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* ThatOneRule: If you intend to play ''Espgaluda II'' for score, it becomes a very complicated beast compared to its predecessor. This game introduces Kakusei Zesshikai (also known as Absolute Ascension Dead Zone), a mechanic for cancelling bullets for massive amounts of points and which makes the game significantly more complex than its predecessor. First of all, using it requires both gems and gold, and drains both at a very fast rate, making it difficult to find a good opportunity to use it. Second, bullets cancelled with this mechanic trigger revenge bullets that can cost the player precious lives, and often the bullets spawn in ways that are counter-intuitive, but those revenge bullets can be cancelled for even more points. But without this mechanic, it can be somewhat difficult to get the two point-based extra lives (at 15 million and 35 million points) since the point gains from using regular Kakusei are quite tiny in comparison. It's rather telling that, while most Creator/{{CAVE}} games don't have instructions on how to use their scoring systems to the fullest, ''Espgaluda II''[='=]s console ports actually has an in-depth tutorial on how its game mechanics work, including how to use Kakusei Zesshikai. It's a very satisfying technique to use when pulled off correctly, but the high execution barrier means most non-hardcore players will be content to just use regular Kakusei and settle for a relatively poor-scoring survival-oriented run instead of recklessly endangering their run.

to:

* ThatOneRule: If you intend to play ''Espgaluda II'' for score, it becomes a very complicated beast compared to its predecessor. This game introduces Kakusei Zesshikai (also known as Absolute Ascension Dead Zone), a mechanic for cancelling bullets for massive amounts of points and which makes the game significantly more complex than its predecessor. First of all, using it requires both gems and gold, and drains both at a very fast rate, making it difficult to find a good opportunity to use it. Second, bullets cancelled with this mechanic trigger revenge bullets that can cost the player precious lives, and often the bullets spawn in ways that are counter-intuitive, but those revenge bullets can be cancelled for even more points. But without this mechanic, it can be somewhat difficult to get the two point-based extra lives (at 15 million and 35 million points) since the point gains from using regular Kakusei are quite tiny in comparison. It's rather telling that, while most Creator/{{CAVE}} games don't have instructions on how to use their scoring systems to the fullest, ''Espgaluda II''[='=]s console ports actually has an in-depth tutorial on how its game mechanics work, including how to use Kakusei Zesshikai. [[DifficultButAwesome It's a very satisfying technique to use when pulled off correctly, correctly]], but the high execution barrier means most non-hardcore players will be content to just use regular Kakusei and [[BoringButPractical settle for a relatively poor-scoring survival-oriented run]] with better chances of a basic 1-credit clear run instead of recklessly endangering their run.
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* ThatOneRule: If you intend to play ''Espgaluda II'' for score, it becomes a very complicated beast compared to its predecessor. This game introduces Kakusei Zesshikai (also known as Absolute Ascension Dead Zone), a mechanic for cancelling bullets for massive amounts of points and which makes the game significantly more complex than its predecessor. First of all, using it requires both gems and gold, and drains both at a very fast rate, making it difficult to find a good opportunity to use it. Second, bullets cancelled with this mechanic trigger revenge bullets that can cost the player precious lives, and often the bullets spawn in ways that are counter-intuitive, but those revenge bullets can be cancelled for even more points. But without this mechanic, it can be somewhat difficult to get the two point-based extra lives (at 15 million and 35 million points) since the point gains from using regular Kakusei are quite tiny in comparison. It's rather telling that, while most Creator/{{CAVE}} games don't have instructions on how to use their scoring systems to the fullest, ''Espgaluda II''[='=]s console ports actually has an in-depth tutorial on how its game mechanics work, including how to use Kakusei Zesshikai. It's a very satisfying technique to use when pulled off correctly, but the high execution barrier means most non-hardcore players will be content to just use regular Kakusei instead of recklessly endangering their run.

to:

* ThatOneRule: If you intend to play ''Espgaluda II'' for score, it becomes a very complicated beast compared to its predecessor. This game introduces Kakusei Zesshikai (also known as Absolute Ascension Dead Zone), a mechanic for cancelling bullets for massive amounts of points and which makes the game significantly more complex than its predecessor. First of all, using it requires both gems and gold, and drains both at a very fast rate, making it difficult to find a good opportunity to use it. Second, bullets cancelled with this mechanic trigger revenge bullets that can cost the player precious lives, and often the bullets spawn in ways that are counter-intuitive, but those revenge bullets can be cancelled for even more points. But without this mechanic, it can be somewhat difficult to get the two point-based extra lives (at 15 million and 35 million points) since the point gains from using regular Kakusei are quite tiny in comparison. It's rather telling that, while most Creator/{{CAVE}} games don't have instructions on how to use their scoring systems to the fullest, ''Espgaluda II''[='=]s console ports actually has an in-depth tutorial on how its game mechanics work, including how to use Kakusei Zesshikai. It's a very satisfying technique to use when pulled off correctly, but the high execution barrier means most non-hardcore players will be content to just use regular Kakusei and settle for a relatively poor-scoring survival-oriented run instead of recklessly endangering their run.
Is there an issue? Send a MessageReason:
None


