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Foe Yay has been cut


* FoeYay: One of Judau's lines, after defeating an enemy officer, delivered quite flirtatiously: "We gotta get together sometime after the war." And yes, he will say this to ''anyone'', ranging from home series antagonist Haman Karn, to [[Anime/MobileFighterGGundam Domon Kasshu]], to [[NoYay Ramba Ral]]. This was tweaked in the third game; now his line is "I hope to see you again - in ''peaceful'' times."
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** Prior to the third game, the friendship mechanic. Doesn't sound so bad until you experience the game blatantly force-feeding you with aces to shoot down and lose friendship with: aces spawning in right on top of you and preventing you from capturing fields (the Black Tri-Stars are particularly bad offenders at this); aces spawning on the opposite side of the map, spending a few seconds idle then aggroing onto you without provocation, completely ignoring everyone else until they catch up with you; or the worst of all, aces [[ButThouMust flagged as unkillable by anyone other than you]], meaning that you can't even choose to pass up the kill XP for friendship by letting an ally score the final blow. This last one is particularly egregious as while it is usually applied to end-of-the-mission targets (which makes sense), it's not exclusive to them. Even randomly spawned aces not required to progress with the mission script can get the unkillable flag, like the one spawned as part of the "ace calls for backup, kill the ace before time runs out" event. While there are two specific skills that can keep the friendship of others in check (Worthy Opponent reduces friendship to the minimum when defeating opponents and Charisma increases the total friendship with allies in battles), both abilities only have a specific chance of getting unlocked using specific mobile suits/Gundams, with Charisma being far harder to unlock once the player has reached a high enough level.
** Obtaining skills in ''2'' is incredibly tedious due to its implementation. The player has a certain chance/percentage of gaining skills with each mobile suit. The problem comes from the fact that naturally, the player won't obtain a skill they don't have every time they play a stage and it's possible to have to do numerous stages to finally obtain a skill they want. Even worse is that not all skills are obtainable right away and that some skills requires the player to be at a certain level to obtain with only around a 9-10% chance of obtaining said skills when compared to skills where the player has a better chance of unlocking. Also, the player can't obtain every skill by using the same mobile suit/Gundam, meaning they'll have to use almost all available suits to get every skill if they wish to.

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** Prior to the third game, the friendship mechanic. Doesn't sound so bad until you experience the game blatantly force-feeding you with aces to shoot down and lose friendship with: aces spawning in right on top of you and preventing you from capturing fields (the Black Tri-Stars are particularly bad offenders at this); aces spawning on the opposite side of the map, spending a few seconds idle then aggroing onto you without provocation, completely ignoring everyone else until they catch up with you; or the worst of all, aces [[ButThouMust flagged as unkillable by anyone other than you]], meaning that you can't even choose to pass up the kill XP for friendship by letting an ally score the final blow. This last one is particularly egregious as while it is usually applied to end-of-the-mission targets (which makes sense), it's not exclusive to them. Even randomly spawned aces not required to progress with the mission script can get the unkillable flag, like the one spawned as part of the "ace calls for backup, kill the ace before time runs out" event. While there are two specific skills that can keep the friendship of others in check (Worthy Opponent reduces friendship to the minimum when defeating opponents and Charisma increases the total friendship with allies in battles), both abilities only have a specific chance of getting unlocked using specific mobile suits/Gundams, with Charisma being far harder more tedious to unlock once the player has reached a high enough level.
** Obtaining skills in ''2'' is incredibly tedious due to its implementation. The player has a certain chance/percentage of gaining skills with each mobile suit. The problem comes from the fact that naturally, the player won't obtain a skill they don't have every time they play a stage and it's possible to have to do play numerous stages stages, possibly for many hours, to finally obtain a skill they want. Even worse is that not Not all skills are obtainable right away and that some skills requires require the player to be at a certain level to obtain with only around a 9-10% 9-14% chance of obtaining said skills when compared to skills where the player has a better chance of unlocking. Also, This can make obtaining good relationship with pilots incredibly hard to keep due to Worth Opponent only having around 20-25% chance to obtain, while Charisma only has around 9-14% chance of obtaining, which if the players' luck is very bad, might take them hours to obtain. Even worse, the player can't obtain every skill by using the same mobile suit/Gundam, meaning they'll have to use almost all available suits to get every skill if they wish to.
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* OlderThanTheyThink: Many people claim that Musha Gundam first came from this series, which is not true. And although saying that his home series is the 1988-1990 toyline ''Toys/SDSengokudenMushaShichininShuHen'' is more accurate, calling that his debut is also incorrect. His ''actual'' debut was in the 1982-1986 Manga ''Plamo-Kyoshiro'', and he ended up becoming such a big fan-favorite there that he got his own series in ''Shichinin Shu Hen''. And even the fact that the Musha Gundam in ''Dynasty Warriors: Gundam'' isn't the same character as Musha Gundam, he's actually a Real Grade version based off of him named '''''Shin''''' Musha Gundam, doesn't mitigate this because people commonly conflate the two as the same character.
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Cutting out some Natter. Also, aren't Loran, Lacus and Amuro also in relationships with other people?


