History YMMV / EarthBound

18th Jan '18 12:23:55 AM PsiPaula4
Is there an issue? Send a Message


** "Homesickness" can be an inconvenience at certain parts of the game. There's no way of telling when Ness will get it, and if the symptoms pop up during a major battle, you're probably screwed. At least with other pain-in-the-butt status ailments like Mushroomization or Diamondization an experienced player can know what to expect and how to avoid it, but with this? No chance.

to:

** "Homesickness" can be an inconvenience at certain parts of the game. There's no way of telling when Ness will get it, and if the symptoms pop up during a major battle, you're probably screwed. At least with other pain-in-the-butt status ailments like Mushroomization or Diamondization an experienced player can know what to expect and how to avoid it, but with this? No chance. The only thing good about the homesickness mechanic is that it adds a layer to Ness's characterization.
17th Jan '18 11:38:55 AM PsiPaula4
Is there an issue? Send a Message


** [[NonIndicativeName Peaceful Rest Valley.]] The place is so infamous in the ''VideoGame/EarthBound'' community that the most commonly suggested strategy to get through it is to just ''ignore'' any and all presents and enemies in the area while making a beeline to Happy Happy Village, and only bother with them on the return trip when you have Paula to help you. While the game itself is subjected to EarlyGameHell, no more so does it apply then here, so much so it's as if the localization team (it was known as the Music/GratefulDead Valley in Japan, thus necessitating a name change) realized this, and intentionally gave it an IronicName to troll the player. As for ''why'' Peaceful Rest Valley is so bad...
*** For starters, in addition to [[DemonicSpiders Territorial Oaks]], it has several other GoddamnBats in the form of quick-moving enemies on the overworld that are near-impossible to dodge, and spawn at a stupidly high rate. One enemy, the Lil' UFO, is not dangerous in itself, but has an attack that causes Ness to catch a cold which makes him take damage every turn. Spinning Robos can also cause colds as well, and often spawn alongside Lil' UFOs.
*** At this point in the game, Ness has very low PP, and very little inventory space among his plot-relevant items and equipment. This means, at most, you can only afford space for two cold medicines in addition to his small space for HP restoring items, nowhere ''near'' enough to keep him from using up all his PP for healing his colds and restoring his HP before the level ends.
*** Mobile Sprouts patrol the area with stupidly high spawning rates, and ''will'' happily join in with any battle you get into. They're not particularly powerful, but in addition to being able to summon more of themselves in battle, they can also use ''PSI Magnet'' to ''further'' drain Ness' PP even ''quicker''. If you have ''extremely'' bad luck, it's not uncommon to get into a fight with ''one'' and by the time you're done fighting its damn offspring be completely drain of all of Ness' PP.
*** Because Ness is a MightyGlacier, the enemies, even the ones more on the slow side will more than likely be able to act before Ness can. This means you are almost guaranteed to have Ness hit at least once every battle even if he can one shot them, whether it be with a cold, or having his PP get drained, or a Mobile Sprout multiplying itself. While Ness does have high HP, his HP gets whittled down battle by battle, especially by the exploding Territorial Oaks and the colds.
*** In addition to ''all'' of this, you'll likely have Ness leveled up enough that his [[ScrappyMechanic homesickness mechanic]] starts kicking in, and try as you might, it's pretty much ''impossible'' to avoid Ness getting homesickness while he's in there, even if you try to speed run it.



