who is able to communicate with animals as easily as he can with humans) mourning them to the Game Over music.music and ate the meal, but was highly conflicted about it.



** Landworms and their variants burrow under the ground and suddenly erupt to swallow characters, removing them from battle until you stagger or kill the worm. If you're fighting more than one worm, each of them will swallow a character, leaving you alone. When they can't swallow someone, they'll still burrow and leap up to deal heavy damage with an attack that's tricky to block or dodge.

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** Landworms and their variants burrow under the ground and suddenly erupt to swallow characters, removing them from battle until you stagger or kill the worm. And if you don't free the ally fast enough, they'll be instantly KO'd. If you're fighting more than one worm, each of them will swallow a character, leaving you alone. When they can't swallow someone, they'll still burrow and leap up to deal heavy damage with an attack that's tricky to block or dodge.



** The Enemy Skill materia is far stronger in this game. The first skill, Sonic Boom, is a powerful wind attack that confers an automatic Bravery and Faith buff for just one bar. The Soothing Breeze enemy skill, which can be gained as early as chapter 4, even on your first playthrough, and heals the party with a pulsing area of effect channelled ability. While it does have a NecessaryDrawback of having the party member stand still while using the ability and enemies can disrupt it, you can even time it to use it at the end of a battle and heal your entire party back up to full. For the cost of a single ATB bar. On top of all that, mastering the materia gives you an automatic boost to all the good stats for a nice kick.

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** The Enemy Skill materia Materia is far stronger in this game. The first skill, Sonic Boom, is a powerful wind attack that confers an automatic Bravery and Faith buff for just one bar. The Soothing Breeze enemy skill, which can be gained as early as chapter 4, even on your first playthrough, and heals the party with a pulsing area of effect channelled channeled ability. While it does have a NecessaryDrawback of having the party member stand still while using the ability and enemies can disrupt it, you can even time it to use it at the end of a battle and heal your entire party back up to full. For the cost of a single ATB bar. On top of all that, mastering the materia Materia gives you an automatic boost to all the good stats for a nice kick.



** Aerith's Level 3 Limit Rising Fury is a reimagining of Fury Band and works just as it did, filling the Limit gauges of the other two party members. Add in her passives to boost her Limit charge rate when expending MP, and Aerith can repeatedly top off the Limit bars of her allies and let them spam them freely. The only hiccup is getting her Limit Level to 3 so she can use Rising Fury, but not only is this easy with the right set-up, there's also an accessory that will max out her Limit Level every battle. It's also possible to use a materia ability to siphon the Limit Break gauge from other party members, allowing for infinite Limit Breaks since Aerith can fill the bars of the other two party members, have one use their Limit Break, then siphon the remaining one back off to recast Rising Fury to repeat the process.
** While it requires ''very'' high levels of [[DifficultButAwesome timing and skill]], the [[LethalJokeItem HP<>MP materia]] allows the game to be completely broken. As this sounds, it swaps HP and MP values. While this might seem like a waste of time, when combined with other game mechanics this is where things get crazy. Firstly, parrying at the right time negates all damage. However, for LimitBreak purposes it still charges the gauge as if you took damage, and because health is so low it charges the gauge ''a lot''. A few parries and you have a Limit Break. Next: invincibility frame abuse. While using a Limit Break you are invincible, however similar to parrying it will charge the Limit gauge as if you took damage normally, meaning you can use a Limit Break to block incoming damage, and you instantly get another Limit Break. The end result is either [[EpicFail dying horribly]]... or [[https://www.youtube.com/watch?v=doW5gpfXZtg something like this]].