* ThatOneRule: If you intend to play ''Espgaluda II'' for score, it becomes a very complicated beast compared to its predecessor. This game introduces Kakusei Zesshikai (also known as Absolute Ascension Dead Zone), a mechanic for cancelling bullets for massive amounts of points and which makes the game significantly more complex than its predecessor. First of all, using it requires both gems and gold, and drains both at a very fast rate, making it difficult to find a good opportunity to use it. Second, bullets cancelled with this mechanic trigger revenge bullets that can cost the player precious lives, and often the bullets spawn in ways that are counter-intuitive, but those revenge bullets can be cancelled for even more points. But without this mechanic, it can be somewhat difficult to get the two point-based extra lives (at 15 million and 35 million points) since the point gains from using regular Kakusei are quite tiny in comparison. It's rather telling that, while most Creator/{{CAVE}} games don't have instructions on how to use their scoring systems to the fullest, ''Espgaluda II''[='=]s console ports actually has an in-depth tutorial on how its game mechanics work, including how to use Kakusei Zesshikai. It's a very satisfying technique to use when pulled off correctly, but the high execution barrier means most non-hardcore players will be content to just use regular Kakusei and settle with getting just enough points for the two point-based extra lives.

to:

* ThatOneRule: If you intend to play ''Espgaluda II'' for score, it becomes a very complicated beast compared to its predecessor. This game introduces Kakusei Zesshikai (also known as Absolute Ascension Dead Zone), a mechanic for cancelling bullets for massive amounts of points and which makes the game significantly more complex than its predecessor. First of all, using it requires both gems and gold, and drains both at a very fast rate, making it difficult to find a good opportunity to use it. Second, bullets cancelled with this mechanic trigger revenge bullets that can cost the player precious lives, and often the bullets spawn in ways that are counter-intuitive, but those revenge bullets can be cancelled for even more points. But without this mechanic, it can be somewhat difficult to get the two point-based extra lives (at 15 million and 35 million points) since the point gains from using regular Kakusei are quite tiny in comparison. It's rather telling that, while most Creator/{{CAVE}} games don't have instructions on how to use their scoring systems to the fullest, ''Espgaluda II''[='=]s console ports actually has an in-depth tutorial on how its game mechanics work, including how to use Kakusei Zesshikai. It's a very satisfying technique to use when pulled off correctly, but the high execution barrier means most non-hardcore players will be content to just use regular Kakusei and settle with getting just enough points for the two point-based extra lives.instead of recklessly endangering their run.
Is there an issue? Send a MessageReason:
None


* ThatOneRule: ''Espgaluda II'' introduces Kakusei Zesshikai (also known as Absolute Ascension Dead Zone), a mechanic for cancelling bullets for massive amounts of points and which makes the game significantly more complex than its predecessor. First of all, using it requires both gems and gold, and drains both at a very fast rate, making it difficult to find a good opportunity to use it. Second, bullets cancelled with this mechanic trigger revenge bullets that can cost the player precious lives, and often the bullets spawn in ways that are counter-intuitive. But without this mechanic, it can be somewhat difficult to get the two point-based extra lives (at 15 million and 35 million points) since the point gains from using regular Kakusei are quite tiny in comparison. It's rather telling that, while most Creator/{{CAVE}} games don't have instructions on how to use their scoring systems to the fullest, ''Espgaluda II''[='=]s console ports actually has an in-depth tutorial on how its game mechanics work, including how to use Kakusei Zesshikai. It's a very satisfying technique to use when pulled off correctly, but the high execution barrier means most players will be content to just use regular Kakusei and settle with getting just enough points for the two point-based extra lives.

to:

* ThatOneRule: If you intend to play ''Espgaluda II'' for score, it becomes a very complicated beast compared to its predecessor. This game introduces Kakusei Zesshikai (also known as Absolute Ascension Dead Zone), a mechanic for cancelling bullets for massive amounts of points and which makes the game significantly more complex than its predecessor. First of all, using it requires both gems and gold, and drains both at a very fast rate, making it difficult to find a good opportunity to use it. Second, bullets cancelled with this mechanic trigger revenge bullets that can cost the player precious lives, and often the bullets spawn in ways that are counter-intuitive.counter-intuitive, but those revenge bullets can be cancelled for even more points. But without this mechanic, it can be somewhat difficult to get the two point-based extra lives (at 15 million and 35 million points) since the point gains from using regular Kakusei are quite tiny in comparison. It's rather telling that, while most Creator/{{CAVE}} games don't have instructions on how to use their scoring systems to the fullest, ''Espgaluda II''[='=]s console ports actually has an in-depth tutorial on how its game mechanics work, including how to use Kakusei Zesshikai. It's a very satisfying technique to use when pulled off correctly, but the high execution barrier means most non-hardcore players will be content to just use regular Kakusei and settle with getting just enough points for the two point-based extra lives.

