History YMMV / EvilGenius

20th Oct '15 5:13:09 PM NisjayCakecup
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*** Jet Chan is a hellacious pyro too. Worse, if you have nicely separated and closed off rooms, both tend to blow themselves up repeatedly in the chaos and get sent back to jail to escape and start the cycle over and over.
** Katerina Frostonova [[LuckBasedMission can be one]] due to her [[OneHitKill instakill stab]] (which she uses once per visit). Pray that she doesn't use it on one of your henchmen.

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*** Jet Chan is a hellacious pyro too. Worse, if you have nicely separated and closed off rooms, both tend to blow themselves up repeatedly in the chaos and get sent back to jail to escape and start the cycle over and over.
** Katerina Frostonova [[LuckBasedMission can be one]] due to her [[OneHitKill instakill stab]] (which she uses once per visit). Pray that she doesn't use it on one of your henchmen.
over.
20th Oct '15 12:30:02 PM NisjayCakecup
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*** Katerina Frostonova [[LuckBasedMission can be one]] due to her [[OneHitKill instakill stab]] (which she uses once per visit). Pray that she doesn't use it on one of your henchmen.

to:

*** ** Katerina Frostonova [[LuckBasedMission can be one]] due to her [[OneHitKill instakill stab]] (which she uses once per visit). Pray that she doesn't use it on one of your henchmen.
20th Oct '15 12:29:13 PM NisjayCakecup
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*** Jet Chan is a hellacious pyro too. Worse, if you have nicely separated and closed off rooms, both tend to blow themselves up repeatedly in the chaos and get sent back to jail to escape and start the cycle over and over.

to:

*** Jet Chan is a hellacious pyro too. Worse, if you have nicely separated and closed off rooms, both tend to blow themselves up repeatedly in the chaos and get sent back to jail to escape and start the cycle over and over.over.
*** Katerina Frostonova [[LuckBasedMission can be one]] due to her [[OneHitKill instakill stab]] (which she uses once per visit). Pray that she doesn't use it on one of your henchmen.
28th May '15 2:35:14 AM demonfiren
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** Made much worse by the fact that, in animation and audio, never calm down - once a tourist is panicked, he or she will keep running and screaming no matter what, although after one of the tourist's stats (excepting Health) has been reduced to zero, no Heat will be gained - only headaches. Oh, and they can be panicked by things as frightening as ''the external doors to your topside shacks''.

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** Made much worse by the fact that, in animation and audio, they never calm down - once a tourist is panicked, he or she will keep running and screaming no matter what, although after one of the tourist's stats (excepting Health) has been reduced to zero, no Heat will be gained - only headaches. Oh, and they can be panicked by things as frightening as ''the external doors to your topside shacks''.
28th May '15 2:34:15 AM demonfiren
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** Made much worse by the fact that, in animation and audio, never calm down - once a tourist is panicked, he or she will keep running and screaming no matter what, although after one of the tourist's stats (excepting Health) has been reduced to zero, no Heat will be gained - only headaches. Oh, and they can be panicked by things as frightening as ''the external doors to your topside shacks''.
27th Mar '15 1:26:19 PM Snipertoaster
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* [[GoddamnedBats Goddamned Tourists]]: These idiots can prove to be very frustrating for an unprepared player. Frequently, they will follow agents and minions into your base, causing them to panic when they can't escape or see something evil. Not too bad, except they raise heat if they manage to get off the island with this information in mind. Hotels are a good option to keep them occupied, but the player has to pay out the nose for them. Made worse is that they can't do anything except [[MostAnnoyingSound scream and wail endlessly]] when panicked. You'll need plenty of social minions to keep them off your back, because when an agent manages to get in to your base, more often than not, these hawaiian-shirted bumblefucks aren't far behind.


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* HellIsThatNoise: The music that heralds a Super Agent arriving. AKA: OhCrap in musical form.
17th Jun '14 7:55:30 PM ThraggLootrippa
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* FridgeBrilliance: As detailed under Enemy Civil War on the main page, the various spy agencies are supposed to fight one another thanks to moles amongst their leaders after a certain quest. It has a notable habit of not working, with the soldiers working together on these occasions. The plotline of "special forces agents/soldiers discover their commanding officer/leader/superior is lying to them about their allies" has appeared in spy stories and political thrillers quite frequently. How many times have those soldiers figured this out, and then worked with the former enemy to take out the BigBad?
30th Apr '14 7:36:23 AM Remitonov
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** After the EnemyCivilWar is activated, agents who had killed their fellow do-gooders from a rival agency will earn you 'heat' by taking pictures of their bodies, essentially ''framing'' ''you'' for the act. Case file: [[http://youtu.be/4Hk41YqUtbs?t=45m18s John]] [[http://www.youtube.com/watch?v=4Pd7YpF5uys Steele]]
4th Apr '14 7:01:28 AM erforce
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* CrowningMusicOfAwesome: The soundtrack is a marvelous pastiche of JamesBond-esque music.

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* CrowningMusicOfAwesome: The soundtrack is a marvelous pastiche of JamesBond-esque ''Film/JamesBond''-esque music.
9th Sep '13 2:12:25 PM CountDorku
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*** Steele is especially annoying since he rarely stays dead for very long and doesn't seem to see anything wrong with leaving the island and then coming back two minutes later.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.EvilGenius