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** Aerith's Level 3 Limit Rising Fury is a reimagining of Fury Band and works just as it did, filling the Limit gauges of the other two party members. Add in her passives to boost her Limit charge rate when expending MP, and Aerith can repeatedly top off the Limit bars of her allies and let them spam them freely. The only hiccup is getting her Limit Level to 3 so she can use Rising Fury, but not only is this easy with the right set-up, there's also an accessory that will max out her Limit Level every battle. It's also possible to use a materia Materia ability to siphon the Limit Break gauge from other party members, allowing for infinite Limit Breaks since Aerith can fill the bars of the other two party members, have one use their Limit Break, then siphon the remaining one back off to recast Rising Fury to repeat the process.
** While it requires ''very'' high levels of [[DifficultButAwesome timing and skill]], the [[LethalJokeItem HP<>MP materia]] Materia]] allows the game to be completely broken. As this sounds, it swaps HP and MP values. While this might seem like a waste of time, when combined with other game mechanics this is where things get crazy. Firstly, parrying at the right time negates all damage. However, for LimitBreak purposes it still charges the gauge as if you took damage, and because health is so low it charges the gauge ''a lot''. A few parries and you have a Limit Break. Next: invincibility frame abuse. While using a Limit Break you are invincible, however similar to parrying it will charge the Limit gauge as if you took damage normally, meaning you can use a Limit Break to block incoming damage, and you instantly get another Limit Break. The end result is either [[EpicFail dying horribly]]... or [[https://www.youtube.com/watch?v=doW5gpfXZtg something like this]].
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** Between Aerith's increased prowess and power within the Lifestream and Zack's resolve to help Cloud save Aerith, there is a part of the fandom that believes that they will appear in the Lifestream sequence in part 3 to heal Cloud, or that they will appear in the Northern Crater to stop Cloud from breaking and the Lifestream sequence will be skipped altogether.

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Misuse. Fort Condor is still visible in the game, characters talk about it, and the condor is the focus of a sidequest.


* BigLippedAlligatorMoment:
** The giant condor that snatches away one of the robed men becomes this thanks to the removal of the Fort Condor location, which is where the condor could be encountered in the original game.
** While disguised in Junon looking for soldiers from "your unit" to perform in the parade, one of the stops you can make is a bar that only serves bald people. And it just so happens that Rude is a regular there (and there when you arrive). They even have their own special "bald person salute" which involves making a squeaking sound off their bald heads. And they get ''very'' tense at the idea of non-bald people being in the bar. However, the tension drops when the people you are looking for realize who you are and go to meet up with the other soldiers you've picked up. The entire experience never comes up again.

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* BigLippedAlligatorMoment:
** The giant condor that snatches away one of the robed men becomes this thanks to the removal of the Fort Condor location, which is where the condor could be encountered in the original game.
**
BigLippedAlligatorMoment: While disguised in Junon looking for soldiers from "your unit" to perform in the parade, one of the stops you can make is a bar that only serves bald people. And it just so happens that Rude is a regular there (and there when you arrive). They even have their own special "bald person salute" which involves making a squeaking sound off their bald heads. And they get ''very'' tense at the idea of non-bald people being in the bar. However, the tension drops when the people you are looking for realize who you are and go to meet up with the other soldiers you've picked up. The entire experience never comes up again.

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Changed: 1692

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* BigLippedAlligatorMoment: While disguised in Junon looking for soldiers from "your unit" to perform in the parade, one of the stops you can make is a bar that only serves bald people. And it just so happens that Rude is a regular there (and there when you arrive). They even have their own special "bald person salute" which involves making a squeaking sound off their bald heads. And they get ''very'' tense at the idea of non-bald people being in the bar. However, the tension drops when the people you are looking for realize who you are and go to meet up with the other soldiers you've picked up. The entire experience never comes up again.

to:

* BigLippedAlligatorMoment: BigLippedAlligatorMoment:
** The giant condor that snatches away one of the robed men becomes this thanks to the removal of the Fort Condor location, which is where the condor could be encountered in the original game.
**
While disguised in Junon looking for soldiers from "your unit" to perform in the parade, one of the stops you can make is a bar that only serves bald people. And it just so happens that Rude is a regular there (and there when you arrive). They even have their own special "bald person salute" which involves making a squeaking sound off their bald heads. And they get ''very'' tense at the idea of non-bald people being in the bar. However, the tension drops when the people you are looking for realize who you are and go to meet up with the other soldiers you've picked up. The entire experience never comes up again.



* ContinuityLockout: In addition to references to the original ''Final Fantasy VII''[='=]s story being thrown out like candy, ''Rebirth'' makes reference to the events of ''VideoGame/CrisisCore'', ''VideoGame/BeforeCrisis'', ''[[VideoGame/FinalFantasyVIIEverCrisis Ever Crisis]]'', and ''[[Literature/FinalFantasyVIIRemakeTraceOfTwoPasts Trace of Two Pasts]]''.
* CrossesTheLineTwice: The deaths of the many Black Robed Men are a bit heartwrenching, as they are often killed with little regard. However, before entering Corel, the party reaches a raised bridge. One of the Men simply stares at the bridge before ''leaping off'' into the river below in an attempt to make it to the Reunion, cue an exasperated Barret yelling at them to just wait a moment while the party lowers the bridge, in the same tone a parent would use to scold their child.

