History YMMV / EvilGenius

13th Nov '16 12:49:08 PM Sammettik
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** What about John Steele? His specialty is sneaking out of his jail cell and promptly planting explosives wherever he goes. His status as a nuisance is made worse by the fact that [[spoiler: he can't be defeated in-game.]]

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** What about John Steele? His Steele'd specialty is sneaking out of his jail cell and promptly planting explosives wherever he goes. His status as a nuisance is made worse by the fact that [[spoiler: he can't be defeated in-game.]]
24th Sep '16 3:21:00 PM ThraggLootrippa
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* CrowningMomentOfAwesome: In the Ending [[spoiler:after you conquer the world, the Evil Genius use the United Nations General Assembly Hall as his throne room where he's venerated, you really have the world in your command.]]

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* CrowningMomentOfAwesome: In the Ending [[spoiler:after you conquer the world, the Evil Genius use uses the United Nations General Assembly Hall as his throne room where he's venerated, which makes it obvious that you really have the world in your command.]]



* FridgeBrilliance: As detailed under Enemy Civil War on the main page, the various spy agencies are supposed to fight one another thanks to moles amongst their leaders after a certain quest. It has a notable habit of not working, with the soldiers working together on these occasions. The plotline of "special forces agents/soldiers discover their commanding officer/leader/superior is lying to them about their allies" has appeared in spy stories and political thrillers quite frequently. How many times have those soldiers figured this out, and then worked with the former enemy to take out the BigBad?

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* FridgeBrilliance: As detailed under Enemy Civil War on the main page, the various spy agencies are supposed to fight one another thanks to moles amongst their leaders after a certain quest. It has a notable habit of not working, with the soldiers working together on these occasions. The But how many times has the plotline of "special forces agents/soldiers discover their commanding officer/leader/superior superior is lying to them about their actually-good allies" has appeared in spy stories and political thrillers quite frequently. thrillers? How many times have those soldiers figured this out, and then worked with the their former enemy to take out the BigBad?



* [[GoddamnedBats Goddamned Tourists]]: These idiots can prove to be very frustrating for an unprepared player. Frequently, they will follow agents and minions into your base, causing them to panic when they can't escape or see something evil. Not too bad, except they raise heat if they manage to get off the island with this information in mind. Hotels are a good option to keep them occupied, but the player has to pay out the nose for them. Made worse is that they can't do anything except [[MostAnnoyingSound scream and wail endlessly]] when panicked. You'll need plenty of social minions to keep them off your back, because when an agent manages to get in to your base, more often than not, these hawaiian-shirted bumblefucks aren't far behind.

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* [[GoddamnedBats Goddamned Tourists]]: These idiots can prove to be very frustrating for an unprepared player. Frequently, they will follow agents and minions into your base, causing them to panic when they can't escape or see something evil. Not too bad, except they raise heat if they manage to get off the island with this information in mind. Hotels are a good option to keep them occupied, but the player has to pay out the nose for them.them, and devote space and minions to keeping the hotel operating. Made worse is that they can't do anything except [[MostAnnoyingSound scream and wail endlessly]] when panicked. You'll need plenty of social minions to keep them off your back, because when an agent manages to get in to your base, more often than not, these hawaiian-shirted bumblefucks aren't far behind.
28th Jun '16 3:25:01 PM DrVonOppendown
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** Made much worse by the fact that, in animation and audio, they never calm down - once a tourist is panicked, he or she will keep running and screaming no matter what, although after one of the tourist's stats (excepting Health) has been reduced to zero, no Heat will be gained - only headaches. Oh, and they can be panicked by things as frightening as ''the external doors to your topside shacks''.

to:

** Made much worse by the fact that, in animation and audio, they never calm down - once a tourist is panicked, he or she will keep running and screaming no matter what, although after one of the tourist's stats (excepting Health) has been reduced to zero, no Heat will be gained - only headaches. Oh, and they can be panicked by things as frightening as ''the external doors to your topside shacks''.shacks'' or even, if you're supremely unlucky, ''the doors to your hotel''.
19th Jun '16 8:02:51 AM bombadil211
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* CrowningMusicOfAwesome: The soundtrack is a marvelous pastiche of ''Film/JamesBond''-esque music.

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* CrowningMusicOfAwesome: The soundtrack is a marvelous pastiche of ''Film/JamesBond''-esque music.music, played by an actual orchestra, and won a BAFTA.
13th Jun '16 2:08:49 PM LadyJaneGrey
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* EvilIsCool: Well duh, that's what makes the game fun!



* ThatOneBoss: Of the Super Agents, Jet Chan in particular. Jet Chan makes players ''scream'' in raw rage.
** So much so that if Jet Chan shows up early on while you're building your base on the second island, you're better off just loading from your last save. Especially as Jet Chan is possibly the single most aggressive NPC in the game and will immediately assault any military minions who he sees, regardless of whether they're armed.