** [[NonIndicativeName Peaceful Rest Valley.]] While the game itself is subjected to EarlyGameHell, no more so does it apply then here, so much so it's as if the localization team (it was known as the Music/GratefulDead Valley in Japan, thus necessitating a name change) realized this, and intentionally gave it an IronicName to troll the player. For starters, in addition to [[DemonicSpiders Territorial Oaks]], it has several other GoddamnBats in the form of quick moving enemies in the overworld that are near impossible to dodge and spawn at a stupidly high rate, one of which being the Lil' UFO. It's not dangerous in itself, but has an attack that causes Ness to catch a cold, which means he takes damage every turn. At this point in the game, Ness has very low PP, and very little inventory space among his plot relevant items and equipment. This means, at most, you can afford space for two cold medicines in addition to his small space for HP restoring items, nowhere ''near'' enough to keep him from using up all his PP healing his sickness status before the level ends. In addition, Mobile Sprouts patrol the area with stupidly high spawning rates, and ''will'' happily join in with any battle you get into. Again, they're not particularly powerful, but in addition to multiplying at insane rates in battle, they can also use ''PSI Magnet'' to ''further'' drain Ness' PP even ''quicker''. Making this all even worse is that Ness is a MightyGlacier, meaning that the enemies, will ''always'' go first, so although Ness has high HP, his HP will be whittled down battle by battle. If you have ''extremely'' bad luck, it's not uncommon to get into a fight with ''one'' and by the time you're done fighting its damn offspring be completely drain of all of Ness' PP. In addition to ''all'' of this, you'll likely have Ness leveled up enough that his [[ScrappyMechanic homesickness mechanic]] starts kicking in, and try as you might, it's pretty much ''impossible'' to avoid Ness getting homesickness while he's in there, even if you try to speed run it. The place is so infamous in the ''VideoGame/EarthBound'' community that the best suggested strategy to get through it is to just ''ignore'' any and all presents and enemies in the area while making a beeline to Happy Happy Village, and only bother with them on the return trip when you have Paula to help you.
17th Jan '18 11:27:21 AM PsiPaula4
Is there an issue? Send a Message


** [[NonIndicativeName Peaceful Rest Valley.]] While the game itself is subjected to EarlyGameHell, no more so does it apply then here, so much so it's as if the localization team (it was known as the Music/GratefulDead Valley in Japan, thus necessitating a name change) realized this, and intentionally gave it an IronicName to troll the player. For starters, in addition to [[DemonicSpiders Territorial Oaks]], it has several other GoddamnBats in the form of quick moving enemies in the overworld that are near impossible to dodge and spawn at a stupidly high rate, one of which being the Lil' UFO. It's not dangerous in itself, but has an attack that causes Ness to catch a cold, which means he takes damage every turn. At this point in the game, Ness has very low PP, and very little inventory space among his plot relevant items and equipment. This means, at most, you can afford space for two cold medicines in addition to his small space for HP restoring items, nowhere ''near'' enough to keep him from using up all his PP healing his sickness status before the level ends. In addition, Mobile Sprouts patrol the area with stupidly high spawning rates, and ''will'' happily join in with any battle you get into. Again, they're not particularly powerful, but in addition to multiplying at insane rates in battle, they can also use ''PSI Magnet'' to ''further'' drain Ness' PP even ''quicker''. If you have ''extremely'' bad luck, it's not uncommon to get into a fight with ''one'' and by the time you're done fighting its damn offspring be completely drain of all of Ness' PP. In addition to ''all'' of this, you'll likely have Ness leveled up enough that his [[ScrappyMechanic homesickness mechanic]] starts kicking in, and try as you might, it's pretty much ''impossible'' to avoid Ness getting homesickness while he's in there, even if you try to speed run it. The place is so infamous in the ''VideoGame/EarthBound'' community that the best suggested strategy to get through it is to just ''ignore'' any and all presents and enemies in the area while making a beeline to Happy Happy Village, and only bother with them on the return trip when you have Paula to help you.

to:

** [[NonIndicativeName Peaceful Rest Valley.]] While the game itself is subjected to EarlyGameHell, no more so does it apply then here, so much so it's as if the localization team (it was known as the Music/GratefulDead Valley in Japan, thus necessitating a name change) realized this, and intentionally gave it an IronicName to troll the player. For starters, in addition to [[DemonicSpiders Territorial Oaks]], it has several other GoddamnBats in the form of quick moving enemies in the overworld that are near impossible to dodge and spawn at a stupidly high rate, one of which being the Lil' UFO. It's not dangerous in itself, but has an attack that causes Ness to catch a cold, which means he takes damage every turn. At this point in the game, Ness has very low PP, and very little inventory space among his plot relevant items and equipment. This means, at most, you can afford space for two cold medicines in addition to his small space for HP restoring items, nowhere ''near'' enough to keep him from using up all his PP healing his sickness status before the level ends. In addition, Mobile Sprouts patrol the area with stupidly high spawning rates, and ''will'' happily join in with any battle you get into. Again, they're not particularly powerful, but in addition to multiplying at insane rates in battle, they can also use ''PSI Magnet'' to ''further'' drain Ness' PP even ''quicker''. Making this all even worse is that Ness is a MightyGlacier, meaning that the enemies, will ''always'' go first, so although Ness has high HP, his HP will be whittled down battle by battle. If you have ''extremely'' bad luck, it's not uncommon to get into a fight with ''one'' and by the time you're done fighting its damn offspring be completely drain of all of Ness' PP. In addition to ''all'' of this, you'll likely have Ness leveled up enough that his [[ScrappyMechanic homesickness mechanic]] starts kicking in, and try as you might, it's pretty much ''impossible'' to avoid Ness getting homesickness while he's in there, even if you try to speed run it. The place is so infamous in the ''VideoGame/EarthBound'' community that the best suggested strategy to get through it is to just ''ignore'' any and all presents and enemies in the area while making a beeline to Happy Happy Village, and only bother with them on the return trip when you have Paula to help you.
17th Jan '18 11:20:48 AM PsiPaula4
Is there an issue? Send a Message


* EarlyGameHell: General consensus is that while the game is overall easy, the beginning of the game up to when Paula joins Ness is by far harder than the rest. The problems lie in that while Ness has high offensive power and high HP, he's very slow, so enemies usually get to go first, which is annoying when there are multiples of them at once. The rolling HP mechanic helps, but at this early point, Ness doesn't have enough HP where this mechanic can be used to its full advantage. Your inventory space, due to each character having their own inventory, is also very small when you only have Ness. Being that he is required to have some of his already limited space occupied by several important key items (ATM Card, Sound Stone, Receiver Phone, Pencil Eraser), as well as his equipped weapon and armors (which is another 4 slots) there isn't much room to take many things with you.

to:

* EarlyGameHell: General consensus is that while the game is overall easy, the beginning of the game up to when Paula joins Ness is by far harder than the rest. The problems lie in that while Ness has high offensive power and high HP, he's very slow, so enemies usually get to go first, which is annoying when there are multiples of them at once. The rolling HP mechanic helps, but at this early point, Ness doesn't have enough HP where this mechanic can be used to its full advantage. Your inventory space, due to each character having their own inventory, is also very small when you only have Ness. Being that he is required to have some of his already limited space occupied by several important key items (ATM Card, Sound Stone, Receiver Phone, Pencil Eraser), as well as his equipped weapon and armors (which is another 4 slots) there isn't much room to take many things with you. All of these problems reach a fever pitch once you get to Peaceful Rest Valley, which is elaborated on below under ThatOneLevel.
17th Jan '18 11:15:11 AM PsiPaula4
Is there an issue? Send a Message


** Mondo Mole can be this. His offense is high enough as it is, but he's fond of buffing it with Offense Up, at which point he'll likely be able to take out a SHIELDED Ness in only a couple of turns, much less Paula whose HP and defense are guaranteed to be far below Ness'. To make matters worse, he has no real weaknesses to exploit and is highly resistant to ice, making Paula's main offensive option useless, as she'll still be doing less damage than Ness' normal attacks with her PSI Fire. That leaves her with PSI Thunder, her only option of hitting him hard and that's only if you're lucky enough for it to actually hit. To top it off, he's also capable of using Lifeup and PSI Shield, essentially making your new party member useless in this battle. It's no wonder the player's guide warns you it may take a couple tries to beat him.

to:

** Mondo Mole can be this. His offense is high enough as it is, but he's fond of buffing it with Offense Up, at which point he'll likely be able to take out a SHIELDED Ness in only a couple of turns, much less Paula whose HP and defense are guaranteed to be far below Ness'. To make matters worse, he has no real weaknesses to exploit and is he's highly resistant to ice, making Paula's main offensive option useless, as she'll still be doing less damage than Ness' normal attacks with her PSI Fire. That leaves her with PSI Thunder, her only option of hitting him hard and that's only if you're lucky enough for it to actually hit. To top it off, he's also capable of using Lifeup and PSI Shield, essentially making your new party member useless in this battle. It's no wonder the player's guide warns you it may take a couple tries to beat him. However, as mentioned above under AntiClimaxBoss, you can avoid all of this by paralyzing him, as he's highly susceptible to paralysis, and being paralyzed renders him a potato.
17th Jan '18 11:10:01 AM PsiPaula4
Is there an issue? Send a Message


** Carpainter is very easy thanks to the Franklin Badge reflecting all of his lightning attacks back at him. He does have attacks other than lightning, but they're weak.