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* ScrappyMechanic: ''Espgaluda II'' introduces Kakusei Zesshikai (also known as Absolute Ascension Dead Zone), a mechanic for cancelling bullets for massive amounts of points and which isn't a well-liked mechanic except amongst hardcore players. First of all, using it requires both gems and gold, and drains both at a very fast rate, making it difficult to find a good opportunity to use it. Second, bullets cancelled with this mechanic trigger revenge bullets that can cost the player precious lives, and often the bullets spawn in ways that are counter-intuitive. But without this mechanic, it can be somewhat difficult to get the two point-based extra lives (at 15 million and 35 million points) since the point gains from using regular Kakusei are quite tiny in comparison. In the other modes, it's much easier to get points without using Kakusei Zesshikai, which makes vanilla mode feel much less appealing in comparison.


Added DiffLines:

* ThatOneRule: ''Espgaluda II'' introduces Kakusei Zesshikai (also known as Absolute Ascension Dead Zone), a mechanic for cancelling bullets for massive amounts of points and which makes the game significantly more complex than its predecessor. First of all, using it requires both gems and gold, and drains both at a very fast rate, making it difficult to find a good opportunity to use it. Second, bullets cancelled with this mechanic trigger revenge bullets that can cost the player precious lives, and often the bullets spawn in ways that are counter-intuitive. But without this mechanic, it can be somewhat difficult to get the two point-based extra lives (at 15 million and 35 million points) since the point gains from using regular Kakusei are quite tiny in comparison. It's rather telling that, while most Creator/{{CAVE}} games don't have instructions on how to use their scoring systems to the fullest, ''Espgaluda II''[='=]s console ports actually has an in-depth tutorial on how its game mechanics work, including how to use Kakusei Zesshikai. It's a very satisfying technique to use when pulled off correctly, but the high execution barrier means most players will be content to just use regular Kakusei and settle with getting just enough points for the two point-based extra lives.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: ''Espgaluda II'' introduces Kakusei Zesshikai (also known as Absolute Ascension Dead Zone), a mechanic for cancelling bullets for massive amounts of points and which isn't a well-liked mechanic except amongst hardcore players. First of all, using it requires both gems and gold, and drains both at a very fast rate, making it difficult to find a good opportunity to use it. Second, bullets cancelled with this mechanic trigger revenge bullets that can cost the player precious lives, and often the bullets spawn in ways that are counter-intuitive. But without this mechanic, it can be somewhat difficult to get the two point-based extra lives (at 15 million and 35 million points) since the point gains from using regular Kakusei are quite tiny in comparison.

to:

* ScrappyMechanic: ''Espgaluda II'' introduces Kakusei Zesshikai (also known as Absolute Ascension Dead Zone), a mechanic for cancelling bullets for massive amounts of points and which isn't a well-liked mechanic except amongst hardcore players. First of all, using it requires both gems and gold, and drains both at a very fast rate, making it difficult to find a good opportunity to use it. Second, bullets cancelled with this mechanic trigger revenge bullets that can cost the player precious lives, and often the bullets spawn in ways that are counter-intuitive. But without this mechanic, it can be somewhat difficult to get the two point-based extra lives (at 15 million and 35 million points) since the point gains from using regular Kakusei are quite tiny in comparison. In the other modes, it's much easier to get points without using Kakusei Zesshikai, which makes vanilla mode feel much less appealing in comparison.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: ''Espgaluda II'' introduces Kakusei Zesshikai (also known as Absolute Ascension Dead Zone), a mechanic for cancelling bullets for massive amounts of points and which isn't a well-liked mechanic except amongst hardcore players. First of all, using it requires both gems and gold, and drains both at a very fast rate, making it difficult to find a good opportunity to use it. Second, bullets cancelled with this mechanic trigger revenge bullets that can cost the player precious lives, and often the bullets spawn in ways that are counter-intuitive. But without this mechanic, it can be somewhat difficult to get the two point-based extra lives (at 15 million and 35 million points) since the point gains from using regular Kakusei are quite tiny in comparison.

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