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* ThatOneBoss: ThatOneBoss:
**
Of the Super Agents, Jet Chan in particular. Jet Chan makes players ''scream'' in raw rage.
**
rage. So much so that if Jet Chan shows up early on while you're building your base on the second island, you're better off just loading from your last save. Especially as Jet Chan is possibly the single most aggressive NPC in the game and will immediately assault any military minions who he sees, regardless of whether they're armed.



*** [[InterfaceScrew 'Base Mayhem']]. [[{{Angrish}} RRAAGGHHHH!]]
*** Base Mayhem can also cause hell by setting random items in your base on fire. Including things in sealed off areas you don't want your minions to visit like [[http://wiki.n1nj4.com/index.php?title=Ubertrap Ubertraps]] and [[http://wiki.n1nj4.com/index.php?title=Freak_Trigger Freak Triggers]]. Oh, and let your freaks escape the latter.
*** Steele is especially annoying since he rarely stays dead for very long and doesn't seem to see anything wrong with leaving the island and then coming back two minutes later.
*** Jet Chan is a hellacious pyro too. Worse, if you have nicely separated and closed off rooms, both tend to blow themselves up repeatedly in the chaos and get sent back to jail to escape and start the cycle over and over.

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*** ** [[InterfaceScrew 'Base Mayhem']]. [[{{Angrish}} RRAAGGHHHH!]]
***
RRAAGGHHHH!]] Base Mayhem can also cause hell by setting random items in your base on fire. Including things in sealed off areas you don't want your minions to visit like [[http://wiki.n1nj4.com/index.php?title=Ubertrap Ubertraps]] and [[http://wiki.n1nj4.com/index.php?title=Freak_Trigger Freak Triggers]]. Oh, and let your freaks escape the latter.
*** ** Steele is especially annoying since he rarely stays dead for very long and doesn't seem to see anything wrong with leaving the island and then coming back two minutes later.
*** ** Jet Chan is a hellacious pyro too. Worse, if you have nicely separated and closed off rooms, both tend to blow themselves up repeatedly in the chaos and get sent back to jail to escape and start the cycle over and over.
20th Oct '15 5:13:09 PM NisjayCakecup
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*** Jet Chan is a hellacious pyro too. Worse, if you have nicely separated and closed off rooms, both tend to blow themselves up repeatedly in the chaos and get sent back to jail to escape and start the cycle over and over.
** Katerina Frostonova [[LuckBasedMission can be one]] due to her [[OneHitKill instakill stab]] (which she uses once per visit). Pray that she doesn't use it on one of your henchmen.

to:

*** Jet Chan is a hellacious pyro too. Worse, if you have nicely separated and closed off rooms, both tend to blow themselves up repeatedly in the chaos and get sent back to jail to escape and start the cycle over and over.
** Katerina Frostonova [[LuckBasedMission can be one]] due to her [[OneHitKill instakill stab]] (which she uses once per visit). Pray that she doesn't use it on one of your henchmen.
over.
20th Oct '15 12:30:02 PM NisjayCakecup
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*** Katerina Frostonova [[LuckBasedMission can be one]] due to her [[OneHitKill instakill stab]] (which she uses once per visit). Pray that she doesn't use it on one of your henchmen.

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*** ** Katerina Frostonova [[LuckBasedMission can be one]] due to her [[OneHitKill instakill stab]] (which she uses once per visit). Pray that she doesn't use it on one of your henchmen.
20th Oct '15 12:29:13 PM NisjayCakecup
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*** Jet Chan is a hellacious pyro too. Worse, if you have nicely separated and closed off rooms, both tend to blow themselves up repeatedly in the chaos and get sent back to jail to escape and start the cycle over and over.

to:

*** Jet Chan is a hellacious pyro too. Worse, if you have nicely separated and closed off rooms, both tend to blow themselves up repeatedly in the chaos and get sent back to jail to escape and start the cycle over and over.over.
*** Katerina Frostonova [[LuckBasedMission can be one]] due to her [[OneHitKill instakill stab]] (which she uses once per visit). Pray that she doesn't use it on one of your henchmen.
28th May '15 2:35:14 AM demonfiren
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** Made much worse by the fact that, in animation and audio, never calm down - once a tourist is panicked, he or she will keep running and screaming no matter what, although after one of the tourist's stats (excepting Health) has been reduced to zero, no Heat will be gained - only headaches. Oh, and they can be panicked by things as frightening as ''the external doors to your topside shacks''.

to:

** Made much worse by the fact that, in animation and audio, they never calm down - once a tourist is panicked, he or she will keep running and screaming no matter what, although after one of the tourist's stats (excepting Health) has been reduced to zero, no Heat will be gained - only headaches. Oh, and they can be panicked by things as frightening as ''the external doors to your topside shacks''.
28th May '15 2:34:15 AM demonfiren
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Added DiffLines:

** Made much worse by the fact that, in animation and audio, never calm down - once a tourist is panicked, he or she will keep running and screaming no matter what, although after one of the tourist's stats (excepting Health) has been reduced to zero, no Heat will be gained - only headaches. Oh, and they can be panicked by things as frightening as ''the external doors to your topside shacks''.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.EvilGenius