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* WhatDoYouMeanItWasntMadeOnDrugs: The game mechanic is pretty standard for a castle defense game, however when you look at the details, it's pretty bizzare.
** For starters, the enemies include: egg-flinging chickens, sheeps, running rats, rats parachuting from pteranodons, bomb-carrying strawmen, kamikaze eagles, ballistae, tanks, walking dragons and flying dragons.
** Your assortment of weapon is mostly standard firearms: pistols, revolvers, grenade launchers. And then you have the Gravity Gun (which shoots an energy ball of hurt across the screen) and the various bows, crossbows and bowguns.
** At the town, you can raise chicken and collect eggs to sell for money. Other methods include killing people at the local museum, taunting enemies (so they get stronger, but you receive more rewards), etc
** You can buy "sisters" (i.e bomb-carrying little girls) that are deployed at the beginning of the level, and can be shot at to damage enemies nearby. They are regenerated after each day. Also, with the skill "Love", you can also get compensation for their "deaths".

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* WhatDoYouMeanItWasntMadeOnDrugs: The game mechanic is pretty standard for a castle defense game, however when you look at the details, it's pretty bizzare.
** For starters, the enemies include: egg-flinging chickens, sheeps, running rats, rats parachuting from pteranodons, bomb-carrying strawmen, kamikaze eagles, ballistae, tanks, walking dragons and flying dragons.
** Your assortment of weapon is mostly standard firearms: pistols, revolvers, grenade launchers. And then you have the Gravity Gun (which shoots an energy ball of hurt across the screen) and the various bows, crossbows and bowguns.
** At the town, you can raise chicken and collect eggs to sell for money. Other methods include killing people at the local museum, taunting enemies (so they get stronger, but you receive more rewards), etc
** You can buy "sisters" (i.e bomb-carrying little girls) that are deployed at the beginning of the level, and can be shot at to damage enemies nearby. They are regenerated after each day. Also, with the skill "Love", you can also get compensation for their "deaths".
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** If you are wearing a cursed gear, you often teleport uncontrollably. It can happen anytime, so even basic tasks like talking to [=NPCs=] or picking up items can become difficult and frustrating. Furthermore, [=NPCs=] sometimes spawn with cursed gear, so they will periodically teleport around the map like the player with cursed gear.
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** Playing the [[BettingMiniGame blackjack]] games enough times will net you enough potions of cure corruption to trade/sell for anything a wandering adventurer might have. And then you can steal them back on top of that. (however, you'll need new potions as their base value changes once given the stolen flag.)

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** Playing the [[BettingMiniGame blackjack]] games BettingMiniGame TabletopGame/{{blackjack}} enough times will net you enough potions of cure corruption to trade/sell for anything a wandering adventurer might have. And then you can steal them back on top of that. (however, you'll need new potions as their base value changes once given the stolen flag.)
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** Note that "pregnant" is a translation liberty, as the Japanese text is more like "Parasitized".
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*** An item was added later, the magaqua, that constantly hydrates your character and makes them count as being in water for the purpose of applying the Swimming skill bonus. The flipside, however, is that being hydrated will prevent you from drinking potions, forcing you to use the Marking (urinate) skill before doing so and potentially wasting a turn.
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* SelfImposedChallenge: Four of the base races you can start as (Mutant, Golem, Fairy, and Snail) have some debilitating weaknesses and {{Crippling Overspecialization}}s (Fewer equipment slots early game, [[MightyGlacier hamstringed speed]], [[FragileSpeedster can't equip anything heavier than 1s]], [[JokeCharacter being a snail]]) that starting as them is basically a self-imposed challenge in itself, though the first three have a few EliteTweaks that can make up for their weaknesses.

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* SelfImposedChallenge: Four of the base races you can start as (Mutant, Golem, Fairy, and Snail) have some debilitating weaknesses and {{Crippling Overspecialization}}s (Fewer equipment slots early game, [[MightyGlacier hamstringed speed]], [[FragileSpeedster can't equip anything heavier than 1s]], [[JokeCharacter being a snail]]) that starting as them is basically a self-imposed challenge in itself, though the first three have a few EliteTweaks {{Elite Tweak}}s that can make up for their weaknesses.
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* SelfImposedChallenge: Four of the base races you can start as (Mutant, Golem, Fairy, and Snail) have some debilitating weaknesses and {{Crippling Overspecialization}}s (Fewer equipment slots early game, [[MightyGlacier hamstringed speed]], [[FragileSpeedster can't equip anything heavier than 1s]], [[JokeCharacter being a snail]]) that starting as them is basically a self-imposed challenge in itself, though the first three have a few EliteTweaks that can make up for their weaknesses.
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* DemonicSpiders: Cockatrices in Elona+ are dreaded by most players. Their Nerve Arrow attacks combined with their special action Eye of Stiffen can easily one-shot even a well-equipped high level character.

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