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** In the Misty Interior, you'll be introduced to spellcasting enemies, normal looking guys that wander around with a book. After their third movement, they will unleash a spell that hits you ''no matter what'', and for a surprising amount of damage. When you get on to a screen with them, they become priority targets so that you can avoid taking damage. So the game then puts them in rooms where you ''cannot get to them'' or ''getting to them means you'll be hit three or four times'', forcing you to rush through the room or leave entirely.
** One particular enemy, the one that looks like a short person with a sword and shield, has a particularly bizarre AI routine: if you jump when you're above them, they will ''rush'' towards your location and start stabbing. This isn't a problem when you're platforming above them, as they cannot hurt you, but when you're one block above them and try to jump over them, they will zoom under you and ensure that you get hit. Trying to jump away from them will only turn it into a CycleOfHurting.
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* SugarWiki/MomentOfAwesome: Killing King Grieve and getting the Dragon Slayer sword. Equipping it causes your character to instantly put on his full plate armour as well.

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* SugarWiki/MomentOfAwesome: Killing King Grieve and getting the Dragon Slayer sword. Equipping it causes your character to instantly put on his full plate armour as well.well.
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* AnticlimaxBoss: The Evil One is comparatively easy compared to the previous boss, [[TheDragon King Grieve]].

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* AnticlimaxBoss: AntiClimaxBoss: The Evil One is comparatively easy compared to the previous boss, [[TheDragon King Grieve]].
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* MemeticMutation: "[[{{Engrish}} This is not enough golds]]."

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* MemeticMutation: "[[{{Engrish}} "[[BlindIdiotTranslation This is not enough golds]]."
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misuse


* ItIsPronouncedTroPAY: A real-world example: the official, correct pronunciation of the title is "Fa-Zanadu" (a portmanteau of "Famicom" and "Xanadu"), but many believed it was pronounced phonetically, i.e. "Facks-anadu." Some still insist on the latter to this day.
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** '''Nello!'''
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Hell Is That Noise is not YMMV.


* HellIsThatNoise: Every enemy in the game that does not die in one hit makes the same teeth-grinding screeching sound.

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* CrowningMomentOfAwesome: Killing King Grieve and getting the Dragon Slayer sword. Equipping it causes your character to instantly put on his full plate armour as well.
* CrowningMusicOfAwesome: Especially the tower/fortress theme songs and the overworld theme in the first area.

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* CrowningMomentOfAwesome: Killing King Grieve and getting the Dragon Slayer sword. Equipping it causes your character to instantly put on his full plate armour as well.
* CrowningMusicOfAwesome:
SugarWiki/AwesomeMusic: Especially the tower/fortress theme songs and the overworld theme in the first area.



* MemeticMutation: "[[{{Engrish}} This is not enough golds]]."

to:

* MemeticMutation: "[[{{Engrish}} This is not enough golds]].""
* SugarWiki/MomentOfAwesome: Killing King Grieve and getting the Dragon Slayer sword. Equipping it causes your character to instantly put on his full plate armour as well.
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* HellIsThatNoise: Every enemy in the game that does not die in one hit makes the same teeth-grinding screeching sound.

Added: 479

Removed: 479

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* FridgeHorror: It's easy not to think about what the Evil One must have done to the dwarves to make them into monsters, but once it hits you it can seriously creep you out.
** In particular, we have the fate of King Grieve, king of the Dwarves, who as he was being transformed into a dragon-like creature, somehow managed to hide the Dragon Slayer sword ''within his own body'' to protect it from evil. And the only way to retrieve it is to kill him, and presumably cut him open.



* MemeticMutation: "[[{{Engrish}} This is not enough golds]]."
* FridgeHorror: It's easy not to think about what the Evil One must have done to the dwarves to make them into monsters, but once it hits you it can seriously creep you out.
** In particular, we have the fate of King Grieve, king of the Dwarves, who as he was being transformed into a dragon-like creature, somehow managed to hide the Dragon Slayer sword ''within his own body'' to protect it from evil. And the only way to retrieve it is to kill him, and presumably cut him open.

