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** The animated cut scenes near the end are not as high quality as most of the game's art, which sometimes makes taking them seriously harder.
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* BestLevelEver: Everdown Basin. [[spoiler: Where the Moonbloods are preparing for their LastStand against General Gaius and his army. The entire level has Dust fighting through Gaius' army and destroy his warfare weapons so the Moonblood can advance, the awesome music also helps quite a bit]].

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* BestLevelEver: Everdown Basin. [[spoiler: Where the Moonbloods are preparing for their LastStand against General Gaius and his army. The entire level has Dust fighting through Gaius' army and destroy his warfare weapons so the Moonblood can advance, [[http://www.youtube.com/watch?v=VbvJ6cdKn38&list=FL_FHhKYnmQvSFLykEzC5kJQ&index=59 the awesome music also helps quite a bit]].bit]]]].
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* BestLevelEver: Everdown Basin. [[spoiler: Where the Moonbloods are preparing for their LastStand against General Gaius and his army. The entire level has Dust fighting through Gaius' army and destroy his warfare weapons so the Moonblood can advance, the awesome music also helps quite a bit]].
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* PolishedPort: The creator of the game said that he wanted to make sure the PC port was top notch, being a primary PC gamer. According to [[CynicalBrit Totalbiscuit]], he succeeded.

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* PolishedPort: The creator of the game said that he wanted to make sure the PC port was top notch, being a primary PC gamer. According to [[CynicalBrit Totalbiscuit]], he succeeded.succeeded.
* ThatOneAchievement: ''The Stuff of Legends'', which requires earning four star rank in all Arena Challenges, some of the arenas requires VERY precise jumps and even to be overleveled to hack through waves of monsters and make to the finish line in time.
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If you\'re going to unilaterally remove an entry, you\'d better give a reason for it.

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* ClicheStorm: Expect to hear about "souls" a lot. Expect to hear about one's "essence" in the "Life Thread." Expect to hear about "the forces of good and evil" and about how "your choices make you who you are." Don't expect the story to evolve into anything more than a straightforward battle of good versus evil. Don't expect the hero's morals to be challenged.
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* ClicheStorm: Expect to hear about "souls" a lot. Expect to hear about one's "essence" in the "Life Thread." Expect to hear about "the forces of good and evil" and about how "your choices make you who you are." Don't expect the story to evolve into anything more than a straightforward battle of good versus evil. Don't expect the hero's morals to be challenged.
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** Only a couple of enemies can attack Dust while he is [[AerialSpin spinning through the air]] spewing Fidget's projectiles, simultaneously attacking, defending himself, and sending out a cloud of enemy-tracking death which puts them in hitstun, allowing Dust to attack them normally, which recharges his magic meter and cools down his spin attack, allowing him to rinse and repeat indefinitely until the enemy is dead. Even the enemies which can hit Dust out of this attack are still best dealt with in this manner, because the projectiles put them into hitstun, preventing them from attacking - you just have to make sure you get them in hitstun before you move in, whereas against many enemies you can simply fly over them recklessly. This strategy is also effective against all the bosses, including the final one - indeed, it is fairly easy to avoid being struck by the final boss at all the first couple times you fight him, and even when he throws magic at you, it is still not terribly difficult to avoid and he is still best dealt with via projectile spam.

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* {{Narm}}: [[spoiler: At the end of the final boss battle, when General Gaius is dangling from a ledge in the volcano; what's so Narm-y about it is the way he keeps screaming "CASSIUS!" Even given the circumstances, it sounds overacted.]]

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* {{Narm}}: {{Narm}}:
** The scene when you return [[spoiler:Reed's box]]. One could not be faulted for assuming at first that Dust is merely being sarcastic about [[spoiler:the evil spirit sapping his life energy]].
**
[[spoiler: At the end of the final boss battle, when General Gaius is dangling from a ledge in the volcano; what's so Narm-y about it is the way he keeps screaming "CASSIUS!" Even given the circumstances, it sounds overacted.]]
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** It's possible, with the right timing of two air hits while facing one direction followed by an air dash in the opposite direction, end up ''very'' slightly higher than when you started. If you do it again immediately (turning back around to air attack in the same direction as you did the first time), you end up very slightly higher still. Sufficient spamming of this allows you to, albeit very slowly, SequenceBreak to places that you are ''intended'' to need the climbing, double jump, or super jump power-ups to reach.