** Master Belch, after the [[AchillesHeel Fly Honey]] is used. Without it though, he's nigh impossible.
** Any boss really after getting access to Multi-Bottle Rockets, which will one-shot almost all of them and make them all a joke. See GameBreaker below for elaboration.

to:

** Master Belch, after Belch is this once the [[AchillesHeel Fly Honey]] is used. used on him. Without it the Fly Honey though, he's nigh impossible.
** Any boss really after getting access to Multi-Bottle Rockets, which will can one-shot almost all of them and make them all a joke. See GameBreaker below for elaboration.
14th Jan '18 7:17:58 PM TheFarmboy
Is there an issue? Send a Message


* FandomBerserkButton: The [[EveryoneIsJesusInPurgatory Giygas Fetus]] theory.

to:

* FandomBerserkButton: The [[EveryoneIsJesusInPurgatory Giygas Fetus]] theory.theory, as well as the "Sans is Ness" theory below.
10th Jan '18 6:12:52 PM PsiPaula4
Is there an issue? Send a Message


* EarlyGameHell: General consensus is that while the game is overall easy, the beginning of the game up to when Paula joins Ness is by far harder than the rest. The problems lie in that while Ness has high offensive power and high HP, he's very slow, so enemies usually get to go first, which is annoying when there are multiples of them at once. The rolling HP mechanic helps, but at this early point, Ness doesn't have enough HP where this mechanic can be used to its full advantage. Your inventory space, due to each character having their own inventory, is also very small when you only have Ness, and being that he is required to have some of his already limited space occupied by several important key items (ATM Card, Sound Stone, Receiver Phone, Pencil Eraser), there isn't much room to take many things with you.

to:

* EarlyGameHell: General consensus is that while the game is overall easy, the beginning of the game up to when Paula joins Ness is by far harder than the rest. The problems lie in that while Ness has high offensive power and high HP, he's very slow, so enemies usually get to go first, which is annoying when there are multiples of them at once. The rolling HP mechanic helps, but at this early point, Ness doesn't have enough HP where this mechanic can be used to its full advantage. Your inventory space, due to each character having their own inventory, is also very small when you only have Ness, and being Ness. Being that he is required to have some of his already limited space occupied by several important key items (ATM Card, Sound Stone, Receiver Phone, Pencil Eraser), as well as his equipped weapon and armors (which is another 4 slots) there isn't much room to take many things with you.
10th Jan '18 6:09:35 PM PsiPaula4
Is there an issue? Send a Message

Added DiffLines:

* EarlyGameHell: General consensus is that while the game is overall easy, the beginning of the game up to when Paula joins Ness is by far harder than the rest. The problems lie in that while Ness has high offensive power and high HP, he's very slow, so enemies usually get to go first, which is annoying when there are multiples of them at once. The rolling HP mechanic helps, but at this early point, Ness doesn't have enough HP where this mechanic can be used to its full advantage. Your inventory space, due to each character having their own inventory, is also very small when you only have Ness, and being that he is required to have some of his already limited space occupied by several important key items (ATM Card, Sound Stone, Receiver Phone, Pencil Eraser), there isn't much room to take many things with you.
10th Jan '18 5:43:39 PM PsiPaula4
Is there an issue? Send a Message


** Pink Cloud's enemies are pretty easy, even more so thanks to the Franklin Badge.

to:

** Pink Cloud's enemies are pretty easy, even more so thanks to the Franklin Badge. The sanctuary boss, Thunder and Storm, also applies to this, which was mentioned above under AntiClimaxBoss.
This list shows the last 10 events of 263. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.EarthBound