* NoYay: Domon yelling about how no one can stand against the combined force of his and Master Asia's, err, "passion."[[note]]Doubtless referring to the HotBlooded kind of "passion," not the HoYay kind, but since when has that ever stopped a YaoiFangirl?[[/note]] He also triggers this with you if your relationship with him as at maximum, so if you're playing as Loran, Lacus or Amuro its all well and good but the undoubtedly underage Elpeo Ple or the grizzled, stocky and already hitched Ramba Ral?
* TheScrappy: Loran of ''Anime/TurnAGundam''. While all the characters in that were flanderized to hell and back, removing subtle nuances and non-annoying aspects, Loran got hit with this unbelievably hard. Constantly whining about how bad fighting is- ''in a fighting game''- coupled with an annoying voice and calling out how bad all the other characters are for piloting mobile suits ''while piloting one himself'' did little to endear him to players. In the series itself, he is quite a pacifist but not obnoxious about it.

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* NoYay: Domon yelling about how no one can stand against the combined force of his and Master Asia's, err, "passion."[[note]]Doubtless referring to the HotBlooded kind of "passion," not the HoYay kind, but since when has that ever stopped a YaoiFangirl?[[/note]] Asia's "passion". He also triggers this with you if your his relationship with him as another character is at maximum, so if you're playing as Loran, Lacus or Amuro its which is all well and good if you do this with a character closer to his adult age and/or one you want to ship him with, but the undoubtedly underage Elpeo Ple or the grizzled, stocky and already hitched Ramba Ral?
* TheScrappy: [[Anime/TurnAGundam Loran of ''Anime/TurnAGundam''. Cehack]] is usually a well-liked character among the ''Gundam'' fandom. This series is the sole exception. While all the characters in that were have been flanderized to hell and back, removing subtle nuances and non-annoying aspects, Loran got hit with this unbelievably hard. Constantly hard, constantly whining about how bad fighting is- ''in is (''In a fighting game''- game focused on mowing down dozens of enemies'') coupled with an annoying voice and calling out how bad all the other characters are for piloting mobile suits ''while ''[[{{Hypocrite}} while not only piloting one himself'' did little to endear him to players. In himself, but also piloting the series itself, he is quite a pacifist but not obnoxious about it.most powerful and destructive one of them all.]]''
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** Obtaining skills in ''2'' is incredibly tedious due to its implementation. The player has a certain chance/percentage of gaining skills with each mobile suit. The problem comes from the fact that naturally, the player won't obtain a skill they don't have every time they play a stage and it's possible to have to do numerous stages to finally obtain a skill they want. Even worse is that not all skills are obtainable right away and that some skills requires the player to be at a certain level to obtain with only around a 9-10% chance of obtaining said skills when compared to skills where the player has a better chance of unlocking. Also, the player can't obtain every skill by using the same mobile suit/Gundam, meaning they'll have to use almost all available suits to get every skill if they wish to.

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