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** It's **In at least the Xbox version, it's possible, with the right timing of two air hits while facing one direction followed by an air dash in the opposite direction, end up ''very'' slightly higher than when you started. If you do it again immediately (turning back around to air attack in the same direction as you did the first time), you end up very slightly higher still. Sufficient spamming of this allows you to, albeit very slowly, SequenceBreak to places that you are ''intended'' to need the climbing, double jump, or super jump power-ups to reach.
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** It's possible, with the right timing of two air hits while facing one direction followed by an air dash in the opposite direction, end up ''very'' slightly higher than when you started, and it can be spammed to climb arbitrarily high through mid-air, albeit very slowly, allowing you to SequenceBreak to places that you are ''intended'' to need the climbing, double jump, or super jump power-ups to reach.

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** It's possible, with the right timing of two air hits while facing one direction followed by an air dash in the opposite direction, end up ''very'' slightly higher than when you started, and started. If you do it can be spammed again immediately (turning back around to climb arbitrarily high through mid-air, air attack in the same direction as you did the first time), you end up very slightly higher still. Sufficient spamming of this allows you to, albeit very slowly, allowing you to SequenceBreak to places that you are ''intended'' to need the climbing, double jump, or super jump power-ups to reach.
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**It's possible, with the right timing of two air hits while facing one direction followed by an air dash in the opposite direction, end up ''very'' slightly higher than when you started, and it can be spammed to climb arbitrarily high through mid-air, albeit very slowly, allowing you to SequenceBreak to places that you are ''intended'' to need the climbing, double jump, or super jump power-ups to reach.
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* ClicheStorm: Expect to hear about "souls" a lot. Expect to hear about one's "essence" in the "Life Thread." Expect to hear about "the forces of good and evil" and about how "your choices make you who you are." Don't expect the story to evolve into anything beyond a straightforward battle of good versus evil. Don't expect the hero's morals to be challenged.

to:

* ClicheStorm: Expect to hear about "souls" a lot. Expect to hear about one's "essence" in the "Life Thread." Expect to hear about "the forces of good and evil" and about how "your choices make you who you are." Don't expect the story to evolve into anything beyond more than a straightforward battle of good versus evil. Don't expect the hero's morals to be challenged.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClicheStorm: Expect to hear about "souls" a lot. Expect to hear about one's "essence" in the "Life Thread." Expect to hear about "the forces of good and evil" and about how "your choices make you who you are." Don't expect the story to evolve into anything beyond a straightforward battle of good versus evil. Don't expect the hero's morals to be challenged.

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* GoodBadBug: Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a stock of items within the multiples of 256 (256, 512, 768, 1024, etc.), the game glitches out, you keep the items ''and'' you make money off of them.

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* GoodBadBug: Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a stock of items within the multiples of 256 (256, 512, 768, 1024, etc.), the game glitches out, you keep the items ''and'' you make money off of them. them.
** While it doesn't have nearly as much of an effect thanks to the fact that any combo bonus exp is scaled to your level and thus a 5-hit combo on level 1 gives you 20 bonus exp or so while doing one on level 20 will net you closer to 1000 exp, you can also perform infinite combos with little effort in one of the mansions in Sorrowing Meadow. This involves luring one of the necromancers near one of the pillars with a slidethrough gap in the bottom and positioning Dust between it and another one: if done correctly, the necromancer will endlessly summon zombies inside the pillar where they're unable to hit you (even the exploding zombies won't harm you, even if you're close enough to them where their explosions would normally be able to hit you) and break your combo, allowing you to tap a button leisurely to keep hitting them with the Dust Storm.
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* {{Narm}}: [[spoiler: At the end of the final boss battle, when General Gaius is dangling from a ledge in the volcano; what's so Narm-y about it is the way he keeps screaming "CASSIUS!" Even given the circumstances, it sounds overacted.]]

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* {{Narm}}: [[spoiler: At the end of the final boss battle, when General Gaius is dangling from a ledge in the volcano; what's so Narm-y about it is the way he keeps screaming "CASSIUS!" Even given the circumstances, it sounds overacted.]]]]
* PolishedPort: The creator of the game said that he wanted to make sure the PC port was top notch, being a primary PC gamer. According to [[CynicalBrit Totalbiscuit]], he succeeded.
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* GoodBadBug: Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a stock of items within the multiples of 256 (256, 512, 768, 1024, etc.), the game glitches out and you keep the items ''while'' making money off of them.

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* GoodBadBug: Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a stock of items within the multiples of 256 (256, 512, 768, 1024, etc.), the game glitches out and out, you keep the items ''while'' making ''and'' you make money off of them.
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* AwesomeMusic: The music for the game as a whole is stunning. It gets better as the soundtrack was released at [=HyperDuck=] [=SoundWork=]'s Bandcamp page for a minimum of £5 GBP (roughly $8 U.S. Dollars)!