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* ContinuityLockout: In addition to references to the original ''Final Fantasy VII''[='=]s story being thrown out like candy, ''Rebirth'' makes reference to the events of ''VideoGame/CrisisCore'', ''VideoGame/BeforeCrisis'', ''[[VideoGame/FinalFantasyVIIEverCrisis Ever Crisis]]'', and ''[[Literature/FinalFantasyVIIRemakeTraceOfTwoPasts Trace of Two Pasts]]''.
Pasts]]''. It's also not shy about the big twist from the end of ''Remake''.
* CrossesTheLineTwice: CrossesTheLineTwice:
** At the end of O Chicken, Where Art Thou, Kazhra kills one of the chickens you helped round up to make a thank-you meal, milked for all the comedic horror that it's worth. What pushes it into this trope is Red XIII mourning them to the Game Over music.
**
The deaths of the many Black Robed Men are a bit heartwrenching, as they are often killed with little regard. However, before entering Corel, the party reaches a raised bridge. One of the Men simply stares at the bridge before ''leaping off'' into the river below in an attempt to make it to the Reunion, cue an exasperated Barret yelling at them to just wait a moment while the party lowers the bridge, in the same tone a parent would use to scold their child.



** The enemy skill materia is far stronger in this game. The first skill, Sonic Boom, is a powerful wind attack that confers an automatic Bravery and Faith buff for just one bar. The Soothing Breeze enemy skill, which can be gained as early as chapter 4, even on your first playthrough, and heals the party with a pulsing area of effect channelled ability. While it does have a NecessaryDrawback of having the party member stand still while using the ability and enemies can disrupt it, you can even time it to use it at the end of a battle and heal your entire party back up to full. For the cost of a single ATB bar. On top of all that, mastering the materia gives you an automatic boost to all the good stats for a nice kick.

to:

** The enemy skill Enemy Skill materia is far stronger in this game. The first skill, Sonic Boom, is a powerful wind attack that confers an automatic Bravery and Faith buff for just one bar. The Soothing Breeze enemy skill, which can be gained as early as chapter 4, even on your first playthrough, and heals the party with a pulsing area of effect channelled ability. While it does have a NecessaryDrawback of having the party member stand still while using the ability and enemies can disrupt it, you can even time it to use it at the end of a battle and heal your entire party back up to full. For the cost of a single ATB bar. On top of all that, mastering the materia gives you an automatic boost to all the good stats for a nice kick.



** Yuffie gets one by having a story ''at all'', thanks to her being a guaranteed member of the team. Thanks to this, she has several storylines that help balance out her negative character traits, such as Chocobo Gliding in Cosmo Canyon, or bonding with Aerith in the Temple of the Ancients and respecting the Lifestream. She thus feels like a proper member of the team by the end of the ''Rebirth'', a nice contrast to Cait Sith.



* ThatOneSidequest:

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* ThatOneSidequest:ThatOneSidequest: With a game as minigame-happy as ''Rebirth'', it's no surprise that many meet the criteria for this trope:



** The sit-ups minigame unlocked in Chapter 7, essentially a reskinned version of Tifa's pull-up minigame from ''Remake''. The first three rounds against Amina, Jay, and Ronnie are easy enough, but then there's Jules. Like the pull-up minigame before it, you have to press buttons so fast that muscle memory and pure dumb luck can determine whether or not you beat Jules, and if you make even '''one''' mistake once he picks up steam, you may as well retry since he'll gain a lead you'll never catch up to. But unlike the pull-up minigame, your button prompts are now mapped to the ''shoulder buttons with no way to change it without going to your system settings and remapping your controller'', meaning it's very easy to make a mistake. Thankfully, there's no achievement for beating all four opponents, but you ''do'' still have to beat them to 100% the game.

