Follow TV Tropes

Following

History YMMV / FatalFrame

Go To

OR

Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: After the [[ValuesDissonance reaction]] of the "correct" choice in the first three games being human sacrifice, the fourth and fifth games make some attempt to avoid this - namely, that ''nobody'' was supposed to die in [=IV=], and that being sacrificed in V was such a great honor that people underwent it ''willingly'', to the extent that the miko who was selected found herself having to comfort the women who ''weren't'' chosen.

to:

* AuthorsSavingThrow: After the [[ValuesDissonance reaction]] of the "correct" choice in the first three games being human sacrifice, the fourth and fifth games make some attempt to avoid this - namely, that ''nobody'' was supposed to die in [=IV=], and that being sacrificed in V was such a great honor that people underwent it ''willingly'', willingly, to the extent that the miko who was selected found herself having to comfort the women who ''weren't'' chosen.
Is there an issue? Send a MessageReason:
None


*** Permanently distorting the player's view and forcing them to run as fast as possible without paying attention to his surroundings in a game which in no small part relies on its visual aesthetics? I see nothing wrong with this plan...

to:

*** Permanently distorting the player's view and forcing them to run as fast as possible without paying attention to his their surroundings in a game which in no small part relies on its visual aesthetics? I see nothing wrong with this plan...
Is there an issue? Send a MessageReason:
None


*** Permanently distorting the player's view and forcing him to run as fast as possible without paying attention to his surroundings in a game which in no small part relies on its visual aesthetics? I see nothing wrong with this plan...

to:

*** Permanently distorting the player's view and forcing him them to run as fast as possible without paying attention to his surroundings in a game which in no small part relies on its visual aesthetics? I see nothing wrong with this plan...

Added: 454

Changed: 32

Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: After the [[ValuesDissonance reaction]] of the "correct" choice in the first three games being human sacrifice, the fourth and fifth games make some attempt to avoid this - namely, that ''nobody'' was supposed to die in [=IV=], and that being sacrificed in V was such a great honor that people underwent it ''willingly'', to the extent that the miko who was selected found herself having to comfort the women who ''weren't'' chosen.



* ValuesDissonance: These games are intensely Japanese, and it shows. A major one in several games, but is especially critical in the endings of the 1, 2, and 5. [[spoiler: The human sacrifices are the CORRECT choice, closing the hell gate and releasing all the souls trapped by the Calamity/Repentance/Black Water in the good endings. Any western game would have [[TakeAThirdOption Taken A Third Option]] rather than support human sacrifice.]]

to:

* ValuesDissonance: These games are intensely Japanese, and it shows. A major one in several games, but is especially critical in the endings of the 1, 2, and 5. [[spoiler: The human sacrifices are the CORRECT choice, closing the hell gate and releasing all the souls trapped by the Calamity/Repentance/Black Water in the good endings. Any western game would have [[TakeAThirdOption Taken A Third Option]] found another way around]] rather than support human sacrifice.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The [[https://www.youtube.com/watch?v=qft36hUnpr0 piano-only version of the Tsukimori Song]] which plays during the ending stat results is as beautiful as it is painfully bittersweet.
Is there an issue? Send a MessageReason:
None


*** Though the base had always been broken about the fact that vulnerable pre-teen girls would run around in bikinis. Fatal Frame V took it UpToEleven by having the female characters have dessous as costumes, plus Gainaxing, creating a big outrage by especially the female players.

to:

*** Though the base had always been broken about the fact that vulnerable pre-teen girls would run around in bikinis. Fatal Frame V took it UpToEleven by having the female characters have dessous as costumes, plus Gainaxing, creating a big outrage by especially the female players.an outrage.
Is there an issue? Send a MessageReason:
self insert cut


** I think it's more a GettingCrapPastTheRadar. The translators only needed to say "You finally... came BACK"
** Considering the lesbian overtones of the main villain of ''Fatal Frame V'', the fact she is more likely to attack when the characters are ''wet''...
Is there an issue? Send a MessageReason:
None