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* AwesomeMusic: The music for the game as a whole is stunning. It gets better as the soundtrack was released at [=HyperDuck=] [=SoundWork=]'s Bandcamp page for a minimum of £5 GBP (roughly $8 U.S. Dollars)! And in lossless formats, to please the audiophiles.

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* GameBreaker:
** The game has a bug when it comes to selling items. Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a stock of items within the multiples of 256 (256, 512, 768, 1024, etc.), the game glitches out and you keep the items ''while'' making money off of them.
** The Fidget stat eventually becomes this. Unlike with the other stats, there are numerous items that will ''multiply'' the Fidget stat rather than add to it, and they all stack. By the end of the game, the Fidget stat could be four times the second-highest stat. This makes the room-clearing Dust Storm attacks obscenely powerful.

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* GameBreaker:
** The game has a bug when it comes to selling items. Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a stock of items within the multiples of 256 (256, 512, 768, 1024, etc.), the game glitches out and you keep the items ''while'' making money off of them.
**
GameBreaker: The Fidget stat eventually becomes this. Unlike with the other stats, there are numerous items that will ''multiply'' the Fidget stat rather than add to it, and they all stack. By the end of the game, the Fidget stat could be four times the second-highest stat. This makes the room-clearing Dust Storm attacks obscenely powerful.
* GoodBadBug: Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a stock of items within the multiples of 256 (256, 512, 768, 1024, etc.), the game glitches out and you keep the items ''while'' making money off of them.

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* AwesomeMusic: The music for the game as a whole is stunning. It gets better as the soundtrack was released at [=HyperDuck=] [=SoundWork=]'s Bandcamp page for a minimum of £5 GBP (roughly $8 U.S. Dollars)!



* CrowningMusicOfAwesome: The music for the game as a whole is stunning. It gets better as the soundtrack was released at [=HyperDuck=] [=SoundWork=]'s Bandcamp page for a minimum of £5 GBP (roughly $8 U.S. Dollars)!
* GameBreaker: The game currently has a bug when it comes to selling items. Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a stock of items within the multiples of 256 (256, 512, 768, 1024, etc.), the game glitches out and you keep the items ''while'' making money off of them.

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* CrowningMusicOfAwesome: GameBreaker:
**
The music for the game as a whole is stunning. It gets better as the soundtrack was released at [=HyperDuck=] [=SoundWork=]'s Bandcamp page for a minimum of £5 GBP (roughly $8 U.S. Dollars)!
* GameBreaker: The game currently
game has a bug when it comes to selling items. Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell a stock of items within the multiples of 256 (256, 512, 768, 1024, etc.), the game glitches out and you keep the items ''while'' making money off of them.
** The Fidget stat eventually becomes this. Unlike with the other stats, there are numerous items that will ''multiply'' the Fidget stat rather than add to it, and they all stack. By the end of the game, the Fidget stat could be four times the second-highest stat. This makes the room-clearing Dust Storm attacks obscenely powerful.
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* BrokenBase: Depending on who you ask, Fidget (and her voice acting) is either an awesome sidekick, or akin to Navi.
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* AwesomeArt: The game looks gorgeous, even during its development it looks amazing.

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* AwesomeArt: The game looks gorgeous, even during its development it looks looked amazing.
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* CrowningMusicOfAwesome: The music for the game as a whole is stunning. It gets better as the soundtrack was released at [=HyperDuck=] Sound Studio's Bandcamp page for a minimum of £5 GBP (roughly $8 U.S. Dollars)!

to:

* CrowningMusicOfAwesome: The music for the game as a whole is stunning. It gets better as the soundtrack was released at [=HyperDuck=] Sound Studio's [=SoundWork=]'s Bandcamp page for a minimum of £5 GBP (roughly $8 U.S. Dollars)!
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Adding the soundtrack\'s release.


* CrowningMusicOfAwesome: The music for the game as a whole is stunning. The fact that it isn’t available for purchase anywhere at all is mildly bewildering.
* GameBreaker: The game, as of writing, has a bug when it comes to selling items. Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell more than 256 items at the same time, you keep all of them. Simply put, it's an infinite money glitch.

