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History YMMV / FatalFrame

23rd May '16 2:36:07 PM catmuto
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** V's other Ending song - [[https://www.youtube.com/watch?v=GSjCf35yPGk Higanbana by [=AnJu=]]].
21st May '16 7:26:55 PM erforce
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* SpiritualLicensee: Replace the Proton Packs with the Camera Obscura, and set it in Japan, and this can be seen as a '''[=SIGNIFICANTLY=]''' less lighthearted Film/{{Ghostbusters}}.

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* SpiritualLicensee: Replace the Proton Packs with the Camera Obscura, and set it in Japan, and this can be seen as a '''[=SIGNIFICANTLY=]''' less lighthearted Film/{{Ghostbusters}}.''Franchise/{{Ghostbusters}}''.
6th May '16 1:49:28 PM catmuto
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** Sae as the final boss in II on higher difficulties ([=PS2=]/[=XBOX=]) and during certain ending conditions (Wii). She [[SmokeOut generates a red mist]] around her, which screws with your camera interface and makes it difficult to take a picture of her. The only way to really damage her, is if she removes the mist. And she has an annoying tendency of having a pretty random AI and teleports around. Usually right in front of you and can immediately attack; thankfully, she does not have a OneHitKill. Unless you're fighting on Nightmare.

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** Sae as the final boss in II on higher difficulties ([=PS2=]/[=XBOX=]) and during certain ending conditions (Wii). She [[SmokeOut generates a red mist]] around her, which screws with your camera interface and makes it difficult to take a picture of her. The only way to really damage her, is if she removes the mist. And she has an annoying tendency of having a pretty random AI and teleports around. Usually right in front of you and can immediately attack; thankfully, attack. In the original version, she does not didn't have a OneHitKill. Unless you're fighting on Nightmare.OneHitKill, but was given one in the updated Wii version.
3rd May '16 3:09:04 AM catmuto
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** [[BigBad Sae]] loses some of her creepiness, when she stumbles forward and flails her arms around like a [[WesternAnimation/FamilyGuy whacky inflateable tube man]] during her battle.


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** The Kiryu Twins in the Doll Room in II; the second encounter with them. It still has the problem of not really giving much of a hint on which is the invulnerable doll and which is the girl, but the major contributor in this battle is that the Doll Room is very small and it's difficult to maneuvre around.
** Sae as the final boss in II on higher difficulties ([=PS2=]/[=XBOX=]) and during certain ending conditions (Wii). She [[SmokeOut generates a red mist]] around her, which screws with your camera interface and makes it difficult to take a picture of her. The only way to really damage her, is if she removes the mist. And she has an annoying tendency of having a pretty random AI and teleports around. Usually right in front of you and can immediately attack; thankfully, she does not have a OneHitKill. Unless you're fighting on Nightmare.
1st May '16 1:45:15 PM catmuto
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** The motion controls for the Camera Obscura in the Wii version of ''Crimson Butterfly''. Not bad in general, but the camera is moved via motion control only up and down, but not left and right. Confusing at first, to put it mildly.

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** The motion controls for press-and-hold-A mechanic to investigate or pick up items in ''Fatal Frame II'''s Wii-version and ''Fatal Frame IV''. Can lead to potential ParanoiaFuel of a ghost suddenly jumping out at you, but ultimately fails at the Camera Obscura in frequency of having to watch an unnecessarily long scene of Mio picking up an item, instead of simply picking the Wii version item up with a simple push of ''Crimson Butterfly''. Not bad in general, but the camera is moved via motion control only up and down, but not left and right. Confusing button. [[ArsonMurderAndJaywalking The ghost hands that could grab her wrist at first, random are just another strike to put it mildly.that]].
28th Apr '16 4:42:23 AM catmuto
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* MostAnnoyingSound: In ''Fatal Frame II'', the sound the camera makes when your spirit charge is maxed. Gets worse if the 'Butterfly' red lens is equipped, which ''doubles'' that sound. You almost want to not charge up your spirit power, just so you don't have to hear that noise.
24th Apr '16 7:41:50 AM catmuto
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** Misaki: Did she honestly abandon Madoka [[spoiler:which led to the girl's death]] on purpose, because she was lagging behind or did she honestly not notice, until later? Or is she understandably shortsighted [[spoiler:since she's just as likely to die from Getsuyuu Syndrome]]?
21st Apr '16 12:31:18 PM catmuto
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** Mayu and Mio have their share, especially on Mayu's side. Especially in the canon ending, when [[spoiler:Mayu lies down on the sacrifical stone and Mio practically lies on top of her to strangle her]].
19th Apr '16 5:44:39 AM catmuto
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Added DiffLines:

** The motion controls for the Camera Obscura in the Wii version of ''Crimson Butterfly''. Not bad in general, but the camera is moved via motion control only up and down, but not left and right. Confusing at first, to put it mildly.
16th Apr '16 10:26:16 AM catmuto
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** During the third game, Rei wakes up and gets surprised by Yoshino's ghost slipping onto her bed and grabbing her wrist. There's a few seconds of silence as the camera remains still on Rei and then Yoshino. Rei's face looks less like it's saying, "Argh, a ghost is touching me!" and more a completly derpy expression of "Uhh...", lacking fear.



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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FatalFrame