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* ScrappyMechanic: The SaveGameLimits imposed upon you in the Forsaken Dungeon. Your saves cost money. The cost is 10 gold multiplied by your level. Do the math as you go deeper down.

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* ScrappyMechanic: ScrappyMechanic:
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The SaveGameLimits imposed upon you in the Forsaken Dungeon. Your saves cost money. The cost is 10 gold multiplied by your level. Do the math as you go deeper down.


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* SpiritualSuccessor: To the ''VideoGame/{{Tobal}}'' games.

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Indentation


* GameBreaker: By filling your inventory with cheap items to use as sacrifices and abusing SaveScumming, you can easily max out your guardian multipliers, giving any of your equipment that's protected by them massive stat boosts and allowing you to ignore most of the ForcedLevelGrinding the game expects you to do at the end of the game for reasons stated below.

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* GameBreaker: GameBreaker:
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By filling your inventory with cheap items to use as sacrifices and abusing SaveScumming, you can easily max out your guardian multipliers, giving any of your equipment that's protected by them massive stat boosts and allowing you to ignore most of the ForcedLevelGrinding the game expects you to do at the end of the game for reasons stated below.
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* GoodBadBugs: Koji and Claire in Quest Mode have to be leveled up separately, and you can only use one of them at a time. Even if you just decide to focus on one of the characters, he/she dies permanently just before the final boss. However, instead of spending hours leveling up the second character, you could just go to the room where the first character died and repeatedly kick his/her corpse. Since the body doesn't disappear, every individual hit counts as a kill worth a ton of experience. However, you don't actually gain the levels until you leave the room.

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* GoodBadBugs: Koji and Claire in Quest Mode have to be leveled up separately, and you can only use one of them at a time. Even if you just decide to focus on one of the characters, he/she dies permanently just before the final boss. However, instead of spending hours leveling up the second character, you could just go to the room where the first character died and repeatedly kick attack his/her corpse. Since the body doesn't disappear, every individual hit counts as a kill worth a ton of experience. However, you don't actually gain the levels until you leave the room.
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Moved from YMMV.

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* PolishedPort: The PSX version adds more ''VideoGame/FinalFantasyVII'' characters, multiple minigames and a RPG-like game mode.
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* [[JustHereForGodzilla Just Here For Cloud]]: Rare was the two-player matchup where people played the original cast.

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* [[JustHereForGodzilla Just Here For Cloud]]: JustHereForGodzilla: Rare was the two-player matchup where people played the original cast.cast instead of [[VideoGame/FinalFantasyVII Cloud, Sephiroth, and the like]].
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* GoodBadBugs: Koji and Claire in Quest Mode have to be leveled up separately. Even if you just decide to focus on one of the characters, he/she dies permanently just before the final boss. However, instead of spending hours leveling up the second character, you could just go to the room where the first character died and repeatedly kick his/her corpse. Since the body doesn't disappear, every individual hit counts as a kill worth a ton of experience. However, you don't actually gain the levels until you leave the room.

to:

* GoodBadBugs: Koji and Claire in Quest Mode have to be leveled up separately.separately, and you can only use one of them at a time. Even if you just decide to focus on one of the characters, he/she dies permanently just before the final boss. However, instead of spending hours leveling up the second character, you could just go to the room where the first character died and repeatedly kick his/her corpse. Since the body doesn't disappear, every individual hit counts as a kill worth a ton of experience. However, you don't actually gain the levels until you leave the room.
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None


** The "nutrients" system is more trouble than it's worth as well: the stats you gain on level up depend on your current balance of nutrients, with proteins (meat) increasing your attack, vitamins (vegetables) increasing your magic attack, carbohydrates (mushrooms) increasing your defense, minerals (jelly) increasing your dexterity and lipids (poultry and fish) increasing your speed. However, since the dungeons and their enemies are randomly generated, your hunger bar drains rapidly and you only have limited inventory space with no stackable items, you don't really have much of a choice on what kinds of foods you eat unless you want to backtrack every 10 minutes when you run out of your preferred kind of food and need to buy more. Thankfully you still gain a minimum of 1 point in a stat per level up even without any focus on that stat and with endgame equipment, it doesn't make much of a difference anyway.

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** The "nutrients" system is more trouble than it's worth as well: the stats you gain on level up depend on your current balance of nutrients, with proteins (meat) increasing your attack, vitamins (vegetables) increasing your magic attack, carbohydrates (mushrooms) increasing your defense, minerals (jelly) increasing your dexterity and lipids (poultry and fish) increasing your speed. However, since the dungeons and their enemies are randomly generated, your hunger bar drains rapidly and rapidly, you only have limited inventory space with no stackable items, items and there's no real way to see how much more experience you need for the next level up and thus you can't properly prepare yourself for it by eating the right kind of food before the said levelup, you don't really have much of a choice on what kinds of foods you eat unless you want to backtrack every 10 minutes when you run out of your preferred kind of food and need to buy more. Thankfully you still gain a minimum of 1 point in a stat per level up even without any focus on that stat and with endgame equipment, it doesn't make much of a difference anyway.
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None

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* GameBreaker: By filling your inventory with cheap items to use as sacrifices and abusing SaveScumming, you can easily max out your guardian multipliers, giving any of your equipment that's protected by them massive stat boosts and allowing you to ignore most of the ForcedLevelGrinding the game expects you to do at the end of the game for reasons stated below.
** If you use any kind of potion when you're already at maximum HP, it increases your maximum HP and the length of your hunger bar slightly. They're not that expensive to buy and there's no limit to how much you can do this, so with enough money and patience, you can cap both of them out with little effort.


Added DiffLines:

** The "nutrients" system is more trouble than it's worth as well: the stats you gain on level up depend on your current balance of nutrients, with proteins (meat) increasing your attack, vitamins (vegetables) increasing your magic attack, carbohydrates (mushrooms) increasing your defense, minerals (jelly) increasing your dexterity and lipids (poultry and fish) increasing your speed. However, since the dungeons and their enemies are randomly generated, your hunger bar drains rapidly and you only have limited inventory space with no stackable items, you don't really have much of a choice on what kinds of foods you eat unless you want to backtrack every 10 minutes when you run out of your preferred kind of food and need to buy more. Thankfully you still gain a minimum of 1 point in a stat per level up even without any focus on that stat and with endgame equipment, it doesn't make much of a difference anyway.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: Koji and Claire in Quest Mode have to be leveled up separately. Even if you just decide to focus on one of the characters, he/she dies permanently just before the final boss. However, instead of spending hours leveling up the second character, you could just go to the room where the first character died and repeatedly kick his/her corpse. Since the body doesn't disappear, every individual hit counts as a kill worth a ton of experience. However, you don't actually gain the levels until you leave the room.
Is there an issue? Send a MessageReason:
None


* JustHereForGodzilla: Just Here to Play as Cloud and Tifa -- Rare was the two-player matchup where people played the original cast.

to:

* JustHereForGodzilla: [[JustHereForGodzilla Just Here to Play as Cloud and Tifa -- For Cloud]]: Rare was the two-player matchup where people played the original cast.
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* SpotlightStealingSquad - Despite its own strengths, weaknesses and roster of characters, ''Ehrgeiz'' will be forever known amongst the casual fan as "that ''FinalFantasy'' FightingGame" (though the release of ''actual'' ''FinalFantasy'' fighting game [[FinalFantasyDissidia Dissidia]] may change that).

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