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* CrowningMusicOfAwesome: The music for the game as a whole is stunning. The fact that it isn’t available It gets better as the soundtrack was released at [=HyperDuck=] Sound Studio's Bandcamp page for purchase anywhere at all is mildly bewildering.
a minimum of £5 GBP (roughly $8 U.S. Dollars)!
* GameBreaker: The game, as of writing, game currently has a bug when it comes to selling items. Naturally, items that you sell to a merchant are normally removed from your inventory, but if you sell more than 256 a stock of items at within the same time, multiples of 256 (256, 512, 768, 1024, etc.), the game glitches out and you keep all of them. Simply put, it's an infinite the items ''while'' making money glitch.off of them.
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None


* GameBreaker: The game, as of writing, has a bug when it comes to selling items. Naturally, stuff you sell would be given to a merchant once sold, but if a players within the multiples of 256, the game glitches out by allowing to keep the stock of items ''and'' make money. Simply put, it's an infinite money glitch.

to:

* GameBreaker: The game, as of writing, has a bug when it comes to selling items. Naturally, stuff items that you sell would be given to a merchant once sold, are normally removed from your inventory, but if a players within the multiples of 256, the game glitches out by allowing to keep the stock of you sell more than 256 items ''and'' make money.at the same time, you keep all of them. Simply put, it's an infinite money glitch.

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* CrowningMusicOfAwesome: The music for the game as a whole is stunning. The fact that it isn’t available for purchase anywhere at all is mildly bewildering.
* GameBreaker: The game, as of writing, has a bug when it comes to selling items. Naturally, stuff you sell would be given to a merchant once sold, but if a players within the multiples of 256, the game glitches out by allowing to keep the stock of items ''and'' make money. Simply put, it's an infinite money glitch.

to:

* CrowningMusicOfAwesome: The music for the game as a whole is stunning. The fact that it isn’t available for purchase anywhere at all is mildly bewildering.
* GameBreaker: The game, as of writing, has a bug when it comes to selling items. Naturally, stuff you sell would be given to a merchant once sold, but if a players within the multiples of 256, the game glitches out by allowing to keep the stock of items ''and'' make money. Simply put, it's an infinite money glitch.glitch.
* {{Narm}}: [[spoiler: At the end of the final boss battle, when General Gaius is dangling from a ledge in the volcano; what's so Narm-y about it is the way he keeps screaming "CASSIUS!" Even given the circumstances, it sounds overacted.]]

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* CrowningMusicOfAwesome: The music for the game as a whole is stunning. The fact that it isn’t available for purchase anywhere at all is mildly bewildering.

to:

* CrowningMusicOfAwesome: The music for the game as a whole is stunning. The fact that it isn’t available for purchase anywhere at all is mildly bewildering.bewildering.
* GameBreaker: The game, as of writing, has a bug when it comes to selling items. Naturally, stuff you sell would be given to a merchant once sold, but if a players within the multiples of 256, the game glitches out by allowing to keep the stock of items ''and'' make money. Simply put, it's an infinite money glitch.

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Removed: 399

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Fale actually has an Irish accent and the two actors who played Fale and Avgustin actual ARE an Irelander and an Australian, respectively. I am duly chastised for my lack of research.


* CrowningMusicOfAwesome: The music for the game as a whole is stunning. The fact that it isn’t available for purchase anywhere at all is mildly bewildering.
* OohMeAccentsSlipping: Several characters have accents that the voice actors are clearly not used to. The Cockney-accented Fale and Australian-accented Avgustin are especially spotty and unconvincing.
** [[spoiler: On the flipside of the equation, why do the soldiers in the Moonblood army have a consistent, homogeneous accent when they’re supposed to have come from different parts of the world?]]

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* CrowningMusicOfAwesome: The music for the game as a whole is stunning. The fact that it isn’t available for purchase anywhere at all is mildly bewildering.
* OohMeAccentsSlipping: Several characters have accents that the voice actors are clearly not used to. The Cockney-accented Fale and Australian-accented Avgustin are especially spotty and unconvincing.
** [[spoiler: On the flipside of the equation, why do the soldiers in the Moonblood army have a consistent, homogeneous accent when they’re supposed to have come from different parts of the world?]]
bewildering.
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* AnticlimaxBoss: [[spoiler:General Gaius]].

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* AnticlimaxBoss: [[spoiler:General Gaius]].Gaius]].
* CrowningMusicOfAwesome: The music for the game as a whole is stunning. The fact that it isn’t available for purchase anywhere at all is mildly bewildering.
* OohMeAccentsSlipping: Several characters have accents that the voice actors are clearly not used to. The Cockney-accented Fale and Australian-accented Avgustin are especially spotty and unconvincing.
** [[spoiler: On the flipside of the equation, why do the soldiers in the Moonblood army have a consistent, homogeneous accent when they’re supposed to have come from different parts of the world?]]
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* AwesomeArt: The game looks gorgeous, even during its development it looks amazing.

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* AwesomeArt: The game looks gorgeous, even during its development it looks amazing.amazing.
* AnticlimaxBoss: [[spoiler:General Gaius]].
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Adding a note-worthy trope.

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* AwesomeArt: The game looks gorgeous, even during its development it looks amazing.

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