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* MemeticMutation: "[[{{Engrish}} This is not enough golds]]."
* FridgeHorror: It's easy not to think about what the Evil One must have done to the dwarves to make them into monsters, but once it hits you it can seriously creep you out.
** In particular, we have the fate of King Grieve, king of the Dwarves, who as he was being transformed into a dragon-like creature, somehow managed to hide the Dragon Slayer sword ''within his own body'' to protect it from evil. And the only way to retrieve it is to kill him, and presumably cut him open.
"

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Removed: 279

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alphabetisation


* CrowningMomentOfAwesome: Killing King Grieve and getting the Dragon Slayer sword. Equipping it causes your character to instantly put on his full plate armour as well.
* CrowningMusicOfAwesome: Especially the tower/fortress theme songs and the overworld theme in the first area.



* CrowningMomentOfAwesome: Killing King Grieve and getting the Dragon Slayer sword. Equipping it causes your character to instantly put on his full plate armour as well.
* CrowningMusicOfAwesome: Especially the tower/fortress theme songs and the overworld theme in the first area.
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* AnticlimaxBoss: The Evil One is comparatively easy compared to the previous boss, [[TheDragon King Grieve]].
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* CrowningMomentOfAwesome: Killing King Grieve and getting the Dragon Slayer sword. Equipping it causes your character to instantly put on his full plate armour as well.
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None


* GoddamnedBats: Anything in this game that flies or leaps is particularly annoying, especially while you're trying to pull off a jumping puzzle and keep getting knocked down by a giant fly or wraith-like creature.

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* GoddamnedBats: Anything in this game that flies or leaps is particularly annoying, especially while you're trying to pull off a [[LedgeBats jumping puzzle and keep getting knocked down down]] by a giant fly or wraith-like creature.
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* ItIsPronouncedTroPAY: A real-world example: the official, correct pronunciation of the title is "Fa-Zanadu," but many (this troper included) believed it was pronounced phonetically, i.e. "Facks-anadu." Some still insist on the latter to this day.

to:

* ItIsPronouncedTroPAY: A real-world example: the official, correct pronunciation of the title is "Fa-Zanadu," "Fa-Zanadu" (a portmanteau of "Famicom" and "Xanadu"), but many (this troper included) believed it was pronounced phonetically, i.e. "Facks-anadu." Some still insist on the latter to this day.
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* AdaptationDisplacement: When the NES spinoff of ''Dragon Slayer II: Xanadu'' is the only one that [[NoExportForYou leaves Japan to begin with]], especially since the original version was made for a Japanese computer, this is to be expected.

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* AdaptationDisplacement: When the NES [[UsefulNotes/NintendoEntertainmentSystem NES]] spinoff of ''Dragon Slayer II: Xanadu'' ''VideoGame/DragonSlayerIIXanadu'' is the only one that [[NoExportForYou leaves Japan to begin with]], especially since the original version was made for a Japanese [[UsefulNotes/{{Japan}} Japanese]] computer, this is to be expected.



* MemeticMutation: "[[{{Engrish}} This is not enough golds]]".

to:

* MemeticMutation: "[[{{Engrish}} This is not enough golds]]".golds]]."
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* ItsPronouncedTropay: A real-world example: the official, correct pronunciation of the title is "Fa-Zanadu," but many (this troper included) believed it was pronounced phonetically, i.e. "Facks-anadu." Some still insist on the latter to this day.

to:

* ItsPronouncedTropay: ItIsPronouncedTroPAY: A real-world example: the official, correct pronunciation of the title is "Fa-Zanadu," but many (this troper included) believed it was pronounced phonetically, i.e. "Facks-anadu." Some still insist on the latter to this day.
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Added DiffLines:

* ItsPronouncedTropay: A real-world example: the official, correct pronunciation of the title is "Fa-Zanadu," but many (this troper included) believed it was pronounced phonetically, i.e. "Facks-anadu." Some still insist on the latter to this day.
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** Same for smaller creatures, given that [[FakeDifficulty you cannot attack at crouching level]].

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