Follow TV Tropes

Following

History YMMV / ExtremeG

Go To

OR

Is there an issue? Send a MessageReason:
None


** The music in the original was the reason it sticks in everyone's mind, even though most forget the game's title.

to:

** The music in the original was the reason it sticks in everyone's mind, even though most forget the game's title. Desert 1 and Mines 1 are particularly iconic.
Is there an issue? Send a MessageReason:
None


** Extreme G 3's machine guns are the only weapon you get for free at the start of the game, and you get what you pay for. Once you get anything else, you'll rarely use them as they're outclassed by practically everything else.

to:

** Extreme G 3's machine guns are the only weapon you get for free at the start of the game, and you get what you pay for. Once you get anything else, you'll rarely use them as they're outclassed by practically everything else. They aren't even hitscan weapons, so when the average speed of later races becomes insanely fast, you can just boost faster than the projectiles, and could even hit your own if you boost and fire at the same time!
Is there an issue? Send a MessageReason:


* CrowningMusicOfAwesome:

to:

* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic:



* MostWonderfulSound: Definitely the sonic-boom you hear after breaking the sound barrier. You know you're going to rock the competition when you hear that.

to:

* MostWonderfulSound: SugarWiki/MostWonderfulSound: Definitely the sonic-boom you hear after breaking the sound barrier. You know you're going to rock the competition when you hear that.
Is there an issue? Send a MessageReason:
Minor fix.


** For most new players, Atridaitoshi in Extreme-G 3 will be the first place players will find out that tracks have jumps...and that missing one once and falling off will kill you instantly. What will catch experts out is the fact that you don't have air control either, so launching wrong immediately means your race is forfeit.

to:

** For most new players, Atridaitoshi Atradaitoshi in Extreme-G 3 will be the first place players will find out that tracks have jumps...and that missing one once and falling off will kill you instantly. What will catch experts out is the fact that you don't have air control either, so launching wrong immediately means your race is forfeit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''XGRA'' also has amazing music in its own right, featuring artists like Music/{{BT}}, Cirrus, The Dwarves, and Music/{{Celldweller}}.
Is there an issue? Send a MessageReason:
None


** ''Extreme-G 3'''s Railgun. Some may find it hard to use, but with properly lined up shots and full charge, it only takes a couple of hits - and a few seconds - to destroy another bike. Combine this with the ammo storage upgrade and a good player can destroy three or four bikes without refilling weapon energy, and that's only assuming each shot hits only one bike, because shots travel ''through'' the bikes they hit. Lastly, railgun shots do not need to hit exactly, at least in the PS2 version.

to:

** ''Extreme-G 3'''s Railgun. Some may find it hard to use, but with properly lined up shots and full charge, it only takes a couple of hits - and a few seconds - to destroy another bike. Combine this with the ammo storage upgrade and a good player can destroy three or four bikes without refilling weapon energy, and that's only assuming each shot hits only one bike, because shots travel ''through'' the bikes they hit. Lastly, railgun shots do not need to hit exactly, at least in the PS2 [=PS2=] version.
Is there an issue? Send a MessageReason:
None


** For most new players, Atridaitoshi in Extreme-G 3 will be the first place players will find out that tracks have jumps...and that missing one once and falling off will kill you instantly.

to:

** For most new players, Atridaitoshi in Extreme-G 3 will be the first place players will find out that tracks have jumps...and that missing one once and falling off will kill you instantly.
instantly. What will catch experts out is the fact that you don't have air control either, so launching wrong immediately means your race is forfeit.
Is there an issue? Send a MessageReason:
None


** Worse yet, once you get homing missiles, everyone else will, and there's practically no way to evade them, rendering a big cone of track in front of them, where you will be when you pass them, dangerous. [[MostAnnoyingSound Luckily you get ample warning due to a lock warning beep that repeats whenever someone has missiles and you in their sights,]] but when you hear that it can often be too late. [[DemonicSpiders And they HURT, too,]] especially when your only defenses are letting them pass or slamming on the boost to get out of range...which eats your shield!

to:

** Worse yet, once you get homing missiles, everyone else will, and there's practically no way to evade them, rendering a big cone of track in front of them, where you will be when you pass them, dangerous. [[MostAnnoyingSound [[CriticalAnnoyance Luckily you get ample warning due to a lock warning beep that repeats whenever someone has missiles and you in their sights,]] but when you hear that it can often be too late. [[DemonicSpiders And they HURT, too,]] especially when your only defenses are letting them pass or slamming on the boost to get out of range...which eats your shield!

