History YMMV / DynastyWarriorsOnline

1st Apr '15 8:50:18 PM nombretomado
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* BigLippedAlligatorMoment: [[TropesAreTools Done well, actually.]] The peach garden and Kunlun mountains. The main game is pretty usual for DynastyWarriors, you fight for control of China against enemy warriors, but peach garden is very odd by comparison. You fight with people from any faction in the game, rival or not, or just hang out. Kunlun mountains started out a little odd, fight alone or along with other people to complete challenges, but they added more [[CallBack things from other warriors games]] that were more intesersting. Currently, in the Japanese version, you have a chance of fighting either Nu Wa for Fu Xi, both have aspects of being a PhysicalGod, and you can face the guardians of the 4 directions, and the English version is about to one of them added.

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* BigLippedAlligatorMoment: [[TropesAreTools Done well, actually.]] The peach garden and Kunlun mountains. The main game is pretty usual for DynastyWarriors, ''VideoGame/DynastyWarriors'', you fight for control of China against enemy warriors, but peach garden is very odd by comparison. You fight with people from any faction in the game, rival or not, or just hang out. Kunlun mountains started out a little odd, fight alone or along with other people to complete challenges, but they added more [[CallBack things from other warriors games]] that were more intesersting. Currently, in the Japanese version, you have a chance of fighting either Nu Wa for Fu Xi, both have aspects of being a PhysicalGod, and you can face the guardians of the 4 directions, and the English version is about to one of them added.
23rd Mar '14 5:54:38 AM SeptimusHeap
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* {{Alt-itis}}: Common practice.

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* {{Alt-itis}}: {{Altitis}}: Common practice.
26th Sep '13 9:14:04 AM Technature
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Added DiffLines:

* TheyChangedItNowItSucks: A few people are complaining about DWOZ. Including the English server. Who doesn't have it yet.
4th May '13 7:13:46 AM Austin
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* Munchkin / MinMaxing: This is the basis of Confront, PVP mode, and Weapon Making, where the end goal is to dish out as much damage as possible. See ComplacentGamingSyndrome for the effects of this.



* StopHelpingMe: Your lieutenant can become very, very annoying. Not only do they have a chance of knocking enemies about, meaning it's harder to combo, but sometimes their kills can ruin your game. (A lieutenant kill doesn't count for you, so if they end up killing a commander, you're deprived of a point). There are two saving graces that might make them considerably less annoying: One is that you can prevent them from attacking, either by calling them (causing them to charge) or making them get sidetracked and keeping them away, and the second is that there is a quest where their inability to add to your kill count is a great aid. They would be less annoying if PVP was not the predominant game mode, as any base captured goes to the other team's side, so they only help with bases.
* SuffersNewbiesPoorly: It's hard to get a match in the game once you get out of the novice game modes due to pretty much everyone having this, but once you do, you're pretty much set for life.
* TheComputerIsACheatingBastard: AI-controlled commanders have two automatic advantages: 1. They collect flasks from no source, just slowly gain them, but can still pick flasks on the ground. Even if they are in the middle of a base touching nothing they will gain flasks. 2. They automatically rack up K.O.s. If you keep killing an enemy at their spawn and keep them from doing anything, they will still get the 300 K.O. announcement. This is to compensate for the A.I.'s skewed priorities, as they will always try to take bases, even if it's not the intended game mode, meaning they won't grind any other way. Both collections are so slow that regular grinding by a human will leaving a blazing gap between them and the A.I.



* {{Whoring}}: One of the worst reasons as to why Confront is the only mode played. The 5-6 weapons that are used by the majority of players are all capable of this in some respect. One example is in the use of Musou, the LimitBreak that makes you invincible and is impossible to get out of once caught in a juggle by it. Some weapons are just devoted to getting this out fast and as much as possible, avoiding combat at all other times.
22nd Mar '13 3:25:55 PM skywerewolf
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* StopHelpingMe: Your lieutenant can become very, very annoying. Not only do they have a chance of knocking enemies about, meaning it's harder to combo, but sometimes their kills can ruin your game. (A lieutenant kill doesn't count for you, so if they end up killing a commander, you're deprived of a point). There are two saving graces that might make them considerably less annoying: One is that you can prevent them from attacking, either by calling them (causing them to charge) or making them get sidetracked and keeping them away, and the second is that there is a quest where their inability to add to your kill count is a saving grace.

to:

* StopHelpingMe: Your lieutenant can become very, very annoying. Not only do they have a chance of knocking enemies about, meaning it's harder to combo, but sometimes their kills can ruin your game. (A lieutenant kill doesn't count for you, so if they end up killing a commander, you're deprived of a point). There are two saving graces that might make them considerably less annoying: One is that you can prevent them from attacking, either by calling them (causing them to charge) or making them get sidetracked and keeping them away, and the second is that there is a quest where their inability to add to your kill count is a saving grace.great aid. They would be less annoying if PVP was not the predominant game mode, as any base captured goes to the other team's side, so they only help with bases.
20th Mar '13 9:43:08 AM Technature
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* {{Woolseyism}}: Certain translations can be clear with a bit of digging, but most weapon names are this. Some of the weapon names are done well, Chackram(ranged) are actually water and wind wheels (melee weapons) but as the name feels natural, but some are off, a bo staff is called a "cudgel", and a few are a bit insulting, "[[DeathDealer Cursed Deck]]" is the name given to [[PaperMaster magical paper charms]] which don't look at all like cards. For the most part the translations are very suitable for the weapons.

to:

* {{Woolseyism}}: Certain translations can be clear with a bit of digging, but most weapon names are this. Some of the weapon names are done well, Chackram(ranged) are actually water and wind wheels (melee weapons) but as the name feels natural, but some are off, a bo staff is called a "cudgel", and a few are a bit insulting, "[[DeathDealer Cursed Deck]]" is the name given to [[PaperMaster magical paper charms]] which don't look at all like cards. For the most part the translations are very suitable for the weapons.weapons.
** To be fair, most (if not all of the weapon names) are the same as their DW5 counterpart (Like "Deck" for example). This makes sense (cause they're the same game), but it should be noted that the translation for the online version is handled by Aeria games, not Koei.
16th Mar '13 7:44:24 AM Technature
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* StopHelpingMe: Your lieutenant can become very, very annoying. Not only do they have a chance of knocking enemies about, meaning it's harder to combo, but sometimes their kills can ruin your game. (A lieutenant kill doesn't count for you, so if they end up killing a commander, you're deprived of a point. There are two saving graces that might make them considerably less annoying: One is that you can prevent them from attacking, either by calling them (causing them to charge) or making them get sidetracked and keeping them away, and the second is that there is a quest where their inability to add to your kill count is a saving grace.

to:

* StopHelpingMe: Your lieutenant can become very, very annoying. Not only do they have a chance of knocking enemies about, meaning it's harder to combo, but sometimes their kills can ruin your game. (A lieutenant kill doesn't count for you, so if they end up killing a commander, you're deprived of a point. point). There are two saving graces that might make them considerably less annoying: One is that you can prevent them from attacking, either by calling them (causing them to charge) or making them get sidetracked and keeping them away, and the second is that there is a quest where their inability to add to your kill count is a saving grace.grace.
* SuffersNewbiesPoorly: It's hard to get a match in the game once you get out of the novice game modes due to pretty much everyone having this, but once you do, you're pretty much set for life.
7th Feb '13 3:40:00 PM Technature
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** Limbo: The name given to the central plaza after the scenario officially ends. See {{NightmareFuel}} below to see why.
7th Feb '13 3:38:06 PM Technature
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* NightmareFuel: After a scenario ends, you can only go to two places until the next scenario is ready. Your house, and the central plaza of your faction. There are few NPC's, and probably no players here unless the scenario ended recently, and the place looks like it's slowly becoming a ghost town. Players call it [[FanNickname Limbo]] for a good reason.

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* NightmareFuel: After a scenario ends, you can only go to two places until the next scenario is ready. Your house, and the central plaza of your faction. There are few NPC's, and probably no players here unless the scenario ended recently, and the place looks like it's slowly becoming a ghost town. The fact that the cheerful music that usually plays is missing only adds to it. Players call it [[FanNickname Limbo]] for a good reason.
24th Nov '12 12:11:58 AM skywerewolf
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* {{Whoring}}: One of the worst reasons as to why Confront is the only mode played. The 5-6 weapons that are used by the majority of players are all capable of this in some respect. One example is in the use of Musou, the LimitBreak that makes you invincible and is impossible to get out of once caught in a juggle by it. Some weapons are just devoted to getting this out fast and as much as possible, avoiding combat at all other times.

to:

* {{Whoring}}: One of the worst reasons as to why Confront is the only mode played. The 5-6 weapons that are used by the majority of players are all capable of this in some respect. One example is in the use of Musou, the LimitBreak that makes you invincible and is impossible to get out of once caught in a juggle by it. Some weapons are just devoted to getting this out fast and as much as possible, avoiding combat at all other times.times.
* {{Woolseyism}}: Certain translations can be clear with a bit of digging, but most weapon names are this. Some of the weapon names are done well, Chackram(ranged) are actually water and wind wheels (melee weapons) but as the name feels natural, but some are off, a bo staff is called a "cudgel", and a few are a bit insulting, "[[DeathDealer Cursed Deck]]" is the name given to [[PaperMaster magical paper charms]] which don't look at all like cards. For the most part the translations are very suitable for the weapons.
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