* BrokenBase: The announcement that the fifth game in the series will be an eShop exclusive release in North America, and how Europe's retail limited editions are the sole retail copies being produced in, of course, pretty limited quantities. Some people in both regions are not happy with the decision as some people would have preferred having a physical disc copy of the game, while others are fine with the decision as ''Fatal Frame'' has always been a very niche franchise outside of Japan, and are just happy to get the game at all (plus this means that the game can never be "sold out"). Others are completely indifferent and really don't care either way.

to:

* BrokenBase: The announcement that the fifth game in the series will be an eShop exclusive release in North America, and how Europe's retail limited editions are the sole retail copies being produced in, of course, pretty limited quantities. Some people in both regions are not happy with the decision as some people would have preferred having a physical disc copy of the game, while others are fine with the decision as ''Fatal Frame'' has always been a very niche franchise outside of Japan, and are just happy to get the game at all (plus this means that the game can never be "sold out"). Others are completely indifferent and really don't care either way. Of course, people with terrible Internet connection are absolutely screwed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyWastedAPerfectlyGoodCharacter: Miu Hinasaki from V is, unfortunately, nothing to write home about. She is not just the daughter of the game's ''first heroine''[[spoiler:, but also a Shadowborn]]. There's not much known about her, other than those facts, her becoming a model and having been raised by a friend of Miku's. [[spoiler:Her being a Shadowborn doesn't even factor into the plot in any significant way; it's just what she is and doesn't seem to do anything, other than having doomed Miku to an early death.]] While her plotline has her mother talk about the Yuukon ritual, it is vastly more focused on in Ren's plotline, turning it into a weak plot point separated into two. Sad to say, Miu's presence in the overall game seems unnecessary and she is mostly just a fanservice-nod to the first game by relation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** I think it's more a GettingCrapPastTheRadar. The translators only needed to say "You finally... came BACK"
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: The Festival function. In III, it grants Rei and Kei [[BottomlessMagazines unlimited Spirit Power]], allowing them to spam their lens attacks like crazy, and grants Miku unlimited Double charges, guaranteeing she deals insane damage every time. In V, it grants Yuri, Miu, and Ren the ability to convert all of their shots into [[CriticalHit Fatal Frames.]] It's also the most difficult function to unlock in both games, requiring you to complete all missions with the highest ranking possible (S in III, SS in V ''and'' on the highest difficulty), which makes it a BraggingRightsReward more than anything.
Is there an issue? Send a MessageReason:
None


* TheScrappy: Mayu and Rui (from Fatal Frame II and V) are this due to being TheLoad. Mayu's also hated for [[spoiler: being a ManipulativeBitch]] and for getting her and her sister lost in All God's Village, and Rui gets some hate for being boring and not doing much apart from being a DamselScrappy.

to:

* TheScrappy: Mayu and Rui (from Fatal Frame II and V) are this due to being TheLoad. Mayu's also hated for [[spoiler: being a ManipulativeBitch]] and for getting her and her sister lost in All God's Village, and Rui gets some hate for being a boring SatelliteLoveInterest and not doing much apart from being a DamselScrappy.
Is there an issue? Send a MessageReason:
None


* TheScrappy: Mayu and Rui (from Fatal Frame II and V) are this due to being TheLoad. Mayu's also hated for [[spoiler: being a ManipulativeBitch]] and for getting her and her sister lost in All God's Village, and Rui gets some hate for being boring.

to:

* TheScrappy: Mayu and Rui (from Fatal Frame II and V) are this due to being TheLoad. Mayu's also hated for [[spoiler: being a ManipulativeBitch]] and for getting her and her sister lost in All God's Village, and Rui gets some hate for being boring.boring and not doing much apart from being a DamselScrappy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheScrappy: Mayu and Rui (from Fatal Frame II and V) are this due to being TheLoad. Mayu's also hated for [[spoiler: being a ManipulativeBitch]] and for getting her and her sister lost in All God's Village, and Rui gets some hate for being boring.
Is there an issue? Send a MessageReason:
This is flame bait.


* TheyChangedItNowItSucks: [[FanDumb Some of]] the reaction to ''Deep Crimson Butterfly'' has been this.

to:

* TheyChangedItNowItSucks: [[FanDumb Some of]] of the reaction to ''Deep Crimson Butterfly'' has been this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** V's other Ending song - [[https://www.youtube.com/watch?v=GSjCf35yPGk Higanbana by [=AnJu=]]].
Is there an issue? Send a MessageReason:
None


* SpiritualLicensee: Replace the Proton Packs with the Camera Obscura, and set it in Japan, and this can be seen as a '''[=SIGNIFICANTLY=]''' less lighthearted Film/{{Ghostbusters}}.

to:

* SpiritualLicensee: Replace the Proton Packs with the Camera Obscura, and set it in Japan, and this can be seen as a '''[=SIGNIFICANTLY=]''' less lighthearted Film/{{Ghostbusters}}.''Franchise/{{Ghostbusters}}''.
Is there an issue? Send a MessageReason:
None


** Sae as the final boss in II on higher difficulties ([=PS2=]/[=XBOX=]) and during certain ending conditions (Wii). She [[SmokeOut generates a red mist]] around her, which screws with your camera interface and makes it difficult to take a picture of her. The only way to really damage her, is if she removes the mist. And she has an annoying tendency of having a pretty random AI and teleports around. Usually right in front of you and can immediately attack; thankfully, she does not have a OneHitKill. Unless you're fighting on Nightmare.

to:

** Sae as the final boss in II on higher difficulties ([=PS2=]/[=XBOX=]) and during certain ending conditions (Wii). She [[SmokeOut generates a red mist]] around her, which screws with your camera interface and makes it difficult to take a picture of her. The only way to really damage her, is if she removes the mist. And she has an annoying tendency of having a pretty random AI and teleports around. Usually right in front of you and can immediately attack; thankfully, attack. In the original version, she does not didn't have a OneHitKill. Unless you're fighting on Nightmare.OneHitKill, but was given one in the updated Wii version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[BigBad Sae]] loses some of her creepiness, when she stumbles forward and flails her arms around like a [[WesternAnimation/FamilyGuy whacky inflateable tube man]] during her battle.


Added DiffLines:

** The Kiryu Twins in the Doll Room in II; the second encounter with them. It still has the problem of not really giving much of a hint on which is the invulnerable doll and which is the girl, but the major contributor in this battle is that the Doll Room is very small and it's difficult to maneuvre around.
** Sae as the final boss in II on higher difficulties ([=PS2=]/[=XBOX=]) and during certain ending conditions (Wii). She [[SmokeOut generates a red mist]] around her, which screws with your camera interface and makes it difficult to take a picture of her. The only way to really damage her, is if she removes the mist. And she has an annoying tendency of having a pretty random AI and teleports around. Usually right in front of you and can immediately attack; thankfully, she does not have a OneHitKill. Unless you're fighting on Nightmare.
Is there an issue? Send a MessageReason:
None


** The motion controls for the Camera Obscura in the Wii version of ''Crimson Butterfly''. Not bad in general, but the camera is moved via motion control only up and down, but not left and right. Confusing at first, to put it mildly.

to:

** The motion controls for press-and-hold-A mechanic to investigate or pick up items in ''Fatal Frame II'''s Wii-version and ''Fatal Frame IV''. Can lead to potential ParanoiaFuel of a ghost suddenly jumping out at you, but ultimately fails at the Camera Obscura in frequency of having to watch an unnecessarily long scene of Mio picking up an item, instead of simply picking the Wii version item up with a simple push of ''Crimson Butterfly''. Not bad in general, but the camera is moved via motion control only up and down, but not left and right. Confusing button. [[ArsonMurderAndJaywalking The ghost hands that could grab her wrist at first, random are just another strike to put it mildly.that]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: In ''Fatal Frame II'', the sound the camera makes when your spirit charge is maxed. Gets worse if the 'Butterfly' red lens is equipped, which ''doubles'' that sound. You almost want to not charge up your spirit power, just so you don't have to hear that noise.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Misaki: Did she honestly abandon Madoka [[spoiler:which led to the girl's death]] on purpose, because she was lagging behind or did she honestly not notice, until later? Or is she understandably shortsighted [[spoiler:since she's just as likely to die from Getsuyuu Syndrome]]?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Mayu and Mio have their share, especially on Mayu's side. Especially in the canon ending, when [[spoiler:Mayu lies down on the sacrifical stone and Mio practically lies on top of her to strangle her]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The motion controls for the Camera Obscura in the Wii version of ''Crimson Butterfly''. Not bad in general, but the camera is moved via motion control only up and down, but not left and right. Confusing at first, to put it mildly.
Is there an issue? Send a MessageReason:
None





** During the third game, Rei wakes up and gets surprised by Yoshino's ghost slipping onto her bed and grabbing her wrist. There's a few seconds of silence as the camera remains still on Rei and then Yoshino. Rei's face looks less like it's saying, "Argh, a ghost is touching me!" and more a completly derpy expression of "Uhh...", lacking fear.



----

to:

----
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: These games are intensely Japanese, and it shows. A major one in several games, but is especially critical in the endings of the first two. [[spoiler: The human sacrifices are the CORRECT choice, closing the hell gate and releasing all the souls trapped by the Calamity/Repentance in the good endings. Any western game would have [[TakeAThirdOption Taken A Third Option]] rather than support human sacrifice.]]

to:

* ValuesDissonance: These games are intensely Japanese, and it shows. A major one in several games, but is especially critical in the endings of the first two. 1, 2, and 5. [[spoiler: The human sacrifices are the CORRECT choice, closing the hell gate and releasing all the souls trapped by the Calamity/Repentance Calamity/Repentance/Black Water in the good endings. Any western game would have [[TakeAThirdOption Taken A Third Option]] rather than support human sacrifice.]]
Is there an issue? Send a MessageReason:
None


** In 5, despite all the main cast being repeatedly attacked/kidnapped by the ghosts and the previous experience showing that the antiques shop was neither safe nor secure, and that Ren could be overwhelmed, everyone goes to sleep in the shop again leaving Ren on watchman duty. This is despite the fact that there is nothing preventing them from putting more distance between themselves and Mt. Hikami.

to:

** In 5, despite all the main cast being repeatedly attacked/kidnapped by the ghosts and the previous experience showing that the antiques shop was neither safe nor secure, and that Ren could be overwhelmed, everyone goes to sleep in the shop again leaving Ren on watchman duty. This is despite the fact that there is nothing preventing them from putting more distance between themselves and Mt. Hikami. Needless to say, it got worse.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In 5, despite all the main cast being repeatedly attacked/kidnapped by the ghosts and the previous experience showing that the antiques shop was neither safe nor secure, and that Ren could be overwhelmed, everyone goes to sleep in the shop again leaving Ren on watchman duty. This is despite the fact that there is nothing preventing them from putting more distance between themselves and Mt. Hikami.
Is there an issue? Send a MessageReason:


* WallBanger: Fatal Frame 3's theme was all about learning to move on after someone died. Miku was a character in that. Fatal Frame 5 reveals that Miku ''didn't'' move on after all, and is so unable to let go [[spoiler: that she ''conceives a child with Mafuyu's ghost''. And that she entered a ghost marriage with him to ensure they'd be together in death.]] Talk about CompletelyMissingThePoint, Miku.

Top