Added: 227

Changed: 190

Is there an issue? Send a MessageReason:
None


** Extreme G 3's machine guns are the only weapon you get for free at the start of the game, and you get what you pay for. Once you get anything else, you'll rarely use them as they're outclassed by practically everything else.




to:

** For most new players, Atridaitoshi in Extreme-G 3 will be the first place players will find out that tracks have jumps...and that missing one once and falling off will kill you instantly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** [[DiscOneNuke Before then, there's the Rockets.]] They only work at shorter ranges since its muzzle velocity is way less than the Railgun, but it has no charge problem and a couple of salvos, provided both rockets in the salvo hit, will wreck a bike. Due to their cost, Rockets are amongst the first weapons the player will likely buy, if not the very first, and compared to the pretty pathetic pea-shooting cannons you start out with, they are absolutely a step up.


Added DiffLines:

** Worse yet, once you get homing missiles, everyone else will, and there's practically no way to evade them, rendering a big cone of track in front of them, where you will be when you pass them, dangerous. [[MostAnnoyingSound Luckily you get ample warning due to a lock warning beep that repeats whenever someone has missiles and you in their sights,]] but when you hear that it can often be too late. [[DemonicSpiders And they HURT, too,]] especially when your only defenses are letting them pass or slamming on the boost to get out of range...which eats your shield!
Is there an issue? Send a MessageReason:
Moving to un-hyphenated title.

Added DiffLines:

* CrowningMusicOfAwesome:
** The music in the original was the reason it sticks in everyone's mind, even though most forget the game's title.
** Extreme G3: Music approved by the world-famous nightclub (and record label) '''Ministry of Sound'''. Nuff said.
* GameBreaker:
** [[LightningBruiser Roach and Neon]], the unlockable bikes, in the first game.
** In ''Extreme-G 2'', the Zeo-Max is glitched such that its maximum speed is freakishly high, outstripping unlockable bikes Wasp and Spectre.
** ''Extreme-G 3'''s Railgun. Some may find it hard to use, but with properly lined up shots and full charge, it only takes a couple of hits - and a few seconds - to destroy another bike. Combine this with the ammo storage upgrade and a good player can destroy three or four bikes without refilling weapon energy, and that's only assuming each shot hits only one bike, because shots travel ''through'' the bikes they hit. Lastly, railgun shots do not need to hit exactly, at least in the PS2 version.
* GoddamnBats: The A.I. in ''Extreme-G 3'' is incredibly fond of using mines, which become harder and harder to dodge over as the speed limit increases as you progress throughout the game. Getting hit once or twice is acceptable, but when every single bike ahead of you will drop dozens of mines...
* MostWonderfulSound: Definitely the sonic-boom you hear after breaking the sound barrier. You know you're going to rock the competition when you hear that.
* ScrappyWeapon: The mortar cannons are difficult to hit things with, but annoyingly common.
* {{Sequelitis}}:
** The second game was a decent game in its own right, but is widely regarded as a step down from the (admittedly outstanding) original. For starters, mediocre D&B vs. epic techno.
** ''XGRA'', which amongst other things changed the soundtrack from being relatively "underground" techno to more "mainstream" music and "space-metal", not to mention the often annoying audio-video taunts from other pilots (and only the audio can be turned off!)
* ThatOneLevel:
** Caves 3 in the original. Easy to fall off of at any speed over a hasty crawl due to the near-complete lack of rails in many sections on a marathon race. The only merciful details are that if you've raced well enough up to this point on ''most'' difficulties, you can get last and still continue, and it's so hard even the AI falls off regularly.
** Pasiphae 6 in ''Extreme-G 3'' is full of nice, twisty turns to slam your bike into at 800 mph.

----

Top