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** The sit-ups minigame unlocked in Chapter 7, essentially a reskinned version of Tifa's pull-up minigame from ''Remake''. The first three rounds against Amina, Jay, and Ronnie are easy enough, but then there's Jules. Like the pull-up minigame before it, you have to press buttons so fast that muscle memory and pure dumb luck can determine whether or not you beat Jules, and if you make even '''one''' mistake once he picks up steam, you may as well retry since he'll gain a lead you'll never catch up to. But unlike the pull-up minigame, your button prompts are now mapped to the ''shoulder buttons with no way to change it without going to your system settings and remapping your controller'', meaning it's very easy to make a mistake. Thankfully, They also make use of trigger resistance in their button-mashing section, ''and'' there's a new one that can show up where you have the hold the trigger at the halfway mark. To make matters even worse, the direction you need to hit the button prompts (clockwise or counter-clockwise) is randomly chosen at the start, which can screw with your muscle memory. And while there's no achievement for beating all four opponents, but you ''do'' still have to beat them to 100% get all the game.Collector's Items, which ''does'' have an achievement attached.
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** Surprisingly, the Stop spell is incredibly busted if it isn't resisted. One very broken facet of Stop is that it keeps the pressured and staggered status bars at their level even if you hit them in ways that would force them out of pressure or increase the %. This means that bosses vulnerable to the status can be put in a cycle of boosting the meter, stopping the meter and staggering them until they just die.
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* TheyWastedAPerfectlyGoodCharacter: Multiple people were scratching their heads at the point of Biggs' survival and transference to Zack's world. Over the course of his scenes in the Zack segments: he's just as confused about his own survival and guilty that fate seemed to choose him over everyone else he knew in Avalanche, wondering if he should've died instead; he tries holding an Avalanche recruitment rally that absolutely no one but Kyrie shows up to (and even then, only to make fun of whoever else might show up); he speaks with Zack and the latter seems to cheer him up with a pep talk about finding a reason to keep living, prompting him to carry on Avalanche's cause alone; he tries bombing a Shinra reactor, only to discover that, in their world, the planet had already been sucked dry and it'd make no difference either way; he then discovers that his bomb doesn't even work properly and wouldn't have destroyed the reactor anyway; and to close out his "arc", [[spoiler:he's unceremoniously shot dead by Shinra troopers who arrive shortly after.]] His entire inclusion comes off as one big ShootTheShaggyDog that had people wondering why he even survived Remake.
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** While the razing of Nibelheim in the prologue was generally well-received, one particular moment is awkward. After his house is blown up and Cloud begins crawling after Sephiroth, the camera shows Sephiroth walking on only to be stopped by the mayor of the town and three townsfolk, who are all pointing rifles at him. Despite the fact the town is in flames, people are bloody and dead in the streets, and they '''know''' Sephiroth is responsible, they don't immediately shoot him on-sight, instead they just point their guns at him and nervously spread out as he just stands there. They don't attempt to keep their distance from him so he can't attack them, and don't shoot even when he ''starts slicing them down one by one'', making them look like incompetent fools literally lining up to get slaughtered. In fact, a few of them even 'get closer to Sephiroth', still not bothering to fire their guns. To act to the awkwardness, the scene is a quicktime event that requires players to cycle holding L2 and R2 to crawl closer, and if they delay the scene drags out even longer without Sephiroth or the townsfolk doing anything.

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** While the razing of Nibelheim in the prologue was generally well-received, one particular moment is awkward. After his house is blown up and Cloud begins crawling after Sephiroth, the camera shows Sephiroth walking on only to be stopped by the mayor of the town and three townsfolk, who are all pointing rifles at him. Despite the fact the town is in flames, people are bloody and dead in the streets, and they '''know''' Sephiroth is responsible, they don't immediately shoot him on-sight, instead they just point their guns at him and nervously spread out as he just stands there. They don't attempt to keep their distance from him so he can't attack them, and don't shoot even when he ''starts slicing them down one by one'', making them look like incompetent fools literally lining up to get slaughtered. In fact, a few of them even 'get ''get closer to Sephiroth', Sephiroth'', still not bothering to fire their guns. To act to the awkwardness, the scene is a quicktime event that requires players to cycle holding L2 and R2 to crawl closer, and if they delay the scene drags out even longer without Sephiroth or the townsfolk doing anything.
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** While the razing of Nibelheim in the prologue was generally well-received, one particular moment is awkward. After his house is blown up and Cloud begins crawling after Sephiroth, the camera shows Sephiroth walking on only to be stopped by the mayor of the town and three townsfolk, who are all pointing rifles at him. Despite the fact the town is in flames, people are bloody and dead in the streets, and they '''know''' Sephiroth is responsible, they don't immediately shoot him on-sight, instead they just point their guns at him and nervously spread out as he just stands there. They don't attempt to keep their distance from him so he can't attack them, and don't shoot even when he ''starts slicing them down one by one'', making them look like incompetent fools literally lining up to get slaughtered. To act to the awkwardness, the scene is a quicktime event that requires players to cycle holding L2 and R2 to crawl closer, and if they delay the scene drags out even longer without Sephiroth or the townsfolk doing anything.

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** While the razing of Nibelheim in the prologue was generally well-received, one particular moment is awkward. After his house is blown up and Cloud begins crawling after Sephiroth, the camera shows Sephiroth walking on only to be stopped by the mayor of the town and three townsfolk, who are all pointing rifles at him. Despite the fact the town is in flames, people are bloody and dead in the streets, and they '''know''' Sephiroth is responsible, they don't immediately shoot him on-sight, instead they just point their guns at him and nervously spread out as he just stands there. They don't attempt to keep their distance from him so he can't attack them, and don't shoot even when he ''starts slicing them down one by one'', making them look like incompetent fools literally lining up to get slaughtered. In fact, a few of them even 'get closer to Sephiroth', still not bothering to fire their guns. To act to the awkwardness, the scene is a quicktime event that requires players to cycle holding L2 and R2 to crawl closer, and if they delay the scene drags out even longer without Sephiroth or the townsfolk doing anything.
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** While it requires ''very'' high levels of [[DifficultButAwesome timing and skill]], the [[LethalJokeItem HP<>MP materia]] allows the game to be completely broken. As this sounds, it swaps HP and MP values. While this might seem like a waste of time, when combined with other game mechanics this is where things get crazy. Firstly, parrying at the right time negates all damage. However, for LimitBreak purposes it still charges the gauge as if you took damage, and because health is so low it charges the gauge ''a lot''. A few parries and you have a Limit Break. Next: invincibility frame abuse. While using a Limit Break you are invincible, however similar to parrying it will charge the Limit gauge as if you took damage normally, meaning you can use a Limit Break to block incoming damage, and you instantly get another Limit Break. The end result is either [[EpicFail dying horribly]]... or [[https://www.youtube.com/watch?v=doW5gpfXZtg something like this]].
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This is disingenuous. Seen this theory or the likes of it pop up and discussed by people who simply enjoy theory crafting and don't necessarily adhere to certain pairings or whatever.


** [=CloudXAerith=] shippers believe the Weapons in the reactors are [[spoiler:Cloud and Aerith from the original game: the blue one for Cloud, and the pink one for Aerith, taking on these forms to help the party. The memories in the Lifestream are shown from Cloud's perspective, not Tifa's, and they don't actually say that Tifa is the one reliving her memories. There is also a place for the Nibelheim gate despite Tifa not knowing the significance the gate has to the two of them, the button presses to pass through the Black Whispers are identical to those that Cloud oftentimes has to go through, and Sephiroth impales the one carrying Tifa and cuts it in the shoulder, both injuries the original game's Cloud took from Sephiroth. The last part is that the Weapon only relinquishes Tifa to the party when Cloud comes to help, as though knowing that he must accept his place at her side after failing her]].

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** [=CloudXAerith=] shippers believe Some players theorize that the Weapons in the reactors are [[spoiler:Cloud and Aerith from the original game: the blue one for Cloud, and the pink one for Aerith, taking on these forms to help the party. The memories in the Lifestream are shown from Cloud's perspective, not Tifa's, and they don't actually say that Tifa is the one reliving her memories. There is also a place for the Nibelheim gate despite Tifa not knowing the significance the gate has to the two of them, the button presses to pass through the Black Whispers are identical to those that Cloud oftentimes has to go through, and Sephiroth impales the one carrying Tifa and cuts it in the shoulder, both injuries the original game's Cloud took from Sephiroth. The last part is that the Weapon only relinquishes Tifa to the party when Cloud comes to help, as though knowing that he must accept his place at her side after failing her]].
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Unsuprisingly it’s another based Clerith theory :)


** There is a part of the fandom that believes the Weapons in the reactors are [[spoiler:Cloud and Aerith from the original game: the blue one for Cloud, and the pink one for Aerith, taking on these forms to help the party. The memories in the Lifestream are shown from Cloud's perspective, not Tifa's, and they don't actually say that Tifa is the one reliving her memories. There is also a place for the Nibelheim gate despite Tifa not knowing the significance the gate has to the two of them, the button presses to pass through the Black Whispers are identical to those that Cloud oftentimes has to go through, and Sephiroth impales the one carrying Tifa and cuts it in the shoulder, both injuries the original game's Cloud took from Sephiroth. The last part is that the Weapon only relinquishes Tifa to the party when Cloud comes to help, as though knowing that he must accept his place at her side after failing her]].

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** There is a part of the fandom that believes [=CloudXAerith=] shippers believe the Weapons in the reactors are [[spoiler:Cloud and Aerith from the original game: the blue one for Cloud, and the pink one for Aerith, taking on these forms to help the party. The memories in the Lifestream are shown from Cloud's perspective, not Tifa's, and they don't actually say that Tifa is the one reliving her memories. There is also a place for the Nibelheim gate despite Tifa not knowing the significance the gate has to the two of them, the button presses to pass through the Black Whispers are identical to those that Cloud oftentimes has to go through, and Sephiroth impales the one carrying Tifa and cuts it in the shoulder, both injuries the original game's Cloud took from Sephiroth. The last part is that the Weapon only relinquishes Tifa to the party when Cloud comes to help, as though knowing that he must accept his place at her side after failing her]].
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** There is a part of the fandom that believes the Weapons in the reactors, [[spoiler:are Cloud and Aerith from the original game, the blue one for Cloud, the pink one for Aerith, taking on these forms to help the party. The memories in the Lifestream are shown from Cloud's perspective, not Tifa's, they don't actually say that Tifa is the one reliving her memories, there is also a place for the Nibelheim gate despite Tifa not knowing the significance the gate has to the two of them, the button presses to pass through the Black Whispers are identical to those that Cloud often times has to go through, and Sephiroth impales the one carrying Tifa and cuts it in the shoulder, both injuries og Cloud took from Sephiroth. The last part is that the Weapon only relinquishes Tifa to the party when Cloud comes to help, as though knowing that he must accept his place at her side after failing her]].

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** There is a part of the fandom that believes the Weapons in the reactors, [[spoiler:are Cloud reactors are [[spoiler:Cloud and Aerith from the original game, game: the blue one for Cloud, and the pink one for Aerith, taking on these forms to help the party. The memories in the Lifestream are shown from Cloud's perspective, not Tifa's, and they don't actually say that Tifa is the one reliving her memories, there memories. There is also a place for the Nibelheim gate despite Tifa not knowing the significance the gate has to the two of them, the button presses to pass through the Black Whispers are identical to those that Cloud often times oftentimes has to go through, and Sephiroth impales the one carrying Tifa and cuts it in the shoulder, both injuries og the original game's Cloud took from Sephiroth. The last part is that the Weapon only relinquishes Tifa to the party when Cloud comes to help, as though knowing that he must accept his place at her side after failing her]].
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** There is a part of the fandom that believes the Weapons in the reactors, [[spoiler:are Cloud and Aerith from the original game, the blue one for Cloud, the pink one for Aerith, taking on these forms to help the party. The memories in the Lifestream are shown from Cloud's perspective, not Tifa's, they don't actually say that Tifa is the one reliving her memories, there is also a place for the Nibelheim gate despite Tifa not knowing the significance the gate has to the two of them, the button presses to pass through the Black Whispers are identical to those that Cloud often times has to go through, and Sephiroth impales the one carrying Tifa and cuts it in the shoulder, both injuries og Cloud took from Sephiroth. The last part is that the Weapon only relinquishes Tifa to the party when Cloud comes to help, as though knowing that he must accept his place at her side after failing her]].
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** Yuffie's Brumal Form, ATB assist, Skill master and Aerith's ATB ward combination is found to be disgustingly overpowered. ATB assist allows one member to give the other characters a boost to their bars when that character makes a move, Skill master allows a character a new bar when they repeat the same skill, combined with the low cost and high speed of Brumal Form under the ATB ward and a haste boost for good measure, one can have Yuffie in an unending loop of Brumal Form while filling the other two members at a rate of about six seconds, which is often times just long enough for them to be done using the last skill they used.
** Aerith's Level 3 Limit Rising Fury is a reimagining of Fury Band and works just as it did, filling the Limit gauges of the other two party members. Add in her passives to boost her Limit charge rate when expending MP, and Aerith can repeatedly top off the Limit bars of her allies and let them spam them freely. The only hiccup is getting her Limit Level to 3 so she can use Rising Fury, but not only is this easy with the right set-up, there's also an accessory that will max out her Limit Level every battle. It's also possible to use a materia ability to siphon the Limit Break from other party members, allowing for infinite Limit Breaks since Aerith can fill the bars of the other party members, then siphon them off as needed to keep casting Rising Fury to refill the other member's gauges.

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** Yuffie's Brumal Form, ATB assist, Skill master and Aerith's ATB ward combination is found to be disgustingly overpowered. ATB assist allows one member to give the other characters a boost to their bars when that character makes a move, Skill master allows a character a new bar when they repeat the same skill, combined with the low cost and high speed of Brumal Form under the ATB ward and a haste boost for good measure, one can have Yuffie in an unending loop of Brumal Form while filling the other two members at a rate of about six seconds, which is often times just long enough for them to be done using the last skill they used.
used. Add in Aerith using Arcane Ward on herself and equipping her with Genji Gloves to break the damage limit, and the hardest group content will be annihilated, as Aerith repeatedly blasts enemies to pieces with endless -aga spells hitting for tens of thousands of damage each time.
** Aerith's Level 3 Limit Rising Fury is a reimagining of Fury Band and works just as it did, filling the Limit gauges of the other two party members. Add in her passives to boost her Limit charge rate when expending MP, and Aerith can repeatedly top off the Limit bars of her allies and let them spam them freely. The only hiccup is getting her Limit Level to 3 so she can use Rising Fury, but not only is this easy with the right set-up, there's also an accessory that will max out her Limit Level every battle. It's also possible to use a materia ability to siphon the Limit Break gauge from other party members, allowing for infinite Limit Breaks since Aerith can fill the bars of the other two party members, have one use their Limit Break, then siphon them the remaining one back off as needed to keep casting recast Rising Fury to refill repeat the other member's gauges.process.
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** Side quests naturally have reduced development resources, and this clearly shows in several places. Because only specific party members relevant to the questline will react, this means multiple occasions where other teammates are standing around idly in the background of scenes, completely unresponsive to anything that occurs whether the situation is funny or serious, even when it would be in their characterisation to react and join in. This has the unfortunate result of making otherwise complicated, well-written, fleshed-out characters come across as unthinking [=NPCs=] only responding when programmed, and detracts from the genuinely good writing on display.
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** Aerith's Level 3 Limit Rising Fury is a reimagining of Fury Band and works just as it did, filling the Limit gauges of the other two party members. Add in her passives to boost her Limit charge rate when expending MP, and Aerith can repeatedly top off the Limit bars of her allies and let them spam them freely. The only hiccup is getting her Limit Level to 3 so she can use Rising Fury, but not only is this easy with the right set-up, there's also an accessory that will max out her Limit Level every battle.

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** Aerith's Level 3 Limit Rising Fury is a reimagining of Fury Band and works just as it did, filling the Limit gauges of the other two party members. Add in her passives to boost her Limit charge rate when expending MP, and Aerith can repeatedly top off the Limit bars of her allies and let them spam them freely. The only hiccup is getting her Limit Level to 3 so she can use Rising Fury, but not only is this easy with the right set-up, there's also an accessory that will max out her Limit Level every battle. It's also possible to use a materia ability to siphon the Limit Break from other party members, allowing for infinite Limit Breaks since Aerith can fill the bars of the other party members, then siphon them off as needed to keep casting Rising Fury to refill the other member's gauges.
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Just wanted to add a bit more info. I also don't know if it's possible for Cait Sith to be present in the side quest.


* EnsembleDarkHorse: For being relatively minor characters, fans have taken a great liking to the Seventh Infantry, both the troops and their commander. For the commander, it's her professional appearance combined with her giddy reaction upon receiving the award, as well as her [[spoiler:knowing full well who's in Cloud's party and that he's an ex-SOLDIER turned traitor, but hides their involvement from her superiors]]. As for the troops, it's their loyalty to Cloud and how they act as temporary party members. Fans have expressed a strong desire to protect them when they were party members, trying hard to not let a single one die. People have also expressed an interest in seeing them again in the third game.

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* EnsembleDarkHorse: For being relatively minor characters, fans have taken a great liking to the Seventh Infantry, both the troops and their commander. For the commander, it's her professional appearance combined with her giddy reaction upon receiving the award, as well as her [[spoiler:knowing full well who's in Cloud's party consists of two members of the AVALANCHE terrorist group, a ninja from Wutai, one of Hojo's experiments, and that he's a flower girl, with Cloud himself being an ex-SOLDIER turned traitor, but hides their involvement from her superiors]].superiors, despite them essentially being enemies of Shinra and instead opts to inform her higher-ups that Seventh Infantry took down the fiend]]. As for the troops, it's their loyalty to Cloud and how they act as temporary party members. Fans have expressed a strong desire to protect them when they were party members, trying hard to not let a single one die. Even when reuniting with Cloud afterwards in a sidequest, they remain loyal to him, still referring to him as "Captain". People have also expressed an interest in seeing them again in the third game.
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this is just repeating the prior point. And there is no chapter 18


** Most of the content of Chapter 18. In the original game, retrieving the Black Materia from the Temple of the Ancients was a dungeon along the way, where in this game that mission is built up as the climax of the game's adventure, with the party, Shinra, and Sephiroth all converging to find the Black Materia for their own ends. It was an open secret that Aerith's scene at the Forgotten City would take place in this game; in the original there was a large amount of travel between the party's adventure in the Temple and reaching the Forgotten City, where Aerith had left the party and was not available as a party member. With the buildup of reaching the Black Materia built up as the game's main goal and the status of the Temple being a Cetra construction, players would be forgiven for thinking that the Forgotten City's scenes would somehow be integrated directly into the Temple location, as there was no mention of any other location that needed to be reached. But into Chapter 18, after Cloud recovers, the player learns that Aerith had found a previously unheard-of city in the Shinra records in Nibelheim and had taken off to find it completely out of the blue, leading the player to a completely new location at the final hour.
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** The Retry screen for boss battles has gotten some flak for its unintuitive options; "Retry from Before Current Battle", "Retry from This Battle", and "Retry from Before Battle". What these options mean is that in a BossRush (or some bosses with multiple phases), you can retry from the start of the current boss, retry from the start of the BossRush, or retry from the point you had control of the party before the BossRush began. While all of these options may be desirable depending on circumstances, the awkward wording has been criticized, and many players advise "just pick the top option".

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** The Retry screen for boss battles has gotten some flak for its unintuitive options; "Retry from Before Current Battle", "Retry from This Battle", and "Retry from Before Battle". What these options mean is that in a BossRush (or some bosses with multiple phases), you can retry from the start of the current boss, retry from the start of the BossRush, or retry from the point you had control of the party before the BossRush began. While all of these options may be desirable depending on circumstances, the awkward wording has been criticized, and many players advise "just pick the top option". Thankfully the developers took notice and a month after release a patch changed the descriptions to be more straightforward.
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** Gus's Party basically functions like the Gold Saucer's Battle Square, but you instead use one character to fight monsters. While that doesn't sound bad, the issue comes with ''The Flower Seller vs the Fireballs'', where you control Aerith against two Bombs. As the resident SquishyWizard, Aerith can dish out damage, but struggles with taking it. Not helping matters is that her normal attacks, which are required to build ATB so she can cast spells, are very slow, with the Bombs' attacks easily making her flinch. And after enough time has passed (and they've grown big enough), their Fireballs can cause explosions that can deal hefty damage to Aerith, even with sidestepping. Your best bet to deal with this battle is to use the Elemental Materia combined with the Fire Materia to lessen the damage received from fire attacks.
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* EnsembleDarkHorse: For being relatively minor characters, fans have taken a great liking to the Seventh Infantry, both the troops and their commander. For the commander, it's her professional appearance combined with her giddy reaction upon receiving the award, as well as her [[spoiler:knowing full well who's in Cloud's party, as well as knowing he was in SOLDIER, but hides their involvement from her superiors]]. As for the troops, it's their loyalty to Cloud and how they act as temporary party members. Fans have expressed a strong desire to protect them when they were party members, trying hard to not let a single one die. People have also expressed an interest in seeing them again in the third game.

to:

* EnsembleDarkHorse: For being relatively minor characters, fans have taken a great liking to the Seventh Infantry, both the troops and their commander. For the commander, it's her professional appearance combined with her giddy reaction upon receiving the award, as well as her [[spoiler:knowing full well who's in Cloud's party, as well as knowing he was in SOLDIER, party and that he's an ex-SOLDIER turned traitor, but hides their involvement from her superiors]]. As for the troops, it's their loyalty to Cloud and how they act as temporary party members. Fans have expressed a strong desire to protect them when they were party members, trying hard to not let a single one die. People have also expressed an interest in seeing